Ye Builders Journal” Compilation

Total Page:16

File Type:pdf, Size:1020Kb

Ye Builders Journal” Compilation Welcome to the first “Ye Builders Journal” compilation. This is a collection of the first five years of the “Ye Builders Journal” The official newsletter for The Builders Project Guild. Her in you will see all manner of things erudite and erroneous. We hope you enjoy your time in this tome. Special recognition goes to our fearless leader rubberducky78, without whom none of this would be possible, as well as all our members, the greater Neverwinter Nights community and the BioWare staff. Table of Contents NewsletterAugust2003............................................................................................................................................ 5 Article: Shadows of Undrentide: Does it measure up?................................................................................... 6 The not-so-good news:................................................................................................................................6 Opinions on the product.............................................................................................................................. 7 SoU Spotlight: Shadow Dancer ...................................................................................................................... 8 The Website... ............................................................................................................................................... 11 The Festhall: Our new official guild project................................................................................................. 12 Member Spotlight: ........................................................................................................................................ 13 RPG Humor .................................................................................................................................................. 14 Top 20 List of Famous Last Words .......................................................................................................... 14 In the news... ............................................................................................................................................. 14 Comics .......................................................................................................................................................... 16 NewsletterOctober2003 ........................................................................................................................................ 18 Neverwinter News ........................................................................................................................................ 18 Coming soon from Bioware: Hordes of the Underdark............................................................................ 18 HotU Spotlight: Shifter............................................................................................................................. 21 Guild News ................................................................................................................................................... 24 Member Spotlight: Lord Paragon ............................................................................................................. 24 The guild website goes public................................................................................................................... 24 The Support Guilds Directory................................................................................................................... 25 Member Contributions.................................................................................................................................. 25 From Galap: .............................................................................................................................................. 25 RPG Humor .................................................................................................................................................. 28 NewsletterDecember2003..................................................................................................................................... 31 Guild News ................................................................................................................................................... 31 Playtesting at TBP..................................................................................................................................... 31 Playtester Profiles ..................................................................................................................................... 32 New Guild Officers................................................................................................................................... 35 TBP Guild Trivia ...................................................................................................................................... 35 Wet Fish Contest....................................................................................................................................... 35 Member Spotlight: Elorin ......................................................................................................................... 36 Talent Showcase ....................................................................................................................................... 37 Neverwinter News ........................................................................................................................................ 38 Here comes HotU! .................................................................................................................................... 38 HotU Spotlight: The Dracolich................................................................................................................. 39 RPG Humor .................................................................................................................................................. 42 35 ways to irritate your DM/Game Group................................................................................................ 42 NewsletterMarch2004........................................................................................................................................... 46 Guild News ................................................................................................................................................... 46 United Architects; A new look at an old friend ........................................................................................ 46 Member Project Spotlight............................................................................................................................. 47 Paranoia - A Grand Adventure of Semi-epic Proportions, by bluekey88................................................. 47 Deadworld, by gordzylla........................................................................................................................... 