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- STRATEGIC SIMULATIONS, INC. , . . . . LIMITED WARRANTY

Strategic Simulations, Inc. ("SSI ") warrants that the diskette on which the enclosed program is recorded will be free from defects in materials and workmanship for a period of 30 days from the date of purchase. If within 30 days of purchase the disk­ ette proves defective in any way, you may return it to Strategic Simulations, Inc., 1046 N. Rengstorff Ave ., Mountain View, CA 94043-1716 and SSI will replace it free of charge. In addition, if the diskette proves defective at any time after the first 30 days, return the diskette to SSI and SSI will replace it for a charge of $10.00. Please allow about four weeks for delivery. SSI MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THE SOFTWARE PROGRAM RECORDED ON THE DISKETIE OR THE GAME TABLE OF CONTENTS DESCRIBED IN THIS RULE BOOK, THEIR QUALITY, PERFORMANCE, MER­ CHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. THE PROGRAM AND GAME ARE SOLD "AS IS." THE ENTIRE RISK AS TO THEIR QUALITY AND PERFORMANCE IS WITH THE BUYER. IN NO EVENT WILL SSI BE LIABLE FOR TALE OF THE GEMSTONE . • . . . . . • . . . . . • ...... • ...... 1 DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY DEFECT IN THE PROGRAM OR GAME EVEN IF SSI HAS BEEN AD­ 1.0 PLAYERS ...... • ...... 3 VISED OF THE POSSIBILITY OF SUCH DAMAGES. (SOME STATES DO NOT ALLOW Loading • Game Menu • Movement Commands THE EXC LUSION OR LIMITATION OF IMPLIED WARRANTIES OR LIABILITY FOR Fire Commands • Inventory Commands • Other Commands INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR Summary of Keyboard Commands for C64 EXCLUSION MAY NOT APPLY TO YOU.) 2.0 APPLE PLAYERS ...... • ...... • ...... 4 The enclosed software program and this Rule Book are copyrighted. All rights are reserved. This Rule Book may not be copied, photographed, reproduced, or translated Loading • Game Menu • Joystick and Keyboard Modes or reduced to any electrical medium or machine-readable form, in whole or in part, Movement Commands • Fire Commands without prior written consent from SSI. The program accompanying this Rule Book Inventory Commands • Other Commands may be copied, by the original purchaser only, as necessary for use on the computer for which it was purchased. Summary of Keyboard Commands for Apple 3.0 ATARI PLAYERS ...... • ...... 7 © 1985 by Strategic Simulations, Inc. All Rights Reserved. Loading • Game Menu • Movement Commands Fire Commands • Inventory Commands • Other Commands Summary of Keyboard Commands for Atari If you are unable to make a backup copy of your disk (most of our games have some 4.0 MACINTOSH PLAYERS ...... 9 form of copy-protection), you may purchase a backup disk from SSI for $10 plus Loading • Game Menus $2 for shipping and handling. California residents, add applicable sales tax. Movement and Fire Commands • Inventory Commands Summary of Keyboard Commands for Macintosh What to do if you have a defective disk 5.0 THE SCREEN ...... 11 Apple, Atari, and C-64 Screens • Macintosh Screen Each of our games undergoes extensive playtesting prior to its release. Through this process we hope to uncover, and correct, any errors in programming. However, due 6.0 MAGIC AND OTHER ITEMS ...... 13 to the complex nature of our simulations, some program errors may go undetected Magic Items • Other Items until after publication. In addition to errors in the program, there are occasionally problems with the disk itself. We experience the industry standard of approximately 7.0 CAST OF CHARACTERS ...... •.... 14 a 3 to 5% failure rate of duplicated disks. Before assuming that a disk is defective, make sure to check your disk drive. Up to 95% of the disks returned to us as defective 8.0 BONUS TREASURE ...... 15 will run fine on our computer systems. Often the problem is with a disk drive that needs 9.0 TIPS ON STRATEGY ...... 15 servicing for alignment, speed, or cleaning. 10.0 EXAMPLES OF PLAY ...... 16 Should you have a defective disk, please return the disk only (keep all other parts of the game) to our Customer Support Department, along with a note describing the THE QUEST CONTINUES ...... 17 problem you have encountered. A replacement disk will be provided upon our receipt of the defective disk. Should you uncover an error in the program, return both your game disk and any "save game" disks to our Customer Support Department. Please enclose a description of what was taking place in the game when the error occurred. Upon correction of the program error, we will return an updated disk to you. Always make sure to_include your name, address, and daytime telephone number with any correspondence. We will do our best to see that any problems are corrected as soon as possible. t:ALe Of cl)e qemscone... Listen, Brave Warrior, to the tale of the magnificent Gemstone and of Man's descent into ruin:

