The Future of Mobile Displays
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The Artistic & Scientific World in 8K Super Hi-Vision
17th International Display Workshops 2010 (IDW 2010) Fukuoka, Japan 1-3 December 2010 Volume 1 of 3 ISBN: 978-1-61782-701-3 ISSN: 1883-2490 Printed from e-media with permission by: Curran Associates, Inc. 57 Morehouse Lane Red Hook, NY 12571 Some format issues inherent in the e-media version may also appear in this print version. Copyright© (2010) by the Society for Information Display All rights reserved. Printed by Curran Associates, Inc. (2012) For permission requests, please contact the Society for Information Display at the address below. Society for Information Display 1475 S. Bascom Ave. Suite 114 Campbell, California 95008-4006 Phone: (408) 879-3901 Fax: (408) 879-3833 or (408) 516-8306 [email protected] Additional copies of this publication are available from: Curran Associates, Inc. 57 Morehouse Lane Red Hook, NY 12571 USA Phone: 845-758-0400 Fax: 845-758-2634 Email: [email protected] Web: www.proceedings.com TABLE OF CONTENTS VOLUME 1 KEYNOTE ADDRESS The Artistic & Scientific World in 8K Super Hi-Vision.................................................................................................................................1 Yoichiro Kawaguchi INVITED ADDRESS TAOS-TFTs : History and Perspective............................................................................................................................................................5 Hideo Hosono LCT1: PHOTO ALIGNMENT TECHNOLOGY The UV2A Technology for Large Size LCD-TV Panels .................................................................................................................................9 -
Holographic Optics for Thin and Lightweight Virtual Reality
Holographic Optics for Thin and Lightweight Virtual Reality ANDREW MAIMONE, Facebook Reality Labs JUNREN WANG, Facebook Reality Labs Fig. 1. Left: Photo of full color holographic display in benchtop form factor. Center: Prototype VR display in sunglasses-like form factor with display thickness of 8.9 mm. Driving electronics and light sources are external. Right: Photo of content displayed on prototype in center image. Car scenes by komba/Shutterstock. We present a class of display designs combining holographic optics, direc- small text near the limit of human visual acuity. This use case also tional backlighting, laser illumination, and polarization-based optical folding brings VR out of the home and in to work and public spaces where to achieve thin, lightweight, and high performance near-eye displays for socially acceptable sunglasses and eyeglasses form factors prevail. virtual reality. Several design alternatives are proposed, compared, and ex- VR has made good progress in the past few years, and entirely perimentally validated as prototypes. Using only thin, flat films as optical self-contained head-worn systems are now commercially available. components, we demonstrate VR displays with thicknesses of less than 9 However, current headsets still have box-like form factors and pro- mm, fields of view of over 90◦ horizontally, and form factors approach- ing sunglasses. In a benchtop form factor, we also demonstrate a full color vide only a fraction of the resolution of the human eye. Emerging display using wavelength-multiplexed holographic lenses that uses laser optical design techniques, such as polarization-based optical folding, illumination to provide a large gamut and highly saturated color. -
Dualcad : Intégrer La Réalité Augmentée Et Les Interfaces D'ordinateurs De Bureau Dans Un Contexte De Conception Assistée Par Ordinateur
