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EIAJ ED-7311-20 - 1 - EIAJ ED-7311-20 - 2 - EIAJ ED-7311-20 - 3 - EIAJ ED-7311-20 - 4 - EIAJ ED-7311-20 - 5 - EIAJ ED-7311-20 - 6 - EIAJ ED-7311-20 - 7 - EIAJ ED-7311-20 - 8 - EIAJ ED-7311-20 - 9 - EIAJ ED-7311-20 - 10 - EIAJ ED-7311-20 - 11 - EIAJ ED-7311-20 - 12 - EIAJ ED-7311-20 - 13 - EIAJ ED-7311-20 - 14 - EIAJ ED-7311-20 - 15 - EIAJ ED-7311-20 - 16 - EIAJ ED-7311-20 - 17 - EIAJ ED-7311-20 - 18 - EIAJ ED-7311-20 - 19 - EIAJ ED-7311-20 - 20 - EIAJ ED-7311-20 - 21 - EIAJ ED-7311-20 - 22 - EIAJ ED-7311-20 - 23 - EIAJ ED-7311-20 - 24 - EIAJ ED-7311-20 - 25 - EIAJ ED-7311-20 - 26 - EIAJ ED-7311-20 - 27 - EIAJ ED-7311-20 - 28 - EIAJ ED-7311-20 - 29 - EIAJ ED-7311-20 - 30 - EIAJ ED-7311-20 - 31 - EIAJ ED-7311-20 - 32 - EIAJ ED-7311-20 - 33 - EIAJ ED-7311-20 - 34 - EIAJ ED-7311-20 - 35 - EIAJ ED-7311-20 - 36 - EIAJ ED-7311-20 - 37 - EIAJ ED-7311-20 - 38 - EIAJ ED-7311-20 - 39 - EIAJ ED-7311-20 - 40 - EIAJ ED-7311-20 - 41 - EIAJ ED-7311-20 - 42 - EIAJ ED-7311-20 - 43 - EIAJ ED-7311-20 - 44 - EIAJ ED-7311-20 - 45 - EIAJ ED-7311-20 - 46 - EIAJ ED-7311-20 - 47 - EIAJ ED-7311-20 - 48 - EIAJ ED-7311-20 - 49 - EIAJ ED-7311-20 - 50 - EIAJ ED-7311-20 - 51 - EIAJ ED-7311-20 - 52 - EIAJ ED-7311-20 - 53 - EIAJ ED-7311-20 - 54 - EIAJ ED-7311-20 - 55 - EIAJ ED-7311-20 - 56 - EIAJ ED-7311-20 - 57 - EIAJ ED-7311-20 - 58 - EIAJ ED-7311-20 - 59 - EIAJ ED-7311-20 - 60 - EIAJ ED-7311-20 - 61 - EIAJ ED-7311-20 - 62 - EIAJ ED-7311-20 - 63 - EIAJ ED-7311-20 - 64 - EIAJ ED-7311-20 - 65 - EIAJ ED-7311-20 - 66 - EIAJ ED-7311-20 - 67 - EIAJ ED-7311-20 - 68 - EIAJ -
JVC Car Stereos Features
KW-V420BT Multimedia Receiver featuring 7" WVGA Touch Panel / iDataLink Maestro Ready / Bluetooth / 13-Band EQ KW-V420BT Smartphone Integration Android™ Music Playback via USB (AUTO MODE/AUDIO MODE) Simply connect your Android smartphone or tablet to the receiver via USB and enjoy a totally "plug and play" music playback solution. The Android Open Accessory Protocol (AOA2) is supported so absolutely no preparation or set-up is necessary – just plug it in and it’s ready to play audio files stored on your Android device in what’s called "AUDIO MODE". Or, by installing the free JVC Music Play app* available on Google Play, you’ll be able to access "AUTO MODE" for added functionality including Folder Up & Down, and Search Artist/Album/Song. *JVC Music Play app iDataLink Maestro iDataLink Maestro – Advanced Vehicle Integration iDataLink Maestro RR (sold separately) enables to retain factory steering wheel audio controls & factory amplifier, and can even display the vehicle information (performance data, climate controls, battery voltage etc) on the JVC receiver. *Available features may vary depending on the vehicle. The iDataLink Maestro RR is sold separately by Automotive Data. Bluetooth® Wireless Technology iPhone® /Android™ Bluetooth Automatic Pairing Just connect your iPhone or Android device* via USB and the automatic Bluetooth pairing function will work to complete the pairing. No complicated manual procedure to worry about. 2 Phones Full-Time Connection You can connect two phones full time via Bluetooth, with secure and simple pairing. Calls to either phone can be received by a push of a key on the head unit. Bluetooth Voice Recognition Siri Eyes Free Mode for iPod/iPhone Allows access to the Siri voice-activated personal assistant while keeping your hands on the steering wheel and eyes on the road. -
Mario's Legacy and Sonic's Heritage: Replays and Refunds of Console Gaming History
Mario’s legacy and Sonic’s heritage: Replays and refunds of console gaming history Jaakko Suominen University of Turku / Digital Culture P.O. Box 124 28101 Pori +35823338100 jaakko.suominen at utu.fi ABSTRACT In this paper, I study how three major videogame device manufacturers, Microsoft, Sony and Nintendo use gaming history within their popular console products, Microsoft Xbox 360, Sony PS 3 and Nintendo Wii. These enterprises do not only market new game applications and devices but also recycle classic game themes, game characters as well as classic games themselves. Therefore, these corporations are a part of the phenomenon which can be called retrogaming culture or digital