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Video Game Composers Apm's Adam Taylor Nathan Barr
FILM MUSIC pdalnkbaooekj]hrke_akbiqoe_bknbehi]j`pahareoekj VIDEO GAME COMPOSERS TOP GAME COMPOSERS ON THE ART, CRAFT AND BUSINESS OF VIDEO GAMES APM’S ADAM TAYLOR MUSIC LIBRARIES AND VIDEO GAME MUSIC NATHAN BARR SCORING HORROR AND HOSTEL: PART II ALF CLAUSEN THE SIMPSONS’ 400TH EPISODE JEFF & MYCHAEL THE FIRST BROTHERS OF FILM SCORING DANNA FINALE TIPS FOR COMPOSERS RKHQIA3JQI>AN/ 2*1,QO 4*1,?=J=@= + PLUS THE BUSINESS OF BUYOUTS RE@AKC=IA?KILKOANO 5GD8NQKCNE (".& $0.104*/( BY PETER LAWRENCE ALEXANDER WITH GREG O’CONNOR-READ 14 ! filmmusicmag.com In a rapidly changing technological environment that’s highly competitive, composers the world over are looking for new opportunities that enable them to score music, and for a livable wage. One of the emerging arenas for this is game scoring. Originally the domain of all synth/sample scores, game music now uses full orchestras, along with synth/sample libraries. To gain a feel for this industry, and to help you, the reader, decide if game scoring is something you want to pursue, Film Music Magazine has established an unprecedented panel in print: six top video game composers with varying styles and musical tastes, plus top game composer agent Bob Rice of Four Bars Intertainment. As you read the interviews, it will become quickly apparent that while there are many Let’s pretend that you’ve started a new music school course just for game composers. Given your experience, similarities between film and TV, and game what would you insist every student learn to master, and scoring, one major difference arises that is why? Rod Abernethy and Jason Graves:E^Zkgrhnklmk^g`mal literally within the mind of the composer. -
Jason Graves
JASON GRAVES AWARDS & NOMINATIONS SXSW GAMING AWARD NOMINATION (201 4) TO MB RAIDER Excellence in Musical Sco re HOLLYWOOD MUSIC IN MEDIA DEAD SPACE 2 NOMINATION (2011) Best Original Score for Video Game BRITISH ACADEMY AWARD (2008) DEAD SPACE Best Original Music BRITISH ACADEMY AWARD USE OF AUDIO DEAD SPACE AIAS OUTSTANDING ACHIEVMENT IN AUDIO DEAD SPACE (2008) AIAS OUTSTANDING ACHIEVMENT IN MUSIC DEAD SPACE COMPOSITION FINALIST (2008) GAME DEVELOPERS CHOICE AWAR D DEAD SPACE Audio of the Year G.A.NG. AUDIO OF THE YEAR (2008) DEAD SPACE G.A.N.G. SOUND DESIGN OF THE YEAR (2008) DEAD SPACE G.A.N.G. MUSIC OF THE YEAR DEAD SPACE BSO SPIRIT AWARD NOMINEE (2006) DEAD SPACE Best Videogame Score G.A.N.G INSTRUMENTAL OF THE YEAR BLAZING ANGELS 2 FINALIST (2006) G.A.N.G. SOUNDTRAC K OF THE YEAR DEAD HEAD FRED FINALIST (2006) G.A.N.G BEST HANDHELD AUDIO FINALIST DEAD HEAD FRED (2006) G.A.N.G. RECOGNITION AWARD (2006) DEAD HEAD FRED G.A. N.G. BEST HANDHELD AUDIO FINALIST TRANSFORMERS (2006) G.A.N.G. BEST INSTRUMENTAL OF THE YEAR STAR TREK: LEGACY FINALIST (2005) G.A.N.G. BEST ARRANGMENT OF SCORE JAWS FINALIST (2005) The Gorfaine/ Schwartz Agency, Inc. (818) 260-8500 1 JASON GRAVES AIAS OUTSTANDING ACHIEVMENT IN MUSIC RISE OF THE KASAI COMPOSITION FINALIST (2004) G.A.N.G. MUSIC OF THE YEAR FINALIST KING ARTHUR (2004) G.A.N.G. BEST CHORA L PERFORMANCE KING ARTHUR FINALIST (2004) G.AN.G. SOUNDTRACK OF THE YEAR THE HOBBIT WINNER (2003) G.AN.G. -
VIDEO GAME SUBCULTURES Playing at the Periphery of Mainstream Culture Edited by Marco Benoît Carbone & Paolo Ruffino
ISSN 2280-7705 www.gamejournal.it Published by LUDICA Issue 03, 2014 – volume 1: JOURNAL (PEER-REVIEWED) VIDEO GAME SUBCULTURES Playing at the periphery of mainstream culture Edited by Marco Benoît Carbone & Paolo Ruffino GAME JOURNAL – Peer Reviewed Section Issue 03 – 2014 GAME Journal A PROJECT BY SUPERVISING EDITORS Antioco Floris (Università di Cagliari), Roy Menarini (Università di Bologna), Peppino Ortoleva (Università di Torino), Leonardo Quaresima (Università di Udine). EDITORS WITH THE PATRONAGE OF Marco Benoît Carbone (University College London), Giovanni Caruso (Università di Udine), Riccardo Fassone (Università di Torino), Gabriele Ferri (Indiana University), Adam Gallimore (University of Warwick), Ivan Girina (University of Warwick), Federico Giordano (Università per Stranieri di Perugia), Dipartimento di Storia, Beni Culturali e Territorio Valentina Paggiarin, Justin Pickard, Paolo Ruffino (Goldsmiths, University of London), Mauro Salvador (Università Cattolica, Milano), Marco Teti (Università di Ferrara). PARTNERS ADVISORY BOARD Espen Aarseth (IT University of Copenaghen), Matteo Bittanti (California College of the Arts), Jay David Bolter (Georgia Institute of Technology), Gordon C. Calleja (IT University of Copenaghen), Gianni Canova (IULM, Milano), Antonio Catolfi (Università per Stranieri di Perugia), Mia Consalvo (Ohio University), Patrick Coppock (Università di Modena e Reggio Emilia), Ruggero Eugeni (Università Cattolica del Sacro Cuore, Milano), Roy Menarini (Università di Bologna), Enrico Menduni (Università di -
Jason Graves
JASON GRAVES AWARDS & NOMINATIONS SXSW GAMING AWARD NOMINATION (2014) TOMB RAIDER Excellence in Musical Score HOLLYWOOD MUSIC IN MEDIA DEAD SPACE 2 NOMINATION (2011) Best Original Score for Video Game BRITISH ACADEMY AWARD (2008) DEAD SPACE Best Original Music BRITISH ACADEMY AWARD USE OF AUDIO DEAD SPACE AIAS OUTSTANDING ACHIEVMENT IN AUDIO DEAD SPACE (2008) AIAS OUTSTANDING ACHIEVMENT IN MUSIC DEAD SPACE COMPOSITION FINALIST (2008) GAME DEVELOPERS CHOICE AWARD DEAD SPACE Audio of the Year G.A.NG. AUDIO OF THE YEAR (2008) DEAD SPACE G.A.N.G. SOUND DESIGN OF THE YEAR (20 08) DEAD SPACE G.A.N.G. MUSIC OF THE YEAR DEAD SPACE BSO SPIRIT AWARD NOMINEE (2006) DEAD SPACE Best Videogame Score G.A.N.G INSTRUMENTAL OF THE YEAR BLAZING ANGELS 2 FINALIST (2006) G.A.N.G. SOUNDTRACK OF THE YEAR DEAD HEAD FRED FINALIST (2006) G.A.N.G BEST HANDHELD AUDIO FINALIST DEAD HEAD FRED (2006) G.A.N.G. RECOGNITION AWARD (2006) DEAD HEAD FRED G.A.N.G. BEST HANDHELD AUDIO FINALIST TRANSFORMERS (2006) G.A.N.G. BEST INSTRUMENTAL OF THE YEAR STAR TREK: LEGACY FINALIST (2005) G.A.N.G. BEST ARRANGMENT OF SCORE JAWS FINALIST (2005) The Gorfaine/ Schwartz Agency, Inc. (818) 260-8500 1 JASON GRAVES AIAS OUTSTANDING ACHIEVMENT IN MUSIC RISE OF THE KASAI COMPOSITION FINALIST (2004) G.A.N.G. MUSIC OF THE YEAR FINALIS T KING ARTHUR (2004) G.A.N.G. BEST CHORAL PERFORMANCE KING ARTHUR FINALIST (2004) G.AN.G. SOUNDTRACK OF THE YEAR THE HOBBIT WINNER (2003) G.AN.G. -
Moss Soundtrack Download]
