Q Uf S TI} UST f RS™ The Adventurer's Newsletter Vol. Ill,# 10 October, 1986 Amnesia: Thanks for the Memories From the moment you awake in It's not a hard one, and graduated clues to all memory loss. . Manhattan's Sunderland Hotel, it is clear the puzzles are encoded in the manual . Those streets are accurately reflected in you are in for a singular experience. The Clues in the game include the inevitable the program, which covers both sides of author, science fiction and mystery writer matchbook found in nearly all mystery two disks. St. Pat's Cathedral, Times Thomas M. Disch, did more than just sell novels and games, a note you wrote to Square, Washington Square Park--all the the rights for Electronic Arts to turn one of yourself before losing your memory, and an familiar landmarks are in place. his novels into an adventure--he invented address book full of phone numbers. Surprisingly, so are numerous places this mystery specifically for the medium Encounters with people you meet on the unfamiliar to anyone but residents of the and wrote every word of the text [Ray street may also prove helpful. Some Big Apple. I didn't check out the entire Bradbury wrote much of the text in puzzles are riddles, many involve objects, city, but did return to my old neighborhood Telarium's Fahrenheit 451, but since it was and others require conversing with in the West Village. There at the comer of a graphic adventure his influence was not as characters such as the desk clerk and Luke Bank and Washington I found a restaurant pervasive as Disch's.] It was programmed Dudley. exactly where it stands in real · life. with the "King Edward" adventure language Checking further, I noticed that even Jane by Kevin Bentley at Cognetics, Corp. Goin' to the Chapel Street--so small and obscure that most New Some parts of the story are structured in a Luke is a loudmouth Texas redneck Yorkers can't find it without a map--is linear fashion that leads you into the next determined to see you marry his daughter in programmed into the game. The geography sequence of events. The first time you the hotel chapel. It seems you've stood her includes 650 streets and 4,000 locations. leave the hotel room you can go to the up once already, and now he's packing a To cover them all would take a lot of elevators, stairs, or wander down the hall. pistol to ensure you don't slip away this walking, but fortunately the entire subway But after returning to your room from the time. If you're not wearing the white system is available so you can hop a train sauna, you cannot leave until answering the tuxedo he sent up to your room, Luke to speed things up. No mapping is phone--and upon leaving will be accompanies you back to the room to make necessary, for the package includes a street au.tomatically transported downstairs to sure you put it on--and he'll shoot you dead and subway map of the city. However, you meet Luke Dudley in the lobby. In such if you don't cooperate. If you marry his will have to keep a list of the locations of sequences the prose consists of lengthy daughter, you11 read a neat wrap-up that restaurants and coffee shops like Chock passages that cover several succeeding leads to one of the game's many alternate Full-o-Nuts. screens; instead of typing a command, you conclusions. In this case you get more Continued on page 2 hit "return" to see subsequent paragraphs. than a paragraph summing up the ending, The linear structure keeps t1i game from for Disch tells you what happened in the getting bogged down by a reader/player who years after the wedding, right up to your Wizardry 4 & Ultima 5 insists on going in the wrong direction to death. Even though you haven't found the by Barry Hedrick and Ronald W artow investigate the wrong things, and best solution, you get more·of a reward for simultaneously transforms what might have your efforts than in other adventures. Disch At the monthly meeting of the been an ordinary adventure into a work of works extensive dialogue through the Washington [DC] Apple Pi Users Group in authentic . liberal prose passages, providing a richer, August, 400 enthusiastic club members got Amnesia also strikes an effective balance more resonant atmosphere than adventures to see demos of two of the most eagerly between logical puzzle-solving and the whose text is predominantly descriptive awaited games in the country. Sir-Tech's literary aspects of the text adventure. A narrative. Robert Woodhead [the redoubtable Trebor Mind Forever Voyaging, for example, did a Luke calls you John Cameron, and so himself], co-author of the Wizardry series, good job on the latter but didn't have does the desk clerk. Just when you begin and Origin Systems' Richard Garriott, better enough puzzles. Trinity boasted even to believe that's your name, someone else known as Lord British, author of the better writing than AMFV and a variety of calls you Xavier Hollings. Through dreams Ultima series, showed up along with puzzles, but lacked the story-like structure and flashbacks you realize something must representatives from several other software and dramatic pacing of Amnesia. Amnesia have happened to ym,1 while you were in companies. Wizardry IV, The Return of also stands out in the area of characters, for Texas recently, that you discovered Werdna, was demonstrated by Robert the people you meet here have more depth something so important that somone wants Woodhead, and Lord British showed the and substance--more personality--than the you to forget it permanently. Decked out ongoing Ultima V. In Wizardry IV you inhabitants of many adventures. in the white tux, you11 stroll the streets of become the villain from previous scenarios, The game's first problem is to find some Manhattan to search for clues to your clothes so you can get out and look around. identity and the people responsible for your Continued on page 2 Amnesia Continued from•page 1 Ad\/enture Hotline . That's because you have to eat regularly . I Otherwise· you'll pass out and wind up in a hospital, where the nurse also calls you Apple ,ACS .Club Conversion Update Hollings. [In this case the next stop is a courtroom where you go on trial fo1 The Adventure Construction Set Fan Club Penguin has put out a .Comprehend version comrniting a murder during an escape from recently opened up an Apple Archiv.es. of Coveted Mirror. The Apple version was the state penitentiary in Revoltillo, Texas.] Eight ACS adventures are ready for trading . just released at $17.95, others tQ follow. To get food you'll need money. You can or purchase. And expect many more--for the ..Mac Star Trek [512K or +] is on the panhandle ill the streets, or engage in a the Apple and. other machines~-to fC!ll°'Y· , shelves. Apple and Commodore releases of , more ,enterprising activity that I never Electronic Arts' will tutri. over all entries m . Firebird's The Pawn should be ready by thought I'd be doing--wilshing windshields their ACS contest to the club as soon as Christmas. SSI's Shard of Spring for of cars stopped at a red light, hoping to get winners are announced. [ACS Founder Ken Commodore is out Origin's AutoDuel a tip [which proved almost as lucrative as St. Andre is judging the contest] An and · M oebius Commod0re versions, publishing . this newsletter.