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Player's Guide
Player’s Guide Player’s Guide Design: James Jacobs n the Savage Tide Adventure Path, your Additional Design: Jason Bulmahn characters are destined to face a wide range of Developer: James Jacobs Idangerous monsters, hostile terrain, murderous Editors: James Jacobs, Erik Mona, James Sutter organizations, and sinister magic. Yet before you Art Director: Sean Glenn set off , you’ll need to know where your character is Graphic Designer: Drew Pocza from. This campaign begins in the exotic port city of Cover Artist: Todd Lockwood Sasserine, and it is here that the foundations of your Illustrations: Ben Wootten character will be laid. The City of Sasserine is perched Cartographer: Robert Lazzaretti on the edge of the known world, the last stop before Prepress Manager: Kelly O’Brien the endless expanse of the Amedio Jungle. It is a hub of Production Manager: Jeff Alvarez trade, and home to more than fi � een thousand souls, Publisher: Erik Mona a bastion of civilization in a realm haunted by piracy, Paizo CEO: Lisa Stevens disease, violent weather, and monsters. Based on the original Dungeons & Dragons rules Further details on Sasserine are provided for the created by Gary Gygax and Dave Arneson and the new DM in Dungeon #139, which also kicks off the new Dungeons & Dragons game designed by Jonathan Savage Tide Adventure Path. This campaign assumes Tweet, Monte Cook, Skip Williams, Richard Baker, and your starting character is a Sasserine native, and as Peter Adkison. such you can expect to know a fair amount in advance about the city. This booklet presents everything you’ll This game product contains no Open Game Content. -
Blight on Bright Sands Sourcebook Page 2
BLIGHT ON BRIGHT SANDS SOURCEBOOK Version 1.0 April 2005 Campaign Arc Direction: Creighton Broadhurst and Stephen Radney-MacFarland Arc Design and Review: Creighton Broadhurst, Chris Chesher, Sampo Haarlaa, Mike Hinds, Tom Kee, Stuart Kerrigan, Paul Looby, Greg Marks, Theron Martin and Bruce Paris, Stephen Radney-MacFarland, Pierre van Rooden. Cartography: Craig Zipse, modified by Stephen Radney-MacFarland Special Thanks: Erik Mona. Resources: Sandstorm: Mastering the Perils of Fire and Sand by Bruce R. Cordell, Jennifer Clarke Wilkes, and JD Wiker; Living Greyhawk Gazetter by Gary Holian, Erik Mona, Sean K Reynolds, and Fredrick Weining; Rary the Traitor by Anthony Pryor; “Into the Bright Desert” from Dungeon issue 98 and “Denizens of the Bright Desert” from Dungeon issue 103; and “City of the Scorned” from Dungeon issue 109 by Paul Looby. ® Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. -
Pathfinder Chronicles: Guide to the River Kingdoms Is Published by Paizo Publishing, LLC Under the Open Game License V 1.0A Copyright 2000 Wizards of the Coast, Inc
® ™ 'THCD SN SGD China Miéville, Elaine Cunningham, 2HUDQ Chris Pramas, and Steve Kenson +HMFCNLR 60 30 N Miles 0 B B The The The The Narlmarches Narlmarches The The Feasting Hall Feasting Feasting Hall Feasting Brevoy Nystra Mivon Mivon Boarwood Boarwood Galt F Galt F G G Major Town Major Small Settlement Ruins of Interest Point Major Town Major Small Settlement Ruins of Interest Point Lands Lands Mivon Mivon B B F F G G The Stolen Uringen Uringen Pitax Pitax Liberthane Liberthane G G G G Sarain G G Forest Forest Embeth Embeth B Pitax Pitax Mt. Branthlend Mt. Branthlend Avendale Avendale G G East Sellen Sellen East East Mimere Mimere Touvette Touvette Mormouth Mormouth Hymbria G G Gralton Gralton G