Rediscovering the Future: What We Need from Star Trek: Discovery (Part One)
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Gene Roddenberry: the Star Trek Philosophy
LIVING TREKISM – Database Gene Roddenberry: The Star Trek Philosophy "I think probably the most often asked question about the show is: ‘Why the Star Trek Phenomenon?’ And it could be an important question because you can ask: ‘How can a simple space opera with blinking lights and zap-guns and a goblin with pointy ears reach out and touch the hearts and minds of literally millions of people and become a cult in some cases?’ Obviously, what this means is, that television has incredible power. They’re saying that if Star Trek can do this, then perhaps another carefully calculated show could move people in other directions – as to keep selfish interest to creating other cults for selfish purposes – industrial cartels, political parties, governments. Ultimate power in this world, as you know, has always been one simple thing: the control and manipulation of minds. Fortunately, in the attempt however to manipulate people through any – so called Star Trek Formula – is doomed to failure, and I’ll tell you why in just a moment. First of all, our show did not reach and affect all these people because it was deep and great literature. Star Trek was not Ibsen or Shakespeare. To get a prime time show – network show – on the air and to keep it there, you must attract and hold a minimum of 18 million people every week. You have to do that in order to move people away from Gomer Pyle, Bonanza, Beverly Hill Billies and so on. And we tried to do this with entertainment, action, adventure, conflict and so on. -
Creating “Star Trek CATAN – Federation Space”
Creating “Star Trek CATAN – Federation Space” After Star Trek Catan was so well received, and as many of you asked us to take this joint venture of the two franchises Catan and Star Trek even further towards the “Final Frontier,” we thought long and hard about what kind of game expansion you would enjoy. As we knew that a lot of players liked our Catan Geographies™ maps so much, which take the whole Settlers of Catan experience towards a real map to put settlements in, we thought: Let us take Star Trek Catan into a “real” region of space to put our little NCC-1701 spaceships in. The crucial question was: Is there a region of space sufficiently “real” inside the Star Trek – The Original Series time period? After a bit of research, we discovered this wonderful map titled “The Explored Galaxy” over at the Memory Alpha wiki. As it turned out, this was “as real as it could get,” as it had been first shown hanging on a wall in none other than Captain James T. Kirk’s quarters in the Star Trek VI: The Undiscovered Country motion picture (and subsequently in various episodes of Star Trek: The Next Generation). Every true Star Trek fan knows that this particular map depicts a lot of the known and beloved locations shown in The Original Series of the 60s, and some of those from The Animated Series of the 70s. We took great effort to investigate and cross-reference all these depicted celestial bodies with their respective episodes. © CATAN GmbH - Page 1 We then added a couple of planets that were not actually shown on this map but that we would really want to have in our game, and tried to pinpoint their locations according to mostly in-canon and sometimes semi-canon sources. -
Download the Borg Assimilation
RESISTANCE IS FUTILE… BORG CUBES Monolithic, geometric monstrosities capable of YOU WILL BE ASSIMILATED. defeating fleets of ships, they are a force to be Adding the Borg to your games of Star Trek: Ascendancy feared. introduces a new threat to the Galaxy. Where other civilizations may be open to negotiation, the Borg are single-mindedly BORG SPIRES dedicated to assimilating every civilization they encounter into Borg Spires mark Systems under Borg control. the Collective. The Borg are not colonists or explorers. They are Over the course of the game, Borg Spires will build solely focused on absorbing other civilizations’ technologies. new Borg Cubes. The Borg are not controlled by a player, but are a threat to all the forces in the Galaxy. Adding the Borg also allows you to play BORG ASSIMILATION NODES games with one or two players. The rules for playing with fewer Borg Assimilation Nodes are built around Spires. Built than three players are on page 11. Nodes indicate how close the Spire is to completing a new Borg Cube and track that Borg System’s current BORG COMPONENTS Shield Modifier. • Borg Command Console Card & Cube Card BORG TECH CARDS • 5 Borg Cubes & 5 Borg Spires Players claim Borg Tech Cards when they defeat • 15 Borg Assimilation Nodes & 6 Resource Nodes the Borg in combat. The more Borg technology you • 20 Borg Exploration Cards acquire, the better you will fare against the Borg. • 7 Borg System Discs • 20 Borg Technology Cards BORG COMMAND CARDS • 30 Borg Command Cards Borg Command Cards direct the Cubes’ movement • 9 Borg Dice during the Borg’s turn and designate the type of System each Cube targets. -
'Star Trek' Actors Head for Videogame Frontier 6 June 2012