} Time passes, section of the club is also be~ng scheduled to · go ·out in September, were night falls, and the street scene changes a~ organized. If you are serious about creatmg delayed and should ship this ~ontJ:i. the office workers head for home and the an adventure with ACS the club newsletter AutoDuel for the ST, Mac and Amiga is junkieS and hookers claim the sidewalks. is an invaluable source of techniques and planned for November. Ttien the Atari 8- You'll grow weary and must find a place to tips. To· contact the Apple section, write to bit Ultima III is ready for the ST and sleep--not easy or safe in a town like New Lloyd Sandman, ACS Fan Club-Apple, Amiga. Space Rogue's launching has been York; and you can't get back into your 12305 W. Lord Lane, Tucsori, AZ 85743. scrubbed until January. In the new versions hotel room because the cops haye it staked Ken St. Andre handles the Commodore and of Ultima W you can now save the game out They also know you as Hollings the Atari sections and publishes the newsletter while in a dungeon --now 1illU'.s progress. escaped murderer. But even you don't from 3421 E. Yale, Phoenix, AZ 85008. know if you're really a killer, or if you're being framed to .keep your mouth shut The Latest Adventures Wizardy 4. Ultima 5 about whatever you uncovered in Texas. Infocom's Leather Goddesses of Phobos is Continued from page 1 Werdna, imprisoned by his foes. You must Two Parsers out and will be fully exposed in next The vocabulary boasts l,700 words, month's review. Moonmist is still just a escape from confinement, gather allies and which are interpreted by two parsers. One press release around here. Written by strength, and fight your way past many of handles commands dealing with directions Witness arid Seastalker author Stu Galley, the very heroes and champim:is develope~ by on the street, the other is for situations it's supposed to re ail introductory mystery players of the three previous sce~arios. involving people and things. Both are fast for women, with a Gothic setting. ~ut [These characters were taken by Srr-tech -and-accept complete sentences and multiple Moonmist is also touted as enjoyable by from actUal -player -dlsks.] · Wizarary w commands. You can ask people about men as well. Some versions are supposed will be more puzzle-oriented than .Previous things, tell theni about things, and carry on io be out this month. Wizardrys. Woodhead let the audience .try the kinds of dialogue to which veteran its hand at solving the first puzzle, gettmg mystery fans are accustomed. The parser Electronic Arts is releasing a graphic Werdna, with no weapons or tools [or doesn't always parse the entire command; adventure called Dark Lord for the Apple. clothes for that matter], out of a sometimes it just scans it for keywords. A Written and programmed by Kyle Freeman, windowless, doorless room. Woodhead preacher told me I could "kiss the bride," so its hi-res illustrations are reportedly drawn promises--or threatens--much tougher I tried to "kiss the preacher" just to sec faster than in any previous game. It is set puzzles ahead, along with mind-bending what happened. The response was the same for November and will probably be the first mazes that will take many hours to map. as if I had typed "kiss bride," which means of a series using Freeman's development The graphics are similar to those from the the parser just looked for the word "kiss" system. EA also says Starflight has third scenario, released almost three years and didn't go any further. In another case it become the fastest selling IBM game ago. He also revealed that Wizardry V is got confused when I tried to use a pay in history, flying circles around Flight in development and will be a sharp phone a second time. First it said "You've Simulator. [Wonder how sales would have departure from what has gone before. already deposited a quarter" and wouldn't let gone if they'd called it Staiflight Lord British continues to refine the me put the money in. But when I tried to Simulator.] Biggest news from Electronic Ultima universe to an astonishing degree dial it told me "You must deposit a Arts is that they will publish the sequel to and keep it within 64K of code, and Ultima quarter." I finally gave up on the seconcl Questron in December or January. V will be twice as big as its predecessor. phone call, though this was the only Tentative titles are Book of Magic and The formerly squared off comers of the parsing snafu that really interfered with the Legacy of the Ancients. They're also graphics are rounded and more detailed. The importing Dan Dare, Pilot of the Future outside terrain now includes waterfalls and Continued on page 9 from England. This C-64 graphic adventure other new landmarks. Rooms and locations is based on a popular British comic book are crammed with detail: clocks, beds, ™ character, has a "whole new kind of joystick bathroom fixtures, mirrors that reflect QuestBusters interface" and is supposed to be very puzzle­ characters who move in front of them. The oriented. dungeons looked very impressive and Editor: Shay Addams represent an unprecedented leap forward in Contributing Editor: Row Wartow, Ken St 3-D detail. The passage of time will be an Andre, DWP, Tim Snider, Stephen King Lucasfilm's New Grune important factor; at night, characters you QuestBusters™ is published monthly by Lucasfilm has based a graphic game on are looking for will be found at home rather than at work, and darkness will fall over the the Addams Expedition, 202 Elgin Ct, Labyrinth, the Jim Henson film. In it you Wayne, PA 19087. Annual subscriptions, must catch a Goblin king within the time land. Displays of the circles of illumination from a row of lampposts and of the $15. International, $22 US funds. Contents limit in order to escape his labyrinth. copyright Shay Addams, 1986, All Right~ is working on Portal, a science sweeping beam from a lighthouse drew well­ deserved applause. The story will be a Reserved. Copying without permission is fiction game with an icon-based interfa~. continuation of the prior game's characters prohibited and punishable by being sent out Mindscape is doing Fairlight, an RPG with on the campaign trail with Pat Robertson. a new perspective on 3-D graphics. and theme, with many new wrinkles. ~®llirillhmm Tass Times in Tonetown Get set to expand your vocabulary if you named Stelgad, and the band she's so crazy thoroughly. plan to enter this alternative reality, for about, the Daglets--and acquire a cute little The parser is capable of dealing with full Tass Times takes you to a place where the Blobpet, a furry creature who comes in sentences and multiple commands. [It acted language is as eccentric as the vernacular of handier than you'd think a Blobpet might. weird in one situation, but I was playing a A Clockwork Orange, an offbeat world Interactions with certain characters is pre-release version and assume that will be whose slang is as distinct and colorful as important, but most solutions hinge on corrected.] You can't get hard copy of the that of the 50's beatniks or the 60's hippies. objects rather than quizzing people verbally. text, but won't need it anyway. One of the Tass, for example, means "cool" or Mapping is recommended but won't be program's outstanding features is the music, "radical," while a "toner" is a person who laborious. especially on the Commodore and probably knows how to dress "tass" and who hangs As always in a Berlyn adventure, there are on the Amiga and ST too. Syncopated out at Fast Freddy's. scores of witty one-liners waiting for the rhythms, unusual instrumentation--it's the It's important to get "tass" if you want to player who types in a command that seems first that rates a rock video finish this graphic adventure, which was logical--or is simply an action taken out of on MTV, and Tonetown definitely has the designed by Michael and Muffy Berlyn at desperation: "I had already tried everything best original score in an adventure so far Brainwave, Inc., and produced by Interplay. else, so I figured why not eat the this year. Otherwise there's no hope for your mushroom ?". Some programs don't bother The graphics are good too, showing off grandfather, in whose Rocky Mountain coming up with a special response for plenty of wild colors to match the bizarre cabin this story begins. commands that don't lead to solving a lifestyle of the Tonetowners. Spot Gramps is missing, and a quick search of puzzle. I've found a sense of humor is animation [and I'm not just talking about the house turns up a weird science project always a good sign in a game, for it means Spot the do~] is worked into many scenes of his--a "hoop" that serves as an entrance more than just a few laughs along the way and keeps the eye entertained while the to another dimension, the world of to the conclusion. Its presence indicates brain grapples with a puzzle. None