Research on the Perception of Progress Bar Distortions
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Bforartists UI Redesign Design Document Part 2 - Theming
Bforartists UI redesign Design document part 2 - Theming Content Preface...........................................................................................................................6 The editor and window types......................................................................................7 Python console.............................................................................................................8 Layout:................................................................................................................................................................8 The Console Window.........................................................................................................................................8 Menu bar with a menu........................................................................................................................................8 Dropdown box with icon....................................................................................................................................9 RMB menu for menu bar....................................................................................................................................9 Toolbar................................................................................................................................................................9 Button Textform..................................................................................................................................................9 -
Edgenuity Preview Guide
Quick Preview Guide Edgenuity Courseware Quick Preview Guide Table of Contents Foreword ............................................................................................................................. 1 The Student Experience ........................................................................................................ 2 Log In To Edgenuity ....................................................................................................................2 The Student Home Page ..............................................................................................................3 Exploring Assignments .................................................................................................................3 The Educator Experience ...................................................................................................... 4 Log In To Edgenuity ....................................................................................................................4 The Educator Home Page .............................................................................................................5 Course Management ....................................................................................................................6 Student Management ..................................................................................................................7 Preview Dual Credit Courses .................................................................................................. 9 Foreword -
Workspace Desktop Edition Developer's Guide
Workspace Desktop Edition Developer's Guide Best Practices for Views 10/3/2021 Contents • 1 Best Practices for Views • 1.1 Keyboard Navigation • 1.2 Branding • 1.3 Localization • 1.4 Parameterization • 1.5 Internationalization • 1.6 Screen Reader Compatibility • 1.7 Themes • 1.8 Loosely-coupled Application Library and Standard Controls • 1.9 Views Workspace Desktop Edition Developer's Guide 2 Best Practices for Views Best Practices for Views Purpose: To provide a set of recommendations that are required in order to implement a typical view within Workspace Desktop Edition. Workspace Desktop Edition Developer's Guide 3 Best Practices for Views Keyboard Navigation TAB Key--Every control in a window has the ability to have focus. Use the TAB key to move from one control to the next, or use SHIFT+TAB to move the previous control. The TAB order is determined by the order in which the controls are defined in the Extensible Application Markup Language (XAML) page. Access Keys--A labeled control can obtain focus by pressing the ALT key and then typing the control's associated letter (label). To add this functionality, include an underscore character (_) in the content of a control. See the following sample XAML file: [XAML] <Label Content="_AcctNumber" /> Focus can also be given to a specific GUI control by typing a single character. Use the WPF control AccessText (the counterpart of the TextBlock control) to modify your application for this functionality. For example, you can use the code in the following XAML sample to eliminate having to press the ALT key: [XAML] <AccessText Text="_AcctNumber" /> Shortcut Keys--Trigger a command by typing a key combination on the keyboard. -
Line 6 POD Go Owner's Manual
