A Review and Selective Analysis of 3D Display Technologies for Anatomical Education
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ISA - EPIC/PIDA Online Technology Meeting On
ISA - EPIC/PIDA Online Technology Meeting on Mini/Micro LED March 25th, 2021 Time: 16:00-19:00 (Beijing Time) (25 March 9:00–12:00 CET) online events @ Zoom platform link: https://us02web.zoom.us/j/81348588620?pwd=dUNUeEZBWXZJS05yL3VCR0FVNDg2UT09 Meeting ID: 813 4858 8620 Password: 029869 Simultaneous interpretation will be provided Micro -LED will bring interruptive changes to many fields such as wearable/implantable optoelectronic devices, light communication/light interconnection, medical treatment, smart car lights, spatial imaging and so on, and become the mainstream product of the next generation of information display. In recent years, various research and development around Mini /Micro-LED manufacturing and application has been vigorously carried out, and a number of technical issues have been tackled continuously. Related applications in the fields of display, light-based data communication technology, biology and medical treatment have been gradually developed. ISA established the Micro-LED Committee in 2020, aiming promote innovation, exchange research and development results, promote the connection between upstream and downstream of this industry, wider rollout the latest applications, and contribute to form a global Mini / Micro-LED industrial chain as well as to foster a good industrial eco-system. In order to strengthen the cooperation between China and Europe in Mini /Micro-LED manufacturing, learn from each other, exchange innovation results, promote complementary industrial advantages and seek business opportunities, ISA and EPIC will jointly hold the Mini /Micro-LED Industry Development (Online) Seminar. Experts from well-known companies in China and Europe will be invited to discuss practical technical issues and share their solutions in Mini/Micro-LED manufacturing and application. -
The Artistic & Scientific World in 8K Super Hi-Vision
17th International Display Workshops 2010 (IDW 2010) Fukuoka, Japan 1-3 December 2010 Volume 1 of 3 ISBN: 978-1-61782-701-3 ISSN: 1883-2490 Printed from e-media with permission by: Curran Associates, Inc. 57 Morehouse Lane Red Hook, NY 12571 Some format issues inherent in the e-media version may also appear in this print version. Copyright© (2010) by the Society for Information Display All rights reserved. Printed by Curran Associates, Inc. (2012) For permission requests, please contact the Society for Information Display at the address below. Society for Information Display 1475 S. Bascom Ave. Suite 114 Campbell, California 95008-4006 Phone: (408) 879-3901 Fax: (408) 879-3833 or (408) 516-8306 [email protected] Additional copies of this publication are available from: Curran Associates, Inc. 57 Morehouse Lane Red Hook, NY 12571 USA Phone: 845-758-0400 Fax: 845-758-2634 Email: [email protected] Web: www.proceedings.com TABLE OF CONTENTS VOLUME 1 KEYNOTE ADDRESS The Artistic & Scientific World in 8K Super Hi-Vision.................................................................................................................................1 Yoichiro Kawaguchi INVITED ADDRESS TAOS-TFTs : History and Perspective............................................................................................................................................................5 Hideo Hosono LCT1: PHOTO ALIGNMENT TECHNOLOGY The UV2A Technology for Large Size LCD-TV Panels .................................................................................................................................9 -
Holographic Optics for Thin and Lightweight Virtual Reality
Holographic Optics for Thin and Lightweight Virtual Reality ANDREW MAIMONE, Facebook Reality Labs JUNREN WANG, Facebook Reality Labs Fig. 1. Left: Photo of full color holographic display in benchtop form factor. Center: Prototype VR display in sunglasses-like form factor with display thickness of 8.9 mm. Driving electronics and light sources are external. Right: Photo of content displayed on prototype in center image. Car scenes by komba/Shutterstock. We present a class of display designs combining holographic optics, direc- small text near the limit of human visual acuity. This use case also tional backlighting, laser illumination, and polarization-based optical folding brings VR out of the home and in to work and public spaces where to achieve thin, lightweight, and high performance near-eye displays for socially acceptable sunglasses and eyeglasses form factors prevail. virtual reality. Several design alternatives are proposed, compared, and ex- VR has made good progress in the past few years, and entirely perimentally validated as prototypes. Using only thin, flat films as optical self-contained head-worn systems are now commercially available. components, we demonstrate VR displays with thicknesses of less than 9 However, current headsets still have box-like form factors and pro- mm, fields of view of over 90◦ horizontally, and form factors approach- ing sunglasses. In a benchtop form factor, we also demonstrate a full color vide only a fraction of the resolution of the human eye. Emerging display using wavelength-multiplexed holographic lenses that uses laser optical design techniques, such as polarization-based optical folding, illumination to provide a large gamut and highly saturated color. -
Dualcad : Intégrer La Réalité Augmentée Et Les Interfaces D'ordinateurs De Bureau Dans Un Contexte De Conception Assistée Par Ordinateur
ÉCOLE DE TECHNOLOGIE SUPÉRIEURE UNIVERSITÉ DU QUÉBEC MÉMOIRE PRÉSENTÉ À L’ÉCOLE DE TECHNOLOGIE SUPÉRIEURE COMME EXIGENCE PARTIELLE À L’OBTENTION DE LA MAÎTRISE AVEC MÉMOIRE EN GÉNIE LOGICIEL M. Sc. A. PAR Alexandre MILLETTE DUALCAD : INTÉGRER LA RÉALITÉ AUGMENTÉE ET LES INTERFACES D'ORDINATEURS DE BUREAU DANS UN CONTEXTE DE CONCEPTION ASSISTÉE PAR ORDINATEUR MONTRÉAL, LE 27 AVRIL 2016 Alexandre Millette, 2016 Cette licence Creative Commons signifie qu’il est permis de diffuser, d’imprimer ou de sauvegarder sur un autre support une partie ou la totalité de cette œuvre à condition de mentionner l’auteur, que ces utilisations soient faites à des fins non commerciales et que le contenu de l’œuvre n’ait pas été modifié. PRÉSENTATION DU JURY CE MÉMOIRE A ÉTÉ ÉVALUÉ PAR UN JURY COMPOSÉ DE : M. Michael J. McGuffin, directeur de mémoire Département de génie logiciel et des TI à l’École de technologie supérieure M. Luc Duong, président du jury Département de génie logiciel et des TI à l’École de technologie supérieure M. David Labbé, membre du jury Département de génie logiciel et des TI à l’École de technologie supérieure IL A FAIT L’OBJET D’UNE SOUTENANCE DEVANT JURY ET PUBLIC LE 6 AVRIL 2016 À L’ÉCOLE DE TECHNOLOGIE SUPÉRIEURE AVANT-PROPOS Lorsqu’il m’est venu le temps de choisir si je désirais faire une maîtrise avec ou sans mémoire, les technologies à Réalité Augmentée (RA) étaient encore des embryons de projets, entrepris par des compagnies connues pour leurs innovations, telles que Google avec leur Google Glasses, ou par des compagnies émergentes, telles que META et leur Spaceglasses. -
Flat Panel Displays in Perspective
Flat Panel Displays in Perspective September 1995 OTA-ITC-631 GPO stock #052-003-01438-6 Cover Photo Credit: Plasmaco, Inc. Recommended Citation: U.S. Congress, Office of Technology Assessment, Flat Panel Displays in Perspective, OTA-ITC-631 (Washington, DC: U.S. Government Printing Office, September 1995). oreword lat panel displays (FPDs) are increasingly important in this informa- tion-intensive era. Compared with the cathode ray tube used in televi- sions, FPDs are thin, lightweight, and power efficient. These displays have enabled the development of portable computers and commu- nication devices. Applications in automobiles and offices will increase, and FPDs may eventually result in the fabled television-on-the-wall. FPDs repre- sent a large and rapidly growing industry worldwide, and are expanding into an increasingly diverse set of systems. American companies and researchers have made many of the key innovations in FPDs, but U.S. firms hold a very small share of the world market. Some observers have called for government intervention to strengthen the U.S. industry. One area of concern—access to displays for military use—has driven recent federal support for FPDs. Flat Panel Displays in Perspective examines the potential benefits of a do- mestic, high-volume, FPD industry for the nation, and evaluates the role of government policies in developing it. The report concludes that such an in- dustry would provide both economic and national security benefits. The ex- tent of these benefits is difficult to determine, however, largely because trends in technology development and industry structure are resulting in more displays at declining prices. -