48 The Plane of Shrouds................................................................................................................................ 50 Return to Ravenloft................................................................................................................................... 51 Featured Articles........................................................................................................................................... 51 A couple of tools....................................................................................................................................... 51 Featured Articles........................................................................................................................................... 54 A Call for Heroes...................................................................................................................................... 54 Neverwinter News ........................................................................................................................................ 58 The Community Expansion Pack.............................................................................................................. 58 Humor ........................................................................................................................................................... 63 LOTR Humor............................................................................................................................................ 63 The Bridge at Khazad Dum ...................................................................................................................... 65 NewsletterMay2004.............................................................................................................................................. 69 Guild News ................................................................................................................................................... 69 The Mentoring Program at United Architects .......................................................................................... 69 Words from the playtesting division......................................................................................................... 70 Member Project Spotlight............................................................................................................................. 71 Deadworld, by gordzylla..........................................................................................................................
Recommended publications
  • Blast Off Broken Sword
    ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like.
    [Show full text]
  • The Burden of Queer Love
    Press Start Burden of Queer Love The Burden of Queer Love Brianna Dym University of Colorado Boulder Abstract Video games are a unique narrative and interactive experience that allow players to construct their own fantasies through play. The fantastical possibilities a video game could explore are nearly limitless. However, a game’s design often precludes certain imaginative routes, shutting down one fantasy in favour of another. Games close out possibilities through actions as small as character design (gender, race, ability) and restrict imaginative interpretations to serve a narrow audience. Game developers design play that prioritizes hypermasculine narrative experiences, and players that do not align with this identity must condition themselves to play that excludes fantasies or alternate worlds that align with their experiences. This essay explores attempts by game development studio BioWare to create video games that are inclusive of gay, lesbian, and bisexual players by writing queer romantic narrative subplots into their games. While BioWare’s attempts are certainly not malicious, they fail time and time again, game after game, to break free of the hypermasculine and heterocentric culture dominant in the gaming industry. Instead, BioWare appropriates queer experiences and construes them as a burden to the player so as not to displace the fantasies of male, heterosexual gamers. Keywords LGBTQ identity; marginality; BioWare; queer game studies Press Start 2019 | Volume 5 | Issue 1 ISSN: 2055-8198 URL: http://press-start.gla.ac.uk Press Start is an open access student journal that publishes the best undergraduate and postgraduate research, essays and dissertations from across the multidisciplinary subject of game studies.
    [Show full text]
  • Translation Rights List Non-Fiction May 2019
    Translation Rights List Including Non-Fiction May 2019 Contents • Rights Department p.3 • Little, Brown Imprints p.4 • General p.5 • Culture p.13 • Business & Management p.19 • History p.22 • Music p.28 • Memoirs & Biography p.34 • Sport p.39 • Travel & Nature p.41 • Health, Self-Help & Popular Psychology p.42 • Parenting p.48 • Food & Cookery p.53 • Overcoming Series p.56 • Rights Representatives p.59 Key • Rights sold displayed in parentheses indicates that we do not control the rights • An asterisk indicates a new title since previous Rights list • Titles in italics were not published by Little, Brown Book Group 2 Rights Department ANDY HINE Rights Director Brazil, Germany, Italy, Poland, Scandinavia, Latin America and the Baltic States andy.hine@littlebrown.co.uk +44 (0) 20 3122 6545 KATE HIBBERT Rights Director USA, Spain, Portugal, Far East, the Netherlands, Flemish Belgium and the Indian Subcontinent kate.hibbert@littlebrown.co.uk +44 (0) 20 3122 6619 HELENA DOREE Senior Rights Manager France, French Belgium, Turkey, Arab States, Israel, Greece, Bulgaria, Czech Republic, Slovak Republic, Hungary, Romania, Russia, Serbia and Macedonia helena.doree@littlebrown.co.uk +44 (0) 20 3122 6598 HENA BRYAN Rights Trainee hena.bryan@littlebrown.co.uk +44 (0) 20 3122 0693 Little, Brown Book Group Follow us on Twitter: Carmelite House @LBBGRights 50 Victoria Embankment London EC4Y 0DZ UNITED KINGDOM 3 Little, Brown Imprints 4 General Highlights WHEN THE CLOUDS FELL FROM THE SKY THE ADVENTURES OF AZUKI 5 THE ADVENTURES OF AZUKI THE MINIATURE HEDGEHOG Humour| Robinson | 112pp |60 colour photographs| September 2019 A full-colour collection of photographs of the adorable Azuki, the miniature hedgehog, enjoying some of his favourite adventures, from camping to baking Riding on the popularity of everyone's favourite Insta-famous miniature hedgehog (400,000 followers on Instagram and counting), this adorable illustrated book stands out as a gem of originality among the glut of dog and cat books.
    [Show full text]
  • MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
    MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info.
    [Show full text]
  • Henry Jenkins Convergence Culture Where Old and New Media
    Henry Jenkins Convergence Culture Where Old and New Media Collide n New York University Press • NewYork and London Skenovano pro studijni ucely NEW YORK UNIVERSITY PRESS New York and London www.nyupