Computer Entertainer – April 1987

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Computer Entertainer – April 1987 1 ! r "\ ComputerEntertainer the newsletter r 5916 Lemona Avenue, Van Nuys, CA 9141 \© April, 1987 Volume 6, Number 1 $3.50 IN THIS ISSUE... It's Our FIFTH BIRTHDAY! New Sega Games Coming New Titles for Nintendo 3 Stooges in CinemaWare 4 MW Reviews Include: Air ¥ I World Class Leader Board ...for C64 Sub Battle Simulator ....for Macintosh High Roller Shuttle II ...for Atari ST SDI Uninvited 1 ...for Amiga 1 GBA Champion Basketball J ...for IBM Bureacracy Happy Birthday to Us, ...for Multi-Systems Slalom Happy Birthday to Us, Rush N Attack J> 5 ...for Nintendo J Space Harrier v Happy Birthday to Us! Great Baseball Shooting Gallery ...for Sega Midnight Magic J ...for 2600 Tower of Doom ...for Intellivision We want to thank all ofyouforyour tremendous participation, making ...and more!! this Birthday party one to remember! THE TOP TWENTY l. Star Trek: Promethean (SS/Co) You've told us a great deal about yourselves, including the computer and game system(s) 2. Gunship (Mic/Co) you own, as well as a vast array of all-time favorite games! Being the hardcore game 3. Silent Service (Mic/Co) players you are, we are very impressed with the games you've chosen as "the best!" 4. Leather Goddesses (Inf/Ap) We're in the process of compiling all of the information and we plan to include it 5. World Games (Epy/Co) within the pages of our EDITION, out later this month! Remember, for all of 6. Destroyer (Epy/Co) SPECIAL will 7. Mean 18 (Aco/I) you who have entered, the drawing will take place April 20, 1987, and the winners 8. GFL Champion Football (Gam/Co) be announced in our May issue. And, thanks to all of you who included kind words on 9. Jet (Sub/I) your postcards! We've read every one of them and really appreciate your support! 10. GBA Basketball 2on2 (Gam/I) 11. Kings Quest III (Sie/I) Meanwhile, thanks to the tremendous support of the various software manufacturers, 12. Aliens: Computer Game (Act/Co) we've got boxes and boxes of software and accessories to sort out and send along to the 13. Hacker II (Act/Co) winners of our FIFTH BIRTHDAY PARTY CELEBRATION! 14. GBA Basketball 2on2 (Gam/Co) 15. Hollywood Hijinx (Inf/Co) Once again, a BIG THANK YOU to all the companies listed below. 16. Bard's Tale II (EA/Co) Access, Acolade, Activision, Batteries Included, Baudville, Berkeley Software, 17. Portal (Act/Co) Broderbund, Bullseye, Capcom, Datasoft, Electronic Arts, Epyx, Firebird, Infocom, 18. World Karate Champion (Epy/Co) Konami, Master Designer Software, Microprose, Mindscape, Nintendo, Sega, Sierra, 19. Starflight (Sie/I) Silicon Beach Software, Springboard, Strategic Simulations, SubLogic and more. 20. Karate Kid II (MT/ST) ** Top Twenty is the result of telephone polls with a selected group of retailers Broderbund Signs MacroMind to Deal and distributors throughout the country Broderbund has just signed an affiliated label agreement with MacroMind, Inc. to COMING... market VideoWorks II and all future VideoWorks products. VideoWorks was originally Winners Announced in our available for Macintosh last year and VideoWorks II promises to be a "major Fifth Birthday Celebration! enhancement" for that animation program. REVIEWS include... Realms of Darkness Jet Takes at New Speed Accolade Comics Off for Apple SubLogic has just announced that Jet for the Apple II and Jet Version 2.0 for the World Tour Golf Commodore 64/128 now run at almost twice the animation speed of the original C64 I Jltima I program. With the new 6502-based program, you'll note drastically improved frame rates for Commodore to enhance simulation realism. SubLogic also allows you to "turn off ground details to I Quartet increase frame rate by as much as 400%. This feature is especially useful in Dogfight \ -for Sega ISSN #0890-2143 unimportant. Mode where surface objects are . ^ r > Critically Speaking...Commodore 64/128 Compatible GRAPHICS INTEGRATOR 2 from Inkwell Systems helps the a feel of the game. You can choose from three Commodore 64 owner take better advantage of many graphics levels-professional, amateur, and kids, allowing children ages programs available for the system, such as "Doodle," 4-8 (and novices, although the booklet warns against using "Flexidraw," "Blazing Paddles," "Billboard Maker," "Cadpak this as the beginner level as most of the elements of skill 64," "Super Sketch," "The Print Shop," "geoPaint," and have been removed) to play the game as well. You can choose others. One of the disappointments about potentially having to play anywhere from 18 to 72 holes for a pretty full access to the varied features of these programs is that afternoon of golf. You'll also find a "Course Editor" with generally their files are incompatible. example, For a "Print which you can arrange the holes in any playing order (this is