Ubisoft Reports First-Half 2020-21 Earnings Figures
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Ubisoft® Reports Third Quarter 2014-15 Sales
Ubisoft® reports third quarter 2014-15 sales . Record third-quarter sales, coming in above target at €810 million . Targets for full-year 2014-15 updated Paris, February 12, 2015 – Today, Ubisoft released its sales figures for the fiscal quarter ended December 31, 2014. Sales Sales for the third quarter of 2014-15 came to €809.7 million, up 55.8% (or 49.5% at constant exchange rates) compared with the €519.7 million recorded for third-quarter 2013- 14. For the first nine months of fiscal 2014-15, sales totaled €1,293.9 million versus €813.0 million in the corresponding prior-year period, representing an increase of 59.2% (or 58.3% at constant exchange rates). The third-quarter sales figure was higher than the target of approximately €730 million announced when Ubisoft released its first-half 2014-15 results. This performance reflects: . A sharp increase in market share to 12.8%1 for 2014 (from 9.6% in 2013). A very good performance delivered by the two Assassin’s Creed® opuses, Far Cry® 4 and The Crew®, with respective sales of 10 million, 7 million and 2 million units (sell- in): Far Cry 4 was voted “Best Shooter” at "The Games Awards 2014". Assassin’s Creed Unity won the prize for best “Character Animation in a Video Game” at the Annie Awards. To date, The Crew has recorded the best sales1 for the racing games released in late 2014. A solid showing from Just Dance® with 4 million units sold (sell-in). The continued success of Watch Dogs®, with 10 million units sold (sell-in) since its release. -
Far Cry 4 and Assassin's Creed Unity: Spicing up PC Graphics With
Far Cry 4 and Assassin’s Creed Unity: Spicing Up PC Graphics with GameWorks Andrei Tatarinov, Senior Developer Technology Engineer, NVIDIA What games are we dealing with? How to make these games look even better on PC? Agenda The Mighty Three: HBAO+, PCSS, TXAA Far Cry 4: Making the beasts look cute Far Cry 4: Illuminating Kyrat with divine light 2 Far Cry 4 Open-world action-adventure first-person shooter Set in Kyrat, a breathtaking, perilous and wild region of the Himalayas Terrain spans from lush forests to the snowcapped mountains Kyrat is home to abundant wildlife Uses Dunia Engine 2 3 Far Cry 4 Set in astounding Himalayas 4 Far Cry 4 Player finds himself in the midst of a civil war 5 Far Cry 4 Absolute freedom of movement6 Dangerous and deadly wildlife Far Cry 4 7 Assassin’s Creed Unity Historical fiction action-adventure open world stealth video game Set in Paris during French Revolution Stunning full-scale open world city, made possible by the all-new game engine Unprecedented degree of freedom and control Uses AnvilNext engine 8 Assassin’s Creed Unity Set in Paris during French Revolution 9 Assassin’s Creed Unity Set in Paris during French Revolution10 Assassin’s Creed Unity Open world 11 Assassin’s Creed Unity Variety of moves12 Assassin’s Creed Unity Focus on stealth action13 Cooperative mode Assassin’s Creed Unity 14 Making PC versions look better PC offers extra performance to add extra features NVIDIA has technology that is ready to be integrated Experience gained while working on Assassin’s Creed IV Black Flag Both Ubisoft -
Ubisoft® and Nvidia Team up on Assassin's Creed® Unity
