APPENDIXES Appendix A

Total Page:16

File Type:pdf, Size:1020Kb

APPENDIXES Appendix A Part Four APPENDIXES Appendix A ERROR CODES This appendix lists the error codes and error messages for the various versions of Flash Lite. Table A-1 shows the error codes for errors that can occur in Flash Lite ver- sions 1.0 and 1.1, and Table A-2 shows the error codes for versions 2.0 and later. (In the later versions, the missing error code numbers 5 and 9 are by design, probably because the engineers of Flash Lite see them as unlucky numbers.) 441 APPENDIX A Table A-1. Error codes for Flash Lite 1.0 and 1.1 Error code Error message 1 Out of memory. 2 Stack limit reached. 3 Corrupt SWF data. 4 ActionScript stuck. This error can occur if the code doesn’t run within the preset time limits (normally meaning that the CPU of the device is too slow). 5 Infinite AS loop. 6 Bad JPEG data. 7 Bad sound data. 8 Cannot find host. 9 ActionScript error. 10 URL too long. Table A-2. Error codes for Flash Lite 2.0 and later Error code Error message 1 Out of memory. 2 Stack limit reached. 3 Corrupt SWF data. 4 ActionScript stuck. This error can occur if the code doesn’t run within the preset time limits (normally meaning that the CPU of the device is too slow). 6 Bad image data; corrupt or unsupported image file. 7 Bad sound data; corrupt or unsupported sound file. 8 Root movie unloaded. 10 URL too long. 11 Insufficient memory to decode image. 12 Corrupt SVG data. 13 Insufficient memory to load URL. 442 Appendix B FSCOMMAND2 COMMANDS This appendix gives a list of available FSCommand2 commands available in the different versions of the Flash Lite Player. Commands that are used by specific mobile devices won’t be listed. Please refer to the development documentation of these devices to get an insight into the available commands. Most of the FSCommand2 commands return a numeric value. If the command is not supported on the mobile device it will return -1, instead of the success value, 0 or higher. The two tables at the end of this appendix are for quick reference—print them out, and keep them at hand when you are developing your Flash Lite applications! We use the word “deprecated” in certain commands’ support information to indicate that although the command is still supported, there are other ways of accessing the given functionality. One example of this is is with the GetLocaleLongDate command. In Flash Lite 2 we can use the Date object instead, but you are still able to use the FSCommand2 command if you wish. 445 APPENDIX B Launch The Launch command enables you to launch another application on the mobile device. The command is only able to launch applications in the stand-alone Flash Lite Player. The supported parameter of this command is application-path, arg1, arg2, . , argn, with the name of the application being started and then followed with parameters separated by commas. The length of this parameter is limited, so verify that it works successfully on the mobile device of your choice. Please note that this is an fscommand() command, and the support of this is dependent on the oper- ating system of the device. Support Stand-alone Flash Lite Player only Example of usage appName = "z:\\system\\apps\\browser\\browser.app"; parameters = "http://www.flashmobilebook.com"; status = fscommand( "Launch", appName add "," add parameters ); Quit The Quit command stops playback and exits the Flash Lite stand-alone player. Support Stand-alone Flash Lite Player only Example of usage status = fscommand2( "Quit" ); Escape The Escape command encodes the given string to a format safe for network transfers; it returns the converted string in the given encoded variable. Support Flash Lite 1.1; Flash Lite 2.X (deprecated) Example of usage original_string = "My Original String"; status = fscommand2( "Escape", original_string, "encoded_string" ); trace( "Encoded String: " add encoded_string ); // outputs: Encoded String: My%20Original%20String 446 FSCOMMAND2 COMMANDS Unescape The Unescape command decodes a given string encoded by the Escape command to its normal form; it returns the decoded string in the given encoded variable. Support Flash Lite 1.1; Flash Lite 2.X (deprecated) Example of usage original = "My%20Original%20String"; status = fscommand2( "Unescape", original, "encoded" ); trace( "Decoded String: " add encoded ); // outputs: Decoded String: My Original String FullScreen The FullScreen command shows the