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User Guide Blackberry 8800 Smartphone SWD-280419-0222085634-001 Contents
User Guide BlackBerry 8800 Smartphone SWD-280419-0222085634-001 Contents BlackBerry basics..................................................................................................................................................................................................................................9 Switch applications..........................................................................................................................................................................................................................................9 Assign an application to a Convenience key................................................................................................................................................................................................9 Set owner information......................................................................................................................................................................................................................................9 Turn on standby mode......................................................................................................................................................................................................................................9 About links.........................................................................................................................................................................................................................................................9 -
Focus+Context Sphere Visualization for Interactive Large Graph Exploration
© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in: Du, F., Cao, N., Lin, Y.-R., Xu, P., Tong, H. (2017). iSphere: Focus+Context Sphere Visualization for Interactive Large Graph Exploration. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2017) http://doi.org/10.1145/3025453.3025628 iSphere: Focus+Context Sphere Visualization for Interactive Large Graph Exploration Fan Du Nan Cao Yu-Ru Lin University of Maryland Tongji University University of Pittsburgh [email protected] [email protected] [email protected] Panpan Xu Hanghang Tong Hong Kong University of Arizona State University Science and Technology [email protected] [email protected] a b c Figure 1. The node-link diagram shown in (a) the zoomable plane and the focus+context displays, (b) hyperbolic display and (c) iSphere display. ABSTRACT Author Keywords Interactive exploration plays a critical role in large graph visu- Graph visualization; graph exploration; focus+context. alization. Existing techniques, such as zoom-and-pan on a 2D plane and hyperbolic browser facilitate large graph exploration ACM Classification Keywords by showing both the details of a focal area and its surrounding H.5.2 User Interfaces: Graphical user interfaces (GUI) context that guides the exploration process. However, existing techniques for large graph exploration are limited in either INTRODUCTION providing too little context or presenting graphs with too much Interactive exploration is one of the major approaches for nav- distortion. -
A Model of Inheritance for Declarative Visual Programming Languages
An Abstract Of The Dissertation Of Rebecca Djang for the degree of Doctor of Philosophy in Computer Science presented on December 17, 1998. Title: Similarity Inheritance: A Model of Inheritance for Declarative Visual Programming Languages. Abstract approved: Margaret M. Burnett Declarative visual programming languages (VPLs), including spreadsheets, make up a large portion of both research and commercial VPLs. Spreadsheets in particular enjoy a wide audience, including end users. Unfortunately, spreadsheets and most other declarative VPLs still suffer from some of the problems that have been solved in other languages, such as ad-hoc (cut-and-paste) reuse of code which has been remedied in object-oriented languages, for example, through the code-reuse mechanism of inheritance. We believe spreadsheets and other declarative VPLs can benefit from the addition of an inheritance-like mechanism for fine-grained code reuse. This dissertation first examines the opportunities for supporting reuse inherent in declarative VPLs, and then introduces similarity inheritance and describes a prototype of this model in the research spreadsheet language Forms/3. Similarity inheritance is very flexible, allowing multiple granularities of code sharing and even mutual inheritance; it includes explicit representations of inherited code and all sharing relationships, and it subsumes the current spreadsheet mechanisms for formula propagation, providing a gradual migration from simple formula reuse to more sophisticated uses of inheritance among objects. Since the inheritance model separates inheritance from types, we investigate what notion of types is appropriate to support reuse of functions on different types (operation polymorphism). Because it is important to us that immediate feedback, which is characteristic of many VPLs, be preserved, including feedback with respect to type errors, we introduce a model of types suitable for static type inference in the presence of operation polymorphism with similarity inheritance. -
