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Die Unternehmensgeschichte Von Bioware
DIE UNTERNEHMENSGESCHICHTE VON BIOWARE „BIOWARE CREATES GAMES FOCUSED ON RICH STORIES, UNFORGETTABLE CHARACTERS AND VAST WORLDS“ BioWare wurde im Februar 1995 von Ray Muzyka, Greg Zeschuk und Augustine Yip, der das Unternehmen bereits zwei Jahre später wieder verließ, in Edmonton, Kanada, gegründet. Mittlerweile besitzt das Unternehmen dort sowie in Montreal und Austin, Texas, Entwick- lungsstudios, in denen etwa 800 Mitarbeiter beschäftigt sind. Der Name BioWare ist dabei sowohl eine Anspielung auf das abgeschlossene Medizinstudium der drei Gründer als auch ein Ausdruck des Gründungsziels, Software für Menschen zu entwickeln. In den ersten Jah- ren entwickelte BioWare zunächst tatsächlich medizinische Lehrsoftware für die University of Alberta. Das erste Projekt war ein Programm namens Gastroenterology Patient Simulator, das angehenden Medizinern bei der Diagnose und Behandlung von Magen-Darm-Erkrankun- gen unterstützen sollte. Recht schnell wandte man sich aber der Spieleentwicklung zu und veröffentlichte 1996 mit Shattered Steel das erste Videospiel. BioWare entwickelte die Infinity-Engine, die auch zur Entwicklung des ersten Teils von Baldur’s Gate diente, das 1998 auf den Markt kam und den bis heute gültigen Ruf von BioWare als stark storylastiges Entwicklungsstudio begründete. In den folgenden zehn Jahren folgten fünf weitere Titel, die in Edmonton entwickelt wurden: Baldur’s Gate II (1999), MDK2 (2000), Neverwinter Nights (2002/2003), Star Wars: Knights of the Old Republic (2003) und Jade Empire (2005/2007). BioWare legte dabei von Beginn an extrem großen Wert auf die außergewöhnliche Qualität der eigenen Spiele mit anspruchsvol- len und emotional berührenden Geschichten, unvergleichlich tiefgründigen Charakteren und großen, einzigartigen Welten. Diese Grundsätze gelten bis zum heutigen Tage und sind Teil der DNA jedes einzelnen BioWare Titels. -
Living in Edmonton
LIVING I N EDMONTON A HANDY GUIDE TO WORK AT BioWare EDMONTON MAIN MENU EDMONTON FACTS ACCOMODATIONS TRANSPORTATION CULTURE & FUN BIOWARE PHOTOBOOTH INTRO We would like to thank you for your interest in BioWare, a division of EA. We know working in another country can be a challenge, but it can also be a unique opportunity to get to know a new place, culture, and people and have a great amount of new experiences. This guide has useful information about various topics that should answer many of your questions, but feel free to contact your recruiter to address any questions or concerns you may have. EDMONTON FACTS COST OF LIVING We imagine that you are wondering if your income will be enough to get by in Edmonton. Below you can find some examples of regular consumption products along with their average prices in the city. Lunch: $12-$15 Cup of cappuccino: $4.00 1 pint of beer (bar): $5.00 Drink (bar): $6.00 Milk (1 L): $2.15 Beefsteak (1lbs): $12.00 Bread loaf: $2.50 Pasta (packet): $3.00 Bag of chips: $2.00 Roasted chicken: $10.00 Can of Coke: 1.50 Chocolate bar: $1.50 Gyms $30-$60 Movie ticket: $13.00 Amusement Park: $20-$40 FINDING ACCOMODATIONS It is highly recommended to start your house hunting and checking out all other amenities over the internet. Below you can find some websites that could prove useful in your search. Useful Links Housing Family Resources City information Padmapper Public Schools General information Rent Edmonton Catholic Schools Edmonton Tourism Edmonton Kijiji Childcare Discover Edmonton Realtor.ca Child Friendly Immigration Alberta Craigslist Health Care Services Edmonton Public Library Environment Telephone Find a Doctor Edmonton Recycling Hospitals Travel Alberta Video Rogers Telus Pets Bell Fido General Info Edmonton Humane Internet/Cable Society Vets & Pet Hospitals Bell Pet Licences Telus Shaw Energy Epcor Enmax EDMONTON BY DISTRICTS 1 – North West 2 – North East 2 · A suburban area of Edmonton. -
Neverwinter Nights: Bringing the Tabletop to the Desktop