'Star Trek' actors head for videogame frontier 6 June 2012 The actors who played Captain James T. Kirk and lead game producer Brian Miller. Spock in the 2009 film reboot of "Star Trek" will give voice to those characters in a videogame "Kirk and Spock find themselves in an incredibly based on the beloved science fiction franchise. challenging amount of mayhem as they confront the Gorn throughout the game." Paramount Pictures and game publisher NAMCO BANDAI Games America Inc. announced on The game is being developed by Canada-based Tuesday that Chris Pine and Zachary Quinto will studio Digital Extremes, according to NAMCO. reprise their roles from the "Star Trek" film directed by J.J. Abrams. (c) 2012 AFP "We are thrilled to have these incredible actors lending their voice to the legendary characters of Kirk and Spock in the videogame realm," said LeeAnne Stables, head of Paramount's videogame unit. "Players are in for a truly authentic experience." The "Star Trek" videogame is scheduled for release early next year, with versions tailored for play on Xbox 360 and PlayStation 3 videogame consoles as well as on personal computers powered by Windows software. "There are certain elements at the core of Star Trek -- insurmountable odds, exploration, villains like the Gorn and heroes like Kirk and Spock," said NAMCO vice president of marketing Carlson Choi. "Our goal is to pull gamers as deep into the Star Trek universe as possible and an integral part of that is the talent that makes these characters their own." An original storyline for the game was being created by Marianne Krawczyk, a writer known for her work on the hit "God of War" videogame franchise, and people working on an upcoming "Star Trek" film, according to Paramount. -
The Human Adventure Is Just Beginning Visions of the Human Future in Star Trek: the Next Generation
AMERICAN UNIVERSITY HONORS CAPSTONE The Human Adventure is Just Beginning Visions of the Human Future in Star Trek: The Next Generation Christopher M. DiPrima Advisor: Patrick Thaddeus Jackson General University Honors, Spring 2010 Table of Contents Basic Information ........................................................................................................................2 Series.......................................................................................................................................2 Films .......................................................................................................................................2 Introduction ................................................................................................................................3 How to Interpret Star Trek ........................................................................................................ 10 What is Star Trek? ................................................................................................................. 10 The Electro-Treknetic Spectrum ............................................................................................ 11 Utopia Planitia ....................................................................................................................... 12 Future History ....................................................................................................................... 20 Political Theory .................................................................................................................... -
STAR TREK the TOUR Take a Tour Around the Exhibition
R starts CONTents STAR TREK THE TOUR Take a tour around the exhibition. 2 ALL THOSE WONDERFUL THINGS.... More than 430 items of memorabilia are on show. 10 MAGIC MOMENTS A gallery of great Star Trek moments. 12 STAR TREK Kirk, Spock, McCoy et al – relive the 1960s! 14 STAR TREK: THE NEXT GENERATION The 24th Century brought into focus through the eyes of 18 Captain Picard and his crew. STAR TREK: DEEP SPACE NINE Wormholes and warriors at the Alpha Quadrant’s most 22 desirable real estate. STAR TREK: VOYAGER Lost. Alone. And desperate to get home. Meet Captain 26 Janeway and her fearless crew. STAR TREK: ENTERPRISE Meet the newest Starfleet crew to explore the universe. 30 STARSHIP SPECIAL Starfleet’s finest on show. 34 STAR TREK – THE MOVIES From Star Trek: The Motion Picture to Star Trek Nemesis. 36 STAR trek WELCOMING WORDS Welcome to Star TREK THE TOUR. I’m sure you have already discovered, as I have, that this event is truly a unique amalgamation of all the things that made Star Trek a phenomenon. My own small contribution to this legendary story has continued to be a source of great pride to me during my career, and although I have been fortunate enough to have many other projects to satisfy the artist in me, I have nevertheless always felt a deep and visceral connection to the show. But there are reasons why this never- ending story has endured. I have always believed that this special connection to Star Trek we all enjoy comes from the positive picture the stories consistently envision. -
Warrior Culture and Science Fiction TV
Copyright rests with Florilegium. The contents of the journal may not be copied, reprinted, or posted electronically without the editor's express written permission, although users are welcome to download and print articles for individual use. High-Tech Feudalism: Warrior Culture and Science Fiction TV Graham Knight and Jennifer Smith "Richard ΠΙ with aliens" is how Cornell (102) describes "Sins of the Father," an episode of Star Trek: The Next Generation (hereafter TNG) in which the Klingon warrior Worf, son of Mogh, seeks to restore his family's honour by exposing and challenging those responsible for falsely accusing his dead father of treason to the Klingon Empire. Worf is only partly successful in his quest, and he remains a perpetually marginal figure whose identity is divided by his Klingon heritage, his childhood as a Klingon orphan raised by humans., and his current status as the only Klingon in Starflect, the military arm of the Federation of Planets, an alliance of Earth and other worlds whose relationship with the Klingon Empire is marked by tension, suspicion and, at times, open hostility. As a result of these divisions and struggles, Worf s family is e'ventually stripped of its wealth and rank on the Klingon home-world, and Worfs brother Kurn seeks a ritual death as the only way to absolve his own and his family's disgrace. Historical and cross-cultural motifs are common in TNG, and resonate throughout the secondary texts that have sprung up around the television series— comics, reference books, novelisations of the TV episodes, fan conventions, and numerous Internet sites where devotees debate the minutiae of an imaginary future. -
Beyond the Final Frontier: Star Trek, the Borg and the Post-Colonial
Beyond the Final Frontier: Star Trek, the Borg and the Post-colonial Lynette Russell and Nathan Wolski Over the last three decades, Star Trek has become, to use Bernardi's term, a "mega-text" (1998: 11). Star Trek's mega-text consists of much more than the various studio-produced television series and films - it also includes (among other things) novels, Internet chat groups, conventions and fanzines. That Star Trek's premise of space exploration is a thinly disguised metaphor for colonialism has been extensively analysed (see Bernardi, 1998; Hastie, 1996; Ono 1996; Richards, 1997). Boyd describes the utopian future presented in Star Trek the Next Generation (STNG) as based on "nineteenth-century essentialist definitions of human nature, building ... on faith in perfection, progress, social evolution, and free will" (1996: 96-97). Exploration, colonisation and assimilation are never far from the surface of the STNG text. Less apparent, however, are aspects of the series which challenge the hegemonic view of this narrative and which present a post-colonial critique. In this paper we will explore a range of post-colonial moments and an emerging self reflexivity in the second generation series, focusing on those episodes of Star Trek: the Next Generation (STNG) and Star Trek: Voyager which feature an alien race known as the Borg. Others in space Much has been written about the role of the alien in science fiction as a means of exploring issues of otherness. As Wolmark notes: "Science fiction provides a rich source of metaphors for the depiction of otherness and the 'alien' is one of the most familiar: it enables difference to be constructed in terms of binary oppositions which reinforce relations of domination and subordination" (1994: 2). -
The History of Star Trek
The History of Star Trek The original Star Trek was the brainchild of Gene Roddenberry (1921-1991), a US TV producer and scriptwriter. His idea was to make a TV series that combined the futuristic possibilities of science fiction with the drama and excitement of TV westerns (his original title for the series was ‘Wagon Train to the Stars’). Star Trek was first aired on American TV in 1966, and ran for three series. Each episode was a self-contained adventure/mystery, but they were all linked together by the premise of a gigantic spaceship, crewed by a diverse range of people, travelling about the galaxy on a five-year mission ‘to explore new life and new civilisations, to boldly go where no man has gone before’. Although not especially successful it attracted a loyal fan-base, partly male fans that liked the technological and special effects elements of the show. But the show also attracted a large number of female fans, many of whom were drawn to the complex interaction and dynamic between the three main characters, the charismatic but impetuous Captain Kirk (William Shatner), the crotchety old doctor McCoy (DeForest Kelley) and the coldly logical Vulcan science officer Spock (Leonard Nimoy). After the show was cancelled in 1969 the fans conducted a lengthy and ultimately successful campaign to resurrect the franchise. Roddenberry enjoyed success with several motion pictures, including Star Trek: The Motion Picture (1979); action-thriller Star Trek II: The Wrath of Khan (1982); Star Trek III: The Search for Spock (1984) and the more comic Star Trek IV: The Voyage Home (1986). -
