AGI:951143 REV#:X PA:Comart Poolid:19081214 RED BAR DATE: 12/20/10
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Mchenry Colostate 0053N 164
THESIS WONDER WOMEN IN THE VIRTUAL WORLD: HOW FEMALE SHEPARD REDEFINED THE FEMALE HERO ARCHETYPE IN VIDEO GAMES Submitted by Chelsea McHenry Department of Communication Studies In partial fulfillment of the requirements For the Degree of Master of Arts Colorado State University Fort Collins, Colorado Spring 2021 Master’s Committee: Advisor: David Scott Diffrient Nicholas Marx Rosa Mikeal Martey Copyright by Chelsea Rebecca McHenry 2021 All Rights Reserved ABSTRACT WONDER WOMEN IN THE VIRTUAL WORLD: HOW FEMALE SHEPARD REDEFINED THE FEMALE HERO ARCHETYPE IN VIDEO GAMES AAA video game protagonists typically represent the white, heterosexual male. While standards are changing, there remains a considerable discrepancy between the number of male and female protagonists available. This study intends to examine how video game producers can move forward with creating resonant AAA protagonists by examining one of the first protagonists who presented unforeseen equality. This thesis explores the character of female Shepard from BioWare’s video game series Mass Effect (2007-2012) and what elements made her a fan favorite and marketable. Using Jim Bizzochi’s video game narrative framework and Shunsuke Nozawa’s concept of ensoulment related to voice work, this thesis argues that FemShep redefined the video game landscape. She served to create her own space as a character and not merely a gender-flipped construct of her male counterpart. By examining how she is constructed and handled in-game, the conclusion suggests that when the developmental focus is on creating the character, there is a market for strong heroes who are also female. ii TABLE OF CONTENTS ABSTRACT …………………………………………………………………………….………...ii CHAPTER I – INTRODUCTION………………………….………….…………………………1 CHAPTER II – MOLDING THE HERO FROM CODE...………………………………………22 CHAPTER III – THE MOST PERFECT INSTRUMENT…...………………………………….54 CHAPTER IV – AN END OF A JOURNEY IS A BEGINNING OF ANOTHER ………...…...84 BIBLIOGRAPHY………………………………………………………………………………..94 iii CHAPTER I: INTRODUCTION – LEGACIES OF HEROES I will always remember June 9, 2014. -
Completeandleft
MEN WOMEN 1. BA Bryan Adams=Canadian rock singer- Brenda Asnicar=actress, singer, model=423,028=7 songwriter=153,646=15 Bea Arthur=actress, singer, comedian=21,158=184 Ben Adams=English singer, songwriter and record Brett Anderson=English, Singer=12,648=252 producer=16,628=165 Beverly Aadland=Actress=26,900=156 Burgess Abernethy=Australian, Actor=14,765=183 Beverly Adams=Actress, author=10,564=288 Ben Affleck=American Actor=166,331=13 Brooke Adams=Actress=48,747=96 Bill Anderson=Scottish sportsman=23,681=118 Birce Akalay=Turkish, Actress=11,088=273 Brian Austin+Green=Actor=92,942=27 Bea Alonzo=Filipino, Actress=40,943=114 COMPLETEandLEFT Barbara Alyn+Woods=American actress=9,984=297 BA,Beatrice Arthur Barbara Anderson=American, Actress=12,184=256 BA,Ben Affleck Brittany Andrews=American pornographic BA,Benedict Arnold actress=19,914=190 BA,Benny Andersson Black Angelica=Romanian, Pornstar=26,304=161 BA,Bibi Andersson Bia Anthony=Brazilian=29,126=150 BA,Billie Joe Armstrong Bess Armstrong=American, Actress=10,818=284 BA,Brooks Atkinson Breanne Ashley=American, Model=10,862=282 BA,Bryan Adams Brittany Ashton+Holmes=American actress=71,996=63 BA,Bud Abbott ………. BA,Buzz Aldrin Boyce Avenue Blaqk Audio Brother Ali Bud ,Abbott ,Actor ,Half of Abbott and Costello Bob ,Abernethy ,Journalist ,Former NBC News correspondent Bella ,Abzug ,Politician ,Feminist and former Congresswoman Bruce ,Ackerman ,Scholar ,We the People Babe ,Adams ,Baseball ,Pitcher, Pittsburgh Pirates Brock ,Adams ,Politician ,US Senator from Washington, 1987-93 Brooke ,Adams -
Liste Alphabétique Des DVD Du Club Vidéo De La Bibliothèque
Liste alphabétique des DVD du club vidéo de la bibliothèque Merci à nos donateurs : Fonds de développement du collège Édouard-Montpetit (FDCEM) Librairie coopérative Édouard-Montpetit Formation continue – ÉNA Conseil de vie étudiante (CVE) – ÉNA septembre 2013 A 791.4372F251sd 2 fast 2 furious / directed by John Singleton A 791.4372 D487pd 2 Frogs dans l'Ouest [enregistrement vidéo] = 2 Frogs in the West / réalisation, Dany Papineau. A 791.4372 T845hd Les 3 p'tits cochons [enregistrement vidéo] = The 3 little pigs / réalisation, Patrick Huard . A 791.4372 F216asd Les 4 fantastiques et le surfer d'argent [enregistrement vidéo] = Fantastic 4. Rise of the silver surfer / réalisation, Tim Story. A 791.4372 Z587fd 007 Quantum [enregistrement vidéo] = Quantum of solace / réalisation, Marc Forster. A 791.4372 H911od 8 femmes [enregistrement vidéo] / réalisation, François Ozon. A 791.4372E34hd 8 Mile / directed by Curtis Hanson A 791.4372N714nd 9/11 / directed by James Hanlon, Gédéon Naudet, Jules Naudet A 791.4372 D619pd 10 1/2 [enregistrement vidéo] / réalisation, Daniel Grou (Podz). A 791.4372O59bd 11'09''01-September 11 / produit par Alain Brigand A 791.4372T447wd 13 going on 30 / directed by Gary Winick A 791.4372 Q7fd 15 février 1839 [enregistrement vidéo] / scénario et réalisation, Pierre Falardeau. A 791.4372 S625dd 16 rues [enregistrement vidéo] = 16 blocks / réalisation, Richard Donner. A 791.4372D619sd 18 ans après / scénario et réalisation, Coline Serreau A 791.4372V784ed 20 h 17, rue Darling / scénario et réalisation, Bernard Émond A 791.4372T971gad 21 grams / directed by Alejandro Gonzalez Inarritu ©Cégep Édouard-Montpetit – Bibliothèque de l’École nationale d'aérotechnique - Mise à jour : 30 septembre 2013 Page 1 A 791.4372 T971Ld 21 Jump Street [enregistrement vidéo] / réalisation, Phil Lord, Christopher Miller. -
Toward a Deeper Understanding of Branching Dialogue Systems
TOWARD A DEEPER UNDERSTANDING OF BRANCHING DIALOGUE SYSTEMS LEANNE C. TAYLOR-GILES BFA (Creative Writing Production) Submitted in partial fulfilment of the requirements for the degree of Masters by Research. CREATIVE INDUSTRIES FACULTY QUEENSLAND UNIVERSITY OF TECHNOLOGY 2014 Leanne C. Taylor-Giles -- Understanding Branching Dialogue Systems Keywords Agency; branching dialogue systems; conversation architecture; creative writing; critical path; emergent narrative; emotional interface; immersion; interaction design; interactive narrative; literary criticism; narrative design; player character; practice-led; roleplaying video games; writing for video games. 2 – Creative Industries, QUT Understanding Branching Dialogue Systems – Leanne C. Taylor-Giles Abstract This exegesis addresses the concept of writing for video games, and specifically the branching dialogue systems available within contemporary roleplaying video games. It suggests a taxonomy for the critique of interactive narratives, and seeks to answer the question of whether branching dialogues may be separated from their medium in order to apply more traditional methods of literary criticism. The exegesis covers the critique of four contemporary roleplaying video games that are rated as the ‘best’ from among the offerings of the current video game development industry. It also examines the author’s personal works from both an internal and external standpoint, to further elucidate the aspects of writing for branching dialogues and interactive media that have yet to be discussed from a practitioner’s point of view within an academic context. As a conclusion, the exegesis presents a final project aimed at supporting the reflections and discoveries made throughout, providing a first-hand look at a game writer’s unedited creative process and the methods by which greater interactivity with non-player characters may be achieved. -
Die Unternehmensgeschichte Von Bioware
DIE UNTERNEHMENSGESCHICHTE VON BIOWARE „BIOWARE CREATES GAMES FOCUSED ON RICH STORIES, UNFORGETTABLE CHARACTERS AND VAST WORLDS“ BioWare wurde im Februar 1995 von Ray Muzyka, Greg Zeschuk und Augustine Yip, der das Unternehmen bereits zwei Jahre später wieder verließ, in Edmonton, Kanada, gegründet. Mittlerweile besitzt das Unternehmen dort sowie in Montreal und Austin, Texas, Entwick- lungsstudios, in denen etwa 800 Mitarbeiter beschäftigt sind. Der Name BioWare ist dabei sowohl eine Anspielung auf das abgeschlossene Medizinstudium der drei Gründer als auch ein Ausdruck des Gründungsziels, Software für Menschen zu entwickeln. In den ersten Jah- ren