Flash content using the full display area of the mobile device. This command is only supported in the stand-alone Flash Lite Player, not in the embedded browser. Support Stand-alone Flash Lite Player only Example of usage status = fscommand2( "FullScreen", true ); if ( status != 0 ) { trace( "no fullscreen support" ); } GetLocaleLongDate The GetLocaleLongDate command sets a specified variable to the long format of the current date in the currently defined locale of the mobile device. For example, it returns a format like Wednesday, May 11, 2007. Support Flash Lite 1.1; Flash Lite 2.X (deprecated) Example of usage status = fscommand2( "GetLocaleLongDate", "current_date" ); trace( "The current date is: " add current_date ); // outputs: The current date is: Sunday, November 19, 2006 447 APPENDIX B GetLocaleShortDate The GetLocaleShortDate command sets a specified variable to the short format of the current date in the currently defined locale of the mobile device. For example, it returns a format like 11-05-2007 or 05/11/2007. Support Flash Lite 1.1; Flash Lite 2.X (deprecated) Example of usage status = fscommand2( "GetLocaleShortDate", "current_date" ); trace( "The current date is: " add current_date ); // The current date is: 19-11-2006 GetLocaleTime The GetLocaleTime command sets a specified variable to the current time in the currently defined locale of the mobile device. For example, it returns a format like 22:56:39 or 11:56:39 PM. Support Flash Lite 1.1; Flash Lite 2.X (deprecated) Example of usage status = fscommand2( "GetLocaleTime", "current_time" ); trace( "The current time is: " add current_time ); // outputs: The current time is: 21:27:02 GetDateDay The GetDateDay command returns the day of the current date; this is a numeric value between 1 and 31, without a leading zero. Support Flash Lite 1.1; Flash Lite 2.X (deprecated) Example of usage current_day = fscommand2( "GetDateDay" ); trace( "The day: " add current_day ); //outputs: The day: 19 448 FSCOMMAND2 COMMANDS GetDateMonth The GetDateMonth command returns the day of the current date; this is a numeric value between 1 and 12, without a leading zero. Support Flash Lite 1.1; Flash Lite 2.X (deprecated) Example of usage current_month = fscommand2( "GetDateMonth" ); trace( "The Month: " add current_month ); // outputs: The Month: 11 GetDateYear The GetDateYear command returns the day of the current date, this is a numeric value between 0 and 9999. Support Flash Lite 1.1; Flash Lite 2.X (deprecated) Example of usage current_year = fscommand2( "GetDateYear" ); trace( "The Year: " add current_year ); // outputs: The Year: 2007 GetDateWeekday The GetDateWeekday command returns the number of the current weekday; this is a numeric value between 0 and 6, where 0 is Sunday, and 6 is Saturday. Table B-1 lists all the possible values. Table B-1. The possible values of the weekday Value Description 0 Sunday 1 Monday 2 Tuesday 3 Wednesday 4 Thursday 5 Friday 6 Saturday 449 APPENDIX B Support Flash Lite 1.1; Flash Lite 2.X (deprecated) Example of usage current_weekday = fscommand2( "GetDateWeekday" ); trace( "The Weekday: " add current_weekday ); // outputs: The Weekday: 0 GetTimeHours The GetTimeHours command returns the hour of the current time; this is a numeric value between 0 and 23. The hour is returned in 24-hour, or military, time. Support Flash Lite 1.1; Flash Lite 2.X (deprecated) Example of usage current_hour = fscommand2( "GetTimeHours" ); trace( "The Current Hour: " add current_hour ); // outputs: The Current Hour: 21 GetTimeMinutes The GetTimeMinutes command returns the minutes of the current time; this is a numeric value between 0 and 59. Support Flash Lite 1.1; Flash Lite 2.X (deprecated) Example of usage current_minutes = fscommand2( "GetTimeMinutes" ); trace( "The Current Minutes: " add current_minutes ); // outputs: The Current Minutes: 29 GetTimeSeconds The GetTimeSeconds command returns the seconds of the current time; this is a numeric value between 0 and 59. 