· , the dawn of time, the gods created the Heavens, the luul ..,,,,,, ~~ sp·it could only bt used by Man •. F.arth, and the Underworld. They breathed life· into ~ -~ dftmni~ thot Man would never be Man and all the creatures now living, including those able fo UH., 'Cfmstone~ puwm a.gtrin. Wff'h htnuls of hatred, pised and deformed Demons that inhabit the Under­ tM Demm$ llttOtlpttd ta. tlestrog tire arm stone, but were only world. The Gemstone, a source that intensifies the F.arth's . llble to fragment ii bdo fiOe pieces. Thtse five pieces they 111lblra1 magic, was entrusted to Man. concetded in their comp1a underground lair. Then, in a last For countless eons, the F.arth 's inhabitants lived in peace, llttempt to exluzust..-lhe EMth of itS' few remaining sources of prosperity, and happiness. Man utilized the magic of the magi(, the Demotrs boiled up to the surface once again, scouring .Gemstone to create simple magic that brought no harm. Jt for gold, treasure, llM other magic things. Nothing remtlined sacred. '10mbs and gntoes were robbed .of their bodies, and · ~tj n the dank Underworld, the evil Demons' jealousy of the ] great Gemstone's power grew and festered. They coveted lhe tired bones made into mindless skeleton slaves to guard tke Man's power and prosperity and plotted to destroy him. evil ones' lair. Soon, the Demons created a volcano which served as umanity ""111 pccupies a state of desperation. The a pathway from the Underworld to the Earth's surface. From Demons an4 their- motl$te1' minions multiply daily as their lair under the volcano, the Demons swarmed out onto the Man:, nu1t1bers decrease. The few hopeless survivors . earth to plague Man. But the magical powers of the Gemstone cower in scattered hiding plllces. Their only hope lies in forced them back into the darkness of the Underworld. Not fhe arrival of a Hero to enter the aroernous volcano an4 reslore. discouraged, the evil ones again plotted against Man. Then, in the Gemstone to its true owners. The few atloenturous BQU1s the largest gathering of evil forces ever seen upon the face of w'1o have made the attempt hJtrJe ·perished, condemned to the Earth, the Demons launched their mighty seige. They killed wander for eternity as skeletons in the Demons' lair. all they came upon - the brave soldiers, innocent women w.mor; Y""' goal ;S"'....,,, the.five ,n-of with their babies, and the keepers of the Gemstone. With the J"""the Gemstorie to the temple. FifBt, you must find the kiepers dead, the Gemstone was unprotected, and the Demons · WflJI thrQl/gh the system of underground caverns that stole it from its place on the Temple's high altar. leOd to lhe '"61%e. Once inside the maze, find fhe five pieces ankind was devastated. The absence of the Gemstone 'of the Gemstone. When the pieces are galhered, you mat caused the golden society created by magic to erode. pcape the DemOn's lair through the spinning gateway an4 Chaos ensued. Disease and famine swept throughout p~e the Gemstorie on the temple altar. Go ~ith haste, for if orld. The few remaining magic items became objects you succeed, yn fl1ill be rewarded with great treasure "1lt;I. of bitter duels, dividing brother against brother. The Gemstone ltonor as the Cluunpion of Man and our world. seemed to have taken with it all of Man's goodness and hope. Gods' luck to you, Brfl'De Wtirrior - you hllDe buf The Demons expected to gain ultimate power from the one chance! Gemstone, but found they could not use its powers. The gods _ .... ~i.i~~' ;: ...... _ . . """"'~~~ ~ ;::0:'!_. ;·.~.. 11:, ..• .. FJl!P1)f!!l.i ....f§l.. g------:; }l1.,, ,/ '

