CHEAT CODES of the GODS: NARRATIVE and GREEK MYTHOLOGY in VIDEO GAMES by Eleanor Rose Sedgwick, B.A. a Thesis Submitted to the G
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JOURNAL FOR TRANSCULTURAL PRESENCES & DIACHRONIC IDENTITIES FROM ANTIQUITY TO DATE THERSITES 7/2018 www.thersites.uni-mainz.de CHRISTIAN ROLLINGER (Universität Trier) Battling the Gods An Interview with the Creators of “Apotheon” (2015): Jesse McGibney (Creative Director), Maciej Paprocki (Classical Scholar), Marios Aristopoulos (Composer) in: thersites 7 (2018), 11-29. KEYWORDS Game Studies, Game design, Ancient Mythology, Music design Christian Rollinger Introduction In 2015, Alientrap Games, a small, independent game studio based in To- ronto, released the video game Apotheon for Windows/PC, Mac OS X, Linux, and PlayStation 4. Apotheon is a visually striking side-scrolling ac- tion-adventure game, in which the player takes on the role of an ancient Greek hero fighting against Olympian deities.1 As Nikandreos, his mission is to wrest divine powers from the Gods, in the process becoming a deity himself. The game has received generally favourable reviews and holds an aggregated Metacritic score of 78/100.2 Reviews have lauded the game for its ‘old school’ appeal, being a classic scrolling action title in a time that almost exclusively focuses on 3D action games in the God of War vein.3 While reviews of the game were not universally favourable, with some crit- icising the game’s inventory system and combat modes,4 the distinctive graphics, inspired by Greek vase paintings, and soundtrack have garnered widespread applause, and reviewers praise the game’s “stunning look and feel”5, stating that playing Apotheon “is like being an archaeologist explor- ing and unearthing the mysteries of an unknown world. […] Like the ochre- stained walls of an Athenian temple circa 500 BC, Apotheon’s characters are little more than black silhouettes.”6 1 http://www.alientrap.com/presskit/sheet.php?p=apotheon (accessed 18.09.2018). -
The Cyclops in the Odyssey, Ulysses, and Asterios Polyp: How Allusions Affect Modern Narratives and Their Hypotexts
THE CYCLOPS IN THE ODYSSEY, ULYSSES, AND ASTERIOS POLYP: HOW ALLUSIONS AFFECT MODERN NARRATIVES AND THEIR HYPOTEXTS by DELLEN N. MILLER A THESIS Presented to the Department of English and the Robert D. Clark Honors College in partial fulfillment of the requirements for the degree of Bachelor of Arts December 2016 An Abstract of the Thesis of Dellen N. Miller for the degree of Bachelor of Arts in the Department of English to be taken December 2016 Title: The Cyclops in The Odyssey, Ulysses, and Asterios Polyp: How Allusions Affect Modern Narratives and Their Hypotexts Approved: _________________________________________ Paul Peppis The Odyssey circulates throughout Western society due to its foundation of Western literature. The epic poem thrives not only through new editions and translations but also through allusions from other works. Texts incorporate allusions to add meaning to modern narratives, but allusions also complicate the original text. By tying two stories together, allusion preserves historical works and places them in conversation with modern literature. Ulysses and Asterios Polyp demonstrate the prevalence of allusions in books and comic books. Through allusions to both Polyphemus and Odysseus, Joyce and Mazzucchelli provide new ways to read both their characters and the ancient Greek characters they allude to. ii Acknowledgements I would like to sincerely thank Professors Peppis, Fickle, and Bishop for your wonderful insight and assistance with my thesis. Thank you for your engaging courses and enthusiastic approaches to close reading literature and graphic literature. I am honored that I may discuss Ulysses and Asterios Polyp under the close reading practices you helped me develop. -