Neverwinter Nights: Bioware Brings the Tabletop to the Desktop By Eric Furtado 3/18/03 1 “With Baldur’s Gate, we sparked a role-playing renaissance – now a multiplayer revolution!” These are the words spoken in the opening of an early trailer for Neverwinter Nights, released for the PC in June of 2002. Even at the point when the trailer was released in 2000, anticipation for the game was already running high. In 1998, Bioware, the developer of Neverwinter Nights, had almost single handedly resurrected the ailing computer roleplaying game (RPG) market with its great graphics, excellent implementation of the AD&D 2nd Edition rules, and remarkable story. The aforementioned trailer for Neverwinter Nights, although not the first trailer, was included on the CD of Baldur’s Gate II: Shadows of Amn. The video clearly states Bioware’s goal in its creation of Neverwinter Nights: to recreate, as accurately as possible, the feel and play style of pen and paper (or PnP) roleplaying, Dungeon Master included, on the PC. Were they successful? The answer is a resounding yes. For this reason, Neverwinter 2 Nights stands as model for future games and stands as a landmark in the history of computer RPGs. Word of Neverwinter Nights first surfaced in 1999 at GenCon along with an announcement by Wizards of the Coast about the new 3rd Edition Dungeons & Dragons rule set. However, the idea for Neverwinter Nights was created in 1997 as “the ultimate pen-and-paper role-playing game simulation.” Up until this point, computer role-playing games had been primarily single player affairs, or had multiplayer gameplay tacked on at the end of their development to allow groups of people to progress through the single player portion of the game with friends, but there was nothing that allowed them to create their own adventures. -
Star Wars: the Old Republic Is Now Available in Australia, New Zealand, Hong Kong and Singapore
Star Wars: The Old Republic is Now Available in Australia, New Zealand, Hong Kong and Singapore SYDNEY--(BUSINESS WIRE)-- Today, BioWare™ a Label ofElectronic Arts Inc. (NASDAQ:EA), is proud to turn on the servers for the critically-acclaimed Star Wars™: The Old Republic™ inAustralia , New Zealand, Hong Kong & Singapore. Fans in those regions will now be able to experience the award-winning massively multiplayer online game that has captivated millions of fans worldwide on regional servers, giving them better game performance with decreased network latency. Australia's AusGamers has scored the game at a 95%, saying The Old Republic is "arguably the most complete and polished MMO ever launched." "We have been incredibly pleased with the response to the launch of Star Wars: The Old Republic from fans and critics, as players are finding that immersive story and personal choice are a real innovation for the genre," said Dr. Greg Zeschuk, General Manager of the BioWare Label's MMO Business Unit and Co-Founder of BioWare. "Just as important to our success has been the smoothness of our launch. Now after months of testing, we're excited to be able to bring both a high quality game experience and service to our fans in the Asia Pacific region." Players in Australia, New Zealand, Hong Kong and Singapore will be able to choose from the Standard Edition ($79.99 AUD, $89.99 NZD, $389.00 HKD, $64.90 SGD) and the Digital Deluxe Edition ($89.99 AUD, $99.99 NZD, $465.00 HKD, $76.90 SGD) of Star Wars: The Old Republic at participating retailers. -
Dragon-Age-Origins-Manuals
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: dizziness eye or muscle twitches disorientation any involuntary movement altered vision loss of awareness seizures or convulsion. RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. Use anD hanDling OF viDeo gaMes to reDUCE the liKelihooD OF A seizure Use in a well-lit area and keep as far away as possible from the television screen. Avoid large screen televisions. Use the smallest television screen available. Avoid prolonged use of the PlayStation®3 system. Take a 15-minute break during each hour of play. Avoid playing when you are tired or need sleep. Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor. NOTICE: Use caution when using the DUALSHOCK®3 wireless controller motion sensor function. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
Ye Builders Journal” Compilation
Welcome to the first “Ye Builders Journal” compilation. This is a collection of the first five years of the “Ye Builders Journal” The official newsletter for The Builders Project Guild. Her in you will see all manner of things erudite and erroneous. We hope you enjoy your time in this tome. Special recognition goes to our fearless leader rubberducky78, without whom none of this would be possible, as well as all our members, the greater Neverwinter Nights community and the BioWare staff. Table of Contents NewsletterAugust2003............................................................................................................................................ 5 Article: Shadows of Undrentide: Does it measure up?................................................................................... 6 The not-so-good news:................................................................................................................................6 Opinions on the product.............................................................................................................................. 7 SoU Spotlight: Shadow Dancer ...................................................................................................................... 8 The Website... ............................................................................................................................................... 11 The Festhall: Our new official guild project................................................................................................ -