1.5 Inventory Commands Other Commands 1.0 COMMODORE 64 PLAYERS 1.3 Movement Commands Joystick (in port #2): To move, push the The inventory commands are used to search FS = Sound on/off 1.1 Loading joystick in the desired direction (diagonal for and collect items in chests and coffins or on F7 = Save Game/Menu. This will auto­ Tum on the disk drive, computer, and moni­ moves are not allowed) . dead monsters. They are also used in conjunc­ matically save the game onto the game tor. Insert the diskette and type LOAD Keyboard: Press "I" to move up ( t ), "J" tion with the Warriors Inventory Box (see5.1) disk and return to the game menu. "*",8,1. to move left (- ), "K" to move down ( ~ ), to select and use items which the Warrior has Starting a new game or continuing an and "L" to move right ( - ) . already collected. old game erases the game previously saved on the disk. 1.2 Game Menu Players may use the joystick and/ or keyboard Inventory commands are as follows: Ctrl F = This command freezes or pauses You will see a menu allowing you to choose commands at any time since both methods are the game. Press any key to continue. from (B) Beginner's game, (N) Normal game, available at all times. RETURN= Search/Take an item from (K) Kamikaze game, (0) Old game, (C) When you move your Warrior, his facing a chest, coffin or dead monster. 1. 7 Summary of Keyboard Commands Command screen, (FS) Sound on/off, (Q) (up, down, right, left) will change automati­ P = Put the item displayed in the inventory for C.64 Quit game. cally. Press the SPACE BAR to have your box into a chest, coffin, or dead C-64 keyboard commands are shown below. The three types of games - Beginners, Warrior toggle in and out of RUN mode. monster that the Warrior is standing Normal and Kamikaze - represent levels of next to. difficulty. The Beginner's game is quite chal­ 1.4 Fire Commands SLASH (/) = Use the item in the 2.0 APPLE PLAYERS lenging. The other games include monsters Joystick (in port #2): To fire, press the Inventory Box. that not only move faster, but have capabilities button on the joystick and push the stick in the 2.1 Loading SEMICOLON(;)= Search area/continue not found in the Beginner's game. In the direction you wish to fire. You may fire in any Insert the game diskette into drive one. Tum search. Beginner's level, magical items (see 6.0) have direction (facing changes automatically) . on the monitor and the power switch. Wait for PLUS (+) =Move Inventory Box left. the game menu to appear. I the effects listed. Normal and Kamikaze levels Keyboard: Press the appropriate key to fire in are different in that the items may start with the desired direction. MINUS(-)= Move Inventory Box right 2.2 Game Menu different effects than those listed, and an A and W = Shoot diagonally You will see a menu allowing you to choose item's effect may also change as the game D and X = Shoot diagonally Players using a joystick may execute the from (B) Beginner's game, (N) Normal game, proceeds. (rotated 90° from A and Wf Search/Take command by pressing the button (K) Kamikaze game, (0) Old game, (C) The Old game option allows you to S = Shoot straight and letting go without moving the joystick. Commands, and (Q) Quit game. Also dis- continue a game previously saved (see 1.6). R = Select weapon (toggles between Pressing the FS key toggles sound between on crossbow and firebolts) and off. Quit game does just that, without saving anything in progress. The diagrams below illustate keyboard input (+) Move Inventory Box lett COMMODORE64KEYBOARD The Command screen option takes you to and directions of fire according to facing. a menu that allows you to redefine the keyboard commands. For example, you may A and W S D and X redefine the SPACE BAR instead of the RETURN key as the Search/Take command. To select the command you wish to change, move the Up Facing 'V cursor down to the desired command and Down Facing --/K-~--- press the key you desire to replace it with. The new key will be displayed next to the command. A and W S D and X (A,W) Shoot diagonally Please note that you may not have the same key (S) Shoot straight ----c.~---=::..-• next to more than one command. You may ( D,X) Shoot diagonally 90" from NW (RETURN) Search/ take item move the cursor to the desired commands with from chest, coffin, a joystick (in port #2) or the cursor keys. A and W A and W (SPACE) Run /walk or dead monster Inventory (J) Move left (-) ( ; ) Search area/ Although not listed on the Game Menu, continue search (I) Move up ( f ) you may press Ctrl R to blank out the bottom Movement (/ ) Use item in three high scores on the high scores display. • (K) Move down ( I ) Inventory Box D and X D and X Pressing the SPACE BAR pages you through Weapons ~-- (P) Put item in •D Inventory Box, the different opening screen displays, including chest. coffin, Other the high score displays and the game menu. Left Facing Right Facing D or dead monster