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Case 2:15-cv-09938-RGK-E Document 1 Filed 12/29/15 Page 1 of 19 Page ID #:1 1 LOEB & LOEB LLP DAVID GROSSMAN (SBN 211326) 2 [email protected] JENNIFER JASON (SBN 274142) 3 [email protected] 10100 Santa Monica Blvd., Suite 2200 4 Los Angeles, CA 90067 Telephone: 310.282.2000 5 Facsimile: 310.282.2200 6 LOEB & LOEB LLP JONATHAN ZAVIN (pro hac vice pending) 7 [email protected] 345 Park Avenue 8 New York, NY 10154 Telephone: 212.407.4000 9 Facsimile: 212.407.4990 10 Attorneys for Plaintiffs PARAMOUNT PICTURES 11 CORPORATION and CBS STUDIOS INC. 12 13 UNITED STATES DISTRICT COURT 14 CENTRAL DISTRICT OF CALIFORNIA 15 16 PARAMOUNT PICTURES Case No.: __________ CORPORATION, a Delaware 17 corporation; and CBS STUDIOS INC., a Delaware corporation, COMPLAINT FOR: 18 1. COPYRIGHT Plaintiffs, INFRINGEMENT; 19 2. CONTRIBUTORY v. COPYRIGHT 20 INFRINGEMENT AXANAR PRODUCTIONS, INC., a 3. VICARIOUS COPYRIGHT 21 California corporation; ALEC PETERS, INFRINGEMENT; AND an individual, and DOES 1-20, 4. DECLARATORY 22 JUDGMENT Defendants. 23 DEMAND FOR JURY TRIAL 24 25 26 27 28 Loeb & Loeb LA2466220.9 A Limited Liability Partnership COMPLAINT Including Professional 202828-10048 Corporations Case 2:15-cv-09938-RGK-E Document 1 Filed 12/29/15 Page 2 of 19 Page ID #:2 1 Plaintiffs Paramount Pictures Corporation (“Paramount”) and CBS Studios 2 Inc. (“CBS”) (collectively, “Plaintiffs”), by their attorneys, hereby bring this 3 complaint against Axanar Productions, Inc. (“AP”), Alec Peters (“Peters”), and 4 Does 1-20 (collectively, “Defendants”), and allege as follows: 5 NATURE OF THE ACTION 6 1. -
Dilemma Resolution Guide 1/02
Star Trek CCG Dilemma Resolution Guide by Kathy McCracken (Major Rakal) This supplemental rules document includes all dilemmas [S/P] A FAST SHIP WOULD BE NICE points if completed. If ship and crew not already “stopped” (or if through the Holodeck Adventures expansion. All Kills one personnel (opponent’s choice). You may opponent did not take control), personnel who originally resolutions are official interpretations of the dilemma substitute a bodyguard or Guard Drone present OR an encounntered the dilemma are now “stopped.” Replace dilemma resolution rules in Glossary 1.7, unless superceded by a empty ship here (moved to opponent’s side of spaceline; under mission to be encountered again. later Current Ruling. commandeered). Opponent chooses one AT/crew member to be killed. You may [S/P] ALIEN PARASITES & REM FATIGUE [5 PT] LEGEND prevent that death by selecting a bodyguard or Guard Drone ALIEN PARASITES: Unless INTEGRITY>32, Away Team (if [S] Space present to be killed instead, or by moving one of your empty ships any) beams back and opponent immediately controls ship [P] Planet at the same location to your non-Borg opponent’s side of the and crew until “stopped.” [S/P] Space/Planet spaceline (opponent commandeers ship). AT/ship and crew are not REM FATIGUE HALLUCINATIONS: Crew or Away Team [Q] Q-dilemma (seeded with Beware of Q) “stopped” and must continue to next dilemma. Discard dilemma. dies at end of your third full turn unless cured by 3 [AU] Alternate Universe (Substituting a ship is not an option with a Borg opponent, because MEDICAL OR docking at outpost. -
Star Trek Ascendancy Cardass
GAME CONTENTS EXPLORATION CARDS This set includes everything you need to add the Cardassians The 10 new Exploration Cards include 4 Crises, 4 Discoveries to your games of Star Trek: Ascendancy. The set includes: and 2 Civilization Discovery Cards. • 10 New Exploration Cards • 10 New Systems Discs, including Cardassia Prime CONFRONTATIONS • 30 Cardassian Starships with 3 Fleet Markers & Cards The 4 new Cardassian • 10 Cardassian Control Nodes Crisis Cards introduce • 15 Cardassian Advancements “Confrontations,” • 3 Cardassian Trade Agreements where a rival player • Cardassian Turn Summary Card places one of their • Cardassian Command Console with 2 Sliders Starships in the same • 19 Resource Nodes System with the Ship • 76 Tokens & 27 Space Lanes that Discovered the System. ADDING CARDASSIANS TO YOUR GAME What happens after that is up to the two player involved in To integrate the Cardassians into your games of Star Trek: the Confrontation. Will it lead to peaceful trade relations? Or Ascendancy, shuffle the 10 new Exploration Cards into the will it spark a hostile diplomatic incident? Exploration Cards from the core set and add the 9 System Discs into the mix of System Discs from the core set. Adding the Cardassians to your game increases the number ARMISTICE ACCORDS of possible players by 1. The Cardassian player begins the When a player game with the same starting number of Ships, Control Discovers a new Nodes, starting Resources, etc. Each additional player adds System and draws the approximately an hour to the game’s duration. Cardassian Armistice Accords, they have COMMAND CONSOLE stumbled into a border Like the three factions dispute that requires included in the core set, them to relinquish the Cardassians have a Control of one of their unique Command Console Systems in exchange with two Special Rules that for Control of a Cardassian System.