Magnetic Scrolls Colecovision AMSTRAD | ARCADE | ATARI | COMMODORE | MSX | NEO GEO | NINTENDO | SEGA | SINCLAIR | SONY Wir Sind Alt, Nicht »NEU«

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Magnetic Scrolls Colecovision AMSTRAD | ARCADE | ATARI | COMMODORE | MSX | NEO GEO | NINTENDO | SEGA | SINCLAIR | SONY Wir Sind Alt, Nicht »NEU« ! DER GUIDE FÜR KLASSISCHE SPIELE ALT 1/2012 Sep/Okt/Nov 2012 Deutschland @ 12,90 Österreich @ 14,20 Klassiker-Check: URIDIUM Schweiz SFR 25,80 INTERVIEWS MIT ENTWICKLERN David Crane David Braben Geoff Crammond AMSTRAD ARCADE lese- ATARI COMMODORE probe MSX PC , Konsolen & NEO GEO Home-Computer NINTENDO SEGA ASTEROIDS, SINCLAIR SONY ELITE, AXELAY, SHENMUE, KLASSIKER FÜR HOME-COMPUTER, KONSOLEN & PC MEGA MAN, TOMB RAIDER, eiten SABREMAN, SUPER MARIO WORLD … U. V. M 256S SCHWERPUNKTE PLATTFORM-CHECKS MS-DOS-Spiele, Atari 7800, MSX, Dynamix, DMA, PSX, Apple II, Magnetic Scrolls ColecoVision AMSTRAD | ARCADE | ATARI | COMMODORE | MSX | NEO GEO | NINTENDO | SEGA | SINCLAIR | SONY Wir sind alt, nicht »NEU«. Und stolz darauf! illkommen in der Zeit der Classic Games, als Computer- und Videospiele noch keine Automaps, Achievements, Savepoints oder anderen Tand boten, dafür aber Spielspaß satt und Kreativität im Überfluss. Retro Gamer stellt euch Wdie Spiele von damals vor, aber auch die Plattformen, auf denen sie liefen, und die Entwickler, die sie schufen. Unsere Rubrik »PIXEL-PERFEKT« gibt den aus wenigen farbigen Punkten bestehenden Helden-Sprites von einst einen großen Auftritt. Wir stellen Spiele-Automaten ebenso vor wie obskure Importspiele, die es nie offiziell nach Deutsch- land geschafft haben. Vor allem findet ihr viele Screenshots, Fakten, Tipps und mehr zu den Hits von damals. In meinem fünften Lebensjahrzehnt (ich bin Anfang 40) gehöre ich nicht unbedingt zur Hauptzielgruppe heutiger Spiele, bei denen viel zu oft Bombastgrafik an erster und der Spielwitz an zweiter Stelle kommen. Vor 30 Jahren war das noch anders: Damalige Com- puter und Konsolen waren schlicht nicht in der Lage, mehr als nur ein paar grobe, im Ideal- fall farbige Pixel auf den Bildschirm zu bringen. Der in KByte gemessene Speicherplatz im Homecomputer-RAM oder Modul-ROM zwang die Spieldesigner, sich aufs Wesentliche zu konzentrieren. Vielleicht faszinieren mich deshalb Retrospiele so sehr, ob es alte MS- DOS-Titel oder C64-Klassiker sind. Euch geht es ähnlich? Dann ist dies euer Heft! Auf stolzen 256 Seiten (aus einer gewissen 8-Bit-Verklärung heraus haben wir einige weiß gelassen, eigentlich sind es 260 …) findet ihr eine Vielzahl von Reports, Spielvorstel- lungen, Plattform-Checks, Interviews und sonstigen Artikeln, die sich auf viel Platz klassi- schen Spielen widmen. Retro Gamer 1/2012 stellt eine Auswahl der britischen Retro-Ga- mer-Reihe dar, die wir mit Liebe lokalisiert und überarbeitet haben. So tragen wir hiesigen Unterschieden Rechnung; etwa der anderen relativen Bedeutung von C64 und Spectrum in Deutschland im Vergleich zu England. Und wenn ein Level in Banjo-Tooie auf Deutsch „Steinhagel Gipfel“ hieß statt „Hailfire Peaks“, achten wir auch darauf. Viel Spaß beim ersten deutschen Retro Gamer! Jörg Langer Projektleitung Retro Gamer PLATTFORM-CHECK 01/2012 KONSOLEN & HOMECOMPUTER IM DETAIL