The Geometry of Euclidean Space Page 2

The Geometry of Euclidean Space Page 2

Page 1 1 The Geometry of Euclidean Space Page 2 1.1 Vectors in Two and Three-Dimensional Space Key Points in this Section. 1. Addition and scalar multiplication for three-tuples are defined by (a1,a2,a3)+(b1,b2,b3)=(a1 + b1,a2 + b2,a3 + b2) and α(a1,a2,a3)=(αa1,αa2,αa3). There are similar definitions for pairs of real numbers (just leave off the third component). 2. A vector (in the plane or space) is a directed line segment with a specified tail (with the default being the origin) and an arrow at its head. 3. Vectors are added by the parallelogram law and scalar multiplication by α stretches the vector by this amount (in the opposite direction if α is negative). 4. If a vector has its tail at the origin, the coordinates of its tip are its components. 5. Addition and scalar multiplication of vectors (geometric) corresponds to the same operations on the components (algebraic). 6. Standard Bases: Unit vectors i, j, k along the x, y, and z-axes. 7. Avector a (a1,a2,a3)iswritten a = a1i + a2j + a3k. 8. The vector joining−−→ two points P=(x, y, z) and P =(x ,y ,z ) is the vector PP , represented as an arrow from P to P , and has components −−→ PP =(x − x,y− y,z− z). 9. The equation of the line through the point a (regarded as a vector from the origin) in the direction of the vector v (regarded as a vector based at the point a)is (t)=a + tv, where t ranges over all real numbers. Page 3 10. The equations of the straight line through the points P1 =(x1,y1,z1) and P2 =(x2,y2,z2) are x = x1 + t(x1 − x2) y = y1 + t(y1 − y2) z = z1 + t(z1 − z2) 11. The plane through the origin containing the vectors v and w consists of all points of the form sv + tw where s and t range over all real numbers. Page 4 1.2 The Inner Product, Length, and Distance Key Points in Section 1.2. 1. The inner product of the vectors a =(a1,a2,a3) and b =(b1,b2,b3) is defined as a · b =(a1b1 + a2b2 + a3b3); this inner product is sometimes denoted a, b. 2. The length or norm of a =(a1,a2,a3)is √ · 2 2 2 a = a a = a1 + a2 + a3. 3. To normalize a nonzero vector a, form the unit vector a . a −→ 4. The distance between two points P and Q is PQ. 5. The angle θ between two vectors a and b satisfies a · b = ab cos θ. 6. The Cauchy-Schwarz Inequality: |a · b|≤ab. 7. The orthogonal projection of the vector v on the nonzero vector a is a · v p = a. a2 Note that this is unchanged is a is multiplied by any nonzero scalar. 8. Triangle Inequality: a + b≤a + b. 9. If an object has a constant velocity vector v, then after t units of time, the object is moved by the displacement vector d = tv. Page 5 1.3 Matrices, Determinants and the Cross Product Key Points in this Section. 1. Matrices are arrays of numbers, such as the 2 × 2 matrix 13 −14 and the general 3 × 3 matrix a11 a12 a13 a21 a22 a23 a31 a32 a33 2. The determinant ofa2× 2 matrix is a11 a12 = a11a22 − a21a12. a21 a22 3. The determinant ofa3× 3 matrix is a11 a12 a13 a22 a23 a21 a23 a21 a22 a21 a22 a23 = a11 − a12 + a13 a32 a33 a31 a33 a31 a32 a31 a32 a33 4. Determinants may be expanded along any column or any row using the following checkerboard pattern + − + − + − + − + 5. Any multiple of one row can be added to another row with out chang- ing the determinant. Same for columns, but you cannot mix rows and columns. 6. The cross product of the vectors a and b is the vector ijk a × b = a1 a2 a3 b1 b2 b3 7. The length of a × b is a × b = ab sin θ, where θ is the angle (with 0 ≤ θ ≤ π)between the vectors a and b, and equals the area of the parallelogram spanned by these vectors. Page 6 8. The triple product a1 a2 a3 a · (b × c)=b1 b2 b3 c1 c2 c3 is the volume of the parallelogram spanned by the three vectors a, b, and c. 9. The equation of the plane through the point (x0,y0,z0) and normal to the vector n = Ai + Bj + Ck is A(x − x0)+B(y − y0)+C(z − z0)=0. that is, Ax + By + Cz + D =0, where D = −(Ax0 + By0 + Cz0). 