of the Tonetown. Your dog Spot accompanies that the author has anticipated some of the problems are serious brain-scramblers, and you on the trip, and the minute you get oddball things a player might try to do and clues are abundantly scattered throughout there Spot starts talking. He says his name devised amusing responses. And the only the text and a copy of the Tonetown Times on "this side" is Ennio. At the Tonetown way for a game designer to do so is to that serves as documentation. YOU don't Times, he is also known as Ennio "The spend a lot of time looking at the game get points for solving puzzles. One thing I Legend," a nickname earned by his skills as from the player's perspective, which liked about the game is that there's a sense an investigative reporter. By any name, he inevitably results in a much better game in of discovery as you explore Tonetown. is an engaging character, always eager to other respects. Another is that the plot is two-fold: after I get on with the business of making more The Interplay scheme for presenting a rescued Gramps, he told me we've got to do legends. graphic adventure has been improved since something to stop Snarl's project from ... It won't take long to find the villain of Borrowed Time. You still see the picture · well, maybe you'd rather hear it from this tale, Franklin Snarl.- And you won't on the left side, with a text window below. Gramps. have much trouble recognizing him as the And the top right portion displays icons Conclusions: The things I liked most bad guy: venom dripping from his fangs, that represent your current inventory. But about Tonetown were the characters, the Snarl looks like a cross between a snake the list of nouns and verbs that were story, and the humor. Players who prefer and a raccoon, though he's supposed to be formerly selected via joystick or mouse has adventures with a strong story line and part pig and alligator as well. Snarl has been replaced by eight pictures depicting the friendly [well, most of them] characters will been buying up all the choice real estate in actions that result if activated enjoy a visit to Tonetown. The only Tonetown and putting up condos and high­ A hand is shown dropping an item: people who might want to pass on it are rise buildings. He's also the chief suspect moving the cursor over it and hitting the hard-core adventurers--anyone who cracked in the case of the missing Gramps. ff you button has the same effect as typing "drop Spellbreaker will eat this one for breakfast. get in his way, expect to get dead For all." [These words appear in the text Its most enthusiastic audience will probably such a charming adventure, Tonetown can window.] Save game, load game, look, be younger players [under 15), and it's also be a real killer until you get to know the talk to, and other common commands may a good one for the family to play together. ropes. be selected in this manner, which is more That involves getting "tass," and you11 efficient than the former lists of words, System: Apple II, C64/128, Amiga, never find Gramps until you do because the many of which were never applicable to the Mac, ST, IBM PC & Jr, Tandy 1000 locals will hardly even talk to you. So current situation. By positioning the cursor Skill Level: Novice drop in to the local Tique and spend a few over a person or object and hitting the & guitar picks [the local currency] on some button, you obtain the same results as if Price C, $34.95; Mac Amiga, $44.95; new clothes. Maybe a Troppo jumpsuit you'd typed "examine thing." The others, $39 .95 and a hooplet. Get your hair dyed pink and description appears in the text window. An Compnay: Activision stick a few green feathers in it. Beginning onscreen compass rose lets you move in the to get the picture? Tonetown is sort of a four directions by using the joystick in the If you have a computer & modem, New Wave Twilight Zone, where the same manner. If you wish, you may still weirder you look the more normal you play the game entirely from the keyboard. join the online gaming club that appear to everyone else. And if you don't You can "quicksave" or "quickload" a gives you more for your money! look like you belong there, the locals figure game by pressing a function key [or typing you're just another "stupid tourist". the command], and all games are saved on People/Link GAMER'S GUILD Once you've established yourself as a tass the program disk. My favorite feature of toner, though, you can go to work with the Interplay system allows you to type in Lower cost [$4.25 @ hour] Ennio to cover a local rock concert for the a string of directions--n.e.w.w.s-- and move * Tonetown Times. The two of you can immediately to the final destination without * Gamemaster play online FREE! explore the national park northeast of town, stopping in each of the intermediate ones. * More reviews, news, games, fun try to find a safe route through the swamp Even though the program has fast disk [watch out for that Crocogator!] as you access, this still saves a great deal of time. Call 1-800-524-0100 TOLL FREE wander around this wacky environment. In The disadvantage is that you might miss a the process you'll meet more of the locals: clue if you bypass a place because you for FREE Information the editor of the Times, a rock groupie think you've already searched it Roadwar 2000: ·see the USA.,.. -~

After AutoDuel, I couldn't wait ~ hit the up: you start with a few and must recruit the car moves one space across the map. road again. I even started playing a non­ more along the way. Some of them are Below it three lines of text display computer game for the first time in eons-­ promoted when you win a battle, so your messages and the most frequently used Car Wars. the Steve Jackson game gang's crew is constantly changing in options: (L)oot for food, ammo and other AutoDuel was based on. So from the day quality and size. You11 eventually find stuff, look for (V)ehicles, and search for SSI announced Roadwar I've been eager to three specialized crew-types called Cronies: (P)eople. You'll also see the name of the get behind the wheel. When it arrived, I doctors, drill sergeants and politicians. city or current terrain type, the time and looked under the hood and discovered an They help the gang in different ways. With date, and brief text messages. unusual role-playing game that gives you a drill sergeant to tniin your troops, they A search for people may lead to a battle two parties of characters to develop. . In will fight better and are promoted faster. with the local gang or a chance to recrui 1 addition to getting your gang members Vehicles include 19 kinds of cars, trucks, new gang members from the bands of promoted, you have vehicles whose and buses, which vary in size, speed, mercenaries,armedrabbleoreventheneedy-­ attributes must be increased. . Gang maneuverability, armor, crew capacity and a but sometimes they'll just attack you. By members are developed by winning battles, range of other factors that are analagous to responding to a prompt, you may flee, while the cars' traits are improved by things. like character's hit points, armor wait, fire at them, or send envoys. Sending finding body shops and garages. You can points, and so on. They come in three envoys is · the only way to get new have hundreds of gang members and will sizes: small, mid-sized and large. You don't members, but sometimes they will be command up to . fif:teen vehicles in combat buy or design cars as in AutoDuel , but find slaughtered and a foot battle commences. · tactical combat them by typing "V" to search for a vehicle Shoot first and you11 get the edge on The scenario unfolds across a futuristic while in town or on the road. The results them, but might wipe out potential America where you wage war on the are random, and sometimes you'll find food, recruits. The suspenseful aspect of this is highways and streets in your quest to fulfill or ammo, or ~ome other supplies, or you that you don't know who you're facing until a long-range mission. A series of may run into another gang and have