Moss Soundtrack Download] Download ->->->-> http://bit.ly/2QOjxmX About This Content A melodic and playful adventure score conveys Quill's story in Moss from her perspective by employing small and intimate- sounding instruments – flute, oboe, Celtic harp, English hammered dulcimer, acoustic guitar, and classical violin – all composed, arranged and produced in a pastoral soundscape with enchanting Waltz-esque flair. 1 / 9 11 Tracks: 1) Dear Reader (5:51) 2) Twofold (1:50) 3) The Clearing (6:00) 4) Thickets and Bloom (5:41) 5) Legends Old and New (5:54) 6) Last Respite (5:38) 7) Cinder Skies (5:22) 8) A Different Story (5:13) 9) Sarffog's Domain (6:55) 10) I'm Not Alone (3:38) 11) Home To Me (5:30) Music composed by: Jason Graves Mixed by: Jason Graves and Stephen Hodde Mastered by: Joel Yarger at Sony Interactive Entertainment America Cover design by: Corinne Scrivens Solo performances by: - Alan Atkinson - vocals - Jeff Ball - violin - Kristin Naigus - flute, oboe, English horn - Maukah - lead vocals on "Home To Me" - Jason Graves - acoustic guitar, bass, ukulele, accordion, Celtic harp, hammered dulcimer, Native American flute, percussion, drums Special thanks to: - Valve (Marcus Egan, Nathaniel Blue, Dave Feise) - Sony Interactive Entertainment America (Chuck Doud, Joel Yarger, Peter Scaturro) Jason Graves is an Academy Award-winning (BAFTA) composer who has brought his passion for music to projects such as MOSS (POLYARC), FAR CRY PRIMAL (UBISOFT), UNTIL DAWN (SONY), TOMB RAIDER (SQUARE ENIX) and DEAD SPACE (EA). He is particularly enthusiastic about illustrating a project’s story and character arcs through the power of music. -
Jason Graves
JASON GRAVES AWARDS & NOMINATIONS SXSW GAMING AWARD NOMINATION (2014) TOMB RAIDER Excellence in Musical Score HOLLYWOOD MUSIC IN MEDIA DEAD SPACE 2 NOMINATION (2011) Best Original Score for Video Game BRITISH ACADEMY AWARD (2008) DEAD SPACE Best Original Music BRITISH ACADEMY AWARD USE OF AUDIO DEAD SPACE AIAS OUTSTANDING ACHIEVMENT IN AUDIO DEAD SPACE (2008) AIAS OUTSTANDING ACHIEVMENT IN MUSIC DEAD SPACE COMPOSITION FINALIST (2008) GAME DEVELOPERS CHOICE AWARD DEAD SPACE Audio of the Year G.A.NG. AU DIO OF THE YEAR (2008) DEAD SPACE G.A.N.G. SOUND DESIGN OF THE YEAR (2008) DEAD SPACE G.A.N.G. MUSIC OF THE YEAR DEAD SPACE BSO SPIRIT AWARD NOMINEE (2006) DEAD SPACE Best Videogame Score G.A.N.G INSTRUMENTAL OF THE YEAR BLAZING A NGELS 2 FINALIST (2006) G.A.N.G. SOUNDTRACK OF THE YEAR DEAD HEAD FRED FINALIST (2006) G.A.N.G BEST HANDHELD AUDIO FINALIST DEAD HEAD FRED (2006) G.A.N.G. RECOGNITION AWARD (2006) DEAD HEAD FRED G.A.N.G. BEST HANDHELD AUDIO FINALIST TRANSFORMERS (2006) G.A.N.G. BEST INSTRUMENTAL OF THE YEAR STAR TREK: LEGACY FINALIST (2005) G.A.N.G. BEST ARRANGMENT OF SCORE JAWS FINALIST (2005) The Gorfaine/ Schwartz Agency, Inc. (818) 260-8500 1 JASON GRAVES AIAS OUTSTANDING ACHIEVMENT IN MUSIC RISE OF THE KASAI COMPOSITION FINALIST (2004) G.A.N.G. MUSIC OF THE YEAR FINALIST KING ARTHUR (2004) G.A.N.G. BEST CHORAL PERFORMANCE KING ARTHUR FINALIST (2004) G.AN.G. SOUNDTRACK OF THE YEAR THE HOBBIT WINNER (2003) G.AN.G. -
Sega Dreamcast
