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Sample File Table of Contents Sample file Table of Contents RUNES by Stewart Wieck 3 We are always looking for good freelance writers and artists. The writer's guidelines presented here will help you prepare your work for us. From the Pack responses by Stewart Wieck 4 Some advice on choosing a game and why to be wary of the suggestions other people give. Also, some praise for issue #23. Meta-Physical Problems by John Terra 6 a DC Heroes adventure for your own heroes by the author of Mayfair's "New Teen Titan Sourcebook." Put an end to a get-rich-quick scheme. Stormfront by Wayne Ligon 18 a villain group for use with Champions. These villains have the powers of the elements and can be deadly in battle. Items for Any Realm by Vince Garcia 30 detailing scrolls in Quest of the Ancients. Learn the difference between greater and lesser scrolls. Caspule Reviews by Line Reviewers 34 This section continues to grow as we attempt to offer short reviews on all new products. We'll actually achieve that goal someday. Tabletop News by Ken Cliffe 44 The superhero miniatures front is rather slim, but "Brush with Destiny" gives more help for preparing miniatures Samplebases. file Applied Sciences by Stewart Wieck 47 a Torg adventure for the Nile Empire setting. A Weird Scientist goes a little too far with an experiment and touches realms best left undisturbed. Silicon Dungeon by Jim Trunzo 53 A close look at two computer games based on boardgames created by FASA Corp., plus capsule reviews of two other games. PBM Corner by Paul Brown 58 The president of Reality Simulations Inc. shows you what the first few turns in a game of Alamaze look like. A Dagger of Jade by Terry Amthor 61 This sparkling I.C.E. personality presents a fine adventure set in Shadow World for Rolemaster in which the characters travel to a forgotten island and must choose sides between an order of fanatic priests and a prehistoric Dragon Cult. On the Horizon 72 A preview of the fine material you will find in the next issue of WHITE WOLF Magazine, the annual science fiction issue. Annual Superhero Issue Credits Advertiser Index FebruaryIMarch 1991 Alternate Dimension Enterprises 36 Publisher: White Wolf Bash Con 44 Editor-in-Chief: Stewart Wieck Better Games 53 Assistant Editor: Lisa Stevens Classified Information 5 Contributing Editor: Stephan Wieck Collectors Item 46 Art Director: Richard Thomas Creative Keys 20 Cover Artist: Michael Weaver Cutting Edge Games 39 Cartographers: Ken Cliffe and Chris McDonough Cyborg Games 56 Typesetting: Nicole Lindroos Emprise Game Systems 32 &46 Advertising Director: Stewart Wieck Enchanted Horizons 31 Distributor Sales: Lisa Stevens Fantasy Workshop 35 Staff Writers: Ken Cliffe, Jim Townsend and Jim FASACorp. back cover Trunzo Game Designers' Workshop 29 Line Reviewers: Gene Alloway, Keith Eisenbies, Game Systems, Inc. 30 Matthew Gabbert, Phillip Hessel, Sean Holland, Allen Mixson, Herb Petro, David L. Pulver, Anthony Games Without Frontiers 72 Ragan, John Setzer and Craig Schaefer. Gamemasters Association 58 Art Credits: Tom Dow (pages 51,62,69), Ed Gamescience 71 McKeogh (pages 19,22,24,25,26), and Richard Graaf Simulations 45 Thomas (pages 6, 8) Iron Crown Enterprises 37 Miniatures photo: Ken Cliffe Koplow Games 14 Lance and Laser 60 Printed in the United States of America. Marquee Press 54 Mayfair Games 9 Special thanks this issue to: Mediagenics inside front cover Midnight Games 21 Iron Crown Enterprises for the Rolemaster adven­ Museum Replicas Limited 52 ture"A Dagger of Jade." Sample NAARPfile 65 Paper Tigers 28 Reality Simulations Inc. for the article for this issue's Ral Partha 10-13 PBM Corner. Reality Simulations Inc. inside back cover Silver Griffin 38 Unicorn Games for providing the Quest of the An­ Steve Jackson Games 57 cients article for "Items for Any Realm." T.C. International 59 Twenty-First Century Games 60 Twin Engine Gaming 23 Waterford Publishing 16 White Wolf 17, 27,33,41 e mailing address for all administrative items is: White Wolf, 1298 Winter Place, Anniston, AL 36201 . The phone number is (205)-835-1059. For distributor sales, the mailing address is: White Wolf, 4153 Indian Manor Dr., Stone Mountain, GA 30083. The phone number there is (404) 292-1819; FAX is (404) 292-9426. WHITE WOLF is distributed through subscription and distribution services throughout the United States, Canada, England, France, Germany, Spain, Australia and Japan. Overseas subscriptions are available. All subscriptions are priced as follows: any U.S. address= $22, any Canadian address= $32, overseas via surface mail= $45, overseas via airmail= $80. All rates are for twelve issues. Checks or money-orden should be made payable to White Wolf. Subscribers are given constant notification of the last issue of their current subscription by the number following their name on the