September, Oktober, November INHALT 20 68 132 208 Das Magazin für Liebhaber von klassischen Spielen 10 28 PLATTFORM-CHECK SCHWERPUNKT PIXEL-PERFEKT 020 Sega Nomad: Die Konsole 036 Spielautomat: Operation Wolf 108 Super Mario World 024 Sega Nomad: Die besten Zehn 062 Die Unkonvertierten 174 Ghouls ‘N Ghosts 026 Sega Nomad: Spiele-Reigen 102 Guide: DOS-Spiele 232 Mega Man 244 Spielautomat: Space Harrier 070 ColecoVision: Die Konsole RETRO-REVIVAL 076 ColecoVision: Die besten Zehn AUF DEM SOFA MIT... 008 Burger Time 36 34 46 078 ColecoVision: Spiele-Reigen 054 David Crane über Pitfall, 044 Combat Ghostbusters und die 100 Quackshot 132 MSX: Der Computer Gründung von Activision 150 Repton 138 MSX: Die besten Zehn 152 Geoff Crammond verrät 196 Pssst! 140 MSX: Spiele-Reigen die Story hinter seiner 252 Stampede Grand-Prix-Serie 176 Apple II: Der Computer 198 David Braben über Elite, KLASSIKER-CHECK 180 Apple II: Die besten Zehn Frontier und wieso Spiele 018 Axelay 88 100 110 118 182 Apple II: Spiele-Reigen erst am Anfang stehen 118 Monty On The Run 142 Rez 208 PlayStation: Die Konsole MAKING OF... 216 Uridium 214 PlayStation: Die besten Zehn 028 Super Metroid 218 Asteroids 088 Tapper 234 Atari 7800: Die Konsole 126 Myst DAS MUSST DU 240 Atari 7800: Die besten Zehn 144 Strider SPIELEN 242 Atari 7800: Spiele-Reigen 168 Shenmue 034 Power Drift 192 Star Raiders 206 Bad Dudes Vs Dragon Ninja 144 168 DIE FIRMEN-ARCHIVE 256 Yie Ar Kung-Fu 046 Durell Software HISTORIE 094 Dynamix 010 Prince of Persia IMPORT-SPIELE 120 DMA 080 Lara Croft 160 Pulse Man 162 Hewson 110 Excitebike 224 La Abadia Del Crimen 226 Magnetic Scrolls 184 Sabreman 254 Aquales 6 | RETRO GAMER 1/2012 198 256 206 Super Mario World PIXEL-PERFEKT: SUPER MARIO WORLD SPRITES SIND EINE DER BESTEN ERFINDUNGEN DES 20. JAHRHUNDERTS. WIR NEHMEN EUCH MIT AUF DIE REISE ZU DEN VIELEN HELDEN UND GEGNERN, DIE RETROSPIELE SO ERINNERNSWERT MACHEN. it seinen ab- FAKTEN-CHECK Mario Luigi Prinzessin Peach Bowser Morton Koopa Jr Lemmy Koopa Iggy Koopa Ludwig Von Koopa Larry Koopa Wendy O Koopa Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: strakten Grafiken, Donkey Kong Mario Bros or Super Mario Bros Super Mario Bros Super Mario Bros 3 Super Mario Bros 3 Super Mario Bros 3 Super Mario Bros 3 Super Mario Bros 3 Super Mario Bros 3 wohldesignten ■ Verkaufte sich insgesamt Wrecking Crew M mehr als 20 Millionen Mal. Levels und tollen Spielideen gehört Super ■ Erschien in Japan als Super Mario Bros 4. Mario World in die Topliga ■ Wurde auch für Game Boy der 16-Bit-Plattformer. Ach Advance, Virtual Console was, für viele ist es gera- and als Teil von Super dezu die Verkörperung des Mario All-Stars auf SNES Plattform-Hüpfens auf 16 veröffentlicht. Bit, das von keinem später ■ Wurde ursprünglich in Roy Koopa Green Koopa Troopa Red Koopa Troopa Blue Koopa Troopa Yellow Koopa Troopa Flying Koopa Troopa Super Koopa Troopa Flying Hammer Bros Sumo Brothers Dino Rhino Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in Erster Auftritt in: erschienenen 2D-Hüpfspiel Amerika und Europa der SNES-Konsole beigelegt. Super Mario Bros 3 Super Mario Bros Super Mario Bros Super Mario World Super Mario World Super Mario Bros Super Mario World Super Mario World :Super Mario World Super Mario World übertroffen