Sega Dreamcast Last Updated on September 24, 2021 Title Publisher Qty Box Man Comments 18 Wheeler: American Pro Trucker Sega 18 Wheeler: American Pro Trucker: Dreamcast Collection Sega 21: Two One Princess Soft 21: Two One: Limited Edition Princess Soft 21: Two One: Dreamcast Collection Princess Soft 3D Adventure Construction: Dreamstud!o Sega Advanced Daisenryaku 2001 Sega Advanced Daisenryaku: Europe no Arashi - Doitsu Dengeki Sakusen Sega Advanced Daisenryaku: Sturm uber Europa - Der deutsche Blitzkrieg Sega Aero Dancing CSK Aero Dancing F CSK (CRI) Aero Dancing F: Dreamcast Collection CSK (CRI) Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou CSK (CRI) Aero Dancing featuring Blue Impulse CSK (CRI) Aero Dancing i CSK (CRI) Aero Dancing i: Jikai Saku Made Matemasen CSK (CRI) Aero Dancing: Todoroki Taichoo no Himitsu Disc CSK (CRI) After… ~Wasureenu Kizuna~ Pionesoft (Kaga Tech) After… ~Wasureenu Kizuna~: Limited Edition Pionesoft (Kaga Tech) Aikagi: ~Hidamari to Kanojo no Heyagi~ NEC Interchannel Aikagi: ~Hidamari to Kanojo no Heyagi~: Limited Edition NEC Interchannel Air NEC Interchannel Airforce Delta Konami Airforce Delta: Dreamcast Collection Konami Akihabara Dennou-gumi Pata Pies! Sega Angel Present NEC Interchannel Angel Wish: Kimi no Egao ni Chu! Pionesoft (Kaga Tech) Angel Wish: Kimi no Egao ni Chu!: Special Pack Pionesoft (Kaga Tech) Animastar AKI Ao no 6-gou: Saigetsu Fumachibito ~Time and Tide~ Sega Aoi Hagane no Kihei: Space Griffon Panther Software Armed Seven JoshProd, Play Asia Atelier Marie & Elie: Salburg no Renkinjutsushi -
Interviews with Jason Graves, Garry Schyman, Paul Gorman and Michael Kamper
HOST 5 (1) pp. 127–144 Intellect Limited 2014 Horror Studies Volume 5 Number 1 © 2014 Intellect Ltd Article. English language. doi: 10.1386/host.5.1.127_1 Helen r. MitcHell The University of Hull Fear and the musical avant‑garde in games: interviews with Jason Graves, Garry schyman, Paul Gorman and Michael Kamper AbstrAct Keywords If you have ever experienced the cold chill of fear when watching a film or playing avant-garde music a video or computer game, it is highly probable that your responses have been interview manipulated by composers exploiting the musical resources of modernism, experi- horror mental music and the avant-garde. Depictions of fear, horror, amorality, evil and fear so on, have come to be associated with these sound worlds, particularly within the film realm of popular culture. A number of game titles and franchises have emerged game in recent years, which exploit these musical associations, exploring their creative potential as vehicles of fear and horror within the context of interactive game-play. Two composers associated with this approach are Jason Graves (Dead Space fran- chise) and Garry Schyman (Bioshock franchise, Dante’s Inferno). This article explores perceived links between avant-garde music (as defined in ‘populist’ rather than musicological or historical terms, as a ‘catch-all’ phrase for twentieth-century music exploiting experimental techniques, modernism and atonality) and depictions of horror and fear through interviews with Graves and Schyman. Further questions 127 HOST_5.1_Mitchell_127-144.indd 127 3/25/14 8:42:28 AM Helen R. Mitchell 1. The term ‘Avant- are posed to Paul Gorman (audio director – Dante’s Inferno) and Michael Kamper garde’ is defined here in ‘populist’ terms (audio director – Bioshock 2) to contextualize the discussion by demonstrating the as something of a significant creative influence of audio directors in guiding the musical approach ‘catch all’ phrase for taken by game composers. -
An Exploration of Dissonant Player Experiences
