Originally Part of the Old Phaedran in Sarista Gms and Players Alike May Wish to Empire (GI3 P
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P I I I CREDITS Author Biography: Mike McDonald Design: Mike McDonald and Peter D. Adkison Mike McDonald is a Development Director: James E. Hays, Jr. seventeen-year old Project Manager: Peter D. Adkison game designer who has Executive Editor: Beverly Marshall Saling always lived in Michi- Copyeditor: Jenny Scott gan. He was on the Production Director: Jesper Myrfors team of experts who Production Assistant: Sandra Everingham developed Wizard of the Cover Art: Anson Maddocks Coast‘s Envoy system, Front Cover Border: Ron Spencer and this is his first Back Cover Graphics: Jesper Myrfors published work. In Interior Illustrations: P. D. Breeding-Black, addition to roleplaying, Sandra Everingham, Anson Maddocks, Mark his eclectic interests Tedin, Richard Thomas include drama, band, Cartographers: Anson Maddocks, Mark Tedin Tae Kwon Do, music, Layout and Typesetter: Peter D. Adkison vampires, and cats. Assistant Typesetter: Lisa Stevens Proofreader: Jenny Scott The Apothecary Talislanta Logo: Rich Kaalaas Lettering: Andi Rusu Our newsletter, The Apothecary, appears in each Design Contributions: Chris Cheung, Brian issue of Cryptych magazine. To subscribe to this Hixon, J.P. Hunter, Paul Jackson, Anthony bimonthly publication, send $12.95 ($14.95 Ragan, and Dirk Walls Canadian) for six issues to: About Wizards of the Coast@ Cryptych Magazine 30617 US Hwy 19 North, Suite 700 Wizards of the Coast is a company of dedicated Palm Harbor, FL 94684 gaming professionals based in Seattle, Washing- ton. Our goal is to manufacture the highest Canadian orders please add 7% G.S.T.. For more quality and most innovative products possible. To information call (813) 785-2 113. this end, we have adopted a policy of Continuous Quality Improvement (CQI) as a means to best WotC Electronic Mailing Lists serve the gaming industry. This includes you. 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Check out America Online@:we’ll see you there. 2 Sarista Sourcebook Section Chapter One Introduction 4 Chapter Two The Land of Silvanus 6 Chapter Three Sarista Life and Culture 11 Chapter Four Tidbits 24 Adventure: The Jewel of Fortuna 34 Chapter One The Mission 38 Chapter Two Into Silvanus 44 Chapter Three The Blue Lotus Clan 51 Chapter Four The Tanasian Camp 63 Appendix Envoy Stats 70 Index 72 The Talislanta game ant fantasy world are the creations of Stephan fichael Ser-L. TdslantaTM is a-trademark of SMS and is used by Wizards of the Coast under authorization. All rights reserved. saristaTMis 01994 by Stephan Michael Sechi and Wizards of the Coast, Inc. The Talislanta GuidebookTM (third edition), Tales of TalislantaTM,The Scent of the BeastTM, Talislanta GeographicaTM,7he Archuen CodexTM,77ystrarn’s CollecteanaTM,QuuntrigueTM, and Talislanta OmnibuTMare trademarks of Stephan Michael Sechi and Wizards of the Coast, Inc. The Chronicles of TalislantaTM.?he Naturalist’s Guide to TalislantaTM,?he Cyclopedia TalislantaTM series, Talislanta Sorcerer’s GuideTM,and Talislanta WorldbookTMare trademarks of Stephan Michael Sechi. Envop is a trademark of Wizards of the Coast, Inc. Wizards of the Coast@is a registered trademark of Wizards of the Coast@,Inc. 3 CHAPTERONE INTRODUCTION Welcome to Sarista, the first in a series of Envoy Compatibility sourcemodules for the Talislanta game. Unlike a regular adventure, which most people play While Sarista is clearly a Talislanta sourcebook, through once and then ignore, a sourcemodule we realize that not everyone who plays in the contains not only a short adventure but also a lot Talislanta game world uses the standard of source material, some of which is used in the Talislanta rules. For the convenience of those adventure and some of which can be used to using other game systems, we have provided an create countless new adventures. appendix that details system-independent statis- tics for many of the characters and creatures How to Use This Book described in the book. These system-independent statistics are listed