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played is SOUND ON and KEYBOARD. When 2.4 Movement Commands 2.6 Inventory Commands Players using an Expert Joystick may Search/ you press Ctrl S the SOUND ON changes to Keyboard: Press "I" to move up ( t ), "J" to The inventory commands are used to search Take items by pressing the 0 button with the for and collect items in chests and coffins stick centered. Pressing the 1 button toggles SOUND OFF and vice versa. Pressing Ctrl K, move left (-), "K" to move down ( ~ ) , and Ctrl N, or Ctrl E changes the KEYBOARD to "L" to move right ( - ) . or on dead monsters. They are also used in your weapon from crossbow and firebolts conjunction with the Warrior's Inventory when the stick is centered. KEYBOARD, NORMALJOYSTICK, and EXPERT Normal Joystick: Press button 0 and move Box (see 5.1) to select and use items which JOYSTICK, respectively. stick in desired direction. The three types .of games - Beginner, the W arrior has already collected. 2. 7 Other Commands Expert Joystick: Move stick in desired di­ Normal, and Kamikaze - repesent levels of Inventory commands are as follows: Ctrl S = Sound on/ off rection and press button 0. difficulty. The Beginner's game is quite chal­ RETURN= Search/Take an item from Esc = Save Game/Menu. This will auto­ lenging. The other games include monsters When you move your Warrior, his facing (up, a chest, coffin, or dead monster. matically save the game onto the game that not only move faster, but have capabilities down, right, left) will change automatically. P = Put the item displayed in the Inventory disk and return to the game menu. not found in the Beginner's game. In the Press the SPACE BAR to have your Warrior Box into a chest, coffin, or dead monster Starting a new game or continuing an Beginner's level, magical items (see 6.0) have toggle in and out of RUN mode. that the Warrior is standing next to. old game erase the game previously the effects listed. Normal and Kamikaze levels saved on the disk. 2.5 Fire Commands SLASH(/) = Use the item in the Inven­ are different in that the items may start with tory Box. Ctrl F = Freezes or pauses the game. Press Normal Joystick: Press down button 1 and different effects than those listed, and an SEMICOLON (;) =Search Area/continue any key to continue. point stick in direction of fire. item's effect may also change as the game to search. proceeds. Expert Joystick: Move stick in direction of LEFT ARROW (-) = Move Inventory 2.8 Summary of Keyboard Commands The Old game option allows· you to fire and press down button l. Box left for Apple continue a game previously saved (see 2. 7). Keyboard: Press the appropriate key to fire in RIGHT ARROW (-) = Move Inventory Apple ll+, llc, and lle keyboard commands Quit game option does just that, without the desired direction. Box right. are shown below. saving anything in progress. A and W = Shoot diagonally The Commands option takes you to a D and X = Shoot diagonally (R) Select weapon .-----.... (P) Put item in menu that allows you to redefine the key­ (rotated 90° from A and W) Inventory Box. board commands. For example, you may re­ (Ctrl F) Pause ------. chest, coffin, S = Shoot straight (Ctrl S) Sound on/off ----+::;::::i:~~~:;-r71r;;-1-;.-~r,;-r;:;-.--:-i-::J?.::.;i or dead monster define the SPACE BAR instead of the RETURN I (ESC) Save game/menu ---r:t".~~H"t-f'i::T~~r.":T~~ (RETURN) Search/ take key as the Search/Take command. To select The diagram below illustrates keyboard in- item from chest, put and direction of fire according to facing. coffin, or the command you wish to change, move the dead monster cursor (pressing the Ctrl J and Ctrl K keys) (- ) Move Inventory (A,W) Shoot diagonally Box right to the desired command and press the key you A and W S D and X desire to replace it with. The new key will be (S) Shoot straight (- ) Move Inventory Box left displayed next to the command. Please note (D,X) Shoot diagonally (S PACE) Run /walk. Up Facing go· from A/W ( ; ) Search area/ w (J) Move left ( - ) that you may not have the same key next to continue search (I) Move up ( I ) more than one command. Down Facing ---/K-....---- (/) Use item in Although not listed on the Game Menu, (K) Move down ( I ) Inventory Box (L ) Move right (-) you may press Ctrl R to blank out the bottom A and W S D and X three high scores on the scores display. Pressing (R) Select weapon ----... the SPACE BAR pages you through the (Ctrl F) Pause------... ~--- (P) Put item in opening screen displays, including the high (Ctrl S) Sound on/off ----;::::::;:o....;>~~....--r---.--r--r-.-r--r-.-r-----:....- Inventory Box, score display and the game menu. A and W A and W (ESC) Save game/menu ;rh~:!ct ~~'::ter (RETURN) Search/take 2.3 Joystick and Keyboard Modes item from chest, In the Game Menu or while in actual game coffin, or and X and X dead monster play you may switch from keyboard, normal D D (A,W) Shoot diagonally ...... __ __ (;) Search area/ joystick and expert joystick modes by pressing (S) Shoot straight continue search the appropriate key: (D,X) Shoot diagonally (S PACE) Run /walk (/) Use item in Left Facing Right Facing go• from NW Inventory Box (J) Move lett (- ) Ctrl K = Keyboard (-) Move Inventory Ctrl N =Normal Joystick All modes: R = Select Weapon (toggles In ventory D Weapons (I) Move up ( f) Box right Ctrl E = Expert Joystick between crossbow and firebolts) . (K) Move down ( I ) (-) Move Inventory • Movement D Other (L) Move right(-) Box lett