® 16C Two–Plus Decades ACTION 1 VIEW Heir Stereo FX Cali Q Apparent Loop Graphic Twin Transistor Particle WAH EXP 1 PAGE PAGE Harmony Tape Verb VOL EXP 2 Time Feedback Wow/Fluttr Scale Spread C D MODE EDIT / EXIT TAP A B TUNER 1.10 OWNER'S MANUAL 40-00-0568 Rev B (For use with POD Go Firmware 1.10) ©2020 Yamaha Guitar Group, Inc. All rights reserved. 0•1 Contents Welcome to POD Go 3 The Blocks 13 Global EQ 31 Common Terminology 3 Input and Output 13 Resetting Global EQ 31 Updating POD Go to the Latest Firmware 3 Amp/Preamp 13 Global Settings 32 Top Panel 4 Cab/IR 15 Rear Panel 6 Effects 17 Restoring All Global Settings 32 Global Settings > Ins/Outs 32 Quick Start 7 Looper 22 Preset EQ 23 Global Settings > Preferences 33 Hooking It All Up 7 Wah/Volume 24 Global Settings > Switches/Pedals 33 Play View 8 FX Loop 24 Global Settings > MIDI/Tempo 34 Edit View 9 U.S. Registered Trademarks 25 USB Audio/MIDI 35 Selecting Blocks/Adjusting Parameters 9 Choosing a Block's Model 10 Snapshots 26 Hardware Monitoring vs. DAW Software Monitoring 35 Moving Blocks 10 Using Snapshots 26 DI Recording and Re-amping 35 Copying/Pasting a Block 10 Saving Snapshots 27 Core Audio Driver Settings (macOS only) 37 Preset List 11 Tips for Creative Snapshot Use 27 ASIO Driver Settings (Windows only) 37 Setlist and Preset Recall via MIDI 38 Saving/Naming a Preset 11 Bypass/Control 28 TAP Tempo 12 Snapshot Recall via MIDI 38 The Tuner 12 Quick Bypass Assign 28 MIDI CC 39 Quick Controller Assign 28 Additional Resources 40 Manual Bypass/Control Assignment 29 Clearing a Block's Assignments 29 Clearing All Assignments 30 Swapping Stomp Footswitches 30 ©2020 Yamaha Guitar Group, Inc. -
Using Windows XP and File Management
C&NS Summer ’07 Faculty Computer Training Introduction to the Mac Table of Contents Introduction to the Mac....................................................................................................... 1 Mac vs. PC.......................................................................................................................... 2 Introduction to Apple OS X (Tiger).................................................................................... 2 The OS X Interface ......................................................................................................... 3 Tools for accessing items on your computer .................................................................. 3 Menus.............................................................................................................................. 7 Using Windows............................................................................................................... 8 The Dock....................................................................................................................... 10 Using Mac OS X............................................................................................................... 11 Hard Drive Organization............................................................................................... 11 Folder and File Creation, Managing, and Organization ............................................... 12 Opening and Working with Applications .................................................................... -
EFI Printsmith Vision Four51 Integration Guide
Four51 Integration Guide PrintSmith Vision Version 3.0 June / 2015 2 EFI PrintSmith Vision | Four51 Integration Guide Copyright © 1997 - 2015 by Electronics for Imaging, Inc. All Rights Reserved. EFI PrintSmith Vision | Four51 Integration Guide July 2015 PrintSmith Vision 3.0 This publication is protected by copyright, and all rights are reserved. No part of it may be reproduced or transmitted in any form or by any means for any purpose without express prior written consent from Electronics for Imaging, Inc. Information in this document is subject to change without notice and does not represent a commitment on the part of Electronics for Imaging, Inc. Patents This product may be covered by one or more of the following U.S. Patents: 4,716,978, 4,828,056, 4,917,488, 4,941,038, 5,109,241, 5,170,182, 5,212,546, 5,260,878, 5,276,490, 5,278,599, 5,335,040, 5,343,311, 5,398,107, 5,424,754, 5,442,429, 5,459,560, 5,467,446, 5,506,946, 5,517,334, 5,537,516, 5,543,940, 5,553,200, 5,563,689, 5,565,960, 5,583,623, 5,596,416, 5,615,314, 5,619,624, 5,625,712, 5,640,228, 5,666,436, 5,745,657, 5,760,913, 5,799,232, 5,818,645, 5,835,788, 5,859,711, 5,867,179, 5,940,186, 5,959,867, 5,970,174, 5,982,937, 5,995,724, 6,002,795, 6,025,922, 6,035,103, 6,041,200, 6,065,041, 6,112,665, 6,116,707, 6,122,407, 6,134,018, 6,141,120, 6,166,821, 6,173,286, 6,185,335, 6,201,614, 6,215,562, 6,219,155, 6,219,659, 6,222,641, 6,224,048, 6,225,974, 6,226,419, 6,238,105, 6,239,895, 6,256,108, 6,269,190, 6,271,937, 6,278,901, 6,279,009, 6,289,122, 6,292,270, 6,299,063, 6,310,697, -
The Three-Dimensional User Interface
32 The Three-Dimensional User Interface Hou Wenjun Beijing University of Posts and Telecommunications China 1. Introduction This chapter introduced the three-dimensional user interface (3D UI). With the emergence of Virtual Environment (VE), augmented reality, pervasive computing, and other "desktop disengage" technology, 3D UI is constantly exploiting an important area. However, for most users, the 3D UI based on desktop is still a part that can not be ignored. This chapter interprets what is 3D UI, the importance of 3D UI and analyses some 3D UI application. At the same time, according to human-computer interaction strategy and research methods and conclusions of WIMP, it focus on desktop 3D UI, sums up some design principles of 3D UI. From the principle of spatial perception of people, spatial cognition, this chapter explained the depth clues and other theoretical knowledge, and introduced Hierarchical Semantic model of “UE”, Scenario-based User Behavior Model and Screen Layout for Information Minimization which can instruct the design and development of 3D UI. This chapter focuses on basic elements of 3D Interaction Behavior: Manipulation, Navigation, and System Control. It described in 3D UI, how to use manipulate the virtual objects effectively by using Manipulation which is the most fundamental task, how to reduce the user's cognitive load and enhance the user's space knowledge in use of exploration technology by using navigation, and how to issue an order and how to request the system for the implementation of a specific function and how to change the system status or change the interactive pattern by using System Control. -
FLIR Tools User Guide
FLIR Tools for PC 7/21/2016 1 FLIR Tools for PC 7/21/2016 2 FLIR Tools for PC 7/21/2016 Tools+ is an upgrade that adds the ability to create Microsoft Word templates and reports, create radiometric panorama images, and record sequences from compatible USB and Ethernet cameras. 3 FLIR Tools+ 7/21/2016 FLIR Tools can be downloaded from the FLIR Support Center website. A user account is needed to download software and manuals. 4 FLIR Tools for PC 7/21/2016 5 FLIR Tools for PC 7/21/2016 If you connect a camera via USB while FLIR Tools is running a startup screen will appear with links to common functions. Click the button to Import images from camera. View images in library will close the startup screen and show the image library. Connect to live stream will display a live image from compatible FLIR cameras. Check for updates will check for FLIR Tools updates. It can also check for updates for certain FLIR USB cameras. You can also import images using the Import button in the image library. 6 FLIR Tools for PC 7/21/2016 FLIR Tools will read all the images and videos on the FLIR camera and display them in the import window. IR and photo groups, MSX, and Fusion images will appear “stacked” in the import window and in the library. You can use the CTRL or SHIFT key on the keyboard to select specific groups to import, or you can choose to import all the files from the camera. -
Libreoffice
LibreOffice: What©s New ? Michael Meeks <[email protected]> mmeeks, #libreoffice-dev, irc.freenode.net “Stand at the crossroads and look; ask for the ancient paths, ask where the good way is, and walk in it, and you will find rest for your souls...” - Jeremiah 6:16 OpenSUSE conference 2015 Den Haag ... Talk Overview ● New Statistics ● New things in 4.4 (shipping now) ● Features ● Quality ● User Experience ● What's next: LibreOffice 5.0 ● Features, UX bits ● Android / Editing ● LibreOffice Online ● Conclusions / Questions. Recent Developments Total Unique IP Addresses Seen 120,000,000 Tracking direct download Update Ping origins. 100,000,000 Excludes all Linux Distributions downloads 80,000,000 ~120m so far ( + Linux ) 60,000,000 This time last year @ 40,000,000 openSUSE con. was ~65m 20,000,000 0 Windows MacOSX Linux 2013 vs. 2014 commits by affiliation SYNERZIP SUSE RedHat Openismus 2014 Nou & Off New Contributors Munich MultiCoreWare Linagora Lanedo Known contributors KACST ITOMIG Igalia IBM Ericsson 2013 Collabora CloudOn CIB Canonical Assigned Apache Volunteer ALTA 0 5,000 10,000 15,000 20,000 25,000 30,000 Committers per month 140 Xamarin Tata Consultancy Services SYNERZIP SUSE 120 Sonicle SIL RedHat 100 Oracle Openismus Nou & Off 80 New Contributors Munich MultiCoreWare Linagora 60 Lanedo Known contributors KACST 40 ITOMIG Igalia IBM Ericsson 20 Collabora CloudOn CIB 0 Canonical Assigned Apache Volunteer ALTA A few 4.4 developments ... UI re-work: complete in 4.4 ● A huge extremely mechanical task: Progress on UI / dialog layout 900 800 700 600 Layout UI old dlg 500 old tab-page 400 Remaining 300 200 ● Clean UI 100 0 ● Many thanks to: 4.0 4.1 4.2 4.3 4.4 Caolán McNamara (Red Hat) - for his incredible work here, and also Szymon Kłos, Michal Siedlaczek, Olivier Hallot (EDX), Andras Timar (Collabora), Jan Holesovsky (Collabora), Katarina Behrens, Thomas Arnhold, Maxim Monastirsky, Manal Alhassoun, Palenik Mihály, and many others .. -
1 Lecture 15: Animation