Atmosphere & Challenge An Exploration of Dissonant Player Experiences by Giovanni Ribeiro A thesis presented to the University of Waterloo in fulfillment of the thesis requirement for the degree of Master of Applied Science in Systems Design Engineering Waterloo, Ontario, Canada, 2019 © Giovanni Ribeiro 2019 AUTHOR’S DECLARATION This thesis consists of material all of which I authored or co-authored: see Statement of Contributions included in the thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I understand that my thesis may be made electronically available to the public. ii STATEMENT OF CONTRIBUTIONS This thesis consists of two papers that were co-authored by myself, my supervisor, Dr. Lennart Nacke, and three others: Towards a Physiological Profile of Rage Quitting By: Giovanni Ribeiro, Rina Wehbe, and Lennart E. Nacke Atmosphere: The Effect of Thematic Audio Fit on Player Experience By: Giovanni Ribeiro, Katja Rogers, Thomas Terkildsen, and Lennart E. Nacke Dr. Nacke, Rina Wehbe, Katja Rogers, and Thomas Terkildsen provided research guidance, advice, and proofreading. Ms. Rogers and Ms. Wehbe were invaluable in the experimental design and research ideation process of their respective projects and Mr. Terkildsen contributed to the evaluation and statistical analysis of physiological data. Surya Banerjee (Department of Statistics and Actuarial Science) helped me decide what the most appropriate statistical tests to run were. iii ABSTRACT Dissonance means an unusual combination of any two things. Two dissonant experiences in video games which could lead to undesirable player states are thematic dissonance and difficulty dissonance. Thematic dissonance potentially annoys players by breaking the atmosphere, and difficulty dissonance by preventing players with low skill from progressing past unbalanced challenges, resulting in rage-quits. -
Technical Program Template
AAEESS113311 st CCoonnvveenn ttiioonn PPrroo ggrraamm October 20 – 23, 2011 Jacob K. Javits Convention Center, New York, NY, USA The AES has launched a new opportunity to recognize room decay time for bass frequencies. We student members who author technical papers. The Stu - develop the theory for a point active absorber dent Paper Award Competition is based on the preprint immersed in the acoustic source field from a manuscripts accepted for the AES convention. point source. This would apply to normal loud - A number of student-authored papers were nominated. speakers used as either sources or absorbers at The excellent quality of the submissions has made the frequencies below about 300 Hz, where they act selection process both challenging and exhilarating. as points. The result extends the theory of Nel - The award-winning student paper will be honored dur - son and Elliott for a point absorber interacting ing the Convention, and the student-authored manuscript with a plane wave. An extra term occurs that has will be considered for publication in a timely manner for little net effect when averaged over frequency or the Journal of the Audio Engineering Society . distance. In rooms such cancellation occurs due Nominees for the Student Paper Award were required to the varying distances from all the source to meet the following qualifications: images to the absorber. Impulse responses in (a) The paper was accepted for presentation at the several small rooms were measured from a AES 131st Convention. source and an absorber loudspeaker to both a (b) The first author was a student when the work was few listening microphones and a microphone conducted and the manuscript prepared. -
