Pirate Rummy: a Family Card Game

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Pirate Rummy: a Family Card Game The Object of the Game: The object of the game is to empty your hand. The first player to Pirate Rummy empty their hand of cards, wins the game. A Family Card Game Taking Turns: The game starts with the player to the dealer’s left. Take turns You’ll Need: clockwise around the table. • 3–5 players • A deck of UNO cards Continue taking turns in order until someone empties their hand or 2 standard decks + 4 additional cards, as below and wins the game. • 30–45 minutes to play What’s In Your Hand? Setting Up: • Sit around a table. Your number cards (0–9) count as valuable goods. Both the number • Shuffle the deck. and the color matter. • Deal a hand to each player: For 3 players: 15 cards 4 For 4 players: 13 cards 0 1 2 3 5 6 7 8 9 For 5 players: 11 cards Your action cards (Draw 2, Skip, Reverse, Wild, and Wild Draw 4) • Set the deck on the table where everyone can reach it. count as pirate ships. All pirate ships count the same, so the action and the color don’t matter. The Play Area: gD gR gS gS gW Player 2’s Hand If you prefer to sort your hand: Player 2’s Cards In Play Player 1’s HandRUMMY PIRATE PIRATE RUMMY PIRATE g • Sort all your pirate ships together to one side of your hand. PIRATE RUMMY PIRATE g PIRATE RUMMY PIRATE g PIRATEg RUMMY PIRATE RUMMY PIRATE g PIRATE RUMMY g PIRATEg RUMMY PIRATE RUMMY • Sort your number cards by number and color. PIRATE RUMMY g ggg 0 PIRATEg RUMMY PIRATEg RUMMY PIRATEg RUMMY PIRATEg RUMMY 6 1 PIRATEg RUMMY Player 1’s Cards 6In Play PIRATE RUMMY gD gD gW 2 4 5 8 8 6 2 3 Draw & On Your Turn: PIRATE RUMMY PIRATEPIRATE RUMMYRUMMY Discard ggPIRATEPIRATE RUMMYRUMMY gS 1. Draw a card. 2. Play as many cards from your hand as you can and want, by: Your Cards In Play • Playing in directly; • Doing legitimate business; and/or 5 6 7 5 5 5 • Plundering Mix these actions freely, in any order you choose. 3. If you have any illegitimate cards in play in front of you at the end gDgDgW24588 of your turn, pick them up into your hand. Your Hand 4. End your turn. Play passes to the next player. 1 Playing In Directly: Doing Legitimate Business: To play in directly, you must have cards in your hand that you can To do legitimate business, add a card from your hand to a run or a put into play. This means that they must be: set already in play, yours or someone else’s. You can split, join, and • A run: 3 or more cards in number sequence, of the same color. rearrange runs and sets in any way you need, as long as when you’re • A set: 3 or more cards of the same number, of different colors. done, all of the cards in play are still in legitimate runs and sets. Otherwise, you must put it all back how it was, and end your turn. Simply play your run or your set on the table in front of you. Play in as many cards in your turn as you can and want. Do as much legitimate business in your turn as you can and want. Legitimate Runs: Legitimate Business: 4 5 6 5 6 7 8 0 1 2 7 Not Runs: 4 4 5 6 7 5 6 7 4 Not a run: fewer than 3 cards. 3 5 4 Not a run: numbers out of sequence. 5 7 5 5 5 5 5 5 5 5 Not a run: different colors. 5 6 7 8 2 Not a run: 0 comes before 1, not after 9. 8 9 0 0 1 2 3 4 0 1 2 2 3 4 Legitimate Sets: Not Legitimate Business: 5 5 5 8 8 8 8 0 0 0 Not Sets: 5 5 5 Not a set: fewer than 3 cards. 5 5 5 5 5 5 5 5 Not a set: different numbers. 7 7 8 8 3 0 0 0 Not a set: duplicate color. 4 4 0 1 2 3 0 1 2 3 3 2 Plundering: Ending the Game: To plunder, you must discard a pirate ship from your hand. Take Keep playing until one player empties all the cards from their hand. any card in play from another player and move it into play in front That player wins! of you. Add cards from your hand to make a legitimate run or set. If you empty your hand down to only pirate ships, you can discard Unlike doing legitimate business, you don’t have to worry about them all at once and win that way. leaving the other player’s run or set intact. When you plunder, you can leave their business in disarray! The End. Thanks for playing! Do as much plundering in your turn as you can and want. Using Standard Playing Cards: Plunder: If you’re using standard playing cards, you’ll need 2 full decks plus 4 additional face cards or jokers, for a total of 112 cards. For Player 1’s Cards In Play the additional cards, it doesn’t matter whether they’re face cards or 6 6 6 6 6 jokers, and suit doesn’t matter either. Draw & In this case: Discard • Rank cards count as number cards, as valuable goods. Your Cards In Play • Aces count as 1s. PIRATE RUMMY PIRATEPIRATE RUMMYRUMMY ggPIRATEPIRATE RUMMYRUMMY gW • The suits count as the colors. 4 5 6 • Face cards and jokers count as action cards, as pirate ships. gD gD gW 2 4 5 8 8 Your Hand During Your Turn: During your turn, you can play in directly, do legitimate business, and plunder, as much as you want and can, mixing them freely, in any order you choose. You can also play no cards, if you want or can’t, just drawing your card and passing your turn immediately to the next player. At the End of Your Turn: At the end of your turn, if you have any illegitimate cards in play in front of you, pick them up into your hand. Pirate Rummy: a Family Card Game. ©2020 by D. Vincent Baker. In the example above, on their turn, Player 1 has the chance to fix their 2-card set, either by plundering the blue 6 back from you or by In memory of VeeaLynn Baker. finding other homes for the red 6 and the yellow 6. If they can’t do it, they have to pick the red 6 and the yellow 6 up into their hand. a lumpley game. 3.
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