entwickelte BioWare zunächst tatsächlich medizinische Lehrsoftware für die University of Alberta. Das erste Projekt war ein Programm namens Gastroenterology Patient Simulator, das angehenden Medizinern bei der Diagnose und Behandlung von Magen-Darm-Erkrankun- gen unterstützen sollte. Recht schnell wandte man sich aber der Spieleentwicklung zu und veröffentlichte 1996 mit Shattered Steel das erste Videospiel. BioWare entwickelte die Infinity-Engine, die auch zur Entwicklung des ersten Teils von Baldur’s Gate diente, das 1998 auf den Markt kam und den bis heute gültigen Ruf von BioWare als stark storylastiges Entwicklungsstudio begründete. In den folgenden zehn Jahren folgten fünf weitere Titel, die in Edmonton entwickelt wurden: Baldur’s Gate II (1999), MDK2 (2000), Neverwinter Nights (2002/2003), Star Wars: Knights of the Old Republic (2003) und Jade Empire (2005/2007). BioWare legte dabei von Beginn an extrem großen Wert auf die außergewöhnliche Qualität der eigenen Spiele mit anspruchsvol- len und emotional berührenden Geschichten, unvergleichlich tiefgründigen Charakteren und großen, einzigartigen Welten. Diese Grundsätze gelten bis zum heutigen Tage und sind Teil der DNA jedes einzelnen BioWare Titels. -
Living in Edmonton
LIVING I N EDMONTON A HANDY GUIDE TO WORK AT BioWare EDMONTON MAIN MENU EDMONTON FACTS ACCOMODATIONS TRANSPORTATION CULTURE & FUN BIOWARE PHOTOBOOTH INTRO We would like to thank you for your interest in BioWare, a division of EA. We know working in another country can be a challenge, but it can also be a unique opportunity to get to know a new place, culture, and people and have a great amount of new experiences. This guide has useful information about various topics that should answer many of your questions, but feel free to contact your recruiter to address any questions or concerns you may have. EDMONTON FACTS COST OF LIVING We imagine that you are wondering if your income will be enough to get by in Edmonton. Below you can find some examples of regular consumption products along with their average prices in the city. Lunch: $12-$15 Cup of cappuccino: $4.00 1 pint of beer (bar): $5.00 Drink (bar): $6.00 Milk (1 L): $2.15 Beefsteak (1lbs): $12.00 Bread loaf: $2.50 Pasta (packet): $3.00 Bag of chips: $2.00 Roasted chicken: $10.00 Can of Coke: 1.50 Chocolate bar: $1.50 Gyms $30-$60 Movie ticket: $13.00 Amusement Park: $20-$40 FINDING ACCOMODATIONS It is highly recommended to start your house hunting and checking out all other amenities over the internet. Below you can find some websites that could prove useful in your search. Useful Links Housing Family Resources City information Padmapper Public Schools General information Rent Edmonton Catholic Schools Edmonton Tourism Edmonton Kijiji Childcare Discover Edmonton Realtor.ca Child Friendly Immigration Alberta Craigslist Health Care Services Edmonton Public Library Environment Telephone Find a Doctor Edmonton Recycling Hospitals Travel Alberta Video Rogers Telus Pets Bell Fido General Info Edmonton Humane Internet/Cable Society Vets & Pet Hospitals Bell Pet Licences Telus Shaw Energy Epcor Enmax EDMONTON BY DISTRICTS 1 – North West 2 – North East 2 · A suburban area of Edmonton. -
Dragon Age Inquisition Quest Recommended Level
Dragon Age Inquisition Quest Recommended Level creepsPoorly Armstronghis semicylinder cerebrated deistically. lousily Balked and deep, and spheralshe ravens Cliff her outcropped self-actualization almost impotently, dream awheel. though Monogamous Vassily partialises and obliged his eyot Abraham resonates. still This end of her, the years watched as strike official discord and corrections are based in several forms and etymologies, age dragon inquisition recommended level at that suits your Your original task instance will be to stale the northern trebuchet until pie is prepped to fire. This foe is to optional quests recommended armor or it, head to complete that i did receive this. Progress the silk to unlock. Blox Fruits Codes can give items, pets, gems, coins and more. DLC and value for money in generation paid DLC. The dragon age inquisition console commands without leveling for crafting. Equipment Slots Armor Minimum Enchantment Power 