address label. WHITE WOLF Magazine, Ars Magica, The Challenge, Campaign Book, Storypath Cards, Whimsy Cards, Vampire, The Order of Hermes, The Stormrider, JumpStan Kit, Covenants, The Broken Covenant of Calebais, The Tempest, Saga Pack, White Wolf Adventures and White Wolf are all trademarks and copyrights of White Wolf. All material printed in these pages is the exclusive propeny of White Wolf unless prior arrangements have been made with the authorfanist. None of the material may be reproduced in whole or in pan without prior written permission from the publisher. Third Class postage is paid at Carrollton, GA. Postmaster: Please send address changes to White Wolf, 1298 Winter Place, Anniston, AL 36201. The mention of or reference to any companies or products in these pages is not a challenge to the trademarks or copyrights concerned. 2 WHITE WOLF Magazine Credits AI!. WHITE WOLF Maga­ a great example of this. The zine continues to grow, I find article provides good material that we are using freelance and the author demonstrates writers more and more. familiarity with the game Sometimes, these freelancers system. are writing pieces that I never expected would be done by ~Wehave anyone other than a magazine decided to allow fiction in the staft"member. This includes magazine again. However, items such as our Capsule Re­ there is a huge prerequisite. views, which are now prepared The fiction must be game- re­ by an energetic and capable lated, meaning that the group offreelancers. events of the story must be set To assist you in prepar­ up in a RPG game world ing material for po88ible publi­ (Torg, Shadowrun, Reich cation in WHITE WOLF Maga­ by Stewart Wieck Star and other games all have zine, I have decided to dedicate evocative settings suitable for this month's RUNES column to this). printing our 1991 Writer's Guidelines. These guidelines should also give you some indication Single Items' We can always use new monsters, magic of the direction we plan to take this coming year (e.g. fiction could items, spells, technological devices, etc. for any of the games that return to these pages). we cover. I hope to see something from you soon. Line Reviewers' In the past, all reviews for the magazine General Information have been prepared by the staff, but recently, we decided to establish Line Reviewer positions. Under this arrangement, you The editors ofWlllTE WOLF Magazine welcome your send two sample reviews for a game system (e.g. Star Wars) and if unsolicited submi88ions. We encourage you to display your artistic you prove yourself capable of writing an insightful review, we will or writing talents for us. Much ofWlllTE WOLF Magazine is add your name to the magazine masthead, give you a free sub­ freelance written and illustrated, so it is partially up to you, the scription, and provide you with free review copies of the new reader, to determine the kind of material we print. releases for that system. In return, you must prepare 500-word reviews of all the new releases for the line. Call to see which posi­ The Query Letter tions are still open. Please precede all lengthy written submissions with a query letter. The letter should be no more than two pages long and &:tim should describe what you intend to send us. What is the plot of the Interior artwork for WHITE WOLF Magazine is done on adventure? What information do you provide in your article? A assignment only. Cover art slots are open to unsolicited submis­ query letter could save you time and money in the event we are not sions. Send slides of your work and we will either ask to use one of interested in your idea or already have a similar article or adven­ your current, unpublished pieces, or we will commission a new ture ready to print. piece. Artists should send all of their work and samples to A Few Pointers Richard Thomas, the Art Director of WHITE WOLF Magazine. He may be contacted at 320 Lernonte St Philadelphia PA 19128. The following general guidelines should be observedSample for file submissions sent to WlllTE WOLF Magazine: Special Sections 1) Submissions should be typed and double-spaced on one Submissions prepared specifically for an upcoming special side of an 8.5 x 11" sheet of white paper. section of the magazine will be treated much more kindly than 2) Always include a SASE (Self-Addressed Stamped other submissions. Please observe the following deadlines for ma­ Envelope) with any submission. If you do not include a SASE, then terial for these sections: we may be unable to respond to your submission. Science Fiction= February I, Play-by- Mail= April I, Fantasy= June I, Horror= August I , Modern= October I, Super­ The Games we Cover hero= December 1. There is a large assortment ofRPGs on the market and while we attempt to cover all of them, ultimately that goal is im­ Payment Rates practical.
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