using Envoy, a publishing Sarista is written with both gamemasters and format designed to be easily converted to nearly players in mind. Players will find all sorts of any roleplaying game system you wish to use. information on Sarista culture, including new archetypes, in Chapter Three, "Sarista Life and Conversion notes are available to assist you in Culture." For gamemasters, the entire converting these Envoy stats into several popu- sourcebook section provides invaluable material lar game systems. For a copy of the notes for your on Silvanus and the Sarista, including a collec- favorite game systems, send a request letter along tion of "tidbits," such as encounters and NPCs with a self-addressed envelope to: that can be thrown into nearly any adventure set in Silvanus. The adventure section contains a Wizards of the Coast, Inc. short adventure, "The Jewel of Fortuna," recom- P.O. Box 707 mended for experienced GMs. If you like, you can Renton, WA 98057-0707 link "he Jewel of Fortuna" adventure with the adventure in the forthcoming sourcemodule, The You can also obtain an electronic copy of these Lyceum Arcanum notes by sending e-mail to maurat3wizards.com or WotCt3aoLcom Certain page references are preceded by the initials "GB," such as "GB p. 22;" these references The History of silvanus refer to pages in the third edition Talishta Guidebook. Other page references refer to pages Silm.r~SWas Originally Part of the old Phaedran in Sarista GMs and players alike may wish to Empire (GI3 p. 9) and has been the home of the review the sections on Silvanus, the Sarista Sarista for as long as anyone can remember. Gypsy archetype, and the language Sarisa, lo- Following the Cult Wars (GB p. 9), throughout cated on pages 22, 78, and 112, respectively, in which the Sarista remained supportive of the the Guidebook. Paradoxists (GB p. 227), the first Sultan of Zandu 4 Sarista officially ceded the land to the Sarista people Non-Player Character Format “foras long as the silver moon, Talisandre, Non-player characters are described using the shines in the sky.” following format: The exact meaning of this line of the agreement ~_______ ~ has often been disputed. The Sarista claim the Name, Race and Profession, Level old Sultan meant that the Sarista’s only legiti- Languages: The first language given is the mate claim to the land was their good fortune NPC’s native or preferred tongue. Note the that the Zandir didn’t seize the land (in Sarista distinction between High Talislan and Common culture the silver moon symbolizes luck). The Talislan (GB p. 110). implication of this interpretation is that the Description: The term “man” or “woman”refers Sarista’s luck might be as changeable as the to characters who belong to one of the races of moon. Men. For non-Men. the terms “male”and “female”are used. The character’s age in years The precise details of Sarista’s lengthy history is given, along with a general description if that prior the Phaedran Empire are uncertain and race’s life span varies considerably from earth mostly forgotten since the Sarista do not keep human. written records but instead pass along idealized INT PER stories and legends through an oral storytelling WIL CHA tradition. Some foreigners claim that the STR DEX Sarista were once Phaedran bandits who took CON SPD refuge in the woodlands that are now Silvanus. Hit Points: The character’s maximum hit One Sarista legend has it that the Sarista were points. Number in parentheses is the chosen from among the highest levels of the character’s current hit points, if wounded. Phaedran Empire by Fortuna and given the land Attacks CR (Combat Rating) Damage of Silvanus as a reward for their actions. Weapon CR for that weapon STR bonus included Armor: Type of armor and number of points of damage stopped. Any shield or other protective device is noted here also. Field(s) of Magic: If any. Spells per Day: If any. Spells MR(MagicRating) Effect Favored MR for that spell Summary of spell effect Note that magicians can cast all spells from their fields of study, but only the spells that are most likely to come into play are listed here.