Introduction to Information Visualization.Pdf
Introduction to Information Visualization Riccardo Mazza Introduction to Information Visualization 123 Riccardo Mazza University of Lugano Switzerland ISBN: 978-1-84800-218-0 e-ISBN: 978-1-84800-219-7 DOI: 10.1007/978-1-84800-219-7 British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library Library of Congress Control Number: 2008942431 c Springer-Verlag London Limited 2009 Apart from any fair dealing for the purposes of research or private study, or criticism or review, as permitted under the Copyright, Designs and Patents Act 1988, this publication may only be reproduced, stored or transmitted, in any form or by any means, with the prior permission in writing of the publish- ers, or in the case of reprographic reproduction in accordance with the terms of licences issued by the Copyright Licensing Agency. Enquiries concerning reproduction outside those terms should be sent to the publishers. The use of registered names, trademarks, etc., in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant laws and regulations and therefore free for general use. The publisher makes no representation, express or implied, with regard to the accuracy of the information contained in this book and cannot accept any legal responsibility or liability for any errors or omissions that may be made. Printed on acid-free paper Springer Science+Business Media springer.com To Vincenzo and Giulia Preface Imagine having to make a car journey. Perhaps you’re going to a holiday resort that you’re not familiar with. -
Escalabilidad Y Uso De Técnicas Foco+Contexto En Atlas Médicos 3D
Escalabilidad y Uso de T´ecnicas Foco+Contexto en Atlas M´edicos 3D Trabajo de Tesis presentado al Departamento de Ingenier´ıa de Sistemas y Computaci´on por Oscar Ariza Asesor: Pablo Figueroa Ph.D. Para optar al t´ıtulo de Maestr´ıa en Ingenier´ıa de Sistemas Facultad de Ingenier´ıa - Departamento de Ingenier´ıa de Sistemas y Computaci´on Universidad de Los Andes Julio 2006 Escalabilidad y Uso de T´ecnicas Foco+Contexto en Atlas M´edicos 3D Aprobado por: Pablo Figueroa Ph.D., Asesor Jos´eTiberio Hern´andez Ph.D. Gabriel Ma˜nana Ph.D.c Fecha de Aprobaci´on Tr`es bon les gˆateaux d’avoine... Merci petit pingouin! iii Reconocimientos Este trabajo cont´ocon el apoyo financiero y acad´emico de la Facultad de Medi- cina de la Universidad de Los Andes, especialmente del profesor Gustavo Valbuena M.D. Ph.D. quien aport´osus conocimientos y experiencia sobre anatom´ıa y fisiolog´ıa del ri˜n´on humano, sobre software educativo para medicina y sobre los requerimien- tos, necesidades y caracter´ısticas que deb´ıan ser tratados en el proyecto. Gabriel Mart´ınez y Santiago Leal, estudiantes de Facultad de Artes de la Univer- sidad de Los Andes, colaboraron con el dise˜no e implementaci´on de los modelos anat´omicos del ri˜n´on humano que conformaron el contenido 3D del proyecto. iv Resumen Este trabajo muestra los esfuerzos realizados alrededor de la construc- ci´on de un ambiente interactivo con integraci´on de contenidos 3D y 2D, permitiendo explorar jerarqu´ıas de objetos tridimensionales a diferentes niveles de detalle. -
IAT 355 Visual Analytics Space: View Transformations
IAT 355 Visual Analytics Space: View Transformations Lyn Bartram So much data, so little space: 1 • Rich data (many dimensions) • Huge amounts of data • Overplotting [Few] • patterns and relations across sets • Visual fragmentation • Decoding too many different visual forms IAT 355 | View transformations 2 Recall: Dimensional division • “splitting” dimensions across multiple linked views • Small multiples • Trellis displays • Scatterplot matrices IAT 355 | View transformations 3 Small multiples • use the same basic graphic or chart to display difference slices of a data set • rich, multi-dimensional data without trying to cram all that information into a single, overly-complex chart. • Singular design reduces decoding effort. • E. Tufte “The Visual Display of Quantitative Information,” p. 42 and “Envisioning Information,” p. 29 IAT 355 | View transformations 4 Small multiples IAT 355 | View transformations 5 Small multiples • Small multiples to convey n-dims. IAT 355 | View transformations 6 Horizon graphs IAT 355 | View transformations 7 Trellis plots IAT 355 | View transformations 8 Scatter plot matrices IAT 355 | View transformations 9 Multiple Views • “Guidelines for Using Multiple Views in Information Visualization” • Baldonado, Woodruff and Kichinsky AVI 00 IAT 355 | View transformations 10 Multiple Views: 8 Guidelines • Rule of Diversity: • Use multiple views when there is a diversity of attributes • Rule of Complementarity: • Multiple views should bring out correlations and/or disparities • Rule of Decomposition: “Divide and conquer”. • Help users visualize relevant chunks of complex data • Rule of Parsimony: • Use multiple views minimally IAT 355 | View transformations 11 8 Guidelines Cont’d • Rule of Space/Time Resource • Optimization: Balance spatial and temporal benefits of presenting and using the views • Rule of Self Evidence: • Use cues to make relationships apparent. -