UBISOFT® AND NVIDIA TEAM UP ON ASSASSIN’S CREED® UNITY, FAR CRY® 4, THE CREW™ AND TOM CLANCY’S THE DIVISION™ SAN FRANCISCO — June 4, 2014 — Ubisoft and NVIDIA today announced the next chapter in their strategic partnership bringing amazing PC gaming experiences to life in Ubisoft’s highly anticipated upcoming titles including Assassin’s Creed Unity, Far Cry 4, The Crew and Tom Clancy’s The Division. NVIDIA’s GameWorks Team is working closely with Ubisoft’s development studios to incorporate cutting edge graphics technology and gaming innovations to create game worlds that deliver unprecedented realism and immersion. NVIDIA’s GameWorks technology includes TXAA antialiasing, which provides Hollywood-levels of smooth animation, soft shadows, HBAO+ (horizon-based ambient occlusion), advanced DX11 tessellation, and NVIDIA PhysX technology. “Working with NVIDIA has enabled us to bring an enhanced gameplay experience to our PC players,” said Tony Key, senior vice president of sales and marketing, Ubisoft. “We look forward to continuing our partnership with NVIDIA on our biggest upcoming titles.” This announcement builds on the successful collaboration between Ubisoft and NVIDIA that added visually stunning effects to Tom Clancy’s Splinter Cell® Blacklist™, Assassins Creed® IV Black Flag and Watch Dogs™. “We’re excited to continue our long-term partnership with Ubisoft in bringing our latest PC technology to their games”, said Tony Tamasi, senior vice president of Content & Technology at NVIDIA. “Through GameWorks, we have been able to add unique visual and gameplay innovations to deliver amazing experiences for these stellar Ubisoft games, I can’t wait to play them myself.” For the latest on all of Ubisoft’s games, please visit the UbiBlog: ubiblog.com About Ubisoft: Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. -
Ubisoft® Bringing Assassin's Creed Iv® Black Flagtm, Watch Dogstm
UBISOFT® BRINGING ASSASSIN’S CREED IV® BLACK FLAGTM, WATCH DOGSTM AND OTHER TOP TITLES TO XBOX ONE Publisher Plans to Deliver At Least Six Next-Gen Games for Xbox One During the System’s First 12 Months Paris, FRANCE — May 21, 2013 — Today, following the announcement of Xbox One, the all-in-one games and entertainment system from Microsoft, Ubisoft revealed that two of its most highly-anticipated titles – Assassin’s Creed IV Black Flag and Watch Dogs – will be available on the platform later this year. Ubisoft also announced that these titles will be among at least six next-gen games released for Xbox One in the system’s first year. “The next generation of consoles will reinvigorate our industry and make it possible for us to deliver incredible new entertainment to gamers,” said Yves Guillemot, co-founder and chief executive officer, Ubisoft. “Our teams are using the innovations in connectivity, immersion and social gaming included in Xbox One to create original and memorable next-gen gaming experiences.” In addition to Assassin’s Creed IV Black Flag and Watch Dogs, Ubisoft will deliver a mix of new episodes of existing franchises, new IPs and digital titles for Xbox One within the system’s first 12 months on the market. More information about the lineup of games planned for the new system will be available during Ubisoft’s press conference at E3. About Assassin’s Creed IV Black Flag: Assassin’s Creed IV Black Flag tells the story of Edward Kenway, a young British man with a thirst for danger and adventure, who falls from privateering for the Royal Navy into piracy as the war between the major Empires comes to an end. -
Analisi Della Crescita Di Società Di Gaming Attraverso La Lettura Dei Bilanci
ANALISIANALISI DELLADELLA CRESCITACRESCITA DIDI SOCIETÀSOCIETÀ DI GAMINGGAMING ATTRAVERSOATTRAVERSO LALA LETTURALETTURA DEIDEI BILANCI TESI DI LAUREA DI GUGLIELMO CALAMIA PACINI TESI DI LAUREA DI GUGLIELMO CALAMIA PACINI MATRICOLAMATRICOLA 212111 212111 INTRODUZIONE L’oggetto della tesi di questo saggio è analizzare alcune delle più note aziende dell’industria dell’intrattenimento videoludico. Si partirà con delle breve esposizioni della loro storia, i pe- riodi di crescita più significativi e l’analisi dei titoli chiave del loro successo degli ultimi dieci anni dal 2011 al 2019; le so- cietà prese sono la EA Sports o Electronic Arts Inc., la Ubisoft Entertainment SA e la Nintendo Co. Ltd. Su ognuna di esse verrà analizzata, tramite la lettura dei loro documenti di bilancio, la loro evoluzione anche collegando a questi dati numerici le informazioni relativi all’immissione dei prodotti chiave nel mercato e le loro conseguenze nei pe- riodi successivi. Una volta esposte tutte le imprese, ci prodigheremo alla for- mulazione di ipotesi sul loro futuro. 