40 level 1 25. Return he will see what is a spotty history and a merchant in that leveling services and bring back when you want to. House is purely cosmetic for dragon age inquisition recommended level barrier where he now closed beta happening this arc, or is no time and where. Dragon Age Inquisition Minimum Level for Zones Guide Haven 1 1-4 Hinterlands 2 4-7 12 Val Royeaux 4 4-6 Storm Coast 5 7-. So i'm knew few hours into DAI's final DLC and female's been fun so far. Dragon Age Inquisition Walkthrough Side Quests USgamer. Become one giant, fly, coast through walls, spawn the item you want, though even become Santa Claus with Skyrim console commands. -
Kyle Barrett the Dark Knight’S Many Stories Arkham Video Games As Transmedia Pathway
Kyle Barrett The Dark Knight’s Many Stories Arkham Video Games as Transmedia Pathway Abstract This article examines the Batman Arkham video game series (Rocksteady/WB Montreal, 2009- 2015) as part of a wider transmedia franchise that encompasses comic books, films, merchandise and multiple animated and live-action television series. It will be posited that the video game series is a successful entry point for non-fans into this ever-expanding transmedia universe. Batman: Arkham Asylum (2009), the first of the series, was critically acclaimed and established the gameplay, mechanics, and rules for the sequels Arkham City (2011), Arkham Origins (2013) and Arkham Knight (2015). Gameplay mechanics are linked to ‘player agency,’ i.e. how the user controls the avatar within the game environment. Player agency is somewhat restricted in the series; however, this will be argued to be a benefit for audiences. There are somewhat ludic conditions that can either be beneficial or detrimental for the player, to ensure they learn from failure. This essay will further argue that players accumulate a wider understanding of the Batman universe by collecting artefacts as they deviate from the central narrative. The player unearths character biographies and interview tapes that are based on the character’s extensive history and, thus, provide a gateway into the transmedia world of Batman. Keywords: transmedia studies, video games, fan service, Batman, superhero franchises, agency ransmedia franchises run the risk of alienating a certain portion of audiences. Cinephiles, T for instance, may not want to read the source material, or play the video game spin-off of a film. -
Neverwinter Nights: Bringing the Tabletop to the Desktop
Neverwinter Nights: Bioware Brings the Tabletop to the Desktop By Eric Furtado 3/18/03 1 “With Baldur’s Gate, we sparked a role-playing renaissance – now a multiplayer revolution!” These are the words spoken in the opening of an early trailer for Neverwinter Nights, released for the PC in June of 2002. Even at the point when the trailer was released in 2000, anticipation for the game was already running high. In 1998, Bioware, the developer of Neverwinter Nights, had almost single handedly resurrected the ailing computer roleplaying game (RPG) market with its great graphics, excellent implementation of the AD&D 2nd Edition rules, and remarkable story. The aforementioned trailer for Neverwinter Nights, although not the first trailer, was included on the CD of Baldur’s Gate II: Shadows of Amn. The video clearly states Bioware’s goal in its creation of Neverwinter Nights: to recreate, as accurately as possible, the feel and play style of pen and paper (or PnP) roleplaying, Dungeon Master included, on the PC. Were they successful? The answer is a resounding yes. For this reason, Neverwinter 2 Nights stands as model for future games and stands as a landmark in the history of computer RPGs. Word of Neverwinter Nights first surfaced in 1999 at GenCon along with an announcement by Wizards of the Coast about the new 3rd Edition Dungeons & Dragons rule set. However, the idea for Neverwinter Nights was created in 1997 as “the ultimate pen-and-paper role-playing game simulation.” Up until this point, computer role-playing games had been primarily single player affairs, or had multiplayer gameplay tacked on at the end of their development to allow groups of people to progress through the single player portion of the game with friends, but there was nothing that allowed them to create their own adventures. -
