The Virtual Armory
Total Page:16
File Type:pdf, Size:1020Kb
IQP-48-JLS-0057 The Virtual Armory An Interactive Qualifying Project Submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by ________________________ ________________________ Bickle, Caitlin L O’Connor, Joshua ________________________ ________________________ Ellen, Christopher Michael Tian, Mi May 5th, 2015 This report represents the work of WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review. For more information about the projects program at WPI, please see http://www.wpi.edu/academics/ugradstudies/project-learning.html _______________________________ Professor Jeffrey L. Forgeng. Major Advisor Keywords: arms and armor, interactive media, museums 1 Abstract This project pioneered the interpretation of the Worcester Art Museum’s recently acquired collection of arms and armor through digital media. The team developed an infrastructure for delivering digital content through the internet, while researching individual objects and analyzing audience data from feedback iPads in the museum galleries. Based on their findings, the team developed an educational, turn-based sword fighting game for deployment on tablets as part of the exhibition of a sixteenth-century training sword and a combat treatise from 1600. 2 Contents Abstract ......................................................................................................................................................... 2 Introduction ................................................................................................................................................... 6 Game Documentary .................................................................................................................................... 10 Game Sequence Design .......................................................................................................................... 10 Game Development Process ................................................................................................................... 13 Animation Part: ................................................................................................................................... 13 Art Design: .......................................................................................................................................... 14 Game Development: ........................................................................................................................... 16 Modeling: Autodesk Maya and Blender ............................................................................................. 18 Individual Research Document ................................................................................................................... 19 Swords .................................................................................................................................................... 19 Samurai Spirit – the Legend of the Katana ......................................................................................... 19 Celtic Sword ........................................................................................................................................ 26 Swordplay ........................................................................................................................................... 31 Maasai Sword: The Tradition and Ethics of the Lion Hunt ................................................................ 36 Armors .................................................................................................................................................... 40 Field Armor from a Garniture ............................................................................................................. 40 Close Helmet ....................................................................................................................................... 47 Teuffenbach Armor ............................................................................................................................. 53 Carabinier Armor ................................................................................................................................ 59 Corinthian Helmets ............................................................................................................................. 66 Milan Field Armor: How the Renaissance Changed Armor ............................................................... 71 Dagger ..................................................................................................................................................... 75 The Symbolism of The Phurba – Trinity in Himalayan Religion ....................................................... 75 Weapons .................................................................................................................................................. 81 American Halberds: The Role of Polearms in the New World ........................................................... 81 Polearms .............................................................................................................................................. 84 Horse ....................................................................................................................................................... 89 Medieval Horses ................................................................................................................................. 89 Figures .................................................................................................................................................... 96 3 Henry Herbert: The Second Earl of Pembroke (1534-1601) .............................................................. 96 Game Research Document ........................................................................................................................ 101 Games in Museums ............................................................................................................................... 101 Joachim Meyer (1537-1571) ................................................................................................................. 102 History of Fencing ................................................................................................................................ 103 Fencing Schools .................................................................................................................................... 105 The Art of Combat ................................................................................................................................ 105 Postures ................................................................................................................................................. 106 High Cut ............................................................................................................................................ 109 Thwart ............................................................................................................................................... 109 Thrust ................................................................................................................................................ 110 Crooked ............................................................................................................................................. 110 Low ................................................................................................................................................... 110 Parry .................................................................................................................................................. 110 Woodcuts .............................................................................................................................................. 110 Bibliography ......................................................................................................................................... 111 Conclusion ................................................................................................................................................ 114 Appendix A – Team Biographies.............................................................................................................. 116 Charlie Bickle ................................................................................................................................... 116 Christopher Ellen .............................................................................................................................. 116 Mi Tian.............................................................................................................................................. 116 Joshua O’Connor .............................................................................................................................. 117 Appendix B – Original Project Proposal................................................................................................... 117 Introduction ........................................................................................................................................... 117 The Higgins Collection ....................................................................................................................