to fight you've made up your mind what to do and catastrophes have wrecked the nation. First your way out of town. punched the key. The combat report a fanatic sect in another country sends over appears in the three-line window, where a people infected with a genetically Better Call Maaco! series of lines describes the action: engineered bacteria, and the deadly disease If looting nets you a salvageable vehicle, Armsmaster killed, Bodyguard killed, etc. starts a national epidemic. While scientists you can take the car, or refuse it in hopes of After a battle the "Aftermath" display tells work on an antidote, someone drops n~clear finding a something else, like a tractor what you've won: food, ammo and other bombs on key cities. Other towns are trailer with more firepower and space to supplies, but never money. There is no taken over by satanists, survivalists, the carry food and fuel. A salvaged car will money in Roadwar, which may be a first mob and local gangs. Next a foreign army still be in bad shape until you've found a for a role-playing game. invades from Mexico, and then the fallout garage or other facility and had it repaired, To take over a town you must defeat the from the bombs mixes with the bacteria to the automotive equivalent of getting a current rulers in foot combat, and may have tum some victims of the disease into character healed at a temple. This is to do so several times. But there is no mutants afflicted with an even deadlier accomplished by typing "L" to loot the area option for attacking the local rulers. As strain. In this vision of America's future, and hoping you find a garage. Many of the with repairing and finding cars, you have to the last thing you'll hear someone say is vehicle's characteristics may be improved in keep looting or searching for people until "Have a nice day." [But look on the bright the same manner: find a speed shop and all you randomly find the enemy you're side: you don't have to pay a fortune for your car's acceleration rating will be seeking. At times I got tired of repeatedly car insurance, there are no seat belt laws, boosted, locate a foundry and their structure punching the "L" key and hoping for the and your inspection sticker never runs out] [armor] value is raised. Cars carry only two best. I can understand the logic of having The nation's sole hope lies with eight kind of weapons, crossbows or firearms. · random results for most of the activities, scientists who were sent to different cities Run out of ammo and your team like looting for food or ammo, but the to develop a cure. They've finished their automatically start plunking arrows at the inability to challenge a city's rulers at will work and must be found and brought back enemy. doesn't make as much sense--and slows the to the GUB [Government Underground game down unnecessarily. Biolab], but no one even knows where to Long and Winding Roads start looking. In the GUB, the Director is Most of the time your gang is represented Three Combat Modes waiting until he finds a gang leader strong by a single car on a map of North America On the road and occasionally while in a enough to qualify for the mission of finding that encompasses everything from southern town you will encounter road gangs like the and retrieving the scientists. To do so, you Canada through the top half of Mexico. Hot Rod Lincolns and the Mother Truckers, must take over enough cities by defeating The entire map covers about ten screens, so and a prompt asks if you want to fight a their current rulers. you only see a small region of the country detailed tactical combat. If you decline, the at once. Nine terrain features--mountains encounter is resolved like foot combat. It's The Gang & the Vehicles and forests, oil wells and cacti--are seen, fast, but you can lose more crew and cars There are five classes of crew: Escorts, plus over 120 cities and the roads that this way and will also run out of ammo in the weakest, up through Armsmasters, the connect them. To drive, you hit a key from a hurry. Say yes to "detailed combat," and most effective. Characters are not rolled 1-8 to move north, northeast and so on, and you're prompted to flip the disk. The map vanishes, and you can auto-deploy your gave me more of a run for my money than for the Coast after uncovering a clue. crew in your cars, then fine-tune the in other encounters. There is no difficulty There are 19 more one-key commands, and arrangement by moving individuals around. setting. sometimes you will be prompted to type They can be on top of and inside the The transfer and board phase is the most responses to questions. One practical vehicles. Or you can choose to manually distinctive aspect of the tactical game. At feature is the "Empire" command, which deploy them all, though this would take the end of each turn, you can transfer people displays a screenful of information you longer than the battle if you've amassed back and forth between the top and interior would have to record on paper in most several hundred gang members. of a car and between two adjacent cars. games. This includes a list of all cities you /. Then you can go for "quick combat" or Some might get killed while jumping, have captured, scientists you've found, the full-blown tactical game. In quick but t those who make it to an enemy car passwords and other info. combat, the details of each car-to-car attack will attack the crew. Kill them all and you At times I had to forego searching for the are reported in 6-8 lines of text. You have have the option of capturing the vehicle. scientists to look for food, fuel or other more control, for you can first select your For strategic and tactical purposes, the supplies that were running short [Up to cars' targets by allocating a total of 10 cars might as well be ships: destroyers, 255 units of any item may be cached in the points at the enemy's interior, topside, and cruisers and battleships. This is a better cities and picked up later.] Without a wheels. You also get to make decisions on analogy because of the way your men leap supply of anti-toxin obtained by trading which size cars yours will try to knock out from their cars likes pirates on the high medicine to the healers found in certain by ramming. Quick combat is safer and seas. One of my favorite activities in towns, my gang was struck with the disease doesn't take long to resolve. You still don't Roadwar is to go into a battle with 14 and many of them died. get to maneuver or pick individual targets, vehicles and try to capture a van, which A strong sense of character development · for once you've made the few decisions you isn't easily obtained by looting. emerges in this game, for you have to keep are allowed, the battle's text report scrolls Though there are three combat modes, a sharp eye on the stats of your gang up the screen until one side wins. you have to fight at least a few of the members and your cars. This--and playing detailed tactical battles in order to complete out the full-scale tactical battles--were the The Main Attraction the game. At the outset you are limited to most enjoyable aspects of the game for me. In a fully detailed tactical battle, your cars six cars. Each time you win a detailed I like Car Wars, and Road.war's tactical and the enemy's are illustrated with a choice combat while in full control of all your battles employ similar game mechanics that of two kinds of icons: a cartoon-like profile vehicles, this limit is increased by one car are almost as much fun. view, or cars shown from an aerial view up to a maximum. of fifteen. This is also a There is no provision for using two disk that makes it easier to see which way good way to obtain larger amounts of drives, and the early game requires constant they're facing. The icons appear in a supplies than usually found by looting. saves to another disk. Though fast, the setting that matches the location. This frequent disk access was annoying until I may be an eight-lane highway littered with On with the Quest adjusted to it. [I played the Apple version, wrecks, farmland