For the More Advanced Card Player, Rummy Can Be Played in a Number of Different Ways with Rules to Suit Different Age Groups
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RUMMY CONTENTS of the GAME 104 Playing Card Tiles
RUMMY CONTENTS OF THE GAME 104 playing card tiles (Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King; two of each tile in four suits), 2 joker tiles, 4 tile racks. AIM OF THE GAME The aim is to be the first player to get rid of all the tiles on one’s tile rack. BEFORE THE GAME BEGINS Decide together, how many rounds you want to play. Place the tiles face down on the table and mix them. Each player takes one tile and the player with the highest number goes first. The turn goes clockwise. Return the tiles back to the table and mix all tiles thoroughly. After mixing, each player takes 14 tiles and places them on his rack, arranging them into either ”groups” or ”runs”. The remaining tiles on the table form the pool. SETS - A group is a set of either three or four tiles of the same value but different suit. For example: 7 of Spades, 7 of Hearts, 7 of Clubs and 7 of Diamonds. - A run is a set of three or more consecutive tiles of the same suit. For example: 3, 4, 5 and 6 of Hearts. Note! Ace (A) is always played as the lowest number, it can not follow the King (number 13). HOW TO PLAY Opening the game Each player must open his game by making sets of a ”group” or a ”run” or both, totalling at least 30 points. If a player can not open his game on his turn, he must take an extra tile from the pool. -
Copyrighted Material
37_599100 bindex.qxd 8/31/05 8:21 PM Page 353 Index basics of card games. See Ninety-Nine, 143–148 • A • also card games; cards Oh Hell!, 137–138 Accordion, 22–26 deck of cards, 10 Partnership Auction aces around, 205, 222 etiquette for playing, 17 Pinochle, 220–221 Alexander the Great (La playing a game, 14–17 Setback, 227–228 Belle Lucie), 31–35 preparing to play, 11–14 Spades, 163–169, 171 all pass (in President), 255 ranking card order, 11 big blind (in Poker), 285 allin (in Poker), 287 selecting a game, 17–19 Black Jack (Switch), American Contract Bridge Beggar My Neighbor (Beat 108–110 League (Web site), 185 Your Neighbor Out of Black Maria, 199 American Cribbage Con- Doors), 45–47 Black Peter card, 57 gress (Web site), 252 beggars (in President), 256 Blackjack Animals, 49–50 beginning to play. See basics aces and going high or announcement, 13 of card games low, 276–277 ante, 112, 285, 302 Benny (Best Bower), 154 betting in Casino auction (in Bridge), 13, 185 bets Blackjack, 271–272 Auction Pinochle anteing up (in Poker), 285 betting in Social bidding, 211–212, 213–214, bidding versus, 13 Blackjack, 265–266 218–219 calling (in Poker), 286 card values, 264 conceding your hand, 219 opening (in Poker), Casino Blackjack, 271–277 dealing, 212 294–296 croupiers, shoes, banks, discarding, 214–215 out of turn (in Poker), 288 pit bosses, 271 kitty, 212, 215–216 seeing (in Poker), 286 dealing in Casino Black- melds, 214–215 Bid Whist, 133–134 jack, 272–273 scoring, 216–218 bidding dealing in Social Black- strategies for play, betting versus, 13 jack, 263, 264–265 218–219 blind nil, 164, 167–168 doubling down, 275 Authors, 53–54 defined, 13 five or sixcard tricks, 269 dropping, 214 kibitzer, 271 listening to, 348 naturals, 267, 268 • B • for nil (zero), 164, origin of, 265 166–169, 171 paying players, 268 balanced hands (in COPYRIGHTED MATERIAL overbids, 214 selecting banker/ Spades), 166 safe, 214 dealer, 263 banker (in Blackjack), shooting the moon, Social Blackjack, 263–270 263–264, 266, 268, 271 196–197, 230, 234 splitting cards, 266, banking card games. -
DJ Wild Poker 1. Definitions the Following Words and Terms, When
DJ Wild Poker 1. Definitions The following words and terms, when used in the Rules of the Game of DJ Wild Poker, shall have the following meanings unless the context clearly indicates otherwise: Ante wager-- means a wager required by the game to initiate the start to the round of play. Blind wager-- means a wager required by the game that must also be played to receive their five (5) card hand. Trips wager -- Is an optional wager placed by the patron that only matters what the player’s seven card hand is. The outcome of the other wagers has no bearing on this wager. Play bet – Is the wager that is required to stay in the hand. The player must place 2X his Ante wager to stay in the hand or fold. 2. Cards; number of decks (a) Except as provided in (b) below, DJ Wild Poker shall be played with one deck of cards that meets the requirements of 205 CMR 146.48, plus the joker, and one additional cover card. The cover card shall be opaque and in a solid color readily distinguishable from the color of the backs and edges of the playing cards, as approved by the Commission. (b) If an automated card shuffling device is used for DJ Wild Poker, a gaming licensee shall be permitted to use a second deck of cards to play the game, provided that: (1) Each deck of cards complies with the requirements of (a) above; (2) The backs of the cards in the two decks are of a different color; (3) One deck is being shuffled by the automated card shuffling device while the other deck is being dealt or used to play the game; (4) Both decks are continuously alternated in and out of play, with each deck being used for every other round of play; and (5) The cards from one deck only shall be placed in the discard rack at any given time. -