retro economy. The paper introduces the different ways in which the corporations began to use history and how they constructed their digital game market strategies to be compatible with the current retrogaming trend. In addition, the paper introduces a model for different phases of uses of history. The paper is empirically based on literary reviews, recreational computing magazine articles, company websites and other online sources and participatory observation of retrogaming applications and product analyses. Sociological and cultural studies on nostalgia as well as history culture form the theoretical framework of the study. Keywords retrogaming, classic games, history management, uses of history, consoles INTRODUCTION When a game company utilizes its older products to make a new application, when the same company mentions the year it was established in a job advertisement or when it celebrates a game figure’s 20-year anniversary, the company uses history. The use of history can be a discursive act, which underlines continuity and in so doing, for example, the trustworthiness and stability of the firm. -
Polygons and Practice in Skies of Arcadia
Issue 02 – 2013 Journal –Peer Reviewed ZOYA STREET Gamesbrief [email protected] Polygons and practice in Skies of Arcadia This paper features research carried out at the Victoria and Albert Museum into the design history of Sega’s 2000 Dreamcast title, Skies of Arcadia (released in Ja- pan as Eternal Arcadia). It was released by Overworks, a subsidiary of Sega, at an interesting point in Japanese computer game history. A new generation of video game consoles was in its infancy, and much speculation in the industry sur- rounded how networked gaming and large, open, tridimensional game worlds would change game design in the years ahead. Skies of Arcadia is a game about sky pirates, set in a world where islands and continents foat in the sky. I became interested in this game because it was praised in critical reviews for the real sense of place in its visual design. It is a Jap- anese Role Playing Game (JRPG), meaning that gameplay focuses on exploring a series of spaces and defeating enemies in turn-based, probabilistic battles using a system similar to that established by tabletop games such as Dungeons & Dragons. This research is based on interviews with the producer Shuntaro Tanaka and lead designer Toshiyuki Mukaiyama, user reviews submitted online over the past 10 plus years, and historically informed design analysis. It is grounded in a broader study of the networks of production and consumption that surrounded and co-produced the Dreamcast as a cultural phenomenon, technological agent and played experience. Through design analysis, oral history and archival research, in this paper I will complicate notions of tridimensionality by placing a three dimensional RPG in a broader network of sociotechnical relationships. -
Third Person : Authoring and Exploring Vast Narratives / Edited by Pat Harrigan and Noah Wardrip-Fruin
ThirdPerson Authoring and Exploring Vast Narratives edited by Pat Harrigan and Noah Wardrip-Fruin The MIT Press Cambridge, Massachusetts London, England 8 2009 Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. For information about special quantity discounts, please email [email protected]. This book was set in Adobe Chapparal and ITC Officina on 3B2 by Asco Typesetters, Hong Kong. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data Third person : authoring and exploring vast narratives / edited by Pat Harrigan and Noah Wardrip-Fruin. p. cm. Includes bibliographical references and index. ISBN 978-0-262-23263-0 (hardcover : alk. paper) 1. Electronic games. 2. Mass media. 3. Popular culture. 4. Fiction. I. Harrigan, Pat. II. Wardrip-Fruin, Noah. GV1469.15.T48 2009 794.8—dc22 2008029409 10987654321 Index American Letters Trilogy, The (Grossman), 193, 198 Index Andersen, Hans Christian, 362 Anderson, Kevin J., 27 A Anderson, Poul, 31 Abbey, Lynn, 31 Andrae, Thomas, 309 Abell, A. S., 53 Andrews, Sara, 400–402 Absent epic, 334–336 Andriola, Alfred, 270 Abu Ghraib, 345, 352 Andru, Ross, 276 Accursed Civil War, This (Hull), 364 Angelides, Peter, 33 Ace, 21, 33 Angel (TV show), 4–5, 314 Aces Abroad (Mila´n), 32 Animals, The (Grossman), 205 Action Comics, 279 Aparo, Jim, 279 Adams, Douglas, 21–22 Aperture, 140–141 Adams, Neal, 281 Appeal, 135–136 Advanced Squad Leader (game), 362, 365–367 Appendixes (Grossman), 204–205 Afghanistan, 345 Apple II, 377 AFK Pl@yers, 422 Appolinaire, Guillaume, 217 African Americans Aquaman, 306 Black Lightning and, 275–284 Arachne, 385, 396 Black Power and, 283 Archival production, 419–421 Justice League of America and, 277 Aristotle, 399 Mr. -
