SPEZIAL 1/2015 SONDERHEFT Deutschland € 14,95 Österreich € 16,90 Schweiz SFR 25,80 DIE BESTEN RETRO- SPIELE

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SPEZIAL 1/2015 SONDERHEFT Deutschland € 14,95 Österreich € 16,90 Schweiz SFR 25,80 DIE BESTEN RETRO- SPIELE 260 SEITEN DER ULTIMATIVE GUIDE FÜR KLASSISCHE SPIELE ALT! SPEZIAL 1/2015 SONDERHEFT Deutschland € 14,95 Österreich € 16,90 Schweiz SFR 25,80 DIE BESTEN RETRO- SPIELE Über 70 der wichtigsten Retro-Games ausführlich vorgestellt Shigeru Miyamotos Klempner MARIO KART am Steuer: Die gesamte Serie ARCADE | ATARI | COMMODORE | MSX | NEO GEO | NINTENDO | SCHNEIDER | SEGA | SINCLAIR | SONY Anatol Heinrich Jörg Knut Locker Lenhardt Langer Gollert Michael Mick Winnie Hengst Schnelle Forster WILLKOMMEN ZU DIESEM SONDERHEFT! Wer es trotz größerer Dicke (und etwas höhe- cken – nur keine Ego-Shooter, die hatten wir erst rem Preis) nicht sofort gemerkt hat: Ihr haltet im vorigen regulären Retro Gamer. Wir haben hier kein reguläres Retro Gamer-Heft in den Hän- uns vor allem bei Heimcomputern und frühen den, sondern eine Spezialausgabe. Darin stellen Spielekonsolen (bis ungefähr N64) bedient, wir euch einige der besten Retro Games aller neuere Retro Games sowie reine Automaten- Zeiten vor, dazu einige „einfach nur gute“ – und Spiele waren uns weniger wichtig. zwar liebevoll von der deutschen Redaktion aus- Natürlich erhebt unsere Auswahl sowie- gewählt und nach Genres unterteilt. Wir haben so keinen Anspruch auf Vollständigkeit, auch uns dazu kräftig aus den bisherigen deutschen wenn wir auf dem Titel mutig „Die besten Retro Retro Gamer-Heften bedient, die wir ja immer- Games“ schreiben: Trotz seiner gewaltigen 260 hin seit 2012 machen. Zusätzlich gibt’s diverse Seiten kann dieses Heft nur einen Bruchteil der ganz neue Artikel, die ihr in keiner vergangenen interessanten alten Spiele vorstellen, es gibt oder zukünftigen Ausgabe des deutschen Retro noch viele, viele mehr. Dennoch sind wir sicher, Gamer finden werdet. Etwa zu Final Fantasy mit dieser geballten Ladung jedem Retro-Fan VII – dem wohl besten Serienteil überhaupt –, zu Lesespaß für mehrere Wochen zu kredenzen. Legend of Zelda: Ocarina of Time, zu Mario Und wir würden uns freuen, wenn ihr uns per Kart, zu Maniac Mansion oder zu Sid Meier’s E-Mail an [email protected] mitteilt, Pirates. Um nur einige zu nennen. wie euch dieses Sonderheft gefällt. Wünscht Mehr als 70 einzelne Spiele (wobei wir ihr euch weitere solcher Genre-Hefte, habt ihr die Serien-Artikel nicht mal mitzählen, sonst andere Ideen für zukünftige Spezialausgaben? kämen wir deutlich über 100) stecken in dieser Je mehr Feedback wir bekommen, desto besser Sonderausgabe! Und keines davon wird auf we- können wir uns nach euren Wünschen richten. niger als zwei Seiten beschrieben. Aufgrund der Nun aber viel Spaß mit diesem ersten Vielfalt von Kategorien und Untergenres haben Retro Gamer-Sonderheft! Das nächste reguläre wir die Genres recht breit gefasst. So finden findet ihr übrigens ab 23. Mai am Kiosk eures sich Adventures & Action-Adventures im selben Vertrauens. Genre wieder, in Action & Arcade (unserem größten Bereich in diesem Heft) werdet ihr von Euer Retro Gamer-Team Geschicklichkeitsspielen über Seitwärtsscroller bis zu 3D-Spielen viel Unterschiedliches entde- SPEZIAL 1/2015 DIE BESTEN RETRO- SONDERHEFT SPIELE ADVENTURES & 052 Eye of the Beholder 2 094 Starfox ACTION-ADVENTURES Westwoods Antwort auf Dungeon Master Tierische Raumpiloten-Kämpfe 054 Wizardry 4 100 Arkanoid 006 Einleitung und Meilensteine Die