G Gralton Gralton Riverton Riverton Heibarr Heibarr Cordelon G F F Sellen River Lake Lake Kallas Kallas Outsea Outsea Artume Artume Loric Fells G G G G Rookwarden Rookwarden B B The The G G Wilewood Wilewood Deadbridge Deadbridge G G Black Black West Sellen Sevenarches Sevenarches of the of the Marquis Marquis Daggermark Daggermark Sevenarches Sevenarches Protectorate Protectorate Hawk’s Nest Hawk’s G G Daggermark Daggermark Tymon Tymon Echo Wood Wood G G Kyonin Tymon Tymon Mosswater Scrawny Scrawny Crossing Crossing G G F F F F Lambreth Lambreth KC;H?7 KC;H?7 7PC?H7D Maashinelle Maashinelle ,AKE %NCARTHAN %NCARTHAN The River Kingdoms Kingdoms The River The River IJ7B7L IJ7B7L 'THCD SN SGD 2HUDQ +HMFCNLR Å7J><?D:;HÅ>HED?9B;IÅKFFB;C;DJ Table of Contents >;Å?L;HÅ ?D=:ECIÅ s EIIM7J;HÅ ts OHEDD7Å7D:Å7DIFKHÅ z OIJH7Å tt HJKC;Å r{ KJI;7Å tu EH:;BEDÅ rr ?J7NÅ ty 7==;HC7HAÅ rs HEJ;9JEH7J;ÅE<ÅJ>;ÅB79AÅ 7HGK?IÅ us H7BJEDÅ rw ?L;HJEDÅ uu ;?87HHÅ s{ 9H7MDOÅHEII?D=Å uv OC8H?7Å sr ;L;D7H9>;IÅ uw 7C8H;J>Å ss >;ÅJEB;DÅ 7D:IÅ v{ ?8;HJ>7D;Å sw EKL;JJ;Å vu EH?9Å;BBIÅ sx OCEDÅ vw ?LEDÅ sy H?D=;DÅ w{ Credits Authors: Eric Bailey, Kevin Carter, Elaine Cunningham, Senior Art Director: James Davis Adam Daigle, Mike Ferguson, Joshua J. -
Fiendish Aspects Full
INTRODUCTION Got demons? Well, you will if you pick up a copy of Fiendish Codex I: Hordes of the Abyss, which is packed full of information on demons and demon lords and how to use all this nastiness in your campaign. The chapter on demon lords mentions aspects of the demon lords as more common foes than the demon lords themselves, FIENDISH but few aspects are presented in the book since the ASPECTS designers put so many other useful things in that tome. Well, that is where this little guide comes in. In A Web Enhancement for Fiendish this combined edition of Fiendish Aspects, you’ll meet eleven aspects of demon lords, all suitable for mid- Codex I: Hordes of the Abyss level campaigns. Several of the demon lords could have aspects that are different than the ones you see here, because an aspect is one facet of a demon lord CREDITS rather than a lesser version of the whole package. If Design: Robert Wiese you don’t like the aspect presented here for your Editing: Miranda Horner demon lord of choice, choose a different “view” of the Typesetting: Nancy Walker demon lord and make your own. For example, Juiblex Web Production Bart Carroll has a few combat tricks, plus a few spell-like and ooze- Web Development: Mark A. Jindra related powers. If you want a more oozy aspect of Graphic Design: Sean Glenn, Cynthia Fliege Juiblex, take away the grappling and constriction & Jen Page powers and give it the create slime and summon ooze Special T h a n k s : Michael Donais, Skaff Elias, Rob abilities. -
The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W. -
54308-Sample.Pdf
™ Sample file 95726720_Ch00.indd 1 2/22/07 3:03:16 PM CREDITS DESIGNERS ART DIRECTOR ROBERT J. SCHWALB, ARI MARMELL, MARI KOLKOWSKY, KARIN JAQUES ANTHONY PRYOR, GREG A. VAUGHAN COVER ARTIST DEVELOPMENT FRANCIS TSAI ANDY COLLINS INTERIOR ARTISTS EDITORS STEVE ELLIS, WAYNE ENGLAND, RAY VALLESE, BETH GRIESE LARS GRANT-WEST, TOMA´ S GIORELLO, EDITORIAL ASSISTANCE JACKOILRAIN, WILLIAM O’CONNOR, MICHELE CARTER, JENNIFER CLARKE WILKES, RICHARD SARDINHA, BETH TROTT, DANIEL NAGLER FRANCIS TSAI, FRANZ VOHWINKEL, EVA WIDERMANN, JAMES ZHANG FREELANCE MANAGER GWENDOLYN F.M. KESTREL CARTOGRAPHER JASON ENGLE EDITING MANAGER KIM MOHAN GRAPHIC DESIGNER MARI KOLKOWSKY DESIGN MANAGER CHRISTOPHER PERKINS GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER ANGELIKA LOKOTZ JESSE DECKER DIRECTOR OF RPG R&D IMAGE TECHNICIAN BILL SLAVICSEK CHRISTINA WILEY SENIOR ART DIRECTOR D&D PRODUCTION MANAGERS STACY LONGSTREET JOSH FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN +1-800-324-6496 620–95726720–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: May 2007 ISBN: 978-0-7869-4151-3 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Drow of the Underdark, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. -