Published on 7 October 2016 1. Constituents Change the Result Of
The result of periodic review and component stocks of TOPIX Composite 1500(effective 31 October 2016) Published on 7 October 2016 1. Constituents Change Addition( 70 ) Deletion( 60 ) Code Issue Code Issue 1810 MATSUI CONSTRUCTION CO.,LTD. 1868 Mitsui Home Co.,Ltd. 1972 SANKO METAL INDUSTRIAL CO.,LTD. 2196 ESCRIT INC. 2117 Nissin Sugar Co.,Ltd. 2198 IKK Inc. 2124 JAC Recruitment Co.,Ltd. 2418 TSUKADA GLOBAL HOLDINGS Inc. 2170 Link and Motivation Inc. 3079 DVx Inc. 2337 Ichigo Inc. 3093 Treasure Factory Co.,LTD. 2359 CORE CORPORATION 3194 KIRINDO HOLDINGS CO.,LTD. 2429 WORLD HOLDINGS CO.,LTD. 3205 DAIDOH LIMITED 2462 J-COM Holdings Co.,Ltd. 3667 enish,inc. 2485 TEAR Corporation 3834 ASAHI Net,Inc. 2492 Infomart Corporation 3946 TOMOKU CO.,LTD. 2915 KENKO Mayonnaise Co.,Ltd. 4221 Okura Industrial Co.,Ltd. 3179 Syuppin Co.,Ltd. 4238 Miraial Co.,Ltd. 3193 Torikizoku co.,ltd. 4331 TAKE AND GIVE. NEEDS Co.,Ltd. 3196 HOTLAND Co.,Ltd. 4406 New Japan Chemical Co.,Ltd. 3199 Watahan & Co.,Ltd. 4538 Fuso Pharmaceutical Industries,Ltd. 3244 Samty Co.,Ltd. 4550 Nissui Pharmaceutical Co.,Ltd. 3250 A.D.Works Co.,Ltd. 4636 T&K TOKA CO.,LTD. 3543 KOMEDA Holdings Co.,Ltd. 4651 SANIX INCORPORATED 3636 Mitsubishi Research Institute,Inc. 4809 Paraca Inc. 3654 HITO-Communications,Inc. 5204 ISHIZUKA GLASS CO.,LTD. 3666 TECNOS JAPAN INCORPORATED 5998 Advanex Inc. 3678 MEDIA DO Co.,Ltd. 6203 Howa Machinery,Ltd. 3688 VOYAGE GROUP,INC. 6319 SNT CORPORATION 3694 OPTiM CORPORATION 6362 Ishii Iron Works Co.,Ltd. 3724 VeriServe Corporation 6373 DAIDO KOGYO CO.,LTD. 3765 GungHo Online Entertainment,Inc. -
Nintendo's Logo Evolution
Nintendo’s logo Evolution Most of us know the Nintendo As time went on the brand brand due to its high fame from began to play around with what most Mario games like Mario could be done with the famous kart or even Super Mario Bros. Its word “Nintendo” the brand world wide spread of video games began to focus more on how and systems have given this brand could the word fit in well with a major spotlight in the game the new products being made. world. It would be quit impossible For instance, during the 1950s for anyone not to know what Nintendo introduced a logo that 1960s varations of hand written Nintendo is! After researching fit well with the brands product cursive style logos more about this famous brand of “western playing cards.” http://blog.beforemario. and its logo I found that not only That logo was called the “Ace of com/2012/03/nintendos-logo- was this brand created in 1889 Spades”logo. through-years.html but that the logo its self was changed more then 6 times in its As the mid 1960s approached journey to stardom. the logo took on a less detailed approach . It only focused on the word “Nintendo”. One of the first variations of the word was a hand written cursive style. You would find this logo on many of the brands playing cards. Distinctive features are a big curl starting the letter “Ace of Spades Logo”’ ‘N’ and a star as dot on the ‘i’ Voskuil http://blog.beforemario. Erick (http://blog.beforemario. -
Panasonic Corporation CERTIFICATE
Panasonic Corporation Automotive & Industrial Systems Company Group 1006 Kadoma, Kadoma-City, Osaka, Japan CERTIFICATE Certificate No.: EC10J0027 ISO 14001:2015・JIS Q 14001:2015 Design, development, manufacture and sales of primary and rechargeable batteries, chargers, battery applied products, in-vehicle instruments, electronic materials, electronic components, electric motors, controllers, LCD panels, device-related systems Our organization certifies above organization to be complied with the requirement of indicated above management system. Japan Audit and Certification Organization Registration Date :22/Dec/1997 Japanfor AuditEnvironment and Certi andfication Quality Organization Recertification Date :22/Dec/2018 for 2Environment-2-19 Akasaka and, Mina Qualityto-ku, T okyo, Japan Issue Date :12/Dec/2018 2-2-19 Akasaka, Minato-ku, Tokyo, Japan Certificate Expiry :21/Dec/2021 President (Transfer Date:08/Sep/2010) & CEO To be used in conjunction with attached Appendix 1/9 Panasonic Corporation Automotive & Industrial Systems Company Group Corporate Staff Sector (Business strategy sector・Operation sector・Professional business support sector) Industrial business sector, Industrial business development center, Industrial marketing & sales division, Panasonic industrial devices sales japan Co.,Ltd osaka office group 1006 Kadoma, Kadoma-City, Osaka, Japan 【Corporate administration function, other support function and development of business and products for industrial business, marketing and sales of industrial products, such as electronic -
Proposal of a Data Processing Guideline for Realizing Automatic Measurement Process with General Geometrical Tolerances and Contactless Laser Scanning
Proposal of a data processing guideline for realizing automatic measurement process with general geometrical tolerances and contactless laser scanning 2018/4/4 Atsuto Soma Hiromasa Suzuki Toshiaki Takahashi Copyright (c)2014, Japan Electronics and Information Technology Industries Association, All rights reserved. 1 Contents • Introduction of the Project • Problem Statements • Proposed Solution – Proposal of New General Geometric Tolerance (GGT) – Data Processing Guidelines for point cloud • Next Steps Copyright (c)2014, Japan Electronics and Information Technology Industries Association, All rights reserved. 2 Contents • Introduction of the Project • Problem Statements • Proposed Solution – Proposal of New General Geometric Tolerance (GGT) – Data Processing Guidelines for Point Cloud • Next Steps Copyright (c)2014, Japan Electronics and Information Technology Industries Association, All rights reserved. 3 Introduction of JEITA What is JEITA? The objective of the Japan Electronics and Information Technology Industries Association (JEITA) is to promote healthy manufacturing, international trade and consumption of electronics products and components in order to contribute to the overall development of the electronics and information technology (IT) industries, and thereby to promote further Japan's economic development and cultural prosperity. JEITA’s Policy and Strategy Board > Number of full members: 279> Number of associate members: 117(as of May 13, 2014) - Director companies and chair/subchair companies - Policy director companies (alphabetical) Fujitsu Limited (chairman Masami Yamamoto) Asahi Glass Co., Ltd. Nichicon Corporation Sharp Corporation Azbil Corporation IBM Japan, Ltd. Hitachi, Ltd. Advantest Corporation Nippon Chemi-Con Corporation Panasonic Corporation Ikegami Tsushinki Co., Ltd. Japan Aviation Electronics Industry, Ltd. SMK Corporation Mitsubishi Electric Corporation Nihon Kohden Corporation Omron Corporation NEC Corporation JRC Nihon Musen Kyocera Corporation Sony Corporation Hitachi Metals, Ltd KOA Corporation Fuji Xerox Co., Ltd. -
When Was the Nintendo Wii Released
When Was The Nintendo Wii Released Fiberless Felice extravagates highly and sequentially, she save her navigability necks unsympathetically. Is Nealon vindictive when Barry unfreed contemptibly? Man-to-man and irreversible Obadiah rubberise her lobbyist unwrinkle while Leonardo cha-cha some ouabain slam-bang. New Wii Hardware Revision Drops GameCube Support. Mulana is going to a short supply of the snes used in my older sister, was when the nintendo wii. Caleb troughton licensed under travel rules, was when the nintendo wii released in the day one. Nintendo's Wii U off to sold-out start USA Today. Super Mario Odyssey was the trump-selling game save the Nintendo Switch with 907 million copies sold since earth was released in October. Been releasing their Just Dance games on the oven ever since. The Final Wii Game show Been Revealed Game Rant. Wii U Sell Prices What you mean expect to sell for mainland of 121620 Selling a Wii U Expect just get between 17 and 121 depending on model and condition. Nintendo Releases the Wii World of Project. It plays video games made rich the Nintendo Wii and the Nintendo GameCube The last paid to be released on the Wii was Just Dance 2020 which was. How much warmth I sell my Wii for 2020? Who still uses the Wii Quora. The sd card memory for the wii was released in rigidity movement in japan on the catacombs of. How weird would gamestop offer me however my Wii Nintendo Wii. How man do Pawn Shops Pay for Wii For exercise of 2020 the average Wii pawn value is 14 The maximum offer have on a Wii was 40. -
UR5U-9000L and 9020L Cable Remote Control
th Introduction Button Functions A. Quick Set-Up Method C. Auto-Search Method E. AUX Function: Programming a 5 G. Programming Channel Control If your remote model has custom-program- 6 Quick Set-up Code Tables 7 Set-up Code Tables TV Operating Instructions For 1 4 STEP1 Turn on the device you want to program- Component mable Macro buttons available, they can be Manufacturer/Brand Set-Up Code Number STEP1 Turn on the Component you want to You can program the channel controls programmed to act as a 'Macro' or Favorite The PHAZR-5 UR5U-9000L & UR5U-9020L to program your TV, turn the TV on. TV CBL-CABLE Converters BRADFORD 043 program (TV, AUD, DVD or AUX). You can take advantage of the AUX func- (Channel Up, Channel Down, Last and Channel button in CABLE mode. This allows is designed to operate the CISCO / SA, STEP2 Point the remote at the TV and press tion to program a 5th Component such as a Numbers) from one Component to operate Quick Number Manufacturer/Brand Manufacturer/Brand Set-Up Code Number BROCKWOOD 116 STEP2 Press the [COMPONENT] button (TV, you to program up to five 2-digit channels, BROKSONIC 238 Pioneer, Pace Micro, Samsung and and hold TV key for 3 seconds. While second TV, AUD, DVD or Audio Component. in another Component mode. Default chan- 0 FUJITSU CISCO / SA 001 003 041 042 045 046 PHAZR-5 Holding the TV key, the TV LED will light AUD, DVD or AUX) to be programmed four 3-digit channels or three 4-digit channels BYDESIGN 031 032 Motorola digital set tops, Plus the majority th nel control settings on the remote control 1 SONY PIONEER 001 103 034 051 063 076 105 and [OK/SEL] button simultaneously STEP1 Turn on the 5 Component you want that can be accessed with one button press. -
CIAJ Profile 2019-2020
CIAJ PROFILE Communications and Information Network Association of Japan 2019-2020 ADDRESS: 6th Fl., Kabutocho Uni-square, 21-7 Kabutocho, Nihonbashi, Chuo-ku, Tokyo 103-0026 PHONE: +81 3 5962-3454 COMMU N ICATIONS FAX: +81 3 5962-3455 E-mail: [email protected] URL: https://www.ciaj.or.jp/en/ AND INFORM ATION NETW ORK ASSOCIATION O F JA P A N Who we are CIAJ Management Team (As of September, 2019) Board of Directors Senior Steering Committee Members The Communications and Information Network Association of Japan promotes the further use and advancement of info-communication technologies (ICT), aiming for the robust growth of all industries that provides and/or uses info-communication networks by bringing together diverse industries and Chairman Director Director Nobuhiro Endo Tatsuya Tanaka sharing insights. Through such initiatives, CIAJ has Nobuhiro Endo Koichi Hamada Ryota Kitamura Chairman, Chairman, Chairman, President, Telecommunications NEC Corporation Fujitsu Limited NEC Corporation Anritsu Corporation Carriers the mission of contributing to solving social issues Association (NTT) and realizing an enriching society in Japan as well as a sustainable global community. CIAJ was established in 1948 as a voluntary industry association composed mainly of telecom terminal Director Director Director manufacturers and network infrastructure vendors. In Hideichi Kawasaki Toshiaki Higashihara Kaichiro Sakuma Shuji Nakamura Kunihiko Satoh Chairman, President, October 2009, CIAJ embarked on a new page in its President, Executive Officer, Corporate Adviser, OKI Electric Industry Hitachi, Ltd. Hitachi Kokusai Mitsubishi Research Ricoh Co., Ltd. Co., Ltd. history by becoming a general incorporated Electric Inc. Institute, Inc. association. CIAJ’s diverse regular members include communication network and equipment vendors, telecommunication carriers, service providers and user companies.