The Helmholtz, the Doctor, the Minotaur, and the Labyrinth
Volume 34 Number 2 Article 7 4-15-2016 The Helmholtz, the Doctor, the Minotaur, and the Labyrinth Buket Akgün Istanbul University Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Akgün, Buket (2016) "The Helmholtz, the Doctor, the Minotaur, and the Labyrinth," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 34 : No. 2 , Article 7. Available at: https://dc.swosu.edu/mythlore/vol34/iss2/7 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Compares the use and resolution of Minotaur and Labyrinth themes and imagery, and the identification of the Theseus hero-figure with the monster, in Victor Pelevin’s novel The Helmet of Horror and the sixth season Doctor Who episode “The God Complex.” Additional Keywords Doctor Who (television show); Labyrinths in literature; Minotaur (Greek myth); Pelevin, Victor. -
The Thebaid Europa, Cadmus and the Birth of Dionysus
The Thebaid Europa, Cadmus and the birth of Dionysus Caesar van Everdingen. Rape of Europa. 1650 Zeus = Io Memphis = Epaphus Poseidon = Libya Lysianassa Belus Agenor = Telephassa In the Danaid, we followed the descendants of Belus. The Thebaid follows the descendants of Agenor Agenor = Telephassa Cadmus Phoenix Cylix Thasus Phineus Europa • Agenor migrated to the Levant and founded Sidon • But see Josephus, Jewish Antiquities i.130 - 139 • “… for Syria borders on Egypt, and the Phoenicians, to whom Sidon belongs, dwell in Syria.” (Hdt. ii.116.6) The Levant Levant • Jericho (9000 BC) • Damascus (8000) • Biblos (7000) • Sidon (4000) Biblos Damascus Sidon Tyre Jericho Levant • Canaanites: • Aramaeans • Language, not race. • Moved to the Levant ca. 1400-1200 BC • Phoenician = • purple dye people Biblos Damascus Sidon Tyre Agenor = Telephassa Cadmus Phoenix Cylix Thasus Phineus Europa • Zeus appeared to Europa as a bull and carried her to Crete. • Agenor sent his sons in search of Europa • Don’t come home without her! • The Rape of Europa • Maren de Vos • 1590 Bilbao Fine Arts Museum (Spain) Image courtesy of wikimedia • Rape of Europa • Caesar van Everdingen • 1650 • Image courtesy of wikimedia • Europe Group • Albert Memorial • London, 1872. • A memorial for Albert, husband of Queen Victoria. Crete Europa = Zeus Minos Sarpedon Rhadamanthus • Asterius, king of Crete, married Europa • Minos became king of Crete • Sarpedon king of Lycia • Rhadamanthus king of Boeotia The Brothers of Europa • Phoenix • Remained in Phoenicia • Cylix • Founded -
Theseus and the Slaying of the Minotaur
Theseus and the Slaying of the Minotaur The ancient Greeks developed myths about their gods, goddesses, and heroes to help explain the beginnings and early history of their country. Among the most famous of these myths is the story of how Theseus, the greatest hero of Athens, killed the bull-headed man, or Minotaur, that King Minos of Crete kept in a vast labyrinth. The excerpt below is a modern retelling of the story of Theseus and the Minotaur. As you read the excerpt, note the role that the gods played in the story: In requital [repayment] for the murder of Androgeus, [his son] Minos had given orders that the Athenians should send seven youths and seven maidens every ninth year to the Cretan Labyrinth, where the Minotaur waited to devour them. This Minotaur, whose name was Asterius, was the bullheaded monster that [the wife of Minos] had borne to the white bull. Soon after Theseus’s arrival at Athens the tribute fell due for the third time, and he so deeply pitied those parents whose children were liable [eligible] to be chosen by lot, that he offered himself as one of the victims, despite [his father] Aegeu’s earnest attempts at dissuasion [to persuade him otherwise]. On the two previous occasions, the ship which conveyed the fourteen victims had carried black sails, but Theseus was confident that the gods were on his side, and Aegeus therefore gave him a white sail to hoist on return, in signal of success… Theseus sailed on the sixth day of… [April]… When the ship reached Crete some days afterwards,… Minos’s own daughter Ariadne fell in love with [Theseus] at first sight. -