Kultserie in ihrem vielleicht stärksten Teil Das Breakout der 80er Jahre Von 2-Wort-Parsern und Infocom, Lucas- 056 Wasteland 102 Spindizzy Arts‘ Point-and-Click-Revolution 2D-Weltkarte, aber Kämpfe à la Bard’s Tale Marble Madness mit Kreisel 008 Legend of Zelda: Ocarina of Time 058 Ultima 5 104 Archon Der wohl beste Serienteil der Kultserie Das letzte „Kachel-Ultima“ ist für viele das beste Fantasy-Schach und Action-Kämpfe 016 Maniac Mansion 060 Elder Scrolls Arena 106 Airborne Ranger Das erste vieler Spitzen-Adventures In Egoperspektive durch das riesige Tamriel Hinter den feindlichen Linien 018 The Pawn 062 Planescape Torment 108 Spy vs. Spy Das Gesellenstück von Magnetic Scrolls Textmassen und ungewöhnliches Szenario Splitscreen-Spaß mit den MAD-Spionen 020 Kyrandia 2: Lure of the Tempress Westwood auf den Spuren von LucasArts ACTION & ARCADE PLATTFORM-SPIELE 022 Borrowed Time Krimi-Adventure mit Maussteuerung 068 Einleitung & Meilensteine 112 Einleitung & Meilensteine Wir spannen den Bogen von 1-Screen-Action Die Jump-and-run-Geschichte beginnt 1980 024 Shenmue über Seitwärts-Scroller bis zu den 3D-Titeln mit einem Spiel, in dem gar nichts hüpft Action, Abenteuer & Open World 070 Turrican 114 Mr. Mario 030 Sid Meier’s Pirates! Wie der deutsche Action-Hit entstand Die Jump-and-run-Karriere der Hüpf-Ikone Genremix machte uns zu Seeräubern 076 Defender 122 Monty on the Run 032 Fairlight 1 & 2 Eugene Jarvis’ epochales Meisterwerk Ein Maulwurf lässt sich nicht alles bieten! Isometrie-Abenteuer für ZX, CPC & C64 078 Missile Command 124 Super Metroid 036 Frankie Goes to Hollywood Die Entstehung des Automaten Samus Arans erster 16-Bit-Auftritt Das seltsamste Abenteuer der 80er 082 River Raid 130 Castlevania Der lange indizierte Vertikalscroller Das erste Abenteuer von Belmont ROLLENSPIELE 084 Nemesis 132 Castlevania IV 038 Einleitung & Meilensteine Konamis fantastisches Shoot-em-up So entstand der actionreiche SNES-Ableger Aus Rogue und Temple of Apshai entstan- 086 Uridium 138 Psycho Fox den die 2D-, Iso- und 3D-RPGs Carrier-Knacken mit Braybrook Ein Fuchs mit Verwandlungsgabe 040 Final Fantasy 7 088 Axelay 140 Impossible Mission Für uns das genialste JRPG von allen! Waffen gegen Level-Fortschritt „Stay a while. Stay forever!“ 048 Rogue 090 R-Type Delta 146 Super Mario 64 Wie aus Buchstaben Monster werden Irems vierter Serienteil haut rein Mario zeigte es wieder allen – nun in 3D 050 Bard’s Tale 092 Descent 148 Burger Time Hinab in die Tiefen von Skara Brae Hektische 3D-Bombenentschärfung Die Jagd nach den richtigen Zutaten 006 038 068 4 | RETRO GAMER SPEZIAL 1/2015 STRATEGIE 150 Einleitung & Meilensteine 150 210 Erst waren es noch „Brettspiele mit KI“, doch dann mauserte sich das Genre 152 Die Civilization-Serie 190 Yie Ar Kung-Fu 230 ATV Simulator Wie Sid Meier die Zivilisation neu erfand Elf Gegner, elf Waffen Über Stock und Stein auf dem 158 M.U.L.E. 192 Altered Beast Sattel eines Quads Dan Buntons geniales Wirtschaftsspiel Kultiger Seitwärts-Scroller 232 Road Rash 160 Populous 196 Strider Das Motorradspiel für die ganz harten Biker Peter Molyneux erschuf die Götterspiele Kampfkünstler gegen Grandmaster 234 Die Lotus-Serie 162 Dungeon Keeper 202 Pit Fighter Alle Details zu einer der wegweisenden Rennspiel-Serien Als Verlies-Chef kämpfen wir Die ersten digitalisierten Gegner gegen das Gute 240 Emlyn Hughes International Soccer 206 Streets of Rage Als Fußballspiele begannen, realistisch zu 164 Battle Isle Mit Tritten und Waffenhieben Wie die deutsche Taktikserie entstand werden 