Page 1 1 The Geometry of Euclidean Space Page 2
1.1 Vectors in Two and Three-Dimensional Space
Key Points in this Section.
1. Addition and scalar multiplication for three-tuples are defined by
(a1,a2,a3)+(b1,b2,b3)=(a1 + b1,a2 + b2,a3 + b2)
and α(a1,a2,a3)=(αa1,αa2,αa3). There are similar definitions for pairs of real numbers (just leave off the third component).
2. A vector (in the plane or space) is a directed line segment with a specified tail (with the default being the origin) and an arrow at its head.
3. Vectors are added by the parallelogram law and scalar multiplication by α stretches the vector by this amount (in the opposite direction if α is negative).
4. If a vector has its tail at the origin, the coordinates of its tip are its components.
5. Addition and scalar multiplication of vectors (geometric) corresponds to the same operations on the components (algebraic).
6. Standard Bases: Unit vectors i, j, k along the x, y, and z-axes.
7. Avector a (a1,a2,a3)iswritten
a = a1i + a2j + a3k.