Lecture 15: Animation Fall 2005 6.831 UI Design and Implementation 1 1 UI Hall of Fame or Shame? Suggested by Ryan Damico Fall 2005 6.831 UI Design and Implementation 2 Today’s candidate for the Hall of Shame is this entry form from the 1800Flowers web site. The purpose of the form is to enter a message for a greeting card that will accompany a delivered flower arrangement. Let’s do a little heuristic evaluation of this form: Major: The 210 character limit is well justified, but hard for a user to check. Suggest a dynamic %-done bar showing how much of the quota you’ve used. (error prevention, flexibility & efficiency) Major: special symbols like & is vague. What about asterisk and hyphen – are those special too? What am I allowed to use, exactly? Suggest highlighting illegal characters, or beeping and not allowing them to be inserted. (error prevention) Cosmetic: the underscores in the Greeting Type drop-down menu look like technical identifiers, and some even look mispelled because they’ve omitted other punctuation. Bosss_Day? (Heuristic: match the real world) Major: how does Greeting Type affect card? (visibility, help & documentation) Cosmetic: the To:, Message,: and From: captions are not likely to align with what the user types (aesthetic & minimalist design) 2 Today’s Topics • Design principles • Frame animation • Palette animation • Property animation • Pacing & path Fall 2005 6.831 UI Design and Implementation 3 Today we’re going to talk about using animation in graphical user interfaces. Some might say, based on bad experiences with the Web, that animation has no place in a usable interface. -
Microtemporality: at the Time When Loading-In-Progress
Microtemporality: At The Time When Loading-in-progress Winnie Soon School of Communication and Culture, Aarhus University [email protected] Abstract which data processing and code inter-actions are Loading images and webpages, waiting for social media feeds operated in real-time. The notion of inter-actions mainly and streaming videos and multimedia contents have become a draws references from the notion of "interaction" from mundane activity in contemporary culture. In many situations Computer Science and the notion of "intra-actions" from nowadays, users encounter a distinctive spinning icon during Philosophy. [3][4][5] The term code inter-actions the loading, waiting and streaming of data content. A highlights the operational process of things happen graphically animated logo called throbber tells users something within, and across, machines through different technical is loading-in-progress, but nothing more. This article substrates, and hence produce agency. investigates the process of data buffering that takes place behind a running throbber. Through artistic practice, an experimental project calls The Spinning Wheel of Life explores This article is informed by artistic practice, including the temporal and computational complexity of buffering. The close reading of a throbber and its operational logics of article draws upon Wolfgang Ernst’s concept of data buffering, as well as making and coding of a “microtemporality,” in which microscopic temporality is throbber. These approaches, following the tradition of expressed through operational micro events. [1] artistic research, allow the artist/researcher to think in, Microtemporality relates to the nature of signals and through and with art. [7] Such mode of inquiry questions communications, mathematics, digital computation and the invisibility of computational culture. -
How to Create Engaging E-Learning Using Powerpoint 2003 Monday, April 14, 2008 8:30 Am to 04:00 PM
www.eLearningGuild.com How to Create Engaging e-Learning Using PowerPoint Eric Parks, ASK International P2 P2: How to Create Engaging e-Learning Using PowerPoint 2003 Monday, April 14, 2008 8:30 am to 04:00 PM Workshop Description: Organizations can rapidly publish e-Learning cost-effectively within limited time frames using common, easy to- use, desktop applications. This workshop examines how to storyboard, convert, package, and deploy interactive, engaging training using PowerPoint. It leverages lessons learned from an award winning project. Each participant will learn how to overcome Power-Point limitations, design interactive games, and create highly-engaging learning solutions. You will receive a CD-ROM with extensive PowerPoint resources, including game models, role-based simulation exercises, test templates, and example programs to facilitate rapid implementation back on the job. Learn how to storyboard, convert, package, and deploy interactive and engaging training using PowerPoint. Learn to: • Determine how and when PowerPoint makes sense for e-learning. • Build a PowerPoint file for e-learning, including storyboards. • Import audio, video or Flash to enhance your WBT. • Design engaging learning activities using PowerPoint, including games and role-based simulations. • Convert PowerPoint files to Flash, HTML or other formats. • Implement tests and quizzes effectively in PowerPoint. • Deploy PowerPoint-created e-learning, with or without an LMS. • Reduce development costs, develop courses faster, eliminate maintenance challenges, and lower overall cost of ownership. Audience: This program is ideal for Designers, Developers, and Project Managers of all levels with basic knowledge of PowerPoint 2003. We encourage you to bring your own laptop to use. Facilitator: Eric R.