Theseus, Helen of Troy, and the House of Minos
Anistoriton Journal, vol. 11 (2008-2009) 1 Theseus, Helen of Troy, and the House of Minos By John Dana, B.A., M.L.S., M.A. Independent Scholar In February 2006 while on vacation, this author read Bettany Hughes' biography entitled Helen of Troy [1]. In Chapter 6, Ms. Hughes describes a liaison between a very young Helen and very old Theseus, king of Athens. Ms. Hughes' description generated the kernel of an idea. If Helen was about 12 years old and Theseus was about 50 years old at the time, then this incident occurred about 20 years before the beginning of the Trojan War -- assuming that Helen was about 30 years old when she journeyed to Troy. Theseus was alive about 20 years before the Trojan War! What an eye opening moment! If true, then what would be the approximate date when Theseus participated in Athens 3rd Tribute to Knossos [2] ? One could calculate an approximate date by constructing a time line or chronology. The second part of this short discourse is to use the time line. By constructing the time line one could discern something about Minos, King of Knossos. References to Minos abound , but they are somewhat contradictory. Sir Arthur Evans named a entire civilization -- the Minoan Civilization -- after him; this may have been a misnomer. There are also references to ethnicity – especially languages spoken on the Aegean Islands – relating to King Minos; these are crucial to gain an understanding of who were the Minoans and what was the Minoan Civilization. 1. The Trojan War. -- One crucial point in constructing the time line was assigning a date to the beginning of the Trojan War. -
Ubisoft Annonce Ses Resultats Pour Le Premier Semestre 2020-21
UBISOFT ANNONCE SES RESULTATS POUR LE PREMIER SEMESTRE 2020-21 Surperformance portée par la forte attractivité du portefeuille diversifié d’Ubisoft et par les services Live Mise à jour des objectifs 2020-21 en raison des décalages de Far Cry 6 et Rainbow Six Quarantine dus au COVID-19 PREMIER SEMESTRE 2020-21 : NET BOOKINGS NETTEMENT SUPERIEUR A L’OBJECTIF ET RENTABILITE RECORD Variation En % du net bookings total En M€ publiée vs. S1 2020-21 S1 2019-20 S1 2019-20 Chiffre d’affaires IFRS15 757,0 +8,5% NA NA Net bookings 754,7 +14,2% NA NA Net bookings digital 655,4 +22,0% 86,8% 81,2% Net bookings PRI 371,7 +19,9% 49,2% 46,9% Net bookings back-catalogue 713,1 +39,4% 94,5% 77,4% Résultat opérationnel IFRS 48,1 NA NA NA Résultat opérationnel non-IFRS 114,3 NA 15,1% 1,0% ▪ 100 millions de joueurs uniques actifs au premier semestre fiscal sur PC et consoles, en ligne avec l’ensemble de l’année calendaire 2019 ▪ Deuxième trimestre fiscal : Net bookings de 344,7 M€, nettement supérieur à l’objectif d’environ 290,0 M€ ▪ Tom Clancy’s Rainbow Six® Siege : - Solide acquisition de nouveaux joueurs sur le trimestre - Plus de 65 millions de joueurs enregistrés et près de 2,5 milliards d’euros de 1 "consumer spending " cumulés depuis son lancement ▪ Assassin’s Creed® Odyssey : - Très forte progression sur les 3 derniers mois du sell-through, de l’engagement quotidien et du PRI, en hausses respectives de plus de 200%, 250%, et 400% vs Assassin’s Creed Origins (sur une base comparable) ▪ Tom Clancy’s The Division® 2, For Honor® et The Crew® 2 : - Net -
Neverwinter Nights: Bringing the Tabletop to the Desktop