10. The distance from the point (x1,y1,z1)tothe plane Ax + By + Cz + D =0 is |Ax + By + Cz + D Distance = √1 1 1 . A2 + B2 + C2 Page 7 1.4 Cylindrical and Spherical Coordinates Key Points in this Section. 1. The polar coordinates (r, θ)ofapoint(x, y)inthe xy-plane are determined by x = r cos θ and y = r sin θ. 2. The cylindrical coordinates (r, θ, z)ofapoint(x, y, z)inR3 are determined by x = r cos θ, y = r sin θ, and z = z. 3. The spherical coordinates (ρ, θ, φ)ofapoint(x, y, z)inR3 are determined by x = ρ sin φ cos θ, y = ρ sin φ sin θ, and z = ρ cos φ. 4. The equations of geometric objects can sometimes be easiest to de- scribe using one of these coordinate systems. For example, a cylinder is described by r = constant and a sphere by ρ = constant. Page 8 1.5 n-dimensional Euclidean Space Key Points in this Section. 1. Euclidean n-space, denoted Rn, consists of n-tuples of real numbers: x =(x1,x2,...,xn). 2. Addition and scalar multiplication of n-tuples is defines as we did with 2- and 3-tuples: (x1,x2,...,xn)+(y1,y2,...,yn)=(x1 + y1,x2 + y2,...,xn + yn) α(x1,x2,...,xn)=(αx1,αx2,...,αxn) 3. The inner, or dot product is defined by x · y = x1y1 + x2y2 + · + xnyn, and satisfies properties as with vectors in R2 and R3. 4. In particular, the Cauchy-Schwarz and triangle inequalities hold: |x · y|≤xy and x + y≤x + y. 5. An n × n matrix is a square array of numbers with n rows and n columns. For instance, a 4 × 4 matrix has the form a a a a 11 12 13 14 a21 a22 a23 a24 a31 a32 a33 a34 a41 a42 a43 a44 6. The determinant of a 4 × 4 matrix may be expanded along any row or column with a pattern of alternating +’s and −’s, as in the three by three case. For example, a a a a 11 12 13 14 a a a a a a a a a a 22 23 24 21 23 24 21 22 23 24 = a a a a − a a a a a a a a 11 32 33 34 12 31 33 34 31 32 33 34 a a a a a a a a a a 42 43 44 41 43 44 41 42 43 44 a21 a22 a24 a21 a22 a23 + a13 a31 a32 a34 − a14 a31 a32 a33 a41 a42 a44 a41 a42 a43 7. If A and B are two n × n matrices, their matrix product AB is another n × n matrix, whose ij th entry (sitting in the ith row and jth column) is the inner product of the ith row of A with the jth column of B. Page 9 8. In general, matrix multiplication is associative; that is, (AB)C = A(BC), but it need not be commutative; that is, AB = BC in general. 9. The linear mapping of Rn to Rn defined by the n × n matrix A is the map x → Ax where x is regarded as a column vector. 10. If det A =0 ,then A has an inverse, denoted A−1, which has the property AA−1 = A−1A = I where I is the identity matrix (one’s down the diagonal and zero’s elsewhere). The solution of a linear system y = Ax is given by x = A−1y. Page 10 Page 11 2 Differentiation Page 12 2.1 Functions, Graphs, and Level Surfaces Key Points in this Section. 1. A mapping or function f : A ⊂ Rn → Rm sends each point x ∈ A (the domain of f)toaspecific point f(x) ∈ Rm.Ifm =1,wecall f a real valued function. 2. The graph of f : U ⊂ R2 → R is the set of all points of the form (x, y, z) where (x, y) ∈ U and z = f(x, y). More generally, for f : U ⊂ Rn → R the graph is the subset of Rn+1 consisting of points of the form (x1,...,xn,z), where (x1,...,xn) ∈ U (the domain of f) and z = f(x1,...,xn). 3. A level set of a real valued function f : U ⊂ Rn → R obtained by picking a constant c and forming the set of points (x1,...,xn)inU such that f(x1,...,xn)=c.Forn =3we speak of them as level surfaces and for n =2,level curves. 4. A section of a graph is obtained by intersecting the graph with a vertical plane. For instance, for z = f(x, y), setting y =0produces the section z = f(x, 0) which is the graph of one function of one variable. 5. Level sets and sections are useful tools in constructing and visualizing graphs. Page 13 2.2 Limits and Continuity Key Points in this Section.

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