View Book Sample
DANGEROUS GAMES: HOW TO PLAY (BOOK #1) BY MATT FORBECK ALSO BY MATT FORBECK Hard Times in Dragon City (Shotguns & Sorcery #1) Bad Times in Dragon City (Shotguns & Sorcery #2) End Times in Dragon City (Shotguns & Sorcery #3) Leverage: The Con Job Matt Forbeck’s Brave New World: Revolution Matt Forbeck’s Brave New World: Revelation Matt Forbeck’s Brave New World: Resolution Amortals Vegas Knights Carpathia Magic: The Gathering comics Guild Wars: Ghosts of Ascalon (with Jeff Grubb) Mutant Chronicles Star Wars vs. Star Trek Secret of the Spiritkeeper Prophecy of the Dragons The Dragons Revealed Blood Bowl Blood Bowl: Dead Ball Blood Bowl: Death Match Blood Bowl: Rumble in the Jungle Eberron: Marked for Death Eberron: The Road to Death Eberron: The Queen of Death Full Moon Enterprises Beloit, WI, USA www.forbeck.com Dangerous Games and all prominent fictional characters, locations, and organizations depicted herein are trademarks of Matt Forbeck. The appearance of other trademarks herein is not intended as a challenge to those trademarks. © 2013 by Matt Forbeck. All Rights Reserved. 12 for ’12 logo created by Jim Pinto. Dangerous Games logo created by Matt Forbeck. Cover design by Matt Forbeck. This is a work of fiction. Names, characters, places, and incidents are the products of the author’s imagination or are used fictitiously. Dedicated to my wife Ann and our kids Marty, Pat, Nick, Ken, and Helen. They’re always my favorite players. Thanks to Peter Adkison, Adrian Swartout, Owen Seyler, and the rest of the Gen Con staff for being such great sports and even better friends. -
Talislanta Fantasy Roleplaying Game Fourth Edition
TALISLANTA FANTASY ROLEPLAYING GAME FOURTH EDITION Sample file SHOOTINGIRON DESIGN Sample file Sample file TALISLANTA FANTASY ROLE PLAYING GAME FOURTH EDITION The Fourth Edition of Talislanta is dedicated to Jack Vance, preeminent author of fantasy and science fiction, and also to Talislanta fans all over the world, for whom this book was created. Thanks to all of you who contributed to this book and to those who have continued to support the Talislanta game. DESIGN TEAM Stephan Michael Sechi, John Harper, Adam Sonfield ROLE PLAYING GAME DESIGN LAYOUT & GRAPHIC DESIGN John Harper John Harper CREATIVE DIRECTOR & INTERIOR GRAPHICS & CARTOGRAPHY TRAVELLER’S GUIDE DESIGN Jonathan Elliott Stephan Michael Sechi ART DIRECTOR CHARACTER ARCHETYPE DESIGN Stephan Michael Sechi Adam Sonfield COVER ART EDITORS P.D. Breeding-Black Colin Chapman, Roger Bonzer ILLUSTRATORS ADDITIONAL MATERIAL SampleP.D. file Breeding-Black, Ron Spencer, Adam Colin Chapman, Adam Sonfield, Black, Anson Maddocks, Mark Tedin, Mark Williams, Benjamin Lyngfelt, Larry Dixon, Rick Emond, Todd C. Jonathan Elliott, Roger Bonzer Hamilton, Patty Sechi, Richard Thomas, Jesper Myrfors, Andreas Oltjen, Julia Lacquement-Kerr, Siamak Naficy, Stephanie Pui-Mun Law FOURTH EDITION PLAYTESTERS J.W. Bersani, Mark Beyer, Colin Chapman, Charles Collin, Chris Connolly, Rich