wurde. ■ Yoshi tauchte in Super Mario Super Mario World setzte World das allererste Mal auf. zusammen mit anderen ■ Die Musik des Spiels Launch-Titeln für Nintendos entstand komplett auf einem SNES sofort den neuen elektronischen Keyboard. Standard für 16-Bit-Spiele: ■ Ein Tool namens Lunar Nintendo bewies eindrucksvoll, Magic lässt euch einige dass sie sich in einen bereits Aspekte des ROM-Moduls ändern. von Amiga, Mega Drive und Lakitu Goomba Flying Goombas Bob-Omb Dino Torch Jumping Piranha Muncher Pokey Rex Boo ■■ Die direkte Fortsetzung zu Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Plants Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Atari ST besetzten Markt Super Mario Bros Super Mario Bros Super Mario Bros 3 Super Mario Bros 2 Super Mario World Erster Auftritt in: Super Mario Bros 3 Super Mario Bros 2 Super Mario World Super Mario Bros 3 Super Mario World hieß Super Mario World hineinkämpfen konnte. Super Mario’s Wacky Zum einen stattete Shigeru Worlds und sollte für Miyamoto dank der mächtigen CD-i erscheinen. Technik des SNES die beiden Helden Mario und Luigi mit mehr Persönlichkeit aus, als sie auf dem NES je hatten. Zum anderen stellte er sicher, dass Ninji Magi-Koopa Big Boo Fishing Boo Eeries Cheep-Cheep Blurp Wiggler Porcu-Puffer Urchin die Grafiker den vielen Widersa- Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Super Mario Bros 2 Super Mario World Super Mario World Super Mario World Super Mario World Super Mario Bros Super Mario Bros Super Mario World Super Mario World Super Mario World chern der beiden Mario-Brüder ebenso viel Sorgfalt zugedeihen ließen. Aus diesen Gründen platzt Super Mario World vor lauter süßen und fröhlichen Gegnern geradezu aus allen Nähten. Da gibt es die alten, generischen Koppa-Schildkröten, die neuen Dolphin Torpedo Ted Spiny Spike Top Yoshi Mega Mole Swooper Blargg Thwomp Thwimp Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: fliegenden Paragoombas oder Super Mario World Super Mario World Super Mario Bros Super Mario World Super Mario World Super Mario World Super Mario World Super Mario World Super Mario Bros 3 Super Mario World den Dino Torch („Fackel“). Wir haben 60 exquisite Sprites für euch herausgesucht … Reznor Dry Bones Bony Beetle Fishbone Hothead Lil’ Sparky Mecha-Koopa Charging Chuck Bullet Bill Banzai Bill Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Erster Auftritt in: Super Mario World Super Mario Bros 3 Super Mario World Super Mario World Super Mario World Super Mario World Super Mario World Super Mario World Super Mario Bros Super Mario World 108 | RETRO GAMER 1/2012 RETRO GAMER 1/2012 | 109 PLATTFORM-CHECK: MSX PLATTFORM-CHECK: MSX MSX DER JAPANISCHE MSX WAR DIE ERSTE STANDARDISIERTE COMPUTER- PLATTFORM. SIE ERLAUBTE DIE VER- WENDUNG DERSELBEN PERIPHERIE AN COMPUTERN UNTERSCHIEDLICHER HERSTELLER. MSX WURDE NIE EIN ERFOLG, DOCH ERSCHIENEN RICHTIG STARKE SPIELE DAFÜR. iner der faszinierendsten ße Zahl japanischer Hersteller von der Idee Umstände der 8-Bit-Ära Erschienen: 1983 (MSX) 1986 (MSX2) überzeugt: Große Namen der Unterhaltungs- war die schiere Vielfalt an 1988 (MSX2+) 1990 (MSX Turbo R) elektronik wie Sony, Toshiba, Panasonic und SOFORT-EXPERTE Plattformen und Spielen.
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