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------•ot'(il'*" !!!f~<~~>-·.: ;Y.· }%'.f...'(, .. 3.0 ATARI PLAYERS 3.5 Inventory Commands Players using a joystick may execute the Joystick (in port #1): To move, push the The inventory commands are used to search Search/Take command by pressing the button 3.1 Loading joystick in the desired direction (diagonal for and collect items in chests and coffins or on and letting go, without moving the joystick. Tum on the disk drive and insert the GAME moves are not allowed) . dead monsters. They are also used in conjunc- disk. Remove all cartridges and tum on the tion with the Warriors Inventory Box (see 5.1) computer The game will self boot. On the 800 Keyboard: Press "I" to move up ( t ), "J" to to select and use items which the Warrior has 3.6 Other Commands XL computer, hold down the OPTION key as move left (-- ), "K" to move down (~),and l already collected. you tum on the computer. "L" to move right (-. ). Ctrl S =Sound on/off Inventory commands are as follows: 3.2 Game Menu Players may use the joystick and/ or key­ 1 Esc =Save Game/Menu. This will auto­ You will see a menu allowing you to choose board commands at any time since both RETURN= Search/Take an item matically save the game onto the game from (B) Beginner's game, (N) Normal game, methods are available at all times. from a chest, coffin, or dead monster. disk and return to the game menu. (K) Kamikaze game, (0) Old game, (C) When you move your Warrior, his facing P =Put the item displayed in ·the Inventory Starting a new game or continuing an Command screen, (F5) Sound on/ off, and (up, down, right, left) will change automati­ Box into a chest, coffin, or dead mon­ old game erases the game previously (Q) Quit game. cally. Press the SPACE BAR to have your ster that the Warrior is standing next to. saved on the disk. The three types of games - Beginner, Warrior toggle in and out of RUN mode. SLASH (/) = Use the item in the Inven­ Ctrl F = This command freezes or pauses . Normal and Kamikaze - represent levels of tory Box. the game. Press any key to continue. 3.4 Fire Commands difficulty. The Beginner's game is quite chal­ SEMICOLON(;)= Search area/continue lenging. The other games include monsters Joystick (in port #1): To fire, press the search. button on the joystick and push the stick in the LESS THAN(<)= Move Inventory Box 3.7 Summary of Keyboard Commands that not only move faster, but have capabilities for Atari not found in the Beginner's game. In the direction you. wish to fire. You may fire in any left. direction (facing changes automatically). GREATER THAN(>)= Move Inventory Atari keyboard commands are shown in the Beginner's level, magical items (see 6.0) have / the effects listed. Normal and Kamikaze levels Keyboard: Press the appropriate key to fire in Box right. diagram below. are different in that the items may start with the desired direction. different effects than those listed, and an A and W = Shoot diagonally item's effect may also change as the game D and X = Shoot diagonally proceeds. (rotated 90° from A and W) ATARI KEYBOARD The Old game option allows you to S = Shoot straight (P) Put Inventory item into continue a game previously saved (see 3.6) . R =Select weapon (toggles between chest. coffin, or dead monster ( < ) Move Inventory Box lelt Pressing the Ctrl 5 key toggles sound between crossbow and firebolts). on and off. Quit game does just that, without The diagrams below illustrate keyboard input saving anything in progress. and directions of fire according to facing. The Command screen option takes you to a menu that allows you to redefine the key­ s board commands. For example, you may re­ AandwWandx define the SPACE BAR instead of the RETURN key as the Search/Take command. To select Up Facing - the command you wish to change, move the cursor down to the desired command and press Down Facing --7K'-...---- the key you desire to replace it with. The new key will be displayed next to the command. A and W S D and X Please note that you may not have the same (SPACE) Run/walk (RETURN) Search/take item from chest, coffin, or dead monster key next to more than one command. You (J) Move lelt (- ) (/ ) Use Item in Inventory Box may move the cursor to the desired commands (I) Move up ( I ) '----- ( ; ) Search area/continue search witli. a joystick in port #1 or the cursor keys. A and W A and W 1 (K) Move down ( l ) Although not listed on the Game Menu, (L) Move right (- ) you may press Ctrl R to blank out the bottom three high scores on the high scores display. D and X D and X Pressing the SPACE BAR pages you through • Inventory • Weapons the different opening screen displays including • Movement • Other the high score display and the game menu. Left Facing Right Facing