Neue Formen Der Interaktion Mit Mobilen Geräten
Albrecht Schmidt, Paul Holleis Matthias Kranz, Andreas Butz (Hrsg.) Neue Formen der Interaktion mit Mobilen Geräten Hauptseminar Medieninformatik SS 2005 Technical Report LMU-MI-2005-2, Nov. 2005 ISSN 1862-5207 University of Munich Department of Computer Science Media Informatics Group Albrecht Schmidt, Paul Holleis, Matthias Kranz, Andreas Butz (Herausgeber) Neue Formen der Interaktion mit Mobilen Geräten Ein Überblick über Forschungsarbeiten im Bereich der Mensch-Maschine-Interaktion Vorwort In den letzten 10 Jahren haben sich massive Veränderungen im Bereich der Benutzungsschnittstellen vollzogen. Mit diesem Bericht über Neue Formen der Interaktion mit Mobilen Geräten wollen wir kompakt aktuelle Entwicklungen und Forschungstrends im Bereich Mensch-Maschine-Interaktion mit Schwerpunkt auf mobilen Geräten einem interessierten Fachpublikum zugänglich machen. Dazu analysieren Studenten und Mitarbeiter des Lehrstuhls Medieninformatik an der Ludwig-Maximilians-Universität München Beiträge und Veröffentlichungen aus zahlreichen Workshops, Konferenzen und wissenschaftlichen Zeitschriften. Diese Reihe an Texten wurde im Zusammenhang mit einem Hauptseminar im Sommersemester 2005 von Studenten erstellt. Jedes der einzelnen Kapitel greift ein Thema auf und stellt wesentliche Forschungs- trends in diesem Bereich in kurzen Artikeln in deutscher Sprache vor. Im Rahmen des Seminars wurde von den Studenten zu den jeweiligen Themen Vorträge gehalten, die die wesentlichen Inhalte noch einmal zusammenfassten. Die Folien zu diesen Vorträgen und weitere Informationen über die Veranstaltung können auf der Webseite http://www.hcilab.org/events/mobileinteraction/ eingesehen werden. Dieser Bericht richtet sich in erster Linie an Informatiker, Medieninformatiker, User Interface Designer und Studenten der Informatik und Medieninformatik. Betrachtet man den Trend auch Alltagsgegenstände (Kleidung, Kaffeemaschine, usw.) mit Technologie auszustatten und sie somit in Benutzungsschnittstellen zu verwandeln, erhält das Thema eine größere Tragweite. -
Video Game Systems Uncovered
Everything You Ever Wanted To Know About... VIDEO GAMES But Never Dared To Ask! Introduction: 1 With the holidays quickly approaching the odds are you will be purchasing some type of video game system. The majority of U.S. households currently have at least one of these systems. With the ever changing technology in the video world it is hard to keep up with the newest systems. There is basically a system designed for every child’s needs, ranging from preschool to young adult. This can overwhelming for parents to choose a system that not only meets your child’s needs but also gives us the best quality system for our money. With the holidays coming that means many retailers will be offering specials on video game systems and of course the release of long awaited games. Now is also the time you can purchase systems in bundles with games included. Inside you will learn about all of these topics as well as other necessities and games to accompany to recent purchase. What you’ll find here: 2 In this ebook you will learn about console and portable video game systems, along with the accessories available. You will also find how many games each system has to offer. You will get an in depth look at the pro’s and con’s of each current system available in stores today, and the upcoming systems available in the near future. As a concerned parent you should also be aware of the rating label of the games and what the rating exactly means. -
Twiddler Typing: One-Handed Chording Text Entry for Mobile Phones
Twiddler Typing: OneHanded Chording Text Entry for Mobile Phones Kent Lyons, Thad Starner, Daniel Plaisted, James Fusia, Amanda Lyons, Aaron Drew, E. W. Looney College of Computing and GVU Center Georgia Institute of Technology Atlanta, GA 30332-0280 USA fkent,thad,plaisted,visyz,amandal,adrew,[email protected] ABSTRACT markets for wireless email, which is desired by 81% of con- An experienced user of the Twiddler, a one–handed chord- sumers surveyed [3]. Wireless email is predicted to drive the ing keyboard, averages speeds of 60 words per minute with next stage of the industry's European data revenues [4]. In- letter–by–letter typing of standard test phrases. This fast typ- creased text entry speeds may also help unexpected segments ing rate coupled with the Twiddler's 3x4 button design, sim- of the user population. For example, the Deaf population has ilar to that of a standard mobile telephone, makes it a poten- adopted wireless texting as a convenient means of communi- tial alternative to multi–tap for text entry on mobile phones. cation within the community. Despite this similarity, there is very little data on the Twid- dler's performance and learnability. We present a longitu- In this paper, we demonstrate a chording method of text entry dinal study of novice users' learning rates on the Twiddler. on a 3x4 button keypad where expert rates average 60 wpm Ten participants typed for 20 sessions using two different on letter–by–letter entry. We show that chording novices av- methods. Each session is composed of 20 minutes of typing erage over 26 wpm after 400 minutes of practice and have with multi–tap and 20 minutes of one–handed chording on rates comparable to their multi–tap rates within 80 minutes the Twiddler. -