ÉCOLE DE TECHNOLOGIE SUPÉRIEURE UNIVERSITÉ DU QUÉBEC MÉMOIRE PRÉSENTÉ À L’ÉCOLE DE TECHNOLOGIE SUPÉRIEURE COMME EXIGENCE PARTIELLE À L’OBTENTION DE LA MAÎTRISE AVEC MÉMOIRE EN GÉNIE LOGICIEL M. Sc. A. PAR Alexandre MILLETTE DUALCAD : INTÉGRER LA RÉALITÉ AUGMENTÉE ET LES INTERFACES D'ORDINATEURS DE BUREAU DANS UN CONTEXTE DE CONCEPTION ASSISTÉE PAR ORDINATEUR MONTRÉAL, LE 27 AVRIL 2016 Alexandre Millette, 2016 Cette licence Creative Commons signifie qu’il est permis de diffuser, d’imprimer ou de sauvegarder sur un autre support une partie ou la totalité de cette œuvre à condition de mentionner l’auteur, que ces utilisations soient faites à des fins non commerciales et que le contenu de l’œuvre n’ait pas été modifié. PRÉSENTATION DU JURY CE MÉMOIRE A ÉTÉ ÉVALUÉ PAR UN JURY COMPOSÉ DE : M. Michael J. McGuffin, directeur de mémoire Département de génie logiciel et des TI à l’École de technologie supérieure M. Luc Duong, président du jury Département de génie logiciel et des TI à l’École de technologie supérieure M. David Labbé, membre du jury Département de génie logiciel et des TI à l’École de technologie supérieure IL A FAIT L’OBJET D’UNE SOUTENANCE DEVANT JURY ET PUBLIC LE 6 AVRIL 2016 À L’ÉCOLE DE TECHNOLOGIE SUPÉRIEURE AVANT-PROPOS Lorsqu’il m’est venu le temps de choisir si je désirais faire une maîtrise avec ou sans mémoire, les technologies à Réalité Augmentée (RA) étaient encore des embryons de projets, entrepris par des compagnies connues pour leurs innovations, telles que Google avec leur Google Glasses, ou par des compagnies émergentes, telles que META et leur Spaceglasses. -
A Review and Selective Analysis of 3D Display Technologies for Anatomical Education
University of Central Florida STARS Electronic Theses and Dissertations, 2004-2019 2018 A Review and Selective Analysis of 3D Display Technologies for Anatomical Education Matthew Hackett University of Central Florida Part of the Anatomy Commons Find similar works at: https://stars.library.ucf.edu/etd University of Central Florida Libraries http://library.ucf.edu This Doctoral Dissertation (Open Access) is brought to you for free and open access by STARS. It has been accepted for inclusion in Electronic Theses and Dissertations, 2004-2019 by an authorized administrator of STARS. For more information, please contact [email protected]. STARS Citation Hackett, Matthew, "A Review and Selective Analysis of 3D Display Technologies for Anatomical Education" (2018). Electronic Theses and Dissertations, 2004-2019. 6408. https://stars.library.ucf.edu/etd/6408 A REVIEW AND SELECTIVE ANALYSIS OF 3D DISPLAY TECHNOLOGIES FOR ANATOMICAL EDUCATION by: MATTHEW G. HACKETT BSE University of Central Florida 2007, MSE University of Florida 2009, MS University of Central Florida 2012 A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Modeling and Simulation program in the College of Engineering and Computer Science at the University of Central Florida Orlando, Florida Summer Term 2018 Major Professor: Michael Proctor ©2018 Matthew Hackett ii ABSTRACT The study of anatomy is complex and difficult for students in both graduate and undergraduate education. Researchers have attempted to improve anatomical education with the inclusion of three-dimensional visualization, with the prevailing finding that 3D is beneficial to students. However, there is limited research on the relative efficacy of different 3D modalities, including monoscopic, stereoscopic, and autostereoscopic displays. -
Advance Program 2018 Display Week International Symposium
ADVANCE PROGRAM 2018 DISPLAY WEEK INTERNATIONAL SYMPOSIUM May 22-25, 2018 (Tuesday – Friday) Los Angeles Convention Center Los Angeles, California, US Session 1: Annual SID Business Meeting Tuesday, May 22 / 8:00 – 8:20 am / Concourse Hall 151-153 Session 2: Opening Remarks / Keynote Addresses Tuesday, May 22 / 8:20 – 10:20 am / Concourse Hall 151-153 Chair: Cheng Chen, Apple, Inc., Cupertino, CA, US 2.1: Keynote Address 1: Deqiang Zhang, Visionox 2.2: Keynote Address 2: Douglas Lanman, Oculus 2.3: Keynote Address 3: Hiroshi Amano, Nagoya University Session 3: AR/VR I: Display Systems (AI and AR & VR / Display Systems / Emerging Technologies and Applications) Tuesday, May 22, 2018 / 11:10 am - 12:30 pm / Room 515A Chair: David Eccles, Rockwell Collins Co-Chair: Vincent Gu, Apple, Inc. 3.1: Invited Paper: VR Standards and Guidelines Matthew Brennesholtz, Brennesholtz Consulting, Pleasantville, NY, US 3.2: Distinguished Paper: An 18 Mpixel 4.3-in. 1443-ppi 120-Hz OLED Display for Wide-Field-of-View High-Acuity Head-Mounted Displays Carlin Vieri, Google LLC, Mountain View, CA, US 3.3: Distinguished Student Paper: Resolution-Enhanced Light-Field Near-to-Eye Display Using E-Shifting with an Birefringent Plate Kuei-En Peng, National Chiao Tung University, Hsinchu, Taiwan, ROC 3.4: Doubling the Pixel Density of Near-to-Eye Displays Tao Zhan, College of Optics and Photonics, University of Central Florida, Orlando, FL, US 3.5: RGB Superluminescent Diodes for AR Microdisplays Marco Rossetti, Exalos AG, Schlieren, Switzerland Session 4: Quantum-Dot -