FOR IMMEDIATE RELEASE PRESS CONTACT: Academy of Interactive
FOR IMMEDIATE RELEASE PRESS CONTACT: Academy of Interactive Arts & Sciences Debby Chen [email protected] 818-876-0826 Electronic Arts Andrew Wong [email protected] 650-628-2781 ACADEMY OF INTERACTIVE ARTS AND SCIENCES ANNOUNCES HALL OF FAME INDUCTEES DR. RAY MUZYKA AND DR. GREG ZESCHUK “The Doctors” Also Confirmed to Speak at D.I.C.E. 2011 Calabasas, Calif. – December 17, 2010 – The Academy of Interactive Arts & Sciences (AIAS) has announced that Dr. Ray Muzyka and Dr. Greg Zeschuk, co-founders of the legendary development studio BioWare™, will be the 14th and 15th inductees into the AIAS Hall of Fame, the first time that this honor has been provided to two individuals. The AIAS Hall of Fame is bestowed on game creators whose efforts and contributions have expanded the scope and success of the interactive entertainment industry. The “Doctors” of Bioware, a division of Electronic Arts (NASDAQ: ERTS), are respected industry-wide for their emotionally engaging and detailed cinematic games, and are responsible for award winning games and franchises such as Baldur’s Gate, Star Wars™: Knights of the Old Republic™, Neverwinter Nights, Mass Effect™ and Dragon Age™. The Hall of Fame Award will be presented by Mike Capps, President of Epic Games, at the 14th Annual Interactive Achievement Awards at the 2011 D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit on Thursday, February 10, 2011 at the Red Rock Resort in Las Vegas where “The Doctors” will also be taking the stage and speaking at the conference. “The Doctors – Dr. Ray Muzyka and Dr. Greg Zeschuk – have produced some of the most wildly successful and accomplished games, and these will resonate among gamers for a very long time,” said Martin Rae, president, Academy of Interactive Arts & Sciences. -
STS 145 Case History
Harrison Osaki STS 145 Case History From Diablo to Gate: Differences in Computer RPG Theory In the face of the increasing popularity of massively multiplayer online role-playing games (MMORPGs) and the growing relegation of popular single-player role-playing games (RPGs) to consoles, it is interesting to note the incredible successes of the computer RPGs Diablo II and Baldur’s Gate II, both of which feature single-player and multiplayer support. Studying these two games, rather than their original incarnations, is advantageous as the game designers had the chance to improve upon their mistakes and refine their game concept. It is also interesting to note that these two RPGs are only superficially similar; although they share the genre of RPG, the two games are significantly differently designed. These differences are the result of two different branches of design theory stemming from the game Zork, and how an RPG should be adapted to preserve the role-playing aspect in a computer-generated environment. The Zork series was in and of itself inspired by the prototypic adventure game, Adventure, which is itself based on the tabletop role-playing game Dungeons and Dragons (D&D). D&D is one of the earliest tabletop role-playing games, in which human players would act out fictional ‘player-characters’, solving puzzles and killing monsters that the Dungeon Master (the referee of the game, abbreviated DM) pitted against the characters. The purpose of these adventures varied, but most early RPGs focused merely on the combat aspect of role- playing. Indeed, the company that created D&D was called TSR for “Tactical Studies Rules”, and originally released a set of ‘role-playing’ materials called Chainmail, that was merely a set of combat instructions. -
Final NWN2 Manual.Indd