or forest, or the narrow It's not all "shoot and loot," for some and will report on this aspect of the streets of a city. [In each, you can use the diverting scenes are in store for the Commodore game when I see it.] There are standard arena or have a fresh one randomly persistent road warrior. Wine country in no sound effects. Locations of scientists, generated.] These combat arenas are bigger California presents a situation in which you your starting place and other things are than the screen, and you can scroll around must decide what's best for your gang and randomized at the beginning of a new game. them to see the enemy cars before moving type in the choices. And be sure to drop in The 20-page manual is clear and concise, your own. Display speed of combat reports at the SSI offices in Mountain View for a but you still have to spend time figuring is adjustable in the "quick" mode but not in lengthy text passage starring the author of out the intricacies of the game mechanics in the others. My only problem with this was Roadwar, the Stetson-hatted. dingo-booted many areas, such as transfer and board. that sometimes the reports in a full-scale Jeff Johnson. Conclusions: Definitely not "more of battle flew by so quickly I couldn't tell The actual questing is less demanding the same," Roadwar blends the tactical whose car it was talking about when it said than the tactical game, for when you press a mindset of a war game with the character "vehicle crashes." And there's no way to key to loot, look for people or search for development of a role-playing game, and scroll the text down to reread it cars you are basically rolling dice that does so far more successfully than Wizard's You control your cars individually in a randomly determine the results of your Crown. Its detailed combat se.quence can be battle that can last from 15-30 minutes. effort. That's the main reason it takes 50+ enjoyed as a game in itself. The novel The number of times a car moves in each hours to complete, since even if you know elements of Roadwar--the pirate-inspired movement phase depends on its speed, and what to do you still have to get lucky with "transfer and board" option and the concept after I got 15 cars to direct I found myself the program's hidden dice. To find the of having two parties to develop--make it a thinking like an air traffic controller. Then scientists, you must often take over the city fresh challenge. I wish there had been more in the firing phase you can target individual they're hiding in, then use the "people" puzzles and clues, and a more interactive cars and whether you want to shoot at their command. After playing a week I've found design for choosing your actions in the topside crew, interior, or the wheels. only one, Alex Trotier. The game doesn't cities. But I still recommend it for those Tactically, it helps to view the cars as furnish clues to the .whereabouts of the seeking an unusual quest--unless you don't tanks and the buses and bigger vehicles as scientists, so you have to check out every enjoy playing out tactical combat scenes. artillery units. One effective tactic is to use city. [After you find most of them, GUB small, fast cars to draw the enemy within gives you a homing device that speeds up System: Commodore, Apple range of the artillery. In some encounters, finding the others.] So while on the main Planned Conversions: Atari 8-bit especially in open terrain on a generated map you must work up a general strategy Skill Level: Novice battlefield, the computer directed a fairly for conquering cities and looking for Price: $39.95 intelligent plan attack on my forces and scientists. I took Canada first, then headed Company: SSI s The Bard's Tale: A Walkthru

To keep things interesting, 1,000 gold, copy the character of spells. God's statue to life. The first traps have not been pointed out who's got it to another disk. step is to cast Apport Arcane to in this w~thru. These Now you have 1,000 gold on Finding the Sewers 8 north, 11 east, 1 down. Take directions have been verified, so each disk. Restart using the Go to the Scarlet Bard Inn on the stairs down and locate the if you get lost try using SCSI second disk, and create a new Rakhir Street Almost any space marked Y on the map. and comparing your location character. Give him the gold character past the third level can Go to and step on that square, with the route indicated on the and copy him to the first kill the guardian Samurai. which teleports you to Z. [To maps. Before entering the character disk, then have him Inside the Scarlet Bard, order avoid traQS, hug the south wall dungeons, cast these . spells: hand his gold to the first wine. The barkeep lets you on the way to the west side of LERE [or ORRE], MACO, and character, who no.w has 2,000. enter the first dungeon. After the maze.] Next go east three SOSI [or SES!], and YMCA. Keep doing this, doubling the entering the Cellars, teleport [or spaces, north once, and west Good luck! gold each time, until you've got walk if you haven't got the three times. If you haven't lost 100,000 to store safely with a teleport spell] to 4 north, 3 your light you will soon. Then So, you're ready to tackle one ch3racter on a back-up disk. I east, 2 down to find the name go north four spaces, east once. of the world's toughest role­ keep one named "Got the of the Mad God. Then you Now go south three spaces, east playing games? Then follow Bucks" ready to step in can return to the stairs by two, and finally, north. [See me into the world. of The Bard's whenever the party goes broke teleporting to -4 north, -3 dotted line on map for path.] If Tale. In this game you are and has. to resurrect someone. east, -2 down. you have followed directions trying to find the eyil Mangar you will now face the Witch the Dark and destroy his grip on King, at the location marked the innocent city of Skara Brae. W. Defeat him immediately If successful you will be rich and you will get the Eye. If beyond your dreams. ,.., r: you don't get it, that means you : t \.:} don't have any room in your Character Development I ,,.,. inventory for it To avoid that, The first step is to build up "· --- first check your inventory and your characters so they can ~-- - -· make sure you have at least one survive traps and battles. fr.::lo--·. - ~ ... empty slot To exit the Mages should be developed so Cataoombs, teleport to -19 they can cast the higher magic north, -20 east, -2 down. spells, while fighters are built up to do most of the dirty Harkyn's Castle, Level work. A Bard is essential. Try One to have level 13 characters After exiting the Catacombs, before attempting to use this head for Harkyn's Castle. Ken walkthru. One way to build up St Andre suggests not killing characters is to slay the the dragon that guards it, but Samurai . that guards Rakhir having a Wizard spellbind it and Street. Then get any seriously serve as point man for your wounded characters healed, go party. And get your Bard to back and kill him again. If one sing an anti-magic song to cut character dies and you decide to any flame damage in half. This create a new one, you might C~tacombs, Level 3: Starting at "X" in the lower center of the is an effective trick to use with want to advance him faster to map, you go southwest, then north, finally to the "Y" that the Jabberwock, too. teleports you to "Z". "W" in upper right comer is the goal. catch up with the others. To do There are two important this, send him out with just Spellcasters must be developed The Mad God's Temple things on the first level. One two companions, so when they carefully to get an ArchMage as After leaving the Scarlet Bard, is the stairs to the second level, win a battle the experience soon as possible. Ken St go to the Mad God's temple on the other is the Crystal Sword. points will be divided among Andre recommends this the .east side of the Grand Plaza. To get the Sword, teleport 0 three people instead of six. strategy: start with a Magician Inside, speak the name of the north, 19 east, 0 up. Again, and have him learn three spell