State-Of-The-Art in Holography and Auto-Stereoscopic Displays
State-of-the-art in holography and auto-stereoscopic displays Daniel Jönsson <Ersätt med egen bild> 2019-05-13 Contents Introduction .................................................................................................................................................. 3 Auto-stereoscopic displays ........................................................................................................................... 5 Two-View Autostereoscopic Displays ....................................................................................................... 5 Multi-view Autostereoscopic Displays ...................................................................................................... 7 Light Field Displays .................................................................................................................................. 10 Market ......................................................................................................................................................... 14 Display panels ......................................................................................................................................... 14 AR ............................................................................................................................................................ 14 Application Fields ........................................................................................................................................ 15 Companies ................................................................................................................................................. -
Multi-User Display Systems, Compendium of the State of the Art
Multi-user display systems, Compendium of the State of the Art. Juan Sebastian Munoz-Arango; Research Assistant EAC - UA Little Rock; Little Rock, AR, Dirk Reiners; Research Scientist EAC - UA Little Rock; Little Rock, AR Carolina Cruz-Neira; Research Director EAC - UA Little Rock; Little Rock, AR Abstract egories: Spatial Barriers, Optical Filtering, Optical Routing and One of the main shortcomings of most Virtual Reality display sys- Time Multiplexing. tems, be it head-mounted displays or projection based systems like In addition to these categories it is worth mentioning volu- CAVEs, is that they can only provide the correct perspective to a metric displays and light field displays, which are relevant to the single user. This is a significant limitation that reduces the appli- multi user viewing topic even though they achieve multi user per- cability of Virtual Reality approaches for most kinds of group col- spective through a totally different approach. laborative work, which is becoming more and more important in many disciplines. Different approaches have been tried to present Spatial barriers multiple images to different users at the same time, like optical Spatial barriers take advantage of the display’s physical config- barriers, optical filtering, optical routing, time multiplex, volu- uration and user placement to display users’ specific views. Es- metric displays and lightfield displays among others. This paper sentially they form a mechanical barrier that lets each user see a describes, discusses and compares different approaches that have subset of the underlying displays’ pixels. been developed and develop an evaluation approach to identify The spatial barriers approach has been around for a while. -
GRAPHICS HARDWARE WHAT’S in STORE GRAPHICS CARDS GRAPHICS CARDS DEDICATED (EXTERNAL) High Performance Power Consumption Heat Emission