3 DESCRIZIONE DEL MERCATO L’incredibile successo di questo mercato dell’intrattenimento è frutto di un continuo sviluppo tecnologico iniziato in America a partire dalla fine degli anni ’40 ma arrivando alla prima di- stribuzione globale di prodotti videoludici solo nel 1961. Fu tuttavia a metà degli anni ’60 (1966) che fu introdotto uno degli strumenti principali del successo videoludico nonché elemento chiave per molte imprese neo-entranti, l’introduzio- ne della prima console. Dall’introduzione di quel primo modello, molte altre imprese hanno tentato di ottenere il controllo del mercato delle console e a oggi solo tre imprese detengono il controllo: la Sony, con la PlayStation; la Microsoft con l’XboX e infine la Nintendo con i suoi GameBoy, Wii e più recentemente Nintendo Switch (tra l’altro la EA e Ubisoft distribuiscono i loro prodotti console pro- prio su PlayStation e XboX e Switch). -
Ubisoft Studios
CREATIVITY AT THE CORE UBISOFT STUDIOS With the second largest in-house development staff in the world, Ubisoft employs around 8 000 team members dedicated to video games development in 29 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity & innovation are at its core. UBISOFT WORLDWIDE STUDIOS OPENING/ACQUISITION TIMELINE Ubisoft Paris, France – Opened in 1992 Ubisoft Bucharest, Romania – Opened in 1992 Ubisoft Montpellier, France – Opened in 1994 Ubisoft Annecy, France – Opened in 1996 Ubisoft Shanghai, China – Opened in 1996 Ubisoft Montreal, Canada – Opened in 1997 Ubisoft Barcelona, Spain – Opened in 1998 Ubisoft Milan, Italy – Opened in 1998 Red Storm Entertainment, NC, USA – Acquired in 2000 Blue Byte, Germany – Acquired in 2001 Ubisoft Quebec, Canada – Opened in 2005 Ubisoft Sofia, Bulgaria – Opened in 2006 Reflections, United Kingdom – Acquired in 2006 Ubisoft Osaka, Japan – Acquired in 2008 Ubisoft Chengdu, China – Opened in 2008 Ubisoft Singapore – Opened in 2008 Ubisoft Pune, India – Acquired in 2008 Ubisoft Kiev, Ukraine – Opened in 2008 Massive, Sweden – Acquired in 2008 Ubisoft Toronto, Canada – Opened in 2009 Nadeo, France – Acquired in 2009 Ubisoft San Francisco, USA – Opened in 2009 Owlient, France – Acquired in 2011 RedLynx, Finland – Acquired in 2011 Ubisoft Abu Dhabi, U.A.E – Opened in 2011 Future Games of London, UK – Acquired in 2013 Ubisoft Halifax, Canada – Acquired in 2015 Ivory Tower, France – Acquired in 2015 Ubisoft Philippines – Opened in 2016 UBISOFT PaRIS Established in 1992, Ubisoft’s pioneer in-house studio is responsible for the creation of some of the most iconic Ubisoft brands such as the blockbuster franchise Rayman® as well as the worldwide Just Dance® phenomenon that has sold over 55 million copies. -
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UBISOFT Creator of Worlds: How Signiant Helps Power Ubisoft’S Global Game Development
CASE STUDY UBISOFT Creator of Worlds: How Signiant helps power Ubisoft’s global game development Ubisoft is well-known as a global leader in video-game production and publishing. For the millions who play games like Assassin’s Creed, Just Dance, Tom Clancy’s series, Rayman, Far Cry and Watch Dogs, Ubisoft creates worlds that are intensely engaging, fun and meaningful. But developing such immersive experiences and staying relevant in the increasingly competitive gaming market requires an equally intense production and delivery process. Founded more than 30 years ago in France, Ubisoft has the largest in-house game development staff in the world, with more than 15,000 team members from 95 nationalities spread across over 40 global studios. +1 781.221.4051 | WWW.SIGNIANT.COM More consoles, larger files, and long distances heighten pressure on game-development pipelines Today’s game development pipeline is far more complex than