Mad God. See you in the first make sure you have room To equip the party quickly, use classes, then switch him to a . Catacombs. for it in your inventory. To get the old dummy scam of creating Sorcerer and learn three more, to the stairs from here, teleport six characters who won't be then to a Wizard to rapidly The Catacombs of Skara 19 north, -19 east, 0 up. Take used in the game and pooling acquire the game's . most Brae the stairs. their gold to one of them. powerful spells. Have another After leaving the Mad God's Then delete the five broke ones, spellcaster or two work their temple, you must find the The winner of this month's add five more and repeat the way through all the . spell Witch King who has the eye contest was Byron Byrd, who process. When you've got classes so you have a good mix that you need to bring the Mad won a copy of Starflight Harkyn's Castle, Lvl 2 At now find an entrance to which opens an access door, 9, Turn on a light [LERE or the top of the stairs, go east and Kylarean's Tower, 3, Go one space east, south GRRE]. Go south a space, then north until you reach a five spaces, Move west until west a space, then south, south, wall, [This route is Kylarean's Tower you hit a wall, then south until west, west, south, also indicated on the map,] Go Enter the tower by you hit a wall, 10, Defeat the Crystal Golem 4, Turn on a light if you and take the south door, · ··~·. 't--·--···"·'f- choose, 11. Follow that passage 1 5, Go west one space, then go without going through any north until you come to a wall, door. This path will wind Go west one Space, then south around for awhile so be patient. all the way through the next Eventually you will come to a door, After fighting the Green set of doors, one· going south .3 - Dragons, you out the door [use and the other west light--LERE--to see door], 12. Take the WEST door! The · 6, · Go north until you hit a south door leads to a room from ~·~--cPTI'ITJ )- . wall,: then west one space, G<;> which there is no escape! ~I _.,; (I 1.!.1 I I I I J south untii you hit a wall, then 13. Go two west, five south , one space west Go north until · one west, south, west, south, - L yoli hit a wall, Go one space east, two south, two west, one west and move north six north, one west, two north. spaces, If you have room in 14. Go three spaces north, one c your inventory' you will find east, one ·north, two east, one the Silver Triangle. north, Face west and follow 7, Go five spaces south and that passage until you reach a ,.r- east one space, Go south a door. This door should be ori a ··- - space, then west once, Go north wall. If the door is no1 / r~n:1- r•-, I south until you 'hit a wall and on a north wall, DON'T GO .:.· . a rn_i then go eaSt until you hit a 1HROUGHIT! ~- ,.. wall, . 15. Enter the north door and Castle, Level 2: Starting at "X" in upper left, go west to right 8, Go south until you hit a get the key from Kylaiean. side, north to south side & wind around to the "R", location of wall, then west once, north 16. Go north and take the the riddle & the fabled Silver Square once, west once, north once, stairs out of the castle. Go west two spaces, south five [This route is also marked on west seven spaces, then north: going south, then west into spaces, the map.] and west, north twice, west, the houSe. Then go two Next Issue: Mangar's Tower south two spaces, and west four squares west, one north, and spaces. Then go north until west until you hit a wall. Go you come to a door. Go east sauth once, then east until you three times and south once, hit a · wall. Go then east three spaces. Go then _east until you hit a wall. .---('·. north four spaces and west five Go south, turn right, and move • ...... '\ spaces. Move south and go one space. Find your way . west seven times. Go north, [using SCSI] to . 11 north, 13 , - - - .. J then go east until you reach a east, 0 up. From there go east "f .• -:1 , ...... ~ riddle. Pass it by typing a space, south a space, and west · I ., ~ . --., VAMPIRE. Go east and then a space. To get past the Magic ...... go west You should now have Mouth, answer STONE the Silver Square--unless your GOLEM and you will be inventory was full. transported to another room in Kylarean's Tower. Follow Now AP AR outa there and get theseinstructionsverycarefully-­ your party healed up and ready or you may never return! · I I to return to the Castle, where [Editor: I got lost twice while ·------..P.-----' .. ----- ~ ..... "- you'll find the Mad God by following this section, but ' teleporting 1 riorth, -1 east, 1 finally made it after blundering - - ~ up. Approach the statue and he around in the dark for a long ·--..... will come to life. Kill him and time.] you will be teleported to the 1. Go out the door and move Blue Highway, where you can east until you hit a wall. .I ~ "* hl-;-~ Mike Bagnall got Ultima 4 for Lights will be going out around here. sending in this solution. Do Kylarean's Tower: Start at "X", west to "T" & get ported to "E". you have a walkthru to trade 2. Go south four spaces, west The "M" means Magic Mouth, "N" [upper left] is Silver Triangle, for the game of your choice? one space, and type SINIS1ER, "G" is Golem, "K" is Kylarean. After succeeding, you can return to the striving to ultimately complete the quest CAVE OFTIME Time Cave and head left or right. Your With cartoony characters popping up all destination is randomly determined. and over the place and its "no typing required" Based on one of Bantam Book's "Choose may lead to Lincoln's era, the Stone Age, interface, Cave of Time is a great way to Your Own Adventure" books, Cave of the time of Castles and Kings or Scotland's wean younger family members off the Time is an excellent introductory adventure Loch Ness, where Nessie lurks beneath the shoot-'em-ups and introduce them to real for kids. In the books you read a page of water. computer games. text, then choose one of several responses In each situation you must choose new listed below and turn to the corresponding actions that can lead to a variety of Computer: Apple, C-64/128 page number. The game is structured entertaining scenes. Along the way you'll Skill Level: Introductory similarly, with a menu of options below meet princesses, evil wizards, John Wilkes Saves: None graphics that are often animated and backed Booth, and dozens of other characters who Price: $34.95 up with good sound effects and short engage you in conversation. Puzzles are Manufacturer: Bantam melodies. centered on gathering tools (keys, corks, The Time Grouches have stolen four etc.) found in the different time periods and Next Issue objects--Abe Lincoln's stovepipe hat, for using them appropriately. It's possible to Starflight -- a bold science fiction role­ example--from different time periods. You go around in circles for hours, and the game playing game for IBM must retrieve ·them from the Dungeon and can't be saved, so you must take notes of return each to its proper setting. The story the correct sequence of choices so they may Leather Goddesses of Phobos - beat me, begins in the Cave of Time, where the be repeated the next time out Most whip me, make me write bad reviews about lnfocom's parody of SO's science fiction Count of Time offers three choices: the left incorrect decisions will zap you into cave, right cave, or into the Dungeon. In another time period. A few wrong answers Labyrinth - the latest graphic adventure the Dungeon, animated combat is lead to death, while others take you back to from Lucasfilm Games necessary to get the objects; this involves the beginning. If you die, the Count swinging a sword Uoystick- or keyboard­ displays two scores: one for various Men;eruuy - a combination adventure & space ship simulator controlled] at the Time Ghouls who race accomplishments such as finding tools and across the screen. Another action scene winning battles, a second score for the I.rinitt. - a complete walkthru takes place when you ride a Mammoth amount of time spent in the cave. So elephant players can compete for high scores while And more news, clues & reviews!