Contents Introduction............................................................................................ 6 How.to.Use.this.Manual....................................................................... 8 Quick.Start.............................................................................................. 9 The ReadMe File ...............................................................................................................9 System Requirements ......................................................................................................9 Setup and Installation .....................................................................................................9 System Configuration ................................................................................................... 10 New Game ........................................................................................................................ 10 Saving and Loading ....................................................................................................... 10 What’s.New.in.Neverwinter.Nights.2?............................................11 Dungeons.&.Dragons®.Concepts......................................................13 Dice...................................................................................................................................... 13 Character Class ............................................................................................................... 13 Ability Scores .................................................................................................................. -
E X P a N S I O N P A
EXPANSION PACK 5. Disclaimer of Warranties. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THE APPLICATION IS PROVIDED TO ELECTRONIC ARTS SOFTWARE END USER LICENSE YOU “AS IS,” WITH ALL FAULTS, WITHOUT WARRANTY OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF AGREEMENT FOR THE EA DOWNLOAD MANAGER SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. EA AND EA’S LICENSORS (COLLECTIVELY EA FOR PURPOSES OF THIS SECTION AND SECTION 6) DO NOT MAKE, AND HEREBY DISCLAIM, ANY AND ALL EXPRESS, IMPLIED OR STATUTORY This End User License Agreement (“License”) is an agreement between you and Electronic Arts Inc. (“EA”). This License governs your use of WARRANTIES, INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR this application and all related software, documentation, and updates and upgrades that replace or supplement the application and are not PURPOSE, NONINFRINGEMENT OF THIRD PARTY RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, distributed with a separate license (together, the “Application”). USAGE, OR TRADE PRACTICE. EA DOES NOT WARRANT AGAINST INTERFERENCE WITH YOUR ENJOYMENT OF THE APPLICATION; By installing or using The APPLICATION, you consent to be bound by this LICENSE. If you do not agree to all of the terms of this LICENSE, then THAT THE APPLICATION WILL MEET YOUR REQUIREMENTS; THAT OPERATION OF THE APPLICATION WILL BE UNINTERRUPTED OR do not install or use the APPLICATION. IF YOU INSTALL the Application, the terms and CONDITIONS of this LICENSE ARE fully accepted by you. ERROR-FREE, OR THAT THE APPLICATION WILL BE COMPATIBLE WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE APPLICATION WILL BE CORRECTED. -
QUE LA FUERZA TE ACOMPAÑE UNA REALIZACIÓN DE PLAYADICTOS Todojuegos Editorial
OPINIÓN EN MODO HARDCORE TodoNOVIEMBRE 2015 JuegosNÚMERO 33 OPINIÓN | REPORTAJES | NOTICIAS | AVANCES Star Wars: Battlefront nos prometió que sentiríamos, como nunca antes, el estar en este fantástico universo. ¿Lo cumple? La respuesta es sí. QUE LA FUERZA TE ACOMPAÑE UNA REALIZACIÓN DE PLAYADICTOS TodoJuegos Editorial Es tu turno, Sony... uego de un arran- Y tras la nefasta labor que casi perfecto del incompetente Don Len esta generación, Mattrick, es indudable que se sumó al desca- que en Redmond se es- labro de su competen- tán haciendo las cosas cia, la nueva consola de bien: se eliminó Kinect Sony, PlayStation 4, de- de la oferta, se bajó el butó hace dos años em- Jorge Maltrain Macho precio de la consola, se pinándose como la más Editor General han sumado destaca- vendida del momento dos exclusivos, el servi- y sacando una ventaja en sobrepasar a PS4, cio Gold Live está mejo- sobre Xbox One que, a sino en ofrecer el mejor rando cada mes, ofrece mi juicio, es irreversible. servicio posible. Una el muy conveniente EA estrategia, creo, similar Access y, como guinda El propio Phil Spen- a la que tomó la propia de la torta, sumaron cer, jefe de Xbox, ad- Sony cuando la PS3 no una retrocompatibi- mitió que la pelea de fue el bombazo en ven- lidad con Xbox 360 a su compañía ya no está tas que esperaban. medias y con letra chi- Equipo de Revista TodoJuegos DIRECTOR Rodrigo Salas Felipe Jorquera Jorge Rodríguez PRODUCTOR #LdeA20 #Caleta Cristian Garretón EDITOR GENERAL Alejandro Abarca Luis Puebla Y DIAGRAMADOR #Feniadan Jorge Maltrain Macho #D_o_G #MaLTRaiN ca, pero retrocompati- más, en su nuevo apa- UNA PRODUCCIÓN DE bilidad al fin y al cabo.