An Overview of Latest Display Technologies and Their Usage for Various Special Applications
Journal of Radio and Television Broadcast Volume 3 Issue 3 An Overview of Latest Display Technologies and their Usage for Various Special Applications 1Dr. Vandana Khare, 2N. K. Shreyas 1Professor, Department of Electronics and Communication Engineering, CMR College of Engineering & Technology, Hyderabad, India 1Research Scholar, Department of Electronics and Communication Engineering, JNT University, Hyderabad, India 2B. tech II year, Department of Electronics and Communication Engineering, CMR College of Engineering & Technology, Hyderabad, India Email: [email protected], [email protected] DOI: http://doi.org/10.5281/zenodo.2153526 Abstract In the new world of technology, due to its volatile nature there had been immense changes in the display technology since the past few years. Now it is that when portability plays an important role, the electronic displays of various electronic devices have changed their trend from being heavy and thicker in size to more light and thin in dimensions. This significant change in the dimensions of the electronic displays is due the adoption of AMOLED and Active QLED technology. AMOLED [Active Matrix Organic Light Emitting Diode] is a display technology used in smartphones, mobile devices, laptops and television. A Quantum Dot Display is a display device that uses Quantum dots (QD), semiconductor nanocrystals which can produce pure monochromatic red, green, and blue light. Hence, with the use of these display technologies the manufacturing and usage of flexible and foldable electronic displays have come into existence with low power consumption and low cost, brighter colors with wide color gamut. Also by using this AMOLED and AQLED technology in the latest electronic displays, it is possible to control each and every pixel of the particular display so that, the possibility of manipulating the saturation, brightness, contrast and especially sharpness of the image or the picture increases. -
Stereo 3D (Depth) from 2D
Stereo 3D (Depth) from 2D • 3D information is lost by Viewing Stereo projection. Stereograms • How do we recover 3D Autostereograms information? Depth from Stereo Image 3D Model Depth Cues Shadows: Occlusions: Shading: Size Constancy Perspective Illusions (perspective): Height in Plane: Texture Gradient: 3D from 2D + Accommodation • Accommodation (Focus) • Change in lens curvature • Eye Vengeance according to object depth. • Effective depth: 20-300 cm. • Motion. • Stereo Accommodation Eye Vergence • Change in lens curvature • Change in lens curvature according to object depth. according to object depth. • Effective depth: 20-300 cm. • Effective depth: up to 6 m. Motion: Motion: Stereo Vision • In a system with 2 cameras (eyes), 2 different images are captured. • The "disparity" between the images is larger for closer objects: 1 disp ∝ depth • "Fusion" of these 2 images gives disparities depth information. Left Right Right Eye Left Eye Right Eye Left Eye Image Separation for Stereo • Special Glasses • Red/green images with red/green glasses. • Orthogonal Polarization • Alternating Shuttering Optic System Optic System Parlor Stereo Viewer 1850 Viewmaster 1939 ViduTech 2011 Active Shutter System Red/Green Filters Anaglyphs Anaglyphs How they Work Orthogonal Polarization Orthogonal Polarization Linear Polarizers: 2 polarized projectors are used (or alternating polarization) Orthogonal Polarization Orthogonal Polarization Circular Polarizers: Circular Polarizers: Left handed Right handed Orthogonal Polarization TV and Computer Screens Polarized Glasses Circular Polarizer Glasses: Same as polarizers – but reverse light direction Left handed Right handed Glasses Free TV and Glasses Free TV and Computer Screens Computer Screens Parallax Stereogram Parallax Stereogram Parallax Barrier display Uses Vertical Slits Blocks part of screen from each eye Glasses Free TV and Glasses Free TV and Computer Screens Computer Screens Lenticular lens method Lenticular lens method Uses lens arrays to send different Image to each eye. -
Relative Importance of Binocular Disparity and Motion Parallax for Depth Estimation: a Computer Vision Approach