Information Visualization Primer December 6, 2011 (Information) Visualization
CS 53000 Introduction to Scientific Visualization Information Visualization Primer December 6, 2011 (Information) Visualization Problem: • HUGE Datasets: How to understand them? Solution • Take better advantage of human perceptual system • Convert information into a graphical representation. Issues • How to convert abstract information into graphical form? • Do visualizations do a better job than other methods? CS530CS - Introduction53000 - Introduction to Scientific to Scientific Visualization Visualization - 12/06/2011 Visualization Success Stories CS530CS - Introduction53000 - Introduction to Scientific to Scientific Visualization Visualization - 12/06/2011 The Power of Visualization 1. Start out going Southwest on ELLSWORTH AVE Towards BROADWAY by turning right. 2: Turn RIGHT onto BROADWAY. 3. Turn RIGHT onto QUINCY ST. 4. Turn LEFT onto CAMBRIDGE ST. 5. Turn SLIGHT RIGHT onto MASSACHUSETTS AVE. 6. Turn RIGHT onto RUSSELL ST. CS530CS - Introduction53000 - Introduction to Scientific to Scientific Visualization Visualization - 12/06/2011 The Power of Visualization Line drawing tool by Maneesh Agrawala http://graphics.stanford.edu/~maneesh/ CS530CS - Introduction53000 - Introduction to Scientific to Scientific Visualization Visualization - 12/06/2011 London Subway www.londontransport.co.uk/tube CS530CS - Introduction53000 - Introduction to Scientific to Scientific Visualization Visualization - 12/06/2011 From E. Tufte The Visual Display of Napolean’s MarchQuantitative Information Minard graphic size of army latitude temperature direction longitude -
Investigating Retrospective Interoperability Between the Accessible and Mobile Webs with Regard to User Input
INVESTIGATING RETROSPECTIVE INTEROPERABILITY BETWEEN THE ACCESSIBLE AND MOBILE WEBS WITH REGARD TO USER INPUT A thesis submitted to the University of Manchester for the degree of Doctor of Philosophy in the Faculty of Engineering and Physical Sciences 2011 By Tianyi Chen School of Computer Science Contents Abstract 13 Declaration 15 Copyright 16 Acknowledgements 17 1 Introduction 18 1.1 Problem Statement . 21 1.2 Research Questions . 23 1.3 Thesis Structure . 25 1.4 Publications . 27 2 Background and Related Works 31 2.1 Web Accessibility . 31 2.2 Guidelines & Best Practices . 33 2.2.1 Web Content Accessibility Guidelines . 34 2.2.2 User Agent Accessibility Guidelines & Authoring Tools Ac- cessibility Guidelines . 35 2.2.3 Mobile Web Best Practices . 37 2.3 Mobile Web . 37 2.4 Overlapping experiences between the Accessible and the Mobile Webs . 40 2.4.1 Visual Impariment . 41 2.4.2 Hearing Impairment . 42 2.4.3 Physical Impairment . 43 2.4.4 Cognitive Impairment . 44 2 2.4.5 Older Users . 44 2.5 Input Problems Affecting Disabled Desktop Users and Mobile Web Users . 46 2.5.1 Text Input . 49 2.5.2 Pointing (Target Acquisition) . 56 3 Small Device User Evaluation While Seated 63 3.1 Methodology . 66 3.1.1 Participants . 66 3.1.2 Apparatus and Venue . 66 3.1.3 Tasks . 68 3.1.4 Procedure . 70 3.2 Data Analysis . 71 3.3 Typing Task Results . 73 3.3.1 Overall Performance . 73 3.3.2 Key Ambiguity Error . 77 3.3.3 Additional Key Error . -
Abstract There Has Been a Substantial Growth in Interest in Mobile Text Entry Over Recent Years, Among Both Researchers and Users
Rhodes University Department of Computer Science Computer Science Honours Literature Review Principal Investigator: Edison Mukadah Supervisor: Greg Foster Co-Supervisor: Hannah Slay Mobile Interface Design and Predictive Text Algorithm For Improved Text Entry Abstract There has been a substantial growth in interest in mobile text entry over recent years, among both researchers and users. Increasingly mobile devices are being used to perform text-intensive applications, such as text messaging, creating a demand for more efficient and easier to use text entry methods. Unlike for desktop computing, no single standard mobile text entry method has emerged. The diversity of mobile devices makes it unlikely that this will occur in the near future. Thus, mobile text entry remains a very open area of research, providing a fertile environment for the development of innovative text entry methods. A necessary part of the development of a new mobile text entry method is a comparison of its performance with existing ones. A review of current best practice for the qualitative and empirical evaluation of mobile text entry methods is presented, alongside a classification of existing mobile text entry methods and the various ways to optimise text entry. A mobile interface that uses a scroll wheel will then be designed together with a predictive text algorithm by combining or improving the various techniques that will be examined by this literature review for improved text entry. Empirical tests will then be conducted to test the hypothesis that the new interface has a faster text entry input rate compared to the traditional Multi-Tap keypad. 1 Introduction 1.1 The Popularity of Mobile Devices Mobile computing devices popularity has escalated astronomically over the past years.