Revised Weapon Feats

Bone Breaker  Flail, Maul, Morningstar & Warhammer  Innate – Hammerfall: Whenever you have ADV on an attack but miss, you can choose to deal your STR modifier in bludgeoning damage  Bonus – Crushing Constitution: As a bonus action you can expend 1 or 2 Hit Dice (respectively for 1 handed and 2 handed weapons) to grant you ADV on your next attack  Reaction - Momentum: When a creature makes an AoO against you, you can use your reaction to make a shove attack against an them if you are within range Fell Fury  Battleaxe, Greataxe, & Warpick  Innate – Berserker: Whenever you have ADV on a melee attack roll and hit, you can push the target 5ft away or knock prone (STR SAVE vs DC 8 + your proficiency bonus + your Strength modifier) if the lower of the two d20 rolls would have also hit the target  Bonus – Hook Hand: As a bonus action you can sacrifice one of your attacks to performance a HELP action to aid your next ally’s attack or until the start of the target’s turn. Doing so negates the bonus AC and any effects of the opponent’s shield and grants ADV on this attack  Reaction – Biting Pride: When you are hit by an opponent’s attack, you can use your reaction to cause the next attack by that opponent to be at DADV until the end of the turn Edged Expert  Greatsword, Longsword, Rapier & Scimitar  Innate – Quick Strike: You have ADV when making AoO with your Edged weapon  Bonus – Glint: As a bonus action you can quickly size up your opponents stance and probe its defense, this grants you double proficiency on your next attack this turn. You may only use this once per opponent in an encounter  Reaction – Balanced Blade: When a creature attacks you, you can use your reaction to switch to a parry stance and add your proficiency modifier to your Armor Class against this single attack Polearm Prodigy  Glaive, , &  Innate – Wall of Daggers: When you hit a target with an AoO the target’s speed becomes 0 for the rest of the turn  Bonus – Lunge: As a bonus action you can extend the reach of your polearm by 5ft until the end of your turn  Reaction – Unseen End: An opponent that moves 10ft or more towards you without using the disengage action provokes an AoO when they enter your weapon reach

Other Contributing Changes

Weapons  Duelist Fighting style: (add) When you take the Dodge action if an opponent misses a melee attack against you may use your reaction to make a melee attack against them  Two-Weapon Fighting style allows you to make a free off-hand attack for every OTHER main hand attack you make, without having to use your bonus action.

Feats REMOVED  Armor proficiencies & masteries o • Heavy Armor Master (now innate to heavy armor)  Charger (see variant rules)  Crossbow Expert  Luck  Polearm Master  Savage Attacker  Sentinel

CHANGED

 Great Weapon Master & Sharpshooter Power Attacks o Prerequisite: GWM 15 STR, SS 15 DEX o Instead of -5 to attack for +10 damage, you get -Proficiency to attack for +Double Proficiency to damage o Sharpshooter uses double ammo on power attacks o Sharpshooter applies to thrown weapons  Shield Master: can only do shove bonus AFTER attack  Weapon Master: Pick 2 weapons you are proficient with and add your proficiency bonus to their DMG