450 FSCOMMAND2 COMMANDS Support Flash Lite 1.1; Flash Lite 2.X (deprecated) Example of usage current_seconds = fscommand2( "GetTimeSeconds" ); trace( "The Current Seconds: " add current_seconds ); // outputs: The Current Seconds: 38 GetTimeZoneOffset The GetTimeZoneOffset command returns the number of minutes between the current time zone and the universal time (UTC) in the specified variable. This numeric value can be both positive as well as negative; for example, -60 minutes is the value for European time (the Netherlands). Support Flash Lite 1.1; Flash Lite 2.X (deprecated) Example of usage status = fscommand2( "GetTimeZoneOffset", "timezone_offset" ); trace( "Timezone offset: " add timezone_offset ); // outputs: Timezone offset: -60 GetDeviceID The GetDeviceID command returns the unique identifier of the mobile device (i.e., the IMEI number of the device in the specified variable). The command can sometimes cause a pop-up dialog on the mobile device as a security measure. Support Flash Lite 1.1; Flash Lite 2.X Example of usage status = fscommand2( "GetDeviceID", "device_id" ); trace( "Unique DeviceID: " add device_id ); // outputs: Unique DeviceID: 1234-5678-9012-345 GetDevice The GetDevice command returns the
Recommended publications
  • 1Understanding Android
    1 Understanding Android In mobile device terms, the word Android can refer to either an Android device or to the Android operating system. In very simple terms, an Android device is any device that runs the Android operat- ing system. You might also encounter androids from science fiction films and books, which are robots that resemble people, but that’s not the type of Android I discuss in this book. You don’t need to understand what Android is or how it works to use it. You can simply turn your device on and start pressing buttons and tapping icons and you’ll probably get along just fine. That approach worked just fine for my 3-year-old daughter; she figured it out pretty quickly, much to my dismay. But in case you want a small peek behind the Android curtain, this chapter is for you . Introducing the Android Operating System Android is the operating system that powers all Android devices. Much like how the Windows operating system powers laptop and desktop computers, or Apple’s iOS (formerly known as the iPhone OS) powers iPhones and iPads. Think of it as the underlying software that instructs your device what to do. When you install an Android app onto an Android device, you are installing an app that was written spe- cifically for the Android operating system. You can’t install a Windows app on an Android device, and you can’t install an Android app onto a Windows computer. Actually, that last part isn’t exactly true. You actually can install Android apps onto a Windows computer — and even on Macs and Linux PCs, for that matter — but only if the computer is running a special piece of software called an Android emulator, which creates a virtual Android device on your computer.
    [Show full text]
  • September 1, 2010, V. 2.0 Rm+Dw Page 1 of 45 Software Licensing
    For use by the OE IT Design Team only Software licensing Main questions Now ­ What licenses are held at which level? How much do they cost? ­ How do these costs compare with those that might be obtained by aggressive contract negotiation, perhaps for a larger number of seats? Going forward ­ What are the Best Practices re: software acquisition, software distribution, and contract management? ­ Where are there economies of scale? ­ What are the barriers to purchasing through negotiated agreements? Are there incentives? ­ What are the options – on campus, at other UCs, in the “cloud”? Our current campus services ­ what we do now Customer value/software license products ­ Standard desktop software, e.g., Microsoft Office Suite, Adobe Creative Suite ­ Operating systems for individual machines and servers ­ Utilities ­ Security ­ Specialized software o Cross­discipline, e.g., statistical packages o Discipline/activity­specific, e.g., CAD­CAM, fundraising Cost/price factors included in the negotiation/calculation ­ Type of licenses o New (purchase) o Renewal (maintenance) ­ License term o Annual renewal September 1, 2010, v. 2.0 rm+dw Page 1 of 45 o “License term” then renewal o “Perpetual” so no renewal ­ Media o Delivered through the Internet (most; saves 9.75% sales tax) o If hosted on campus, server and associated costs o Some require receiving a CD, DVD, or flashdrive because of the file size or problems with different operating systems ­ The target user o Server o Single­seat = one machine o Person = one person w/five machines needs only one license o “Knowledge worker” FTE ­ Operating system ­ Version of software ­ Demand/volume ­ Transaction/key management/convenience/forecasting demand/pre­sales consulting add­on o In­house, perhaps 30% (IST draft, August 2010) o Outsourced .
    [Show full text]
  • Leapster Explorer
    FOLD FOLD FOLD FOLD InstructionsInstructions For For Care Care WARNING: WARNING: It is rare It is but rare possible but possible for seizures for seizures to be triggeredto be triggered by light by fl lightashes fl ashesor patterns or patterns such such For Indoor,For Indoor, Dry-Location Dry-Location Use Only.Use Only. as thoseas thoseon computer on computer or TV orscreens. TV screens. To reduce To reduce exposure exposure to this to potential this potential hazard, hazard, play/watch play/watch TV in TVa in a well-lit room, sit an appropriate distance from the screen and take 10- to 15-minute breaks every hour. Keep Keepfood andfood beverages and beverages away awayfrom fromproduct. product. Do not Do spill not liquid spill liquid of any of kind any onkind this on this well-lit room, sit an appropriate distance from the screen and take 10- to 15-minute breaks every hour. productproduct as it mayas it rendermay render it inoperative. it inoperative. Clean Clean with awith slightly a slightly damp damp cloth cloth(cold (coldwater). water). AVERTISSEMENT : Il peut arriver que certaines personnes soient sujettes à une Do notDo use not soap, use soap, detergent detergent or other or other chemicals. chemicals. Never Never submerge submerge the unit the in unit water. in water. Allow Allow AVERTISSEMENT : Il peut arriver que certaines personnes soient sujettes à une attaqueattaque sous l’effetsous l’effet d’une d’une lumière lumière vive ou vive d’un ou jeud’un de jeu lumières de lumières provenant provenant de l’écran de l’écran d’un d’un to dryto before dry before reuse.
    [Show full text]
  • Cross Site Scripting Attacks Xss Exploits and Defense.Pdf
    436_XSS_FM.qxd 4/20/07 1:18 PM Page ii 436_XSS_FM.qxd 4/20/07 1:18 PM Page i Visit us at www.syngress.com Syngress is committed to publishing high-quality books for IT Professionals and deliv- ering those books in media and formats that fit the demands of our customers. We are also committed to extending the utility of the book you purchase via additional mate- rials available from our Web site. SOLUTIONS WEB SITE To register your book, visit www.syngress.com/solutions. Once registered, you can access our [email protected] Web pages. There you may find an assortment of value- added features such as free e-books related to the topic of this book, URLs of related Web sites, FAQs from the book, corrections, and any updates from the author(s). ULTIMATE CDs Our Ultimate CD product line offers our readers budget-conscious compilations of some of our best-selling backlist titles in Adobe PDF form. These CDs are the perfect way to extend your reference library on key topics pertaining to your area of expertise, including Cisco Engineering, Microsoft Windows System Administration, CyberCrime Investigation, Open Source Security, and Firewall Configuration, to name a few. DOWNLOADABLE E-BOOKS For readers who can’t wait for hard copy, we offer most of our titles in downloadable Adobe PDF form. These e-books are often available weeks before hard copies, and are priced affordably. SYNGRESS OUTLET Our outlet store at syngress.com features overstocked, out-of-print, or slightly hurt books at significant savings. SITE LICENSING Syngress has a well-established program for site licensing our e-books onto servers in corporations, educational institutions, and large organizations.
    [Show full text]
  • Free Banners Swf
    Free banners swf Create Free Animated Banners and Sliders. Responsive, mobile friendly. AdWords and DoubleClick compatible. + Free Templates and Image gallery. Online tool, no software installation. Creator for free flash banners. Animate own pictures in the banner. Create flashbanners in 60 seconds without flash skills.​Picture *60 · ​Headers · ​Slide Shows · ​Graphic * Try for Free our online banner creator, choose from over + banner designs and build your advertising campaigns. Make banner ads with stunning designs.​The most advanced yet simple · ​Banner Generator · ​Templates · ​Case Studies. SWF Banner is a software for creating custom flash banners for websites. It is provided with various features designed for this purpose. Free online tool to create Flash banners, menus, buttons and more. Energizing and dynamic animated Flash banner for your website. Size: x Download the latest version of SWF Banner free. Software to make Flash animated intro and banner with multiple scenes. Each flash banner is customizable through a text file. These flash banners are ready to on your website, you don't any flash programming knowledge to use. Insert your Flash SWF movies to the Flash banner. You may download and install the free Adobe Flash Player at Flash Banner Maker is a free and easy-to- use flash banner generator for When you have completed, just publish it in SWF and HTML format and add it to your. Export to SWF, GIF or AVI. SWF Easy - Flash Banner Maker Offer 80+ free and remarkable banner templates, which comply with general industry specs. Step 1: Download the banner SWF file. Please make sure that you understand how to use the free demo banner prior to your purchase.