remote sensing Article Relative Importance of Binocular Disparity and Motion Parallax for Depth Estimation: A Computer Vision Approach Mostafa Mansour 1,2 , Pavel Davidson 1,* , Oleg Stepanov 2 and Robert Piché 1 1 Faculty of Information Technology and Communication Sciences, Tampere University, 33720 Tampere, Finland 2 Department of Information and Navigation Systems, ITMO University, 197101 St. Petersburg, Russia * Correspondence: pavel.davidson@tuni.fi Received: 4 July 2019; Accepted: 20 August 2019; Published: 23 August 2019 Abstract: Binocular disparity and motion parallax are the most important cues for depth estimation in human and computer vision. Here, we present an experimental study to evaluate the accuracy of these two cues in depth estimation to stationary objects in a static environment. Depth estimation via binocular disparity is most commonly implemented using stereo vision, which uses images from two or more cameras to triangulate and estimate distances. We use a commercial stereo camera mounted on a wheeled robot to create a depth map of the environment. The sequence of images obtained by one of these two cameras as well as the camera motion parameters serve as the input to our motion parallax-based depth estimation algorithm. The measured camera motion parameters include translational and angular velocities. Reference distance to the tracked features is provided by a LiDAR. Overall, our results show that at short distances stereo vision is more accurate, but at large distances the combination of parallax and camera motion provide better depth estimation. Therefore, by combining the two cues, one obtains depth estimation with greater range than is possible using either cue individually. -
Advance Program 2018 Display Week International Symposium
ADVANCE PROGRAM 2018 DISPLAY WEEK INTERNATIONAL SYMPOSIUM May 22-25, 2018 (Tuesday – Friday) Los Angeles Convention Center Los Angeles, California, US Session 1: Annual SID Business Meeting Tuesday, May 22 / 8:00 – 8:20 am / Concourse Hall 151-153 Session 2: Opening Remarks / Keynote Addresses Tuesday, May 22 / 8:20 – 10:20 am / Concourse Hall 151-153 Chair: Cheng Chen, Apple, Inc., Cupertino, CA, US 2.1: Keynote Address 1: Deqiang Zhang, Visionox 2.2: Keynote Address 2: Douglas Lanman, Oculus 2.3: Keynote Address 3: Hiroshi Amano, Nagoya University Session 3: AR/VR I: Display Systems (AI and AR & VR / Display Systems / Emerging Technologies and Applications) Tuesday, May 22, 2018 / 11:10 am - 12:30 pm / Room 515A Chair: David Eccles, Rockwell Collins Co-Chair: Vincent Gu, Apple, Inc. 3.1: Invited Paper: VR Standards and Guidelines Matthew Brennesholtz, Brennesholtz Consulting, Pleasantville, NY, US 3.2: Distinguished Paper: An 18 Mpixel 4.3-in. 1443-ppi 120-Hz OLED Display for Wide-Field-of-View High-Acuity Head-Mounted Displays Carlin Vieri, Google LLC, Mountain View, CA, US 3.3: Distinguished Student Paper: Resolution-Enhanced Light-Field Near-to-Eye Display Using E-Shifting with an Birefringent Plate Kuei-En Peng, National Chiao Tung University, Hsinchu, Taiwan, ROC 3.4: Doubling the Pixel Density of Near-to-Eye Displays Tao Zhan, College of Optics and Photonics, University of Central Florida, Orlando, FL, US 3.5: RGB Superluminescent Diodes for AR Microdisplays Marco Rossetti, Exalos AG, Schlieren, Switzerland Session 4: Quantum-Dot -
Interactive Visual Analytics for Large-Scale Particle Simulations
University of New Hampshire University of New Hampshire Scholars' Repository Master's Theses and Capstones Student Scholarship Winter 2016 Interactive Visual Analytics for Large-scale Particle Simulations Erol Aygar University of New Hampshire, Durham Follow this and additional works at: https://scholars.unh.edu/thesis Recommended Citation Aygar, Erol, "Interactive Visual Analytics for Large-scale Particle Simulations" (2016). Master's Theses and Capstones. 