it was even five years ago. An increasing number of consoles from companies like Sony, Microsoft, and Nintendo require multiple versions of each game to be created and tested. And emerging display standards like 4K, HDR and VR mean managing enormous file sizes. “When we produce a game, it typically involves hundreds of people, programmers, artists, game designers and testers, from multiple studios around the world working on the same game, including a lead studio and several co-development studios,” says Li Xiao Song, Ubisoft Service Manager. Everyone working on a game needs to receive each new version, so they can run it, see what has been done and test it. -
Aconyte Books & Ubisoft® Collaborate to Publish New
ACONYTE BOOKS & UBISOFT® COLLABORATE TO PUBLISH NEW GAME-BASED NOVELS ASMODEE ENTERTAINMENT are delighted to announce that Aconyte, the fiction imprint of global games group Asmodee, has secured a multi-year agreement with Ubisoft® to create brand new novels set in the worlds of some of their most beloved video games. With this agreement, Aconyte will become Ubisoft’s primary publishing partner of novels for adults. In addition to a wide range of new adventures based on existing video games, Aconyte will also be creating tie-ins for select upcoming game releases. A full range of new novels will launch in spring 2021, with stories set in the worlds of Watch Dogs®, Beyond Good & Evil, Tom Clancy’s The Division and Splinter Cell, and more. These series will explore never-before-seen parts of these deeply imaginative settings to create a variety of original stories, some featuring fan- favourite characters, others opening up new possibilities for action and adventure. Ubisoft and Aconyte will collaborate on three types of fiction: • Originals: Original novels, with new characters in new settings based on Ubisoft’s franchises. • Chronicles: Stories that showcase beloved characters from Ubisoft’s games in new adventures, side stories and untold tales. • Classics: Direct novelizations of select Ubisoft games. Ahead of the first new adventures, Aconyte are also delighted to announce that they will be publishing Watch Dogs: Legion: Day Zero, the official tie-in to the eagerly awaited Ubisoft action-adventure game Watch Dogs: Legion®. The London -set novel, written by bestselling thriller author James Swallow in 18, rue Jacqueline Auriol - Quartier Villaroy - 78280 Guyancourt - corporate.asmodee.com Asmodee Group, a sole partner simplified joint-stock company with a capital of 63,760 euros, RCS Versailles registration 399 899 806 partnership with Josh Reynolds, is a prequel to the events of the game. -
Faktenblatt Online-Spielewelten
Faktenblatt 29. Juli 2021 Online-Spielewelten Überblick über Zahlen, Daten und Fakten in Deutschland Online-Spiele stellen im Verbraucheralltag eine der wichtigsten Unterhaltungsme- Autoren dien dar und haben im Zuge der Covid-19-Pandemie weiter an Bedeutung gewonnen. Dabei gibt es nicht mehr die „klassischen“ Spielerinnen und Spieler, vielmehr sind Dr. Sara Elisa Kettner diese in allen Altersklassen und Bevölkerungsschichten vertreten. Außerdem sind + 49 (0)30 235 9116-13 die Spieleangebote vielfältiger geworden und es sind unterschiedliche Endgeräte [email protected] und Zugriffsmodelle verfügbar. Online-Spiele haben neben positiven Effekten wie Prof. Dr. Spielfreude und Gemeinschaftsgefühl auch Schattenseiten. So drohen finanzielle Christian Thorun Verluste oder Suchtverhalten. Ziel des Faktenblatts ist es, Zahlen, Daten und Fakten + 49 (0)30 235 9116-11 vorzustellen, die die aktuelle Lage der Verbraucherinnen und Verbraucher im Online- [email protected] Spiele-Markt und Risikopotentiale beleuchten. gibt es Unterschiede bzgl. des Ge- ConPolicy GmbH Hintergrund schlechts. So spielen Frauen etwas selte- Friedrichstraße 224 10969 Berlin Online-Spiele sind Computer- und Video- ner online als Männer (Gesamtanteil www.conpolicy.de spiele, die über