    [Show full text]
  • Defendant Apple Inc.'S Proposed Findings of Fact and Conclusions Of
    Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 1 of 325 1 THEODORE J. BOUTROUS JR., SBN 132099 MARK A. PERRY, SBN 212532 [email protected] [email protected] 2 RICHARD J. DOREN, SBN 124666 CYNTHIA E. RICHMAN (D.C. Bar No. [email protected] 492089; pro hac vice) 3 DANIEL G. SWANSON, SBN 116556 [email protected] [email protected] GIBSON, DUNN & CRUTCHER LLP 4 JAY P. SRINIVASAN, SBN 181471 1050 Connecticut Avenue, N.W. [email protected] Washington, DC 20036 5 GIBSON, DUNN & CRUTCHER LLP Telephone: 202.955.8500 333 South Grand Avenue Facsimile: 202.467.0539 6 Los Angeles, CA 90071 Telephone: 213.229.7000 ETHAN DETTMER, SBN 196046 7 Facsimile: 213.229.7520 [email protected] ELI M. LAZARUS, SBN 284082 8 VERONICA S. MOYÉ (Texas Bar No. [email protected] 24000092; pro hac vice) GIBSON, DUNN & CRUTCHER LLP 9 [email protected] 555 Mission Street GIBSON, DUNN & CRUTCHER LLP San Francisco, CA 94105 10 2100 McKinney Avenue, Suite 1100 Telephone: 415.393.8200 Dallas, TX 75201 Facsimile: 415.393.8306 11 Telephone: 214.698.3100 Facsimile: 214.571.2900 Attorneys for Defendant APPLE INC. 12 13 14 15 UNITED STATES DISTRICT COURT 16 FOR THE NORTHERN DISTRICT OF CALIFORNIA 17 OAKLAND DIVISION 18 19 EPIC GAMES, INC., Case No. 4:20-cv-05640-YGR 20 Plaintiff, Counter- DEFENDANT APPLE INC.’S PROPOSED defendant FINDINGS OF FACT AND CONCLUSIONS 21 OF LAW v. 22 APPLE INC., The Honorable Yvonne Gonzalez Rogers 23 Defendant, 24 Counterclaimant. Trial: May 3, 2021 25 26 27 28 Gibson, Dunn & Crutcher LLP DEFENDANT APPLE INC.’S PROPOSED FINDINGS OF FACT AND CONCLUSIONS OF LAW, 4:20-cv-05640- YGR Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 2 of 325 1 Apple Inc.
    [Show full text]
  • Nokia Phones: from a Total Success to a Total Fiasco
    Portland State University PDXScholar Engineering and Technology Management Faculty Publications and Presentations Engineering and Technology Management 10-8-2018 Nokia Phones: From a Total Success to a Total Fiasco Ahmed Alibage Portland State University Charles Weber Portland State University, [email protected] Follow this and additional works at: https://pdxscholar.library.pdx.edu/etm_fac Part of the Engineering Commons Let us know how access to this document benefits ou.y Citation Details A. Alibage and C. Weber, "Nokia Phones: From a Total Success to a Total Fiasco: A Study on Why Nokia Eventually Failed to Connect People, and an Analysis of What the New Home of Nokia Phones Must Do to Succeed," 2018 Portland International Conference on Management of Engineering and Technology (PICMET), Honolulu, HI, 2018, pp. 1-15. This Article is brought to you for free and open access. It has been accepted for inclusion in Engineering and Technology Management Faculty Publications and Presentations by an authorized administrator of PDXScholar. Please contact us if we can make this document more accessible: [email protected]. 2018 Proceedings of PICMET '18: Technology Management for Interconnected World Nokia Phones: From a Total Success to a Total Fiasco A Study on Why Nokia Eventually Failed to Connect People, and an Analysis of What the New Home of Nokia Phones Must Do to Succeed Ahmed Alibage, Charles Weber Dept. of Engineering and Technology Management, Portland State University, Portland, Oregon, USA Abstract—This research intensively reviews and analyzes the management made various strategic changes to take the strategic management of technology at Nokia Corporation. Using company back into its leading position, or at least into a traditional narrative literature review and secondary sources, we position that compensates or reduces the losses incurred since reviewed and analyzed the historical transformation of Nokia’s then.
    [Show full text]
  • Symbian Smartphones for the Enterprise
    Symbian Smartphones for the Enterprise Working without boundaries The growth of wireless computing belongs to the smartphone, a powerful device that extends the superb voice functionality of a mobile phone into the realm of data communications. From inception, it has been Symbian’s mission to supply operating systems that enable a mass market for enhanced communications and information services based on mobile phones. Already, Symbian OS is the industry’s standard choice for feature-rich phones that not only can handle calendars, contacts, messaging, email and Web browsing, but that can also integrate with virtually any enterprise information system. Though the market has already embraced smartphones, with over ten million of them sold in 2003, most people don’t fully grasp the impact that they will have on working life as these devices become more pervasive. For the enterprise, smartphones will have an impact on par with that of mobile telephony itself. Most of us already take for granted our ability to place and receive voice calls from anywhere at any time. But few of us yet take advantage of instantly having any data we wish at any time from that very same mobile phone. The implications are far reaching. For business travelers (or even managers and other workers that spend a lot of time away from their desks) it will mean having access to time-sensitive data and the ability to “stay in touch” with work teams on important issues in a manner that hasn’t previously been possible. This is readily achieved by delivering email, web access and instant messaging directly to the user’s phone.
    [Show full text]
  • 1 United States District Court Eastern District of Texas
    Case 2:18-cv-00412-RWS-RSP Document 22 Filed 02/21/19 Page 1 of 24 PageID #: 656 UNITED STATES DISTRICT COURT EASTERN DISTRICT OF TEXAS MARSHALL DIVISION TRAXCELL TECHNOLOGIES, LLC, ) Plaintiff, ) ) Civil Action No. 2:18-cv-412 v. ) ) NOKIA SOLUTIONS AND ) NETWORKS US LLC; NOKIA ) SOLUTIONS AND NETWORKS OY; ) JURY TRIAL DEMANDED NOKIA CORPORATION; NOKIA ) TECHNOLOGIES OY; ) ALCATEL-LUCENT USA, INC.; HMD ) GLOBAL OY; AND T-MOBILE, USA, ) INC. ) Defendants. ) PLAINTIFF’S FIRST AMENDED COMPLAINT FOR PATENT INFRINGEMENT Traxcell Technologies, LLC (“Traxcell”) files this First Amended Complaint and demand for jury trial seeking relief from patent infringement by Nokia Solutions and Networks US LLC (“Nokia Networks”), Nokia Solutions and Networks Oy (“Nokia Finland”), Nokia Corporation, Nokia Technologies Oy, Alcatel-Lucent USA Inc. (“ALU”) (collectively “Nokia”), HMD Global Oy ( “HMD”), and T-Mobile USA, Inc. (“T-Mobile”). HMD, Nokia, and T-Mobile collectively referred to as Defendants, alleging as follows: I. THE PARTIES 1. Plaintiff Traxcell is a Texas Limited Liability Company with its principal place of business located at 1405 Municipal Ave., Suite 2305, Plano, TX 75074. 2. Nokia Networks is a limited liability company organized and existing under the laws of Delaware with principal places of business located at (1) 6000 Connection Drive, MD E4-400, Irving, TX 75039; (2) 601 Data Dr., Plano, TX 75075; and (3) 2400 Dallas Pkwy., Plano, TX 75093, and a registered agent for service of process at National Registered Agents, Inc., 1 Case 2:18-cv-00412-RWS-RSP Document 22 Filed 02/21/19 Page 2 of 24 PageID #: 657 16055 Space Center, Suite 235, Houston, TX 77062.