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----P·8·LARWARETll • 1 (800) 323-0884 from Polarware/ Penguln Software, Inc. 8 · · . indicate brightness instead of a pan to with the other pile brighter, the correct cube Amnesia indicate weight. (1be brighter pile does not is x9. · Continued from page 2 necessarily contain the correct cube.) The 6) If the piles still glow differently, but game. logic is as follows: with the other pile brighter, theri the correct An exclusive scoring system keeps track A) Take xl, x2, x7 and x8. JINDAK. Go cube must be the one that changed piles of points in three categories: detective, to either step B) or C). (x3, x4 or xlO). Therefore, take x3 and character and survival. The three scores are B) If the piles glow identically, the correct xlO. Put xlO in second pile. Put x12 in totalled to determine your overall score and is one of those you removed, in which first pile. JINDAK. Again, the remaining rating--"totally amnesia!" at the outset, cube followed by "merely forgetful" and other case you: three cu]?es are in three sets: no pile (x3), appropriate ranks as you progress. In 1. Put xl in the first pile. Put x2 in · remained the same (x4) and changed piles addition to displaying your current score, second pile. JINDAK. (xlO). Go to a), b) or c) below: the status report reveals your energy level 2. If the piles glow identically, then the a) If the piles no longer glow differently, [which goes up when you eat], as well as correct cube is x7 or x8; otherwise the the correct cube is x3. inventory, cash and other factors. correct one is xl or x2. Regardless, take xl b) If the piles glow differently with the Disk access is brisk and frequently and put x7 in first pile. JINDAK. Go to same pile still brighter, the correct cube is unnecessary, for in some situations the text either a), b), c) or d). x4. to be displayed in the next few responses is a) If the piles were identical and aren't c) If the piles glow differently but with loaded into RAM. You can get hard now, then x7 is correct the other pile brighter, the correct cube is copy of the game in progress. The copy b) If the piles were identical and still xlO. protection is cleverly incorporated into the are, then x8 is correct story so it never gets in the way. You get a wheel with names of the streets and c) If the piles were not identical and BLORPLE the correct cube (the "x#" cube avenues. When a stranger asks you for still aren't, then x2 is correct identifed above) [490]. Take key and book directions, you must use the wheel to look ) If the piles were not identical but are and burin. Down. Write "sand" on "x#" up the correct cross street and name it for now, then xl is correct cube. Unlock cabinet with key. Open him. Three games can be saved on another C) If the piles do not glow identically, cabinet Take vellum scroll [500.]. Learn disk, which is never enough for This then the correct cube is one of the BLORPLE. Learn BLORPLE. Put book Adventurer. [Just format two save disks.] remaining eight (x3, x4, x5, x6, x9, xlO, in cabinet. Close cabinet Lock cabinet Conclusions: In many adventures you xll, x12). with key. REZROV door. BLORPLE project yourself into the role of a character, 1) Remember which pile is brighter. "sand" cube [525]. but here you project yourself into the role 2) Drop all cubes. of a person created by Disch and--through 3) Take x3, x4, xlO, xll and x12. Put Put all in zipper (you may want to drop all the character's recollections, fragments of x3 and x4 in second pile. Put xlO in first but the cubes, burin, knife and vellum thought, and dreams--learn to identify with pile. Note that the eight cubes left are in scroll; this is not necessary, but time is of that person. As a result this adventure is strongly character-oriented in an unexpected three sets: those that are in no pile (xll the essence in the next room). Carry the way. This holds true for the "supporting and x12); those that have switched piles vellum scroll, burin, "magic" cube and actors," who are individuals with substance (x3, x4 and xlO); zipper (containing all the other cubes and and grit Amnesia has a rew~ding mix of and those that have remained in the same the knife for light). puzzles bound up in a well-structured story piles (x5, x6 and x9). Go to either 4), 5) or that makes this a highly recommended 6). Up. Take sack. Enter zipper. Close challenge for all disk drive detectives. It's 4) If the piles are now identical, then zipper. Open sack. Take flimsy scroll also captivating enough to hold the the correct cube must be in no pile (xll or (GIRGOL). Copy GIRGOL to vellum attention of players who generally stick x12). Therefore, take x3. Put xl 1 in scroll (you must be holding "magic" cube. with fantasy and science fiction adventures. second pile. JINDAK. Go to a) or b) Drop flimsy scroll. Transfer everything And it's a great way to practice getting below: from the zipper to the sack (nothing but the around town before a trip to the City. a) If the piles now glow differently, flimsy scroll may remain in the zipper, but System: Apple [64K] the correct cube is x 11. you will have to act fast or you will die of Conversions: C64/128, IBM [both b) If the piles are still the same, the hypothermia; the best bet is to keep track November] correct cube is x12. of everything you have and pick them up Skill Level: Intermediate 5) If the piles still glow differently, and by name; i.e., take "water" cube and "earth" Price: $39.95, Commodore; $44.95, the same pile is still brighter, then the cube and . . . . Put all in sack. Take key others correct cube must be one that has remained and "light" cube ... etc.) Company: Electronic Arts · in the same pile (x5, x6, or x9). Therefore, take x5 and x9. Put x9 in first pile. Put Once everything is in the sack, take the x12 in second pile. JINDAK. Again, the "magic" cube (or never put it in the sack). A Walkthru three remaining cubes are in three sets: no BLORPLE "magic" cube [550). Take SPELLBREAKER, Part 2 pile (x5), remained the same (x6) and vellum scroll and knife. East. Wait. Hit changed piles (x9). Go to a), b) or c) figure (this ensures that he paralyzes you by Mark Revesman below: with plenty of time to recover). Wait until [continued from the September issue] a) If the piles no longer glow the figure "prepares to jump into the differently, the correct cube is x5. hypercube." GIRGOL. Take "magic" This is the classic twelve ball puzzle, in b) If the piles glow differently with cube. Put knife (or any non-magical which you have three weighings on a the same pile still brighter, the correct cube object) into the tesseract [600]. balance pan to determine which ball is is x6. different In this case, you use JINDAK to c) If the piles glow differently but There now, wasn't that easy? • '"" ..

Waiting for Duffy ~. Below the Root. KEYS TO THE KINGDOM Alice & Crimson Crown. T. Dujfy's stuck in traffic, so if Walsh, 116 Homestead Cr., you're stuck in an adventure London, Ont, Canaa N6G RoadWar 2000: 2E8. Recruit a lot of people at ev~ry opportunity, then get rid of send in a brief ad. most of the Escorts by sending them to scout a city. This is also a good idea when you're running low on food. Always Can help with Phantasie, Ultima 4: What is pure · Ultima 3, Bard's Tale, Questron axiom? Is this the answer to lo~k f~r people after taking a town; that's how you find the scientists. After a battle you can usually count on the next & many others. Need help with last question, "What does Perrv Mason, Dragonworld, thou possess if everyone may people you meet to join your gang instead of attacking. Limos relay on your every word? are ~e best all-aro~d vehicle_. Do all vehicle searchfug before Mindshadow. Need someone to lootmg, when repairs are possible; this way you won't have to play Lords of Midnight. ~pellbreak:er: What do you do Dragonriders of Pem with. If m octagonal room? Can go back t~ looting to repair a car Y.OU just found. Try to get a b1:1s or trailer to carry lots of supplies and for heavy firepower. you live on Staten Island & help with most Infocom Tires are the most common item, so don't overload your cars want to play get in touch. S. games, Amazon and !.IJ!i!m with them. Bugaj, POB 1997, E. Hampton, 2.3...4. A.Lucyshyn,239 NY 11937. No collect calls! Stevenage Dr., Longwood, 1!1 combat, concentrate firepower on the most dangerous cars-­ FL 32779. Need help! Wizardly. Knight of limos. fla~beds and buses--first. Use your medium-size and large vehicles to ram smaller cars. Shoot topside gunners off Diamonds. Need solution to SpeIIbrealcer: How do I go last riddle on level 6. Mike east in Magic Room? ~e vehicles you "!ant to capture. Try to maneuver cars so they Bertrand, 5213 Windsor Ave S., Looking for maps of top 3 alIIl at en~my v~hicles at a 45-degree angle, which allows them Turn E

Write first. T. Walsh, 116 ~Cyborg. Empire of Swiss Family, Alice in Homestead Cr., London, Ov~rmind, Wizardry 3. Wonderland. Write for list of Ontario, Canada N6G 2E8 ShadQwkeep, 1 Citi~s Qf QQld, these & some strategy games SuS1Jend~.$25:lJltima-3....All like Rails West Scott Huang, Have 2 unopened packages: are originals w/docs. Will buy 14 Equestrian Ct, Huntington, lJltima 3 & Hitchhiker's. Will m: trade for Ouestrnn, NY 11743. trade for AutoDuel & Bard's Timeship, Z.Ork 3, & Prisoner • · =~~= ~ (complete packages.) 2. Write lst G. Stanford, Will trade for lJltima III, Write first to Ahmad Jassem Al- 3281 Foxgate Dr., Memphis, Fahrenheit 451. Ring Quest. Got a houseful of old Nusif, POB 38305, Dahia, TN 38115. Mindshadow, Witness. adventures? Trade 'em 72254, Kuwait, Arabian Gulf. Transylvania, Wishbringer, off with a free ad. Want Amazon, Dragonworld, & Sh~rwood FQ~st. Write first [Adventures only, no more To trade: all four .!.illimas, the Indiana Jones. Send for list of William Hall, 1110 44th St, ZQJ:ks, Moebius. Transylvania, 300+ games. K. Kraus, 33 Fox Sacramento, CA 95819. than ten games per ad.] Fahrenheit 451 & more. Hill Rd., Shrewsbury, 01545. Looking for ACS., Questrnn, /12.8. APPLE SQI'cerer & others.Write lst Interested in trading all types of 40+ games to sell/trade. Many Sale: $20 each, ZQrkl, 2. Paul Berland, 4430 N. adventures and FRPs. Send list current adventures, looking for Deadline, AmazQn, Mask Qf Francisco, Chicago, lL 60625: of what you have to trade and really good copy program, .s.im. $18 each: ~ games you want Ba Ha, 4111 lJltima 1 or anything good. Odyssey, Voodoo Castle, Games to swap, just·request' Sunset Dr. # 24, Los Angeles, Bob Bowen, 3 Peekskill Rd., Murder by Dozen, MindshadQw. list Am very interested in CA 90027. Nelsonville, NY 10516. All original with docs. Andy Ouestron & Original Lucyshyn, 239 Stevenage Dr., Adventure. Frank Lee Linne, Trade Qr sell.:....fulllyhoo. Pen:y $20 each: Bard's Till~. Wizard'~ Longwood, FL 32779. (305) POB 45, La Vernia, TX 78121. Mason, $25 each. Will trade Crown, ACS. Phantasie, 1 869-6571 (not collect). for Mindshadow, ~. or Citi~ Qf QQld, Ultima 2, 3 & Ttrade! Have 250+ games, Alter EgQ. Must be originals 4 & more. Send SASE to : $15 each, l!ltima adventures and utilities. Want with docs. A Chou, 7032 Frank Saultz, 4827 W. 122 St, 3.. Enchanted Sce()423. (815) 469-3936. $15 each: lnteractiv~ Fi~tiQn, Amber, Perry MasQn, AmaZQn & CountdQwn to Sands Qf Egypt. Gemstone Blh~mh~it 451. R~nd~ZVQJ.IS ShutdQwn. H. Stecker, 406 S. Wanted: Crystfil Caverns. WarriQr. $20 each: Mystm'. with Rama, BelQw the Root, Continued on back page

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SWAP SHOP Sell or trade: 64 Boot [for Min!lshadow, Zindemeuf. R. . 3035 Montego, Piano, TIC Continued from previous page C128], utilities disk. Want any .Reid, 404 Shelley Pl., 75023 . Dellwood, Cambridge, MN Infocom but Hitcil or ZQrks. Goldsboro, NC 27530. 55008. Mike Bagnall, RD #1, Box 95, Will trade or sell Ultima 1 or .3., New Freedom, PA 17349. ATARI Zmk.l, Adv~nture CreatQr, Sale/trade: Sum;nded, For sale, $15 each: Realm Qf Questron. All originals w/docs. Starcross, Deadline, all ~. IBM & Quest-Alikes Imoossibility, Archon 1 & 2, Write first Brent Dollins, Rte. Qll~St fQr HQly Grail, S~-kah Trade or sell [$25 each]:~ Lode R@ner. $20 each: Zm:k..2 2, Box 157, Powderly, TIC Qf Assiah, Gates Qf Dawn, .Hm2 TrilQgy, Sherlock HQlmes, U entire Enchanter series, 75473. of QQlden Tali:1man, Qive My King's Q~t 1 & 2. Hitchhiker, 7 Cities of QQlcl, R~gards tQ Broad St. $15 each. Transylvania, Hitchhib;f, Cutthroaw. Uitima 1. $22: Passport to Otiestron, Phantasie 1 & 2, P1anetfall. Slls_pect, Enchanter, ZQrk.l w/map. $25: Deadline $26.50 each. Many others, will all ZQrks. Smrerer, R@®zvQllS w/map & hintbook. $35: Adventure trade on most Want Brimstone with Rama Will trade for The Ultima 3. All with original & Mindwheel. Write lst: S. ~Ballyhoo, Wizardiy 1, docs and boxes. J. Weigley, For a 10-20% discount on NEW Bugaj, POB 1997, E. Amazon, Wimess. Infidel & games, order from QB-& get 3 327 S. Smedley St, free issues of the newsletter [1 Hampton, NY 11937. 516-324- many more. Byron Byrd, 5160 Philadelphia, PA 19103. for books]. 3329. [No collect calls.] Verdun Ave., Los Angeles, CA 90043. 213-294-9216. ST games wanted. Send list of Amnesia: AP ...... $37.95 Will trade my adventures, hints, what you want to sell to David Roadwar: AP, C...... $37.95 solutions for yours. C. Will trade Ultima 2 & 3 with Aultfather, 13209 Dessau Rd, Tass Trmes .. all systems.$37 .95 Raudonis, 45 Pelham Rd, docs, also ZQrlLl & King's Austin, TIC 78753. Shard of Spring: AP, C .. $37 .95 Hudson, NH 03051. ~ Want any good Murder on Miss:AP64, C.34.95 Oo-topos: AP, C ...... $16.95 adventures. Write or call, not To sell for At 800: ~ collect, before sending game. Phantasie 1 or 2: AP, C, AT Will buy original adventures Balance 1 & 2 [these also run ...... $35.95 with docs. Send list and prices Thane K. Sherrington, RR #2, on Apple], Universe 1. all Trinity:AP, PC, M, C [128K to J. Muxlow, 8957 Burnside Port Hood, N.S., Canada BOE Infocom titles, many more. required] ...... $39 .95 Rd., Brown City, MI 48416. 2WO. 902-787-3387. Chris Muller, 514 SW 34th Book of Adventure 1 or 2 .... $19 St, Apt 6, Gainesville, FL Games for sale or trade: write To trade: 7 Cities of GQlcl, 32607. Endose $1.95 for shipping & for free list of new & old King's Qu~st 1 & 2. handling & make check payable adventures. Kevin Kraus, 33 Transylvania, Ultima 2 & 3, Want adventures for either 800 to QuestBusters'™. Sorry, no Fox Hill Rd., Shrewsbury, MA Wizardry, By Fire & Sword, Canadian or overseas orders. PA or 130XE. Write if you have residents add 6% sales tax. 01545. Qam, ZQrkl, Armon. games for sale. B. Smith,