Stereographics Developers' Handbook : 1
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Stereoscopic Vision, Stereoscope, Selection of Stereo Pair and Its Orientation
International Journal of Science and Research (IJSR) ISSN (Online): 2319-7064 Impact Factor (2012): 3.358 Stereoscopic Vision, Stereoscope, Selection of Stereo Pair and Its Orientation Sunita Devi Research Associate, Haryana Space Application Centre (HARSAC), Department of Science & Technology, Government of Haryana, CCS HAU Campus, Hisar – 125 004, India , Abstract: Stereoscope is to deflect normally converging lines of sight, so that each eye views a different image. For deriving maximum benefit from photographs they are normally studied stereoscopically. Instruments in use today for three dimensional studies of aerial photographs. If instead of looking at the original scene, we observe photos of that scene taken from two different viewpoints, we can under suitable conditions, obtain a three dimensional impression from the two dimensional photos. This impression may be very similar to the impression given by the original scene, but in practice this is rarely so. A pair of photograph taken from two cameras station but covering some common area constitutes and stereoscopic pair which when viewed in a certain manner gives an impression as if a three dimensional model of the common area is being seen. Keywords: Remote Sensing (RS), Aerial Photograph, Pocket or Lens Stereoscope, Mirror Stereoscope. Stereopair, Stere. pair’s orientation 1. Introduction characteristics. Two eyes must see two images, which are only slightly different in angle of view, orientation, colour, A stereoscope is a device for viewing a stereoscopic pair of brightness, shape and size. (Figure: 1) Human eyes, fixed on separate images, depicting left-eye and right-eye views of same object provide two points of observation which are the same scene, as a single three-dimensional image. -
Scalable Multi-View Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays
Scalable Multi-view Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays Samuel L. Hill B.S. Imaging and Photographic Technology Rochester Institute of Technology, 2000 M.S. Optical Sciences University of Arizona, 2002 Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences at the Massachusetts Institute of Technology June 2004 © 2004 Massachusetts Institute of Technology. All Rights Reserved. Signature of Author:<_- Samuel L. Hill Program irlg edia Arts and Sciences May 2004 Certified by: / Dr. V. Michael Bove Jr. Principal Research Scientist Program in Media Arts and Sciences ZA Thesis Supervisor Accepted by: Andrew Lippman Chairperson Department Committee on Graduate Students MASSACHUSETTS INSTITUTE OF TECHNOLOGY Program in Media Arts and Sciences JUN 172 ROTCH LIBRARIES Scalable Multi-view Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays Samuel L. Hill Submitted to the Program in Media Arts and Sciences School of Architecture and Planning on May 7, 2004 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences Abstract The number of three-dimensional displays available is escalating and yet the capturing devices for multiple view content are focused on either single camera precision rigs that are limited to stationary objects or the use of synthetically created animations. In this work we will use the existence of inexpensive digital CMOS cameras to explore a multi- image capture paradigm and the gathering of real world real-time data of active and static scenes. -
Cathode-Ray Tube Displays for Medical Imaging
DIGITAL IMAGING BASICS Cathode-Ray Tube Displays for Medical Imaging Peter A. Keller This paper will discuss the principles of cathode-ray crease the velocity of the electron beam for tube displays in medical imaging and the parameters increased light output from the screen; essential to the selection of displays for specific 4. a focusing section to bring the electron requirements. A discussion of cathode-ray tube fun- beam to a sharp focus at the screen; damentals and medical requirements is included. 9 1990bu W.B. Saunders Company. 5. a deflection system to position the electron beam to a desired location on the screen or KEY WORDS: displays, cathode ray tube, medical scan the beam in a repetitive pattern; and irnaging, high resolution. 6. a phosphor screen to convert the invisible electron beam to visible light. he cathode-ray tube (CRT) is the heart of The assembly of electrodes or elements mounted T almost every medical display and its single within the neck of the CRT is commonly known most costly component. Brightness, resolution, as the "electron gun" (Fig 2). This is a good color, contrast, life, cost, and viewer comfort are analogy, because it is the function of the electron gun to "shoot" a beam of electrons toward the all strongly influenced by the selection of a screen or target. The velocity of the electron particular CRT by the display designer. These beam is a function of the overall accelerating factors are especially important for displays used voltage applied to the tube. For a CRT operating for medical diagnosis in which patient safety and at an accelerating voltage of 20,000 V, the comfort hinge on the ability of the display to electron velocity at the screen is about present easily readable, high-resolution images 250,000,000 mph, or about 37% of the velocity of accurately and rapidly. -
Algorithms for Single Image Random Dot Stereograms
Displaying 3D Images: Algorithms for Single Image Random Dot Stereograms Harold W. Thimbleby,† Stuart Inglis,‡ and Ian H. Witten§* Abstract This paper describes how to generate a single image which, when viewed in the appropriate way, appears to the brain as a 3D scene. The image is a stereogram composed of seemingly random dots. A new, simple and symmetric algorithm for generating such images from a solid model is given, along with the design parameters and their influence on the display. The algorithm improves on previously-described ones in several ways: it is symmetric and hence free from directional (right-to-left or left-to-right) bias, it corrects a slight distortion in the rendering of depth, it removes hidden parts of surfaces, and it also eliminates a type of artifact that we call an “echo”. Random dot stereograms have one remaining problem: difficulty of initial viewing. If a computer screen rather than paper is used for output, the problem can be ameliorated by shimmering, or time-multiplexing of pixel values. We also describe a simple computational technique for determining what is present in a stereogram so that, if viewing is difficult, one can ascertain what to look for. Keywords: Single image random dot stereograms, SIRDS, autostereograms, stereoscopic pictures, optical illusions † Department of Psychology, University of Stirling, Stirling, Scotland. Phone (+44) 786–467679; fax 786–467641; email [email protected] ‡ Department of Computer Science, University of Waikato, Hamilton, New Zealand. Phone (+64 7) 856–2889; fax 838–4155; email [email protected]. § Department of Computer Science, University of Waikato, Hamilton, New Zealand. -
Stereoscopic Therapy: Fun Or Remedy?
STEREOSCOPIC THERAPY: FUN OR REMEDY? SARA RAPOSO Abstract (INDEPENDENT SCHOLAR , PORTUGAL ) Once the material of playful gatherings, stereoscop ic photographs of cities, the moon, landscapes and fashion scenes are now cherished collectors’ items that keep on inspiring new generations of enthusiasts. Nevertheless, for a stereoblind observer, a stereoscopic photograph will merely be two similar images placed side by side. The perspective created by stereoscop ic fusion can only be experienced by those who have binocular vision, or stereopsis. There are several caus es of a lack of stereopsis. They include eye disorders such as strabismus with double vision. Interestingly, stereoscopy can be used as a therapy for that con dition. This paper approaches this kind of therapy through the exploration of North American collections of stereoscopic charts that were used for diagnosis and training purposes until recently. Keywords. binocular vision; strabismus; amblyopia; ste- reoscopic therapy; optometry. 48 1. Binocular vision and stone (18021875), which “seem to have access to the visual system at the same stereopsis escaped the attention of every philos time and form a unitary visual impres opher and artist” allowed the invention sion. According to the suppression the Vision and the process of forming im of a “simple instrument” (Wheatstone, ory, both similar and dissimilar images ages, is an issue that has challenged 1838): the stereoscope. Using pictures from the two eyes engage in alternat the most curious minds from the time of as a tool for his study (Figure 1) and in ing suppression at a low level of visual Aristotle and Euclid to the present day. -
BA(Prog)III Yr 14/04/2020 Displays Interlacing and Progressive Scan
BA(prog)III yr 14/04/2020 Displays • Colored phosphors on a cathode ray tube (CRT) screen glow red, green, or blue when they are energized by an electron beam. • The intensity of the beam varies as it moves across the screen, some colors glow brighter than others. • Finely tuned magnets around the picture tube aim the electrons onto the phosphor screen, while the intensity of the beamis varied according to the video signal. This is why you needed to keep speakers (which have strong magnets in them) away from a CRT screen. • A strong external magnetic field can skew the electron beam to one area of the screen and sometimes caused a permanent blotch that cannot be fixed by degaussing—an electronic process that readjusts the magnets that guide the electrons. • If a computer displays a still image or words onto a CRT for a long time without changing, the phosphors will permanently change, and the image or words can become visible, even when the CRT is powered down. Screen savers were invented to prevent this from happening. • Flat screen displays are all-digital, using either liquid crystal display (LCD) or plasma technologies, and have replaced CRTs for computer use. • Some professional video producers and studios prefer CRTs to flat screen displays, claiming colors are brighter and more accurately reproduced. • Full integration of digital video in cameras and on computers eliminates the analog television form of video, from both the multimedia production and the delivery platform. • If your video camera generates a digital output signal, you can record your video direct-to-disk, where it is ready for editing. -
Design, Assembly, Calibration, and Measurement of an Augmented Reality Haploscope
Design, Assembly, Calibration, and Measurement of an Augmented Reality Haploscope Nate Phillips* Kristen Massey† Mohammed Safayet Arefin‡ J. Edward Swan II§ Mississippi State University Mississippi State University Mississippi State University Mississippi State University Figure 1: The Augmented Reality (AR) haploscope. (a) A front view of the AR haploscope with labeled components [10]. (b) A user participating in perceptual experiments. (c) The user’s view through the haploscope. With finely adjusted parameters such as brightness, binocular parallax, and focal demand, this object appears to have a definite spatial location. ABSTRACT This investment and development is stymied by an incomplete knowledge of key underlying research. Among this unfinished re- A haploscope is an optical system which produces a carefully con- search, our lab has focused on addressing questions of AR percep- trolled virtual image. Since the development of Wheatstone’s origi- tion; in order to accomplish the ambitious goals of business and nal stereoscope in 1838, haploscopes have been used to measure per- industry, a deeper understanding of the perceptual phenomena under- ceptual properties of human stereoscopic vision. This paper presents lying AR is needed [8]. All current commercial AR displays have an augmented reality (AR) haploscope, which allows the viewing certain limitations, including fixed focal distances, limited fields of of virtual objects superimposed against the real world. Our lab has view, non-adjustable optical designs, and limited luminance ranges, used generations of this device to make a careful series of perceptual among others. These limitations hinder the ability of our field to ask measurements of AR phenomena, which have been described in certain research questions, especially in the area of AR perception. -
History Through the Stereoscope: Stereoscopy and Virtual Travel
History through the Stereoscope: Stereoscopy and Virtual Travel By: Lisa Spiro History through the Stereoscope: Stereoscopy and Virtual Travel By: Lisa Spiro Online: < http://cnx.org/content/col10371/1.3/ > CONNEXIONS Rice University, Houston, Texas This selection and arrangement of content as a collection is copyrighted by Lisa Spiro. It is licensed under the Creative Commons Attribution 2.0 license (http://creativecommons.org/licenses/by/2.0/). Collection structure revised: October 30, 2006 PDF generated: October 26, 2012 For copyright and attribution information for the modules contained in this collection, see p. 22. Table of Contents 1 A Brief History of Stereographs and Stereoscopes .............................................1 2 Major US Stereograph Publishers ...............................................................7 3 Egypt through the Stereoscope: Stereography and Virtual Travel ..........................11 4 Strategies and Resources for Studying Stereographs .........................................17 Index ................................................................................................21 Attributions .........................................................................................22 iv Available for free at Connexions <http://cnx.org/content/col10371/1.3> Chapter 1 A Brief History of Stereographs and Stereoscopes1 Stereographs (also know as stereograms, stereoviews and stereocards) present three-dimensional (3D) views of their subjects, enabling armchair tourists to have a you are there experience. The term stereo is derived from the Greek word for solid, so a stereograph is a picture that depicts its subject so that it appears solid. Stereographs feature two photographs or printed images positioned side by side about two and half inches apart, one for the left eye and one for the right. When a viewer uses a stereoscope, a device for viewing stereographs, these two at images are combined into a single image that gives the illusion of depth. -
3D-TV R&D Activities in Europe
408 IEEE TRANSACTIONS ON BROADCASTING, VOL. 57, NO. 2, JUNE 2011 3D-TV R&D Activities in Europe Oliver Grau, Member, IEEE, Thierry Borel, Peter Kauff, Aljoscha Smolic, and Ralf Tanger, Member, IEEE Abstract—3D-TV is a topic that has been studied for many years depth-based and model-based stereo representations. These rep- in Europe. Through the research frameworks of the European resentations allow for adjustments in post-production and at the Commission in particular, a number of long-term issues have been user side. Moreover, they enable usage of more advanced dis- addressed to overcome limitations of the traditional two-view stereoscopy. This article gives a brief overview of the goals and play techniques, in particular auto-stereoscopic and holographic achievements of some completed European projects starting in displays. the 1990s. It then reviews the topics related to 3D-TV in recent European research. Finally an overview with a selection of recent A. Scope projects is presented. This paper aims to give an overview of some of the research Index Terms—Digital video broadcasting, multimedia systems, and development (R&D) activities on subjects related to 3D-TV stereo vision, TV broadcasting. in Europe. Again, Europe has a long history of both research and implementation of these results by industry. However, such an overview can never be complete. We aim to give a brief overview I. INTRODUCTION of past research and a snap-shot of recent activities. The projects UROPE has a long history in three-dimensional television or working groups mentioned represent only a sample of the E (3D-TV), starting from the first demonstration of stereo- overall R&D effort and further literature is referenced where scopic television by Baird in 1928. -
A History and Future of Stereoscopy in Education
A History and Future of Stereoscopy in Education Jared E. Bendis [email protected] Creative Director of New Media http://www.case.edu/its/itac/nms/ Instructional Technology & Academic Computing Case Western Reserve University Introduction pre-1850 and, by 1854, stereoscopic cameras were commercially available (Darrah, World of Stereographs p.3). As I started to research the uses of stereoscopic imagery in education I came across a book of reprinted articles about The popularity of stereoscopic images during the 1850s is stereoscopy. The book cites three reasons for the importance of staggering. In the first two years of production, the London reprinting the articles, follows: Stereoscopic Company sold more than 500,000 Brewster Stereoscopes, and by 1858 over 100,000 images were available (1) To show the utter absurdity of many wide-spread for purchase (Darrah, World of Stereographs p.3-4). misconceptions, as, for instance, that stereoscopic photographs are of importance mainly as a means for The psychological (and educational) impact of these images did amusement and entertainment rather than for not go unnoticed. Dr. Holmes observes that: education. By means of these two different views of an object, (2) To give an example of intelligent appreciation of the mind, as it were, feels round it and get in idea of stereoscopic views as well as their possibilities to a solidity, We clasp an object with our eyes as with our person who does appreciate them. arms, or with our hands, or with our thumb and finger, and then we know it to be something more than a (3) To show, what few people know, - the correct way surface. -
Compiling Stereoscopic 3D Animations from 2D Video Sequences and Virtual Computer Models Exploiting Open Source Software
Compiling Stereoscopic 3D Animations from 2D Video Sequences and Virtual Computer Models Exploiting Open Source Software Guenter POMASKA University of Applied Sciences Bielefeld, Faculty of Architecture and Civil Engineering Artilleriestr. 9, 38179 Minden, Germany [email protected] Keywords Stereoscopy, 3D animation, 2D to 3D conversion, video cutting, script programming Abstract The year 2010 should see the breakthrough for 3D television. All major manufacturers in the computer and entertainment industry presented 3D products. Polarization still competes with shutter technology; auto- stereoscopic systems are furthermore under development. Due to the HDMI interface PC, TV and data- projection are connected together. This contribution covers the principles of current developments in hardware for recording and playback of stereoscopic animations. There is a demand for content creation in 3D formats. Software tools for the conversion from 2D to 3D video sequences are presented. Particular computer models are suitable for presentations as stereoscopic 3D animations. Attention is given to the modeling of a stereo camera rig for creating left and right animations and mounting them together for stereoscopic presentation. 1. INTRODUCTION The development of the stereoscope began in 1830 already. Viewing stereo cards was a popular pastime at the end of the 19th century. 1897 the Kaiserpanorama became an attraction in Germany. Further development caused today to auto stereoscopic video displays or virtual reality environments like caves and workbenches. Stereoscopy is used in photogrammetry and computer vision for applications in science and technology. Automatic matching algorithms generate depth maps for image based 3D modeling. The entertainment industry is reinventing stereoscopy from time to time in cinema, print media or game industry. -
Motion Compensated Deinterlacer Analysis and Implementation
2008:126 CIV MASTER'S THESIS Motion Compensated Deinterlacer Analysis and Implementation Johan Helander Luleå University of Technology MSc Programmes in Engineering Arena, Media, Music and Technology Department of Computer Science and Electrical Engineering Division of Signal Processing 2008:126 CIV - ISSN: 1402-1617 - ISRN: LTU-EX--08/126--SE Master’s Thesis Supervisor: Magnus Hoem Examiner: Magnus Lundberg Nordenvaad Telestream AB & Department of Computer Science and Electrical Engineering, Signal Processing Group, Luleå University of Technology Preface This Master’s Thesis was carried out by me during the autumn term 2007 and beginning of 2008 at Telestream AB’s office at Rådmansgatan 49, Stockholm. It is part of the Master of Science program Arena Media, Music and Technology at Luleå University of Technology (LTU). Because of my education and interest in signal processing in media applications, the proposed topic was very well suited. The reader is assumed having basic knowledge about signal processing, such as sampling, quantization, aliasing and so on. I would like to thank Telestream AB for their warm welcome and comfortable treatment during this period. I would especially like to thank Magnus Hoem, CEO Telestream AB, for the opportunity to carry this thesis through, Nils Andgren, Telestream AB, for help and support through important thoughts and discussions, Kennet Eriksson, Telestream AB, for supplying test video sequences. Finally, I would like to thank Maria Andersson, for great support by illustration of the majority of the figures contained in this Master’s Thesis. i ii Abstract In the early days of television as Cathode Ray Tube (CRT) screens became brighter, the level of flicker caused by progressive scanning became more noticeable.