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4.0 MACINTOSH PLAYERS Keyboard firing: Press the appropriate key dead monsters. They are also used in conjunc- to fire in the desired direction. tion with the Warrior's Inventory Box (see 4.1 Loading A and W = Shoot diagonally 5.2) to select and use items which the Warrior Tum off your computer (if on) . Insert ga me D and X = Shoot diagonally has already collected. diskette into drive and tum on your computer. Fire Up (rotated 90° from A and W) Mouse: Move the mouse to the appropriate Right The game will automatically boot up. S = Shoot straight area you wish to select and click the mouse. and are cen­ R = Select weapon (toggles between Double click over an inventory item to use it 4.2 Game Menus tered around When the game screen appears, move the crossbow and firebolts) Please refer to the Macintosh screen display at the Warrior the back of the rules for a detailed diagram. mouse to "Gemstone Warrior" or "Op· (although The diagram below illustrates keyboard input tions" and click the mouse to pull down the not graphical­ and directions of fire according to facing. Keyboard: menus. Under "Gemstone Warrior" you may ly portrayed RETURN= Search/Take an item from a select a Beginner, Normal, or Kamikaze game. s on the Aand~andX chest, coffin, or dead monster. You may also choose to continue an old game, screen). P = Put the item displayed in the Inventory save a game in progress, or quit the ga me. Under Box into a chest, coffin, or dead The four movement areas are in the center of Up Facing - "Options" you are allowed to pause the game, monster that the Warrior is standing tum the sound off or on, redefine the keyboard the playing area and the eight firing areas Down Facing occupy the rest of the playing area. next to. commands, select mouse help, display high SLASH (/) = Use the item in the Inven­ The Warrior is, of course, in the center of scores, or erase three bottom high scores. A and W D and X tory Box. the playing area. s The three types of games - Begin ner's, SINGLE QUOTE (") = Search area/ Norma~ and Kamikaze - represent levels of continue search. } difficulty. The Beginner's game is quite chal­ Mouse movement: Clicking in a move area LEFT BRACKET ( [) = Move Inventory A and W A and W lenging. The other games include monsters moves the Warrior one space per click, if Box left. that not only move faste r but have capabilities already facing that direction. If the Warrior is s s RIGHT BRACKET (]) = Move Inventory not found in the Beginner's game. In the facing another direction then the first click Box right. Beginner's level, magical items (see chart 6.0) faces the Warrior in the new direction, and D and X D and X Players may use the mouse and keyboard have the effects listed. Normal and Kamikaze other clicks in the same area move him. interchangeably since both are active at the levels are different in that the items may start Holding the mouse button down in a same time. with different effects than those listed, and an movement area moves the Warrior continu­ left Facing Right Facing item's effect may also change as the game ously in the direction area. 4.5 Summary of Keyboard Commands proceeds. 4.4 Inventory Commands for Macintosh The inventory commands are used to search Macintosh keyboard commands are shown in The redefine keyboard commands takes Mouse firing: Clicking in a fire area shoots for and collect items in chests and coffins or on the diagram below. you to a menu that allows you to change the the current weapon once. Holding the button command keys. For example, you may redefine down in a fire area shoots the current weapon the SPACE BAR instead of the RETURN key continuously. MACINTOSH KEYBOARD --- (P) Put item in as the Search/Take command. To select the Generally, clicking the mouse button gives Inventory Box, command you wish to change, move the chest, coffin, the command for that area once and holding or dead monster mouse down to the desired command and the mouse down gives repeated commands. If ,...... ,.-.,...... -'°"<-.,.-.....,.-...-.....,.-...-.....,.-...--.....,.-..-,.r;,...,,..,.,,,,..., .----([) Move lnventO!)' press the key you wish to replace it with. The while holding the button down you move the Box left new key will be displayed next to the com­ lil ..tilf~L- --- (I) Move lnventO!)' mouse into a new area, the commands given Box right mand. Please note that yo u may not have the wi ll change to that new area. (RETURN) search/take same key next to more than one command. l~I~mm!!t - Item from et-est, When you save a game, it will be saved (A,W) Shoot diagooally coffin, or Press to move dead monster automatically onto your game disk. Starting a Keyboard movement: "I" (S) Shoot straight up ( "J" to move left ( .- ), "K" to move ( " ) Search area/ new game or continuing an old game erases t ), (DX) Shoot diagooally continue search go• from NW the game previously saved on the disk. down ( ~ ), and "L" to move right ( - ). (I ) Use item in When you move your Warrior, his facing (SPACE) Run /walk lnventO!)' Box Inventory 4.3 Movement and Fire Commands (up, down, right, left) will change automati­ (J) Move left (-) Mouse: You may use the Mouse to move the cally. Press the SPACE BAR to have your • Movement (I) Move up (I ) Warrior and to fire his weapons. There are Warrior toggle in and out of RUN mode. (K) Move down ( I ) D Weapons

9 10 5.0 THE SCREEN 5.2 Macintosh Screen 5.1 Apple, Atari, and C.64 Screens 'Wattiot The GEMSTONE WARRIOR screen keeps you aware of everyrhing you need to know: ltttasutt 000000 1.filonug Gemstone 000000 Treasw-e CD 00:00 250 CD ttttrc.i '.Bonus tt tttV ~ t t ft t c.i /"\) •••• 30000 CD TttttV •••• .33:S8 © •••• Put