Neverwinter Nights: Bioware Brings the Tabletop to the Desktop By Eric Furtado 3/18/03 1 “With Baldur’s Gate, we sparked a role-playing renaissance – now a multiplayer revolution!” These are the words spoken in the opening of an early trailer for Neverwinter Nights, released for the PC in June of 2002. Even at the point when the trailer was released in 2000, anticipation for the game was already running high. In 1998, Bioware, the developer of Neverwinter Nights, had almost single handedly resurrected the ailing computer roleplaying game (RPG) market with its great graphics, excellent implementation of the AD&D 2nd Edition rules, and remarkable story. The aforementioned trailer for Neverwinter Nights, although not the first trailer, was included on the CD of Baldur’s Gate II: Shadows of Amn. The video clearly states Bioware’s goal in its creation of Neverwinter Nights: to recreate, as accurately as possible, the feel and play style of pen and paper (or PnP) roleplaying, Dungeon Master included, on the PC. Were they successful? The answer is a resounding yes. For this reason, Neverwinter 2 Nights stands as model for future games and stands as a landmark in the history of computer RPGs. Word of Neverwinter Nights first surfaced in 1999 at GenCon along with an announcement by Wizards of the Coast about the new 3rd Edition Dungeons & Dragons rule set. However, the idea for Neverwinter Nights was created in 1997 as “the ultimate pen-and-paper role-playing game simulation.” Up until this point, computer role-playing games had been primarily single player affairs, or had multiplayer gameplay tacked on at the end of their development to allow groups of people to progress through the single player portion of the game with friends, but there was nothing that allowed them to create their own adventures. -
Ubisoft Reports First-Half 2020-21 Earnings Figures
UBISOFT REPORTS FIRST-HALF 2020-21 EARNINGS FIGURES Outperformance driven by the strong appeal of Ubisoft's diversified portfolio and Live services Updated 2020-21 targets to reflect the delays of Far Cry 6 and Rainbow Six Quarantine due to COVID-19 FIRST-HALF 2020-21: NET BOOKINGS WELL ABOVE TARGET AND RECORD PROFITABILITY Reported change In % of total net bookings In €m vs. H1 2019-2020 H1 2020-21 H1 2019-20 IFRS 15 sales 757.0 +8.5% NA NA Net bookings 754.7 +14.2% NA NA Digital net bookings 655.4 +22.0% 86.8% 81.2% PRI net bookings 371.7 +19.9% 49.2% 46.9% Back-catalog net bookings 713.1 +39.4% 94.5% 77.4% IFRS operating income/(loss) 48.1 NA NA NA Non-IFRS operating income 114.3 NA 15.1% 1.0% ▪ 100 million unique players active in the first half of the fiscal year on PC and consoles, in line with the full calendar year 2019 ▪ Second fiscal quarter: Net bookings of €344.7 million, well above the target of approximately €290.0 million ▪ Tom Clancy’s Rainbow Six® Siege: - Solid player acquisition during the quarter - Over 65 million registered players and circa €2.5 billion in cumulative total consumer spending since launch ▪ Assassin’s Creed® Odyssey: - Very sharp Q2 increase in sell-through, daily engagement and PRI, up by more than 200%, 250% and 400% respectively vs Assassin’s Creed Origins (on a comparable basis) ▪ Tom Clancy’s The Division® 2, For Honor® and The Crew® 2: - Double-digit year-on-year growth in Q2 net bookings for each of the three games ▪ Just Dance®: - Franchise Net bookings up by more than 100% in Q2 versus Q2 2019-20 ▪ Ubisoft Connect: - Ubisoft’s player ecosystem gets the biggest overhaul in its history and paves the way for cross-platform features and communities to build discoverability, traffic and overall engagement 2020-21 TARGETS: Net bookings now expected between €2,200 million and €2,350 million and non-IFRS operating income between €420 million and €520 million 1 Paris, October 29, 2020 – Today, Ubisoft released its earnings figures for the first half of fiscal 2020-21, i.e. -