896. https://scholars.unh.edu/thesis/896 This Thesis is brought to you for free and open access by the Student Scholarship at University of New Hampshire Scholars' Repository. It has been accepted for inclusion in Master's Theses and Capstones by an authorized administrator of University of New Hampshire Scholars' Repository. For more information, please contact [email protected]. INTERACTIVE VISUAL ANALYTICS FOR LARGE-SCALE PARTICLE SIMULATIONS BY Erol Aygar MS, Bosphorus University, 2006 BS, Mimar Sinan Fine Arts University, 1999 THESIS Submitted to the University of New Hampshire in Partial Fulfillment of the Requirements for the Degree of Master of Science in Computer Science December, 2016 ALL RIGHTS RESERVED c 2016 Erol Aygar This thesis has been examined and approved in partial fulfillment of the requirements for the de- gree of Master of Science in Computer Science by: Thesis Director, Colin Ware Professor of Computer Science University of New Hampshire R. Daniel Bergeron Professor of Computer Science University of New Hampshire Thomas Butkiewicz Research Assistant Professor of Computer Science University of New Hampshire On November 2, 2016 Original approval signatures are on file with the University of New Hampshire Graduate School. Dedication This thesis is dedicated to the memory of my grandfather. -
State-Of-The-Art in Holography and Auto-Stereoscopic Displays
State-of-the-art in holography and auto-stereoscopic displays Daniel Jönsson <Ersätt med egen bild> 2019-05-13 Contents Introduction .................................................................................................................................................. 3 Auto-stereoscopic displays ........................................................................................................................... 5 Two-View Autostereoscopic Displays ....................................................................................................... 5 Multi-view Autostereoscopic Displays ...................................................................................................... 7 Light Field Displays .................................................................................................................................. 10 Market ......................................................................................................................................................... 14 Display panels ......................................................................................................................................... 14 AR ............................................................................................................................................................ 14 Application Fields ........................................................................................................................................ 15 Companies ................................................................................................................................................. -
Multi-User Display Systems, Compendium of the State of the Art
Multi-user display systems, Compendium of the State of the Art. Juan Sebastian Munoz-Arango; Research Assistant EAC - UA Little Rock; Little Rock, AR, Dirk Reiners; Research Scientist EAC - UA Little Rock; Little Rock, AR Carolina Cruz-Neira; Research Director EAC - UA Little Rock; Little Rock, AR Abstract egories: Spatial Barriers, Optical Filtering, Optical Routing and One of the main shortcomings of most Virtual Reality display sys- Time Multiplexing. tems, be it head-mounted displays or projection based systems like In addition to these categories it is worth mentioning volu- CAVEs, is that they can only provide the correct perspective to a metric displays and light field displays, which are relevant to the single user. This is a significant limitation that reduces the appli- multi user viewing topic even though they achieve multi user per- cability of Virtual Reality approaches for most kinds of group col- spective through a totally different approach. laborative work, which is becoming more and more important in many disciplines. Different approaches have been tried to present Spatial barriers multiple images to different users at the same time, like optical Spatial barriers take advantage of the display’s physical config- barriers, optical filtering, optical routing, time multiplex, volu- uration and user placement to display users’ specific views. Es- metric displays and lightfield displays among others. This paper sentially they form a mechanical barrier that lets each user see a describes, discusses and compares different approaches that have subset of the underlying displays’ pixels. been developed and develop an evaluation approach to identify The spatial barriers approach has been around for a while.