t 0 i1 MOUSE INVENTORY/ @ SEARCHING AND WEAPON SELECTION Click to put selected Click to search or search Inventory Item when the SCREEN ITEMS next monster or chest. Warrior owns the Inventory. The items and areas displayed on the screen are: l. Playing Where all the action takes 7. Arrows Shows the number of Crossbow Area place. Arrows (bolts) you have left. Inventory Owner r. Search Take Click to take selected 2. Keeps track of the number of Shows which weapon is cur­ item when a monster Treasure 8. Current Move inventory left. Treasure Points you have Weapon rently ready for use. or chest owns the (New item appears 1 2 3 4 collected from chests, coffins 9. Running Indicates whether you are ~ Inventory. or dead monsters. at #1.) Man running or not. You are run­ 5 6 8 9 3. Bonus Indicates the present value of ning when the Running Man Inventory Item #7 Counter the Bonus. appears on your screen above is selected. 10 11 13 4. Timer Shows the time remaining for the treasure. 9 achieving Bonus Goal. 10. Inventory Shows the Items in your pos­ 5. Life Bar Indicates how much damage session; shows the result of a you have taken from the attacks search of a chest, coffin or Inventory Items Move inventory right. of mons(ers or the effects of dead monster. #1 to #13 . (New item appears at #13.) Magic Items. When the Life Bar 11. Inventory Indicates the Item that can be reaches the bottom, you are Box picked up, put down or used dead. It turns blue if you have (see Inventory Commands). • Click once on an Inventory item to select it. • Click twice on an Inventory item to use it. been infected by a shambler. 12. Inventory Either you (the Warrior), or 6. Fireballs Shows the number of Fireballs Owner the object of a search (a chest, • Click on Crossbow Bolts (Arrows) to select Crossbow. you have left. coffin or monster). • Click o n Small Fireballs to select Fireball.

11 12 6.0 MAGIC AND OTHER ITEMS 6.2 Other Items 7.0 CAST OF CHARACTERS Gourd poison Contagious Shambler 6.1 Magic Items A diseased and vicious Magic items found in GEMSTONE ­ Coffin monster that collects garbage RIOR are listed below. In the beginner's [KJ and wastes from the caverns. level the items have the effects listed below. Normal and Kamikaze levels are different in Crystal Ball annihilation Thieving Flyer that the items may start with different effects A blood sucking terror. than those listed, and an item's effect may also change as the game proceeds. ~ Book cure disease Skeleton MAGIC Animated dead bodies of ITEM NAME EFFECT your predecessors. i::n111111ll!!i: ~ Archways Gas Plant heal Horn life Exploding hydrogen plant ~ 1li1111111111111111111111l11111·

Giant Amoeba Wand freeze Sceptor protection l!!.~!1 Doors A reproductive nightmare. rn · i1i1 !I ; ~ Ghost poison Dagger unknown Souls trapped by the [W] "°'"' [l] ••••• Demons. i• Grates ~ Summoning Eye invisibility Flower unknown Watch guard for the ~ rung [IJ Demons. a,&&&&& Magic Bolts """&&&& ~ . I Demons ~ The vile beings who stole Porion regenerate Dice unknown ~ 11111§ the Gemstone. tilJ ~ 1 1 1 1 1 = Crossbow and Arrows [I ~11111:= 11111§ Brave Warrior Yourself. Somll illusion Ancient unknown [I] Black Thing [!]