10 COMPUTER GRAPHICS HARDWARE WHAT’S IN STORE GRAPHICS CARDS GRAPHICS CARDS DEDICATED (EXTERNAL) High performance Power consumption Heat emission INTEGRATED (INTERNAL) Low power, low heat Mobile devices, on board Integrated with CPU ARCHITECTURE VERTEX SHADERS (TRANSFORM GEOMETRY) GEOMETRY SHADERS (CREATE NEW GEOMETRY) PIXEL SHADERS (COLORS, SHADOWS…) UNIFIED SHADERS One type of processors for all operations GTX 680 = 1536 unified shader cores CUDA, GPGPU General (not only graphics) performed on GPU Parallelism (HW video encoding, numerical computations) CONNECTORS VGA Analog DVI Digital + Analog HDMI Digital miniHDMI, microHDMI DISPLAYPORT Digital, Analog Mini DisplayPort (Apple) MANUFACTURERS NVIDIA GeForce, Quadro, Tesla AMD (FORMERLY ATI) Radeon, FirePro INTEL Integrated in Core CPUs POWERVR ARM Mali DISPLAYS CATHODE RAY TUBE (CRT) CATHODE RAY TUBE (CRT) ANALOG TVS OLD COMPUTER MONITORS MEDIUM SIZE DISPLAYS LIGHT EMISSION Black is black FLICKER 75-100 Hz for work http://www.bthompson.net/ PLASMA (PDP, NEO-PDP) NOT SUITABLE FOR COMPUTER DISPLAYS LARGE SCREENS (30”+) LIGHT EMISSION Black is black HIGH ENERGY DEMANDS VIEW ANGLE DOESN’T MATTER IMAGE RETENTION Reduced for Neo-PDP LIQUID CRYSTAL DISPLAY (LCD) CRYSTALS BLOCK LIGHT FROM BACK SOURCE Black is hard to achieve DIFFERENT TECHNOLOGIES (TN, IPS, MVA, …) LOW ENERGY CONSUMPTION LARGE SCREENS VIEW ANGLES ISSUE LCD LED CONFUSION OLED (ORGANIC LIGHT-EMITTING DIODE) LIGHT EMISSION GOOD CONTRAST AND COLORS EXPENSIVE PRODUCTION Small screens so far LOW ENERGY POTENTIALLY FLEXIBLE VIEW ANGLE -
The Varriertm Autostereoscopic Virtual Reality Display
submission id papers_0427 The VarrierTM Autostereoscopic Virtual Reality Display Daniel J. Sandin, Todd Margolis, Jinghua Ge, Javier Girado, Tom Peterka, Thomas A. DeFanti Electronic Visualization Laboratory University of Illinois at Chicago [email protected] Abstract In most other lenticular and barrier strip implementations, stereo is achieved by sorting image slices in integer (image) coordinates. Virtual reality (VR) has long been hampered by the gear Moreover, many autostereo systems compress scene depth in the z needed to make the experience possible; specifically, stereo direction to improve image quality but Varrier is orthoscopic, glasses and tracking devices. Autostereoscopic display devices are which means that all 3 dimensions are displayed in the same gaining popularity by freeing the user from stereo glasses, scale. Besides head-tracked perspective interaction, the user can however few qualify as VR displays. The Electronic Visualization further interact with VR applications through hand-held devices Laboratory (EVL) at the University of Illinois at Chicago (UIC) such as a 3d wand, for example to control navigation through has designed and produced a large scale, high resolution head- virtual worlds. tracked barrier-strip autostereoscopic display system that There are four main contributions of this paper. New virtual produces a VR immersive experience without requiring the user to barrier algorithms are presented that enhance image quality and wear any encumbrances. The resulting system, called Varrier, is a lower color shifts by operating at sub-pixel resolution. Automated passive parallax barrier 35-panel tiled display that produces a camera-based registration of the physical and virtual barrier strip wide field of view, head-tracked VR experience. -
Towards Mobile Embodied 3D Avatar As Telepresence Vehicle
Towards Mobile Embodied 3D Avatar as Telepresence Vehicle Yutaka Tokuda1, Atsushi Hiyama2, Takahiro Miura2, Tomohiro Tanikawa2, and Michitaka Hirose2 1 Graduate School of Engineering, The University of Tokyo, 4-6-1, Komaba, Meguro-ku, Tokyo 153-8904, Japan 2 Graduate School of Information Science and Technology, The University of Tokyo, 7-3-1, Hongo, Bunkyo-ku, Tokyo 113-8656, Japan {ytokuda,atsushi,miu,tani,hirose}@cyber.t.u-tokyo.ac.jp Abstract. In this paper, we present mobile embodied 3D avatar to shift a rich experience of avatar from a virtual world to our real life with a new style of te- lepresence. Conventional telepresence research have focused on the exact re- creation of face-to-face communication at a fixed position in a specialized room, so there have been much less research on a life-sized mobile telepresence system despite many off-the-shelf mobile telepresence robots available. We propose various scalable holographic displays to visualize a life-sized avatar in an actual life. In addition, we introduce architecture to control embodied avatar according to user’s intention by extending popular architecture for a multimodal virtual human, namely SAIBA. Our primitive prototype system was tested with 5 simple avatar animations to embody with a wheeled platform robot and a life- sized transparent holographic display and proved realistic avatar’s movement complying user’s intention and the situation at the remote location of avatar. Keywords: interaction techniques, avatar, telepresence, telework, mobility, transparent display, -