Shop" graphic cannot be loaded into the "Doodle" paint not a feature to build your own custom course). program to make use of the features in "Doodle" that are not Golfing Still Enjoyable available in "The Print Shop"-and vice versa. After about a year and several golf programs (for various Variety of Utility Functions systems), we find ourselves enjoying this one as much as any Inkwell Systems' GRAPHICS INTEGRATOR 2 is a C64 utility we've tried in the past. Golf games have proven very popular that permits just such graphics integration between programs, for all the various home systems and this should also prove to converting to and from various graphics formats The program do very well. The gameplay is quite good and very similar to also has three additional modules that will combine "Doodle" its predessessor, Leader Board. The graphics are also, once format graphics in an on-screen slide show, convert various again, crisp, colorful, and very realistic. As in the earlier graphics files into a format compatible with "Paperclip" word game, Access plans Tournament Disks for this game (not processor (Revision C or later), and print files from graphics interchangeable with those for Leader Board) which will programs lacking their own printing capability. Graphics feature two famous courses on one disk for $19.95. (one to Integration Probably the most important capability of four players; coming for Apple and IBM; program includes GRAPHICS INTEGRATOR 2 is its graphics integration. For security key which must be plugged into cassette port in your example, the program will convert "The Print Shop" or Commodore-this to guard against piracy of the program. "PrintMaster" graphics into "Doodle" or "Flexidraw" formats, Because of the key, the disk is not copy-protected, allowing or vice versa, or convert GEOS graphics into "Doodle" format, you to make as many back-ups as you like). or vice versa. Overall, some form of file conversion is Recommended (MSR $39.95) possible for graphics from "Flexidraw," "Doodle," "The Print Shop." "PrintMaster," "Koala," "Cadpak 64," "Super Sketch," GEOS, "Computercyes," "Animation Station," "Blazing Paddles," "Billboard Maker," Obviously, and "The Newsroom." POWER (***/**l/2) is the latest in the Avantaye line of I don't have all of the above programs in my possession, so Accolade software, featuring an action "shoot-'em-up" in that my hands-on use of GRAPHICS INTEGRATOR 2 was which you are pitted against the hostile Demoid Empire in the limited to conversions to and from "Doodle," "The Print 22nd century, attempting to save the Earth from a terrorist Shop," "The Newsroom," and GEOS. I found that using attack. The Demoids occupy the Earth's most vital "mitonium" GRAPHICS INTEGRATOR 2 with these programs was conversion plant, Earth's main source of power, so you must straightforward and easy, yielding perfect results in all cases infiltrate the occupied asteroid and disable the converter before! except I attempted to convert files to when "Doodle" GEOS it can be destroyed by the Demoids. Your means of! format. Here I encountered some success, but also some transportation is a rocket-powered hovercraft, armed with light failures and some GEOS system crashes. phasers. As you head for the power station, the Demoids come Using the Program at you with space mines, guided missiles, and more. Every] The GRAPHICS INTEGRATOR 2 on-screen menus are self- time you're hit, your energy is depleted. When your vehicle's explanatory and easy to use, and everything worked as it energy supply is exhausted, you will automatically be ejected should. (GEOS problems were encountered later when using with a jetpack on your back. Head to the nearest pod where a, "geoPaint.") The program allows you to type in the name or reserve space vehicle is parked. Of course, while you are out number of the graphic you want to convert, or it will read the vulnerable. Reach there without your ship, you are extremely J designated source disk and produce an on-screen listing from the power station and you'll have to get past the robot pod] which you may make your selection. (You even get to see the and all the other heavy armament surrounding the plant. Youl graphic on the screen as it is being converted.) You may can play in the "normal" mode where you use conventional! designate the destination disk to which the graphic will be joystick movement or in "vector" for the more experienced saved in its new format. The only drawback to the program is player who wants more direction flexibility. that you can only convert one graphic at a time. Overall, I Pretty Basic Stuff was very impressed with GRAPHICS INTEGRATOR 2, While this is a pretty basic "shoot-'em-up" with no nev especially when compared with other graphics integration twists, it's a good one, albeit with very simple gameplay.
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