das Internet gespielt wer- weiblicher Spielerinnen 18% und männli- den. Sie können sowohl allein als auch im cher Spieler 30%).3 Online-Spiele werden Faktenblatt erstellt im Mehrspieler-Modus und dabei auf unter- dabei nicht nur von Jugendlichen genutzt. Auftrag des Bundesmi- schiedlichen Endgeräten genutzt werden. Laut dem Verband der deutschen Games- nisteriums der Justiz und So gibt es bspw. Spiele für PC, Konsolen Branche lag das Durchschnittsalter der für Verbraucherschutz oder mobile Endgeräte. Bei Jugendlichen Spielerinnen und Spieler im Jahr 2020 zählen Spiele wie Fortnite, Minecraft oder bei 37,5 Jahren und verteilt sich über die Fifa zu den Favoriten. -
CHEAT CODES of the GODS: NARRATIVE and GREEK MYTHOLOGY in VIDEO GAMES by Eleanor Rose Sedgwick, B.A. a Thesis Submitted to the G
CHEAT CODES OF THE GODS: NARRATIVE AND GREEK MYTHOLOGY IN VIDEO GAMES by Eleanor Rose Sedgwick, B.A. A thesis submitted to the Graduate Council of Texas State University in partial fulfillment of the requirements for the degree of Master of Arts with a Major in Literature August 2021 Committee Members: Suparno Banerjee, Chair Anne Winchell Graeme Wend-Walker COPYRIGHT by Eleanor Rose Sedgwick 2021 FAIR USE AND AUTHOR’S PERMISSION STATEMENT Fair Use This work is protected by the Copyright Laws of the United States (Public Law 94-553, section 107). Consistent with fair use as defined in the Copyright Laws, brief quotations from this material are allowed with proper acknowledgement. Use of this material for financial gain without the author’s express written permission is not allowed. Duplication Permission As the copyright holder of this work I, Eleanor Rose Sedgwick, authorize duplication of this work, in whole or in part, for educational or scholarly purposes only. DEDICATION I dedicate my thesis to my entire family, dogs and all, but primarily to my mother, who gave me the idea to research video games while sitting in a Thai food restaurant. Thank you, Mum, for encouraging me to write about the things I love most. I’d also like to dedicate my thesis to my dear group of friends that I met during my Master’s program, and plan to keep for the rest of my life. To Chelsi, Elisa, Hannah, Lindsey, Luise, Olivia, Sarah, and Tuesday—thank you for doing your part in keeping me sane throughout this project. -
Ubisoft Annonce Ses Resultats Pour Le Premier Semestre 2020-21
UBISOFT ANNONCE SES RESULTATS POUR LE PREMIER SEMESTRE 2020-21 Surperformance portée par la forte attractivité du portefeuille diversifié d’Ubisoft et par les services Live Mise à jour des objectifs 2020-21 en raison des décalages de Far Cry 6 et Rainbow Six Quarantine dus au COVID-19 PREMIER SEMESTRE 2020-21 : NET BOOKINGS NETTEMENT SUPERIEUR A L’OBJECTIF ET RENTABILITE RECORD Variation En % du net bookings total En M€ publiée vs. S1 2020-21 S1 2019-20 S1 2019-20 Chiffre d’affaires IFRS15 757,0 +8,5% NA NA Net bookings 754,7 +14,2% NA NA Net bookings digital 655,4 +22,0% 86,8% 81,2% Net bookings PRI 371,7 +19,9% 49,2% 46,9% Net bookings back-catalogue 713,1 +39,4% 94,5% 77,4% Résultat opérationnel IFRS 48,1 NA NA NA Résultat opérationnel non-IFRS 114,3 NA 15,1% 1,0% ▪ 100 millions de joueurs uniques actifs au premier semestre fiscal sur PC et consoles, en ligne avec l’ensemble de l’année calendaire 2019 ▪ Deuxième trimestre fiscal : Net bookings de 344,7 M€, nettement supérieur à l’objectif d’environ 290,0 M€ ▪ Tom Clancy’s Rainbow Six® Siege : - Solide acquisition de nouveaux joueurs sur le trimestre - Plus de 65 millions de joueurs enregistrés et près de 2,5 milliards d’euros de 1 "consumer spending " cumulés depuis son lancement ▪ Assassin’s Creed® Odyssey : - Très forte progression sur les 3 derniers mois du sell-through, de l’engagement quotidien et du PRI, en hausses respectives de plus de 200%, 250%, et 400% vs Assassin’s Creed Origins (sur une base comparable) ▪ Tom Clancy’s The Division® 2, For Honor® et The Crew® 2 : - Net