Sony Playstation 2
Sony PlayStation 2 Last Updated on September 28, 2021 Title Publisher Qty Box Man Comments .hack//G.U. Vol. 1//Rebirth Namco Bandai Games .hack//G.U. Vol. 1//Rebirth: Demo Namco Bandai Games .hack//G.U. Vol. 1//Rebirth: Special Edition Bandai Namco Games .hack//G.U. Vol. 2//Reminisce Namco Bandai Games .hack//G.U. Vol. 3//Redemption Namco Bandai Games .hack//Infection Part 1: Demo Bandai .hack//Infection Part 1 Bandai .hack//Mutation Part 2 Bandai .hack//Mutation Part 2: Trade Demo Bandai .hack//Mutation Part 2: Demo Bandai .hack//Outbreak Part 3: Demo Bandai .hack//Outbreak Part 3 Bandai .hack//Quarantine Part 4 Bandai .hack//Quarantine Part 4: Demo Bandai 007: Agent Under Fire Electronic Arts 007: Agent Under Fire: Greatest Hits Electronic Arts 007: Everything or Nothing Electronic Arts 007: Everything or Nothing: Greatest Hits Electronic Arts 007: Everything or Nothing: Demo Electronic Arts 007: Nightfire Electronic Arts 007: Nightfire: Greatest Hits Electronic Arts 007: Quantum of Solace Activision 18 Wheeler: American Pro Trucker Acclaim 187 Ride or Die Ubisoft 2002 FIFA World Cup Electronic Arts 2006 FIFA World Cup EA Sports 24: The Game 2K Games 25 to Life Eidos 4x4 Evolution Godgames 50 Cent: Bulletproof Vivendi Universal Games 50 Cent: Bulletproof: Greatest Hits Vivendi Universal Games 7 Wonders of the Ancient World MumboJumbo 989 Sports 2004 Disc: Demo 989 Sports 989 Sports Sampler 2003: Demo 989 Sports AC/DC Live: Rock Band Track Pack MTV Games Ace Combat 04: Shattered Skies Namco Ace Combat 04: Shattered Skies: Greatest Hits -
Jason Graves
JASON GRAVES AWARDS & NOMINATIONS G. A. N. G. AWARD (2019) MOSS Best Music for an Indie Game HOLLYWOOD MUSIC IN MEDIA THE ORDER: 1886 NOMINATION (2015) Best Original Score for Video Game SXSW GAMING AWARD NOMINATION (2014) TOMB RAIDER Excellence in Musical Score HOLLYWOOD MUSIC IN MEDIA DEAD SPACE 2 NOMINATION (2011) Best Original Score for Video Game BRITISH ACADEMY AWARD (BAFTA) (2008) DEAD SPACE Best Original Music BRITISH ACADEMY AWARD (BAFTA) USE OF DEAD SPACE AUDIO AIAS OUTSTANDING ACHIEVMENT IN AUDIO DEAD SPACE (2008) AIAS OUTSTANDING ACHIEVMENT IN MUSIC DEAD SPACE COMPOSITION FINALIST (2008) GAME DEVELOPERS CHOICE AWARD DEAD SPACE Audio of the Year G.A.NG. AUDIO OF THE YEAR (2008) DEAD SPACE G.A.N.G. SOUND DESIGN OF THE YEAR (2008) DEAD SPACE G.A.N.G. MUSIC OF THE YEAR DEAD SPACE BSO SPIRIT AWARD NOMINEE (2006) DEAD SPACE Best Videogame Score G.A.N.G INSTRUMENTAL OF THE YEAR BLAZING ANGELS 2 FINALIST (2006) G.A.N.G. SOUNDTRACK OF THE YEAR DEAD HEAD FRED FINALIST (2006) G.A.N.G BEST HANDHELD AUDIO FINALIST DEAD HEAD FRED (2006) G.A.N.G. RECOGNITION AWARD (2006) DEAD HEAD FRED G.A.N.G. BEST HANDHELD AUDIO FINALIST TRANSFORMERS (2006) The Gorfaine/ Schwartz Agency, Inc. (818) 260-8500 1 JASON GRAVES G.A.N.G. BEST INSTRUMENTAL OF THE YEAR STAR TREK: LEGACY FINALIST (2005) G.A.N.G. BEST ARRANGMENT OF SCORE JAWS FINALIST (2005) AIAS OUTSTANDING ACHIEVMENT IN MUSIC RISE OF THE KASAI COMPOSITION FINALIST (2004) G.A.N.G. MUSIC OF THE YEAR FINALIST KING ARTHUR (2004) G.A.N.G.