Analysis of Rummy Games: Expected Waiting Times and Optimal Strategies
ANALYSIS OF RUMMY GAMES: EXPECTED WAITING TIMES AND OPTIMAL STRATEGIES CHRISTOPHER FINKLE A SENIOR RESEARCH PAPER PRESENTED TO THE DEPARTMENT OF MATHEMATICS AND COMPUTER SCIENCE OF STETSON UNIVERSITY IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF BACHELOR OF SCIENCE STETSON UNIVERSITY 2017 Contents 1 Introduction 2 1.1 Background and Objective . 2 1.2 Games of the Rummy Family . 3 1.3 Expected Value and Expected Time . 4 1.4 Existing Literature . 6 2 A Computational Approach 6 2.1 The Combinatorial Explosion of Rummy . 6 2.2 The Strategy of Dynamic Programming . 7 2.3 Introduction of Simplifying Assumptions . 8 2.4 The Bellman Equation . 10 2.5 Modifying the Bellman Equation to Describe Rummy . 11 2.6 Iterating Over the Set of Hands . 12 3 Three-Card Rummy 14 3.1 A Combinatorial Implosion . 14 3.2 Results . 16 3.2.1 Analysis of Results for 3-Card Rummy with Aces Low 16 3.2.2 Analysis of Results for 3-Card Rummy with Aces High or Low . 18 3.2.3 Analysis of Results for 3-Card Continuity Rummy . 19 4 Four-Card Rummy 21 4.1 Combinatorial Regrowth . 21 4.2 Analysis of Results for 4-Card Continuity Rummy . 21 5 Approximation and Least Upper Bounds 23 5.1 An Illustration of the Bounding Process . 23 5.2 Implementation of the Approximation Algorithm . 24 5.3 Approximation of 3-Card Rummy with Aces Low . 26 5.4 Approximation of 4-Card Rummy with Aces Low . 29 5.5 Approximation of 4-Card Rummy with Aces High or Low . -
The Penguin Book of Card Games
PENGUIN BOOKS The Penguin Book of Card Games A former language-teacher and technical journalist, David Parlett began freelancing in 1975 as a games inventor and author of books on games, a field in which he has built up an impressive international reputation. He is an accredited consultant on gaming terminology to the Oxford English Dictionary and regularly advises on the staging of card games in films and television productions. His many books include The Oxford History of Board Games, The Oxford History of Card Games, The Penguin Book of Word Games, The Penguin Book of Card Games and the The Penguin Book of Patience. His board game Hare and Tortoise has been in print since 1974, was the first ever winner of the prestigious German Game of the Year Award in 1979, and has recently appeared in a new edition. His website at http://www.davpar.com is a rich source of information about games and other interests. David Parlett is a native of south London, where he still resides with his wife Barbara. The Penguin Book of Card Games David Parlett PENGUIN BOOKS PENGUIN BOOKS Published by the Penguin Group Penguin Books Ltd, 80 Strand, London WC2R 0RL, England Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014, USA Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario, Canada M4P 2Y3 (a division of Pearson Penguin Canada Inc.) Penguin Ireland, 25 St Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd) Penguin Group (Australia) Ltd, 250 Camberwell Road, Camberwell, Victoria 3124, Australia -
Training Techniques for Sequential Decision Problems
TRAINING TECHNIQUES FOR SEQUENTIAL DECISION PROBLEMS BY CLIFFORD L. KOTNIK B.S., INDIANA UNIVERSITY, 1976 A THESIS SUBMITTED TO THE FACULTY OF THE GRADUATE FACULTY OF THE UNIVERSITY OF COLORADO AT COLORADO SPRINGS IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE DEPARTMENT OF COMPUTER SCIENCE 2003 2 Copyright © By Clifford L. Kotnik 2003 All Rights Reserved 3 This thesis for the Master of Science degree by Clifford L. Kotnik has been approved for the department of Computer Science by _________________________________________ Dr. Jugal Kalita, Advisor _________________________________________ Dr. Edward Chow, Committee Member _________________________________________ Dr. Marijke Augusteijn, Committee Member _______________ Date 4 CONTENTS LIST OF ILLUSTRATIONS .......................................................................................... 6 LIST OF TABLES.......................................................................................................... 7 CHAPTER I INTRODUCTION .................................................................................... 8 CHAPTER II RELATED RESEARCH........................................................................ 11 TD-Gammon ........................................................................................................ 11 Co-evolution and Self-play ................................................................................... 13 Specific Evolutionary Algorithms ........................................................................ -
Aces High, and You Don’T Want to Set Your Game Before the Establishment Closed in the 1990S, Feel Free to Keep It Around, Perhaps Under New Own- Ership
CHAPTER THREE: THE WORLD OF WILD CARDS be Wild Cards for you and your group without an opportunity to visit Aces High, and you don’t want to set your game before the establishment closed in the 1990s, feel free to keep it around, perhaps under new own- ership. You can even make story hooks out of such adjustments: Who is the new owner of Aces High and does he or she have an agenda beyond serving the world’s finest hors-d’oeuvres to the ace elite? Most of the places in this section are found in (or around) Manhattan. Jokertown and its important locales are described in their own section that follows. ACES HIGH Hiram Worchester’s fabulous restaurant Aces High occupied the entire 86th floor of the Empire State Building (the lower observation deck in an alternate New York). The restaurant opened in 1971 and closed in the mid-1990s. From the early 1970s through the 1980s Aces High was the most chic restaurant in town. The dining areas were terraced so customers could enjoy the magnifi- cent views of the city. The kitchen, storage lockers, freezer, rest rooms, service elevator, and offices were located in the middle of the floor. Musi- cians entertained Aces High patrons from a niche near the dining area. The floor was marble. The walls were covered with framed, mostly auto- graphed, photographs of celebrities of every conceivable sort, especially aces. There was a long curved bar in the main dining room and magnifi- cent art deco chandeliers hung from the spacious ceiling. -
Canasta by Meggiesoft Games
Canasta by MeggieSoft Games User Guide Copyright © MeggieSoft Games 2004 Canasta Copyright ® 2004-2005 MeggieSoft Games All rights reserved. No parts of this work may be reproduced in any form or by any means - graphic, electronic, or mechanical, including photocopying, recording, taping, or information storage and retrieval systems - without the written permission of the publisher. Products that are referred to in this document may be either trademarks and/or registered trademarks of the respective owners. The publisher and the author make no claim to these trademarks. While every precaution has been taken in the preparation of this document, the publisher and the author assume no responsibility for errors or omissions, or for damages resulting from the use of information contained in this document or from the use of programs and source code that may accompany it. In no event shall the publisher and the author be liable for any loss of profit or any other commercial damage caused or alleged to have been caused directly or indirectly by this document. Printed: February 2006 Special thanks to: Publisher All the users who contributed to the development of Canasta by MeggieSoft Games making suggestions, requesting features, and pointing out errors. Contents I Table of Contents Part I Introduction 5 1 MeggieSoft.. .Games............ .Software............... .License............. ...................................................................................... 5 2 Other MeggieSoft............ ..Games........... ........................................................................................................ -
Opponent Hand Estimation in the Game of Gin Rummy
PRELIMINARY PREPRINT VERSION: DO NOT CITE The AAAI Digital Library will contain the published version some time after the conference. Opponent Hand Estimation in the Game of Gin Rummy Peter E. Francis, Hoang A. Just, Todd W. Neller Gettysburg College ffranpe02, justho01, [email protected] Abstract can make a difference in a game play strategy. We conclude In this article, we describe various approaches to oppo- with a demonstration of a simple deterministic application of nent hand estimation in the card game Gin Rummy. We our hand estimation that produces a statistically significant use an application of Bayes’ rule, as well as both sim- advantage for a player. ple and convolutional neural networks, to recognize pat- terns in simulated game play and predict the opponent’s Gin Rummy hand. We also present a new minimal-sized construction for using arrays to pre-populate hand representation im- Gin Rummy is one of the most popular 2-player card games ages. Finally, we define various metrics for evaluating played with a standard (a.k.a. French) 52-card deck. Ranks estimations, and evaluate the strengths of our different run from aces low to kings high. The object of the game is to estimations at different stages of the game. be the first player to score 100 or more points accumulated through the scoring of individual hands. Introduction The play of Gin Rummy, as with other games in the In this work, we focus on different computational strate- Rummy family, is to collect sets of cards called melds. gies to estimate the opponent’s hand in the card game Gin There are two types of melds: “sets” and “runs”. -
Gin Rummy (For 2 Players)
Gin Rummy (for 2 players) The Deck One standard deck of 52 cards is used. Cards in each suit rank, from low to high: Ace 2 3 4 5 6 7 8 9 10 Jack Queen King. The cards have values as follows: Face cards (K,Q,J) 10 points Ace 1 point Number cards are worth their spot value . The Deal The first dealer is chosen randomly by drawing cards from the shuffled pack - the player who draws the lower card deals. Subsequently, the dealer is the loser of the previous hand (but see variations). In a serious game, both players should shuffle, the non-dealer shuffling last, and the non-dealer must then cut. Each player is dealt ten cards, one at a time. The twenty-first card is turned face up to start the discard pile and the remainder of the deck is placed face down beside it to form the stock. The players look at and sort their cards. Object of the Game The object of the game is to collect a hand where most or all of the cards can be combined into sets and runs and the point value of the remaining unmatched cards is low. •a run or sequence consists of three or more cards of the same suit in consecutive order, such as 4, 5, 6 or 8, 9, 10, J. •a set or group is three or four cards of the same rank, such as 7, 7, 7. A card can belong to only one combination at a time - you cannot use the same card as part of both a set of equal cards and a sequence of consecutive cards at the same time. -
Pol121316 City of Port St. Lucie Municipal Police
POL121316 CITY OF PORT ST. LUCIE MUNICIPAL POLICE OFFICERS' RETIREMENT TRUST FUND BOARD OF TRUSTEES MEETING MINUTES .1 DECEMBER 13, 2016 A Regular Meeting of the BOARD OF TRUSTEES of the MUNICIPAL POLICE OFFICERS' RETIREMENT TRUST FUND was called to order by Chairman Vega on December 13, 2015, at 2:00 p.m., at the Port St. Lucie City Hall, Room 188, 121 SW Port . St. Lucie Boulevard, Port St. Lucie, Florida. 1. CALL TO ORDER 2. ROLL CALL Members Present: Assistan1 Chief William B. Vega, Jr., Chairman Natalie Cabrera, Trustee OfficerPaul Griffith, Trustee Sergeant Tara Pavlyshin, Secretary Members Not Present: Daniel Kleman, Trustee Others Present: Jeanine Bittinger, Plan Accountant, Davidson, Jamieson, & Cristini Richard Cristini, Plan Accountant, Davidson, Jamieson, & Cristini Lee Dehner, Plan Attorney, Christiansenand Dehner, P.A. (arrived at 2:05 p.m.) Siera Feketa, Pension Plan Specialist Edwin M. Fry, Jr., Finance Director/Treasurer Doug Lozen, Board Actuary, Foster & Foster, Inc. Grant McMurry, Investment Manager, ICC Capital Management Karen Russo, Vice President, Salem Trust Co. Sandra H. Steele, Plan Administrator (arrived at 2:05 p.m.) Dave West, Senior Consultant, Bogdahn Group Jeannette C. Baeza, Deputy City Clerk 3. PUBLIC COMMENTS No one signed up to speak under this Item. 4. ANNOUNCE THE NAME OF NEW POLICE OFFICERS HIRED SINCE THE MEETING OF THE BOARD OF TRUSTEES ON SEPTEMBER 20, 2016 - JEAN VALENTIN-BELLO AND MATTHEW REYNOLDS Chair Vega announced the names into the record. 5. ANNOUNCE THE NAME OF POLICE OFFICERS WHO HAVE RESIGNED AND/OR TERMINATED SINCE THE MEETING OF THE BOARD OF TRUSTEES ON SEPTEMBER 20, 2016 - CARLTON TOPPIN (CONCLUDED 5 YEARS IN THE DROP) 1 MUNICIPAL POLICE OFFICERS' RETIREMENT TRUST DECEMBER 13; 2016 FUND MEETING MINUTES Chair Vega announced the names into the record. -
A Cultural History of Tarot
A Cultural History of Tarot ii A CULTURAL HISTORY OF TAROT Helen Farley is Lecturer in Studies in Religion and Esotericism at the University of Queensland. She is editor of the international journal Khthónios: A Journal for the Study of Religion and has written widely on a variety of topics and subjects, including ritual, divination, esotericism and magic. CONTENTS iii A Cultural History of Tarot From Entertainment to Esotericism HELEN FARLEY Published in 2009 by I.B.Tauris & Co Ltd 6 Salem Road, London W2 4BU 175 Fifth Avenue, New York NY 10010 www.ibtauris.com Distributed in the United States and Canada Exclusively by Palgrave Macmillan 175 Fifth Avenue, New York NY 10010 Copyright © Helen Farley, 2009 The right of Helen Farley to be identified as the author of this work has been asserted by the author in accordance with the Copyright, Designs and Patents Act 1988. All rights reserved. Except for brief quotations in a review, this book, or any part thereof, may not be reproduced, stored in or introduced into a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the publisher. ISBN 978 1 84885 053 8 A full CIP record for this book is available from the British Library A full CIP record for this book is available from the Library of Congress Library of Congress catalog card: available Printed and bound in Great Britain by CPI Antony Rowe, Chippenham from camera-ready copy edited and supplied by the author CONTENTS v Contents