Ubisoft Reports Full-Year 2020-21 Earnings Figures
UBISOFT REPORTS FULL-YEAR 2020-21 EARNINGS FIGURES Record net bookings and non-IFRS operating income Rising value of Ubisoft’s portfolio and technology assets Back catalog share of net bookings firmly above 50% for the 3rd consecutive year 2021-22 targets reflecting growth initiatives ▪ Full-year net bookings and non-IFRS operating income in line with targets: In % of total net bookings Reported change In €m vs. 2019-20 12 months 12 months 2020-21 2019-20 IFRS 15 sales 2,223.8 +39.4% NA NA Net bookings 2,240.6 +46.1% NA NA Digital net bookings 1,609.0 +27.6% 71.8% 82.2% PRI net bookings 780.0 +11.0% 34.8% 45.8% Back-catalog net bookings 1,288.4 +15.5% 57.5% 72.7% IFRS operating income 289.4 NA NA NA Non-IFRS operating income 473.3 NA 21.1% 2.2% ▪ All time high activity with 141 million unique players on PC and consoles, up 20% ▪ Significant progression of Ubisoft’s portfolio value over 12 months: - Record performance for the Assassin’s Creed® franchise, with total yearly revenue up 50% vs prior record set in 2012-13 - Spectacular growth of Just Dance® - Rainbow Six®: One of the industry’s top 10 most played games in 20201. Double-digit player acquisition growth. Record viewership for Esports regional leagues. Upcoming release of Rainbow Six Quarantine to broaden audience reach - The Division®: 40 million unique players. Expansion of the universe with The Division Heartland on consoles and PC as well as a mobile game - Robust growth for Brawlhalla®, Far Cry®, For Honor®, Rabbids®, The Crew®, Watch Dogs® - Solid on-going sales-through trends for Immortals Fenyx Rising™, a player-favorite new IP - Significant portfolio expansion to come: Avatar, Beyond Good & Evil™ 2, Riders Republic™, Skull & Bones™, Star Wars™ ▪ Rising value of Ubisoft’s technology assets: - Rollout of Ubisoft Connect - i3D.net: a fast-growing hosting leader in the video game space ▪ 2021-22 targets: Net bookings up single digit. -
Immortals Fenyx Rising (PC) Game Shortcut Keys ~ Useful Tricks!!
6/8/2021 Immortals Fenyx Rising (PC) Game Shortcut Keys ~ Useful Tricks!! Shortcut Buzz Menu Immortals Fenyx Rising (PC) Game Shortcut Keys ~ Useful Tricks!! June 7, 2021 by Martha Jonas Immortals Fenyx Rising (PC): It is an action-adventure game developed by Ubisoft Quebec and published by Ubisoft. The game is played from a third- person view and set in a large open world, consisting of seven distinct regions inspired by the Greek gods. This page will show the Immortals Fenyx Rising Game Shortcut Keys. Let’s get into this article!! Immortals Fenyx Rising (PC) Logo Last updated on June 05, 2021. Download Immortals Fenyx Rising (PC) Shortcuts Ofine Study Here: Immortals Fenyx Rising (PC).pdf Movement shortcuts: Shortcut Function https://shortcutbuzz.com/immortals-fenyx-rising-pc-game-shortcut-keys-useful-tricks/ 1/7 6/8/2021 Immortals Fenyx Rising (PC) Game Shortcut Keys ~ Useful Tricks!! Shortcut Function W It is used to move forward. S Helps to move backward. A Use this key to move left. D It will move right. Z Helps with auto movement. Left Shift This key will be used as a (hold) sprint. Space It is used to jump/climb. C Use this key to drop/crouch. Gameplay shortcuts: Shortcut Function Left Control This key will lock. Left Alt Helps to dodge/spring (hold). It is used for light attacks. https://shortcutbuzz.com/immortals-fenyx-rising-pc-game-shortcut-keys-useful-tricks/ 2/7 6/8/2021 Immortals Fenyx Rising (PC) Game Shortcut Keys ~ Useful Tricks!! Shortcut Function Left Shift + Use this key for a heavy attack. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end.