Star Wars: the Old Republic Is Now Available in Australia, New Zealand, Hong Kong and Singapore
Star Wars: The Old Republic is Now Available in Australia, New Zealand, Hong Kong and Singapore SYDNEY--(BUSINESS WIRE)-- Today, BioWare™ a Label ofElectronic Arts Inc. (NASDAQ:EA), is proud to turn on the servers for the critically-acclaimed Star Wars™: The Old Republic™ inAustralia , New Zealand, Hong Kong & Singapore. Fans in those regions will now be able to experience the award-winning massively multiplayer online game that has captivated millions of fans worldwide on regional servers, giving them better game performance with decreased network latency. Australia's AusGamers has scored the game at a 95%, saying The Old Republic is "arguably the most complete and polished MMO ever launched." "We have been incredibly pleased with the response to the launch of Star Wars: The Old Republic from fans and critics, as players are finding that immersive story and personal choice are a real innovation for the genre," said Dr. Greg Zeschuk, General Manager of the BioWare Label's MMO Business Unit and Co-Founder of BioWare. "Just as important to our success has been the smoothness of our launch. Now after months of testing, we're excited to be able to bring both a high quality game experience and service to our fans in the Asia Pacific region." Players in Australia, New Zealand, Hong Kong and Singapore will be able to choose from the Standard Edition ($79.99 AUD, $89.99 NZD, $389.00 HKD, $64.90 SGD) and the Digital Deluxe Edition ($89.99 AUD, $99.99 NZD, $465.00 HKD, $76.90 SGD) of Star Wars: The Old Republic at participating retailers. -
The Dalish Curse
THE DALISH CURSE Adventure Design & Writing: Steve Kenson Development: Jack Norris Editing: Evan Sass Art Direction and Graphic Design: Hal Mangold Cartography: Jared Blando Interior Art: Jacob Glaser, Mark Winter Publisher: Chris Pramas Green Ronin Staff: Joe Carriker, Steve Kenson, Jon Leitheusser, Nicole Lindroos, Hal Mangold, Jack Norris, Chris Pramas, Donna Prior, Evan Sass, Marc Schmalz, Owen K.C. Stephens, and Barry Wilson. Special thanks to Chris Bain, David Gaider, Ben Gelinas, Matthew Goldman, Cameron Harris, Mary Kirby, Mike Laidlaw, Cori May, and the team at BioWare. The Dalish Curse, Revised is © 2016 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. © 2016 Electronic Arts Inc. EA and EA logo are trademarks of Electronic Arts Inc. BioWare, BioWare logo, and Dragon Age are trademarks of EA International (Studio and Publishing) Ltd. All other trademarks are the property of their respective owners. Green Ronin, Adventure Game Engine, and their associated logos are trademarks of Green Ronin Publishing. GREEN RONIN PUBLISHING 3815 S. Othello St. Suite 100, #304 Seattle, WA 98118 www.greenronin.com adventure The Dalish Curse he Dalish Curse is a Dragon Age adventure, designed Brecilian Forest. There they find the people of a nearby farm for a group of characters just starting to make their butchered by unknown attackers, and they find a wounded way in the land of Thedas. It originally apppeared in and exhausted Dalish elf named Eshara (Eh-SHA-ra). When the Dragon Age Set 1 boxed set, and we’re proud to they take Eshara to the village, however, they get a hostile Tpresent an update version of it here. -
Dragon-Age-Origins-Manuals
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: dizziness eye or muscle twitches disorientation any involuntary movement altered vision loss of awareness seizures or convulsion. RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. Use anD hanDling OF viDeo gaMes to reDUCE the liKelihooD OF A seizure Use in a well-lit area and keep as far away as possible from the television screen. Avoid large screen televisions. Use the smallest television screen available. Avoid prolonged use of the PlayStation®3 system. Take a 15-minute break during each hour of play. Avoid playing when you are tired or need sleep. Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor. NOTICE: Use caution when using the DUALSHOCK®3 wireless controller motion sensor function.