Crotty, Patrick Cunningham, Drew Curtis, Dan Davenport, Kevin Denehy, Hiren Desai, Wade Durant, Eric Edwards, Jonathan Elliott, Andreas Gustafsson, Ed Heil, Brian Hixon, Chris Holmes, Philip LaRose, Peter Lind, Ben Lyngfelt, Dale Mitchell, Loyal Parsons, Joseph Porrett, Andrew Ross, Andrea Saldini, Aaron Sell, Preston Small, E.T. Smith, Nicholas Solberg, Stacy Stroud, Uriel, Wilson Valentino, Jayde Van Doorn, Matthew Webber, Mark Williams SHOOTINGIRON DESIGN Creative Director: John Harper Business Director: Jonathan Elliott Director of Field Operations: Chris Holmes Talislanta Line Editor: Roger Bonzer 4 WHAT A LONG, STRANGE, TRIP IT’S BEEN. -
Attack of Opportunity
300_96670000_SWMcloneRB.InD 1 6/28/04, 11:16:39 AM Star Wars™ Miniatures Starter Set Components Rules summary sheet 2 exclusive prepainted plastic miniatures: General Kenobi and Jango Fett 8 randomized prepainted plastic miniatures 10 stat cards, one for each fi gure Battle grid (play mat) 8 terrain tiles Rules booklet Damage and Force counters 20-sided die (1d20) Clone Strike set checklist Skirmish Rules Credits Game Design and Development: Bill Slavicsek, Jeff Grubb, and Rob Watkins Special Assistance: Christopher Perkins Editing: Jennifer Clarke Wilkes Senior Art Direction—Sculpture: Stacy Longstreet Art Direction—Print: Mari Kolkowsky Package Art: Clark Mitchell Artists: Des Hanley, Jeremy Jarvis, Langdon Foss, Matt Hatton, rk post, Stephen Tappin, and Vinod Rams Painters: Eve Forward-Rollins, Dylan S., and Jason Soles Graphic Design: Dee Barnett, Leon Cortez, Mari Kolkowsky, and Trish Yochum Cartography: Christopher West and Kyle Hunter Design Manager: Jonathan Tweet Director of RPG/Miniatures R&D: Bill Slavicsek Production: Chas DeLong, Linae Foster, Sampson He, and Yenvik Zhong Playtesters: Carrie Clayburn, Jeff Grubb and Mons Johnson Based on the Star Wars Roleplaying Game by Bill Slavicsek, Andy Collins, and JD Wiker, utilizing mechanics developed for the new DUNGEONS & DRAGONS game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison, and the D&D Miniatures game by Rob Heinsoo, Skaff Elias, and Jonathan Tweet. This Wizards of the Coast® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. -
Monster Manual
CREDITS MONSTER MANUAL DESIGN MONSTER MANUAL REVISION Skip Williams Rich Baker, Skip Williams MONSTER MANUAL D&D REVISION TEAM D&D DESIGN TEAM Rich Baker, Andy Collins, David Noonan, Monte Cook, Jonathan Tweet, Rich Redman, Skip Williams Skip Williams ADDITIONAL DEVELOPMENT ADDITIONAL DESIGN David Eckelberry, Jennifer Clarke Peter Adkison, Richard Baker, Jason Carl, Wilkes, Gwendolyn F.M. Kestrel, William W. Connors, Sean K Reynolds Bill Slavicsek EDITORS PROOFREADER Jennifer Clarke Wilkes, Jon Pickens Penny Williams EDITORIAL ASSITANCE Julia Martin, Jeff Quick, Rob Heinsoo, MANAGING EDITOR David Noonan, Penny Williams Kim Mohan MANAGING EDITOR D&D CREATIVE DIRECTOR Kim Mohan Ed Stark CORE D&D CREATIVE DIRECTOR DIRECTOR OF RPG R&D Ed Stark Bill Slavicsek DIRECTOR OF RPG R&D ART DIRECTOR Bill Slavicsek Dawn Murin VISUAL CREATIVE DIRECTOR COVER ART Jon Schindehette Henry Higginbotham ART DIRECTOR INTERIOR ARTISTS Dawn Murin Glen Angus, Carlo Arellano, Daren D&D CONCEPTUAL ARTISTS Bader, Tom Baxa, Carl Critchlow, Brian Todd Lockwood, Sam Wood Despain, Tony Diterlizzi, Scott Fischer, Rebecca Guay-Mitchell, Jeremy Jarvis, D&D LOGO DESIGN Paul Jaquays, Michael Kaluta, Dana Matt Adelsperger, Sherry Floyd Knutson, Todd Lockwood, David COVER ART Martin, Raven Mimura, Matthew Henry Higginbotham Mitchell, Monte Moore, Adam Rex, Wayne Reynolds, Richard Sardinha, INTERIOR ARTISTS Brian Snoddy, Mark Tedin, Anthony Glen Angus, Carlo Arellano, Daren Waters, Sam Wood Bader, Tom Baxa, Carl Critchlow, Brian Despain, Tony Diterlizzi, Larry Elmore, GRAPHIC -