    [Show full text]
  • Kik Messenger Remains a Contender in Messaging App Space
    ← Distimo iOS App Update: Publications, Ad Tracking, Metrics and More Leo’s Fortune Follows Monument Valley, Generates Over 50% of Total Revenue in First 7 Days → Kik Messenger Remains a Contender in Messaging App Space Posted on May 14, 2014 by Scott Reyburn It’s been a wild year so far in the global mobile messaging app space. With many more months left in 2014, the dust has yet to settle on the messaging app battlefield. Major messaging app players have been acquired, funded or added a significant amount of new features in 2014. In February, Japanese Internet giant Rakuten acquired messaging app provider Viber Media for $900 million. A few days later, Facebook purchased mobile messaging service WhatsApp for $19 billion. The following month, U.S. IPO-bound Albiaba from China led the latest round of funding for messaging service Tango, investing $215 million of the $280 million in the round. In early May, ephemeral photo messaging startup Snapchat added a text chat component to its mobile app. The new text messaging feature put Snapchat in the same realm as messaging app juggernauts such as Facebook Messenger and WhatsApp. One messaging app that has kept developing new features is Kik Messenger from Watlerloo, Ontario-based Kik Interactive. We flipped through estimated downloads data from Distimo AppIQ to benchmark Kik’s Sign up Sign in current foothold in theAnalytics messaging appAppIQ space. Conversion tracking API ResourcesLeaderboards App Trends Publications Blog The first nugget of data that stood out to us was Kik’s total global downloads share on the Apple App Store in Saudi Arabia (above).
    [Show full text]
  • Flash E Software Libero Stefano Sabatini
    Flash e software libero Stefano Sabatini GULCh Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 1 La tecnologia alla base di Flash ● Un file flash / SWF (Small Web Format / ShockWave Format) è interpretato da una macchina virtuale Flash ● I file SWF possono essere interpretati sia da un interprete standalone sia da un plugin inserito all'interno del browser. ● Il linguaggio della VM è orientato alla renderizzazione di animazioni ● Motore di rendering basato su grafica scalare ● Il linguaggio solitamente utilizzato per la programmazione degli SWF è un file Action Script (2 / 3), gli ambiente di sviluppo visuale generano automaticamente il codice (programmazione “visuale”). ● Esistono vari formati del linguaggio della VM (SWF 1– SWF 10). ● L'esecuzione di uno swiff è soggetto a delle restrizioni di sicurezza ● Con la tecnologia AIR (Adobe Integrate Realtime) è possibile utilizzare la stessa teconologia di sviluppo e renderizzazione per applicazioni desktop native (senza le limitazioni di sicurezza di Flash) ● A partire da Flash 10, supporto a un motore 3D Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 2 La tecnologia alla base di Flash ● Supporto a stream multimediali: ● Video: On2 VP6 (Flash 8), Sorenson Spark (Flash 6/7), H.264 (Flash 10) ● Audio: MP3, Nellymoser, Speex (Flash 10), ADPCM ● Tecnologia di comunicazione e streaming multimediale (RTMP, RTMPT, RTMPS, RTMPE) Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 3 Ambiti di utilizzo di Flash ● Presentazione di elementi multimediali all'interno di pagine web (youtube / vimeo / facebook) ● Inclusione di animazioni all'interno di pagine web (e.g.
    [Show full text]
  • Making Sense of Gender from Digital Game Play in Three-Year-Old Children’S Everyday Lives: an Ethnographic Case Study
    JOURNAL OF COMPARATIVE RESEARCH IN ANTHROPOLOGY AND SOCIOLOGY Copyright © The Author(s), 2015 Volume 6, Number 1, Summer 2015 ISSN 2068 – 0317 http://compaso.eu Making sense of gender from digital game play in three-year-old children’s everyday lives: An ethnographic case study Youn Jung Huh1 Abstract This study explores very young children performing and talking about game characters in their everyday life. In this study, young children’s digital game play is considered as a hybrid and complex site for the children to meet popular culture and their everyday family experiences. This article represents a case study of six three-year-old children and their families, which combines ethnographic methods (spending time with the families, being a participant observer) and critical perspectives analysis with Bakhtinian perspectives to construct analyses that have the potential to understand how young children make sense of their everyday roles as a boy or a girl through their game play. This study shows that young children do not directly receive ideological messages from the game media, but they make sense of the messages by decoding and interpreting the game media based on their own theories of everyday life. Keywords Gender performance, digital game, young children, everyday practice, ethnographic case study Introduction This article is a part of my dissertation that focuses on six three-year-old children playing digital games on a daily basis and their families. In this paper, I explore how very young children perform and talk about game characters in their everyday lives and how it is 1 Ph.D, Salem State University, Salem, United States of America, [email protected] 155 Journal of Comparative Research in Anthropology and Sociology, Volume 6, Number 1, Summer 2015 related to their gender identities.
    [Show full text]