Holographic Three-Dimensional Virtual Reality and Augmented Reality Display Based on 4K-Spatial Light Modulators
applied sciences Article Holographic Three-Dimensional Virtual Reality and Augmented Reality Display Based on 4K-Spatial Light Modulators Hongyue Gao †, Fan Xu † , Jicheng Liu *,†, Zehang Dai , Wen Zhou , Suna Li and Yingjie Yu and Huadong Zheng Ultra-precision Optoelectronic Metrology and Information Display Technologies Research Center, Department of Precision Mechanical Engineering, School of Mechatronic Engineering and Automation, Shanghai University, Shanghai 200072, China; [email protected] (H.G.); [email protected] (F.X.); [email protected] (Z.D.); [email protected] (W.Z.); [email protected] (S.L.); [email protected] (Y.Y.); [email protected] (H.Z.) * Correspondence: [email protected] † These authors contributed equally to this work. Received: 11 January 2019; Accepted: 11 March 2019; Published: 20 March 2019 Abstract: In this paper, we propose a holographic three-dimensional (3D) head-mounted display based on 4K-spatial light modulators (SLMs). This work is to overcome the limitation of stereoscopic 3D virtual reality and augmented reality head-mounted display. We build and compare two systems using 2K and 4K SLMs with pixel pitches 8.1 µm and 3.74 µm, respectively. One is a monocular system for each eye, and the other is a binocular system using two tiled SLMs for two eyes. The viewing angle of the holographic head-mounted 3D display is enlarged from 3.8◦ to 16.4◦ by SLM tiling, which demonstrates potential applications of true 3D displays in virtual reality and augmented reality. Keywords: holography; holographic display; digital holography; virtual reality 1. Introduction Virtual reality (VR) and augmented reality (AR) have been hot topics recently, and 3D technology is an important part of VR technology [1]. -
Photo-Aligned Ferroelectric Liquid Crystal Devices with Novel Electro-Optic Characteristics
crystals Review Photo-Aligned Ferroelectric Liquid Crystal Devices with Novel Electro-Optic Characteristics Vladimir Chigrinov 1,2,* , Qi Guo 3 and Aleksey Kudreyko 4 1 School of Physics and Optoelectronic Engineering, Foshan University, Foshan 528325, China 2 Department of Theoretical Physics, Moscow Region State University, 141014 Mytishi, Russia 3 School of Instrumentation and Optoelectronic Engineering, Beihang University, Beijing 100191, China; [email protected] 4 Department of Medical Physics and Informatics, Bashkir State Medical University, 450008 Ufa, Russia; [email protected] * Correspondence: [email protected] Received: 18 May 2020; Accepted: 19 June 2020; Published: 1 July 2020 Abstract: This paper examines different applications of ferroelectric liquid crystal devices based on photo-alignment. Successful application of the photo-alignment technique is considered to be a critical breakthrough. A variety of display and photonic devices with azo dye aligned ferroelectric liquid crystals is presented: smart glasses, liquid crystal Pancharatnam–Berry phase optical elements, 2D/3D switchable lenses, and laser therapy devices. Comparison of electro-optical behavior of ferroelectric liquid crystals is described considering the performance of devices. This paper facilitates the optimization of device design, and broadens the possible applications in the display and photonic area. Keywords: photo-alignment of ferroelectric liquid crystals; electro-optic modes; new devices; imaging technologies; displays; photonics 1. Introduction The appearance of portable and wearable devices has led to an ever-increasing demand for next-generation displays with ultra-high resolution, light weight, low power consumption, and high efficiency [1,2]. However, the response time of nematic liquid crystals (LCs) is too slow for fast-switching devices.