D&D Sheep's Clothing
Sheep’s Clothing is an adventure for four 11th-level char- acters (PCs), though it can be modified for higher- or lower-level play if desired (see the Scaling the Adventure sidebar). You can incorporate this adventure into any campaign where there is a court environment—be it a royal court, a ducal court, or even a merchant council’s SHEEP’S court. The exact location is not relevant to the adven- ture, though there must be a manor house somewhere CLOTHING near the place where court is held. Adapt the material as you see fit to make it fit into your campaign. A Short Adventure for Four In the FORGOTTEN REALMS Campaign Setting, this 11th-Level Player Characters adventure works in almost any country. Cormyr and Sembia are particularly good choices, but Mulhorand, Thay, Amn, Silverymoon, and Westgate are also CREDITS possible. The scenario is not appropriate for places such Design: Robert Wiese as the dwarven citadels of the North or for settlements in the Vast, on the plains of the Shaar, or in the jungles Editing: Penny Williams of Chult. Typesetting: Nancy Walker In the world of Greyhawk, this adventure works best Cartography: Rob Lazzaretti in the courts of countries outside the Free City of Web Production: Julia Martin Greyhawk itself. Nations such as Verbobonc, the Web Development: Mark A. Jindra County or Duchy of Urnst, Nyrond, Keoland, and Ket Graphic Design: Sean Glenn, Cynthia Fliege are good choices. The adventure is not appropriate for Veluna, since a vampire there would be discovered too Based on the original DUNGEONS & DRAGONS® game by E. -
War Drums Revised by SW5.Indd
Read and play the QUICK START BATTLE before using this book STARTER GAME COMPONENTS Quick Start Battle booklet (Read First!) 12 prepainted plastic miniatures (Wood Elf Ranger, Orc Mauler, 10 random figures) 12 stat cards, one for each figure (Epic creatures get an additional stat card) 2 double-sided battle maps Damage counters Spell templates sheet 20-sided die (d20) Advanced Rules booklet War Drums™ set checklist Credits Game Design: Rob Heinsoo Game Development: Michael Donais (lead), Jesse Decker, Mons Johnson, and Stephen Schubert Rulebooks: Rob Heinsoo and Bill Slavicsek Editing: Jennifer Clarke Wilkes Special Assistance: Guy Fullerton and Mike Derry Art Direction—Sculptures: Blake Beasely Art Direction—Print: Mari Kolkowsky Package Art: Ralph Horsley Model Concepting: Thomas M. Baxa, Dave Dorman, Michael Dubisch, Steve Ellis, Carl Frank, Tomas Giorello, Ralph Horsley, Ken Huey, Dennis Crabapple McClain, Jim Nelson, Steve Prescott, Vinod Rams, Scott Roller, Chad Sergesketter, Ron Spencer, and Anne Stokes Model Painting: Eve Forward-Rollins, Dylan S. Graphic Design: Jennifer Lathrop, Keven Smith, and Mari Kolkowsky Cartography: Jason Engle Play Diagrams: Jason Engle, Todd Gamble, and Rob Lazzaretti Prep for Web Deployment: Steve Winter Design Manager: Christopher Perkins Development Manager: Jesse Decker Editing Manager: Kim Mohan D&D Senior Art Director: Stacy Longstreet Director of RPG R&D: Bill Slavicsek Brand Manager: Mary Elizabeth Allen Production: Chas Delong Project Engineer, HFE: Kenneth Yu Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison, and the miniatures design work of Rob Heinsoo, Skaff Elias, and Jonathan Tweet.