Playing Fiction: on the Literary Video Game by James C. Moore a Senior
Playing Fiction: On the Literary Video Game By James C. Moore A senior thesis submitted to the Department of English in partial fulfillment of the requirements for the Degree of Bachelor of Arts Princeton University Princeton, New Jersey April 7, 2015 Acknowledgements Thanks to: Zahid Chaudhary, for advising me for the past year, for helping me figure out what I’m actually saying, and for making sure I actually finished. Diana Fuss, for her help on the junior independent work that became the basis of this thesis. All of the video game developers and commentators who inspire me, including but not limited to Jordan Mechner, Edmund McMillen, Brad Borne, Raigan Burns and Mare Sheppard, Lucas Pope, Derek Yu, Jenova Chen, Greg Kasavin, Fumito Ueda, Shigeru Miyamoto, Ben Croshaw, and the Extra Credits team. And especially Jim Sterling: thank God for him. Joe, Scot, Daphna, Miriam, and all of my friends for getting me through college. Everybody at Theatre Intime for making me feel welcome and at home. Tom and Erik, with whom I hope to always play games. Lola and Woodhouse, for being the best dogs. My mom, dad, and sister, for all of their love and support. For realizing before I did that this was something I wanted to pursue throughout my life. For listening to me ramble about video games. For playing games with me instead of sports. For being consistently amazing. And for getting me a Nintendo 64 for my sixth birthday. Table of Contents Introduction: “Press Start” The Origin of the Literary Video Game.....……………………………………….3 Chapter 1: “The Price You Pay May be Heavy Indeed” The Video Game As Literature………………………………………………….17 Chapter 2: “Do You Feel Like a Hero Yet?” The Video Game As Critic………………………………………………………44 Chapter 3: “…” The Video Game and Storytelling Through Play………………………………..69 Conclusion: “Game Over” The Future of the Literary Video Game...........………………………………….92 Works Cited…………………………………………………………………………….100 --Introduction-- “Press Start” The Origin of the Literary Video Game An example: three times a year, a “game jam” called Ludum Dare is held.
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