170 Alpha Centauri SPORT- & RENNSPIELE Im Civilization-Stil eine fremde Welt SIMULATIONEN erobern 210 Einleitung & Meilensteine 242 Einleitung & Meilensteine 172 Die Siedler 2 Sommerspiele und Joystick-Killer, Fun Schon der erste Flight Simulator war ein Blue Bytes meisterliches Aufbauspiel Racer und Renn-Simulationen Hardware-Fresser – das setzte den Trend 174 Command & Conquer 212 Mario Kart 244 Carrier Command Der erste König der Echtzeit-Strategie Auch auf dem Asphalt ein Hit – Blick zurück Strategie trifft SF-Simulation auf die gesamte Serie 176 Warsong 250 F-15II Strike Eagle Japano-Rundentaktik mit vielen Dialogen 220 Winter Games Sid Meier ließ Polygone fliegen Der beste Zeitvertreib an kalten Tagen für 252 Comanche 178 Panzer General bis zu acht Spieler Dank SSI waren Militär-Strategiespiele Novalogics kultiger Helikopter mit einem Mal en vogue 222 Ridge Racer 254 Silent Service Dieses Rennspiel brachte Automaten- U-Boot-Krieg im Pazifik feeling ins Wohnzimmer PRÜGELSPIELE 256 Battlehawks 1942 224 NBA Jam Die erste LucasArts-Flugsim 180 Einleitung & Meilensteine So entstand die seinerzeit beliebteste Prügelspiele, Fighting Games, Beat-em- Basketball-Umsetzung RUBRIKEN ups, Brawler, Wettkampf-Prügler und Co. 228 Speedball 2 182 Tekken Futuristisches Handball in einer 003 Editorial Vier Buttons für ein Halleluja Brutalo-Variante fast ohne Regeln 258 Vorschau 112 180 242 RETRO GAMER SPEZIAL 1/2015 | 5 I >>> S. 38 ROLLENSPIELE ADVENTURES & ACTION-ADVENTURES INHALT 008 Legend of Zelda: Ocarina of Time Der wohl beste Serienteil der Kultserie 016 Maniac Mansion Das erste vieler Spitzen-Adventures 018 The Pawn Das Gesellenstück von Magnetic Scrolls 020 Kyrandia 2: Lure of the Tempress Westwood auf den Spuren LucasArts 022 Borrowed Time Krimi-Adventure mit Maussteuerung 024 Shenmue Action, Abenteuer & Open World 030 Sid Meier’s Pirates! Genremix machte uns zu Seeräubern 032 Fairlight 1 & 2 Isometrie-Abenteuer für ZX, CPC & C64 036 Frankie Goes to Hollywood Das seltsamste Abenteuer der 80er 6 | RETRO GAMER SPEZIAL 1/2015 MEILENSTEINE DES GENRES Open mailbox, take leaflet, go south: Wer das Spiel nicht erkennt, ist kein Adventure-Fan der ersten Stunde! Populär wurde das von Infocom, Scott Adams und Sierra geprägte Genre durch LucasArts, Ende der 80er. Damals begannen auch die verwand- ten Action-Adventures ihren Siegeszug. ZORK I QViele Stunden oder gar Tage dauerte es, bis man in Zork I alle 19 Schätze gefunden und zur anfänglichen Hütte gebracht er Informatiker William Crowther schrieb weil solche Zeichenanweisungen weniger Speicher hatte, zumal ein Dieb im Great Underground Empire herum- 1975 auf einem DEC PDP-10 ein Programm benötigten als fertige Bilder – etwa in den Adventures spukte. In Zork II knallte der Magier Frobozz uns mit „F“ be- Dnamens Colossal Cave (das als Adventure des Briten Scott Adams (etwa Adventureland) oder ginnende Zaubersprüche (Fear, Float, …) vor den Latz. Und bekannt wurde), in dem man im Wesentli- Twin Kingdoms Valley (1983) – Letzteres animierte dann gab es noch in jedem stockfinsteren Raum einen Grue… chen von Raum zu Raum wanderte – so wollte der diese Grafiken sogar. Sierra erregte 1984 Aufsehen Hobby-Höhlenforscher ein Tropfsteinhöhlen-System mit einer neuen Darstellung: Per Cursortasten beweg- in Kentucky nachbilden. Bis 1976 erweiterte er es te man in King’s Quest seinen Helden als Sprite über um Spielelemente, denen der Student Don Wood den Screen (tippte aber immer noch Befehle ein).
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