13 14 10.0 EXAMPLES OF PLAY ~~.·~··~ -~ ~ "+'~-·~;:·· , .. ; ... ~ ,.: ;: ·.~· . ... '!lllJl!'· ')emst one (j en1 ston e treasure 8.0 BONUS TREASURE possible. Six items will have the same powers CD t reas~SO 915 as the Beginner game. The longer you explore, bonus Bonus Scoring is important if you want to the more chance there is of two items switching zoooo Z0155 attain a high score. If you win the game within powers. So if your trusty shield spell turned Z3=16 Z1=51 the bonus time displayed on the screen, you you invisible, try the item that used to make i will receive the bonus score. you invisible - it might be a shield. The last note about magic is that every item has only •••••• •••••• 9.0 TIPS ON STRATEGY one use. Use it and it's gone. But there is a 10% 1 1 1 1 § •111••••• 1 § 1 ~1 1 1 1 = chance of the item remaining. ~1 1 1 ~ 1"~ 1 11 = • Practice moving and firing in the first room. 1 1 1 § 111 § • Keep your distance from monsters when in • Shamblers should be killed as quickly as ~"~ ~11 1f combat. Use your Crossbow, saving your possible. If you contract a disease, and do not Fireballs for the Demons in the Maze, and have the cure, you may find yourself in The Warrior searches a room fo r chests. He puts the Ring on and to his amazement other sticky situations. trouble. This is especially true in the Normal Upon finding one, he opens it and discovers his body has been transformed into a skeleton. or Kamikaze games when the cure could be some G old! • Use Inventory Commands to search mons­ any of ten items. (Note: Disease is temporary. ters, chests and coffins for gold, weapons and If you have healing, regeneration, or life, you '!lllJ!!'· 'lemstone 9emstone magic items. CD may be able to ride out the infection.) t r easure 11rn'CD t reasure • Do not forget your magic items. They are 915 0 • Study the types of treasures found on ,, bonu£. very powerful. ,, different monsters. The fact that skeletons zo15s zoooo • Move quickly to receive Bonus Treasure often carry crossbow bolts may save your life. ZZ=19 II~!! ' Z0:13 points. • There is a maximum number of items you • Keep moving toward your main goal the can carry, so put down poison as soon as you recovery and safe return of the Gemstone. discover it. Life magic only works to resurrect •••••• •••••••••••• • Map the dungeons: This is the key to you three times per game, so carrying more 1 111 § 11111§ ~1 ::1 ~ 11111:: ~:::1: ~ winning the game and collecting the bonus. It 111 § than that is a waste. If you cannot carry an item UlillljlllM..~~~~...... ~ ...... ,,...~ ...... [ :~- 11111 ~ is advisable to use a mapping system that shows you have discovered, you may wish to use it ... •• •• ~Ill~ both the shape of a room and the location of immediately (especially if it is an illusion or ~111f all doors. (Note: doors, grates, and magic shield item). He takes the gold and considers his next The Warrior, disguised as a skeleton, searches portals are interchangeable, but are always in • If you have range in combat, use it Don't move. a chest while the ghost and two real skel­ the same location) . The start of a map looks worry about losing ground; think of what's etons are none the wiser. like this: behind you as familiar territory. Fire a few shots and move back. Monsters only do - 9em st one treas ur e damage when they hit you. 915 • It isn't necessary or wise to kill everything bonu s in a room until you are in the maze. If you are Z0155 protected, use the protection to move on 19 :0Z quickly. (Note: After the maze you won't have Dots indicate the presence of a door. time to kill everything.) Monsters will ignore • Go through every door you can. The Gem­ invisible or illusion-cloaked warriors unless stone pieces are deep in the dungeon in a place you shoot first. Save a few of these useful items 11 ~l l called the Maze. (You should map it, too, but for use after you retrieve the Gemstone (when 11 be ready for a surprise.) The Maze is entered the demons come out) . through a grate surrounded by Pillars ; you • Stay sharp. You can hear a monster long can't miss it. before you see it, and you can thus be prepared The Warrior then proceeds to a large gra ted He was too careful and too slow. To his • Know your magic: In a Beginner game, scan for an attack. Listen for the different sounds door near the so uth end of the room. He shock, he changes back to his own fo rm and through your possessions and be aware of their made by the monsters and decide: Fireball, decides to use his Ring when he gets to the is overwhelmed. uses. In a Normal or Kamikaze game, you crossbow, or magic item? door. (Note the Inventory Selection Box at And now, his spirit, as one of the Demons' should test a few of your items as soon as GOOD LUCK! the bottom center of the sc reen) . twisted creations, wiU wander the Demons' La ir fo reve r.

15 16 . . . The Quest Continues

The air about you is chill and damp. You strain to see further through the hazy darkness, your ears finely attuned to the faint sounds around you: the drip of water off the cavern walls, the faint scratching of your boots across the rough floor, the muffled hiss of your breathing . .. Then something else. Footsteps approaching? You tighten your grip on your trusty crossbow, and check the quiver on your belt. Ten crossbow bolts left. You smile grimly, remembering the Magic Item in your backpack: the crystal ball that so effectively froze the Flyers in the last room. In a pinch it could save your life. The footsteps are closer. But nearby is the doorway into the next room. Why fight whatever is behind, when your Quest lies ahead? For a moment, you look down at the pouch on your belt. Warm to the touch, the leather almost seems to be glowing, lit from within by the fragment of the Gemstone it contains. Drawing a deep breath, you step through the doorway into the Unknown. ONWARD TO GLORY!

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CREDITS

Original Game Design & Programming Peter W. V. Lount Original Game Design & Graphics Trouba Gossen Commodore 64 and Atari Versions Kevin Pickell Macintosh Version P eter W. V. Lount Gemstone Warrior Created By Paradigm Creators, Inc., Vancouver, B.C., Canada Game Development Chuck Kroegel, Michael Kawahara & Robert W. Calfee Art & Graphic Design Louis Hsu Saekow, Kathryn Lee & Dave Boudreau Typesetting Abra Type Printing A&a Printers and Lithographers

If you have any questions or problems regarding the program or game, please send a self-addressed, stamped envelope with your question to: STRATEGIC SIMULATIONS, ING., 1046 N. Rengstorff Ave., Mountain View, CA 94043. Or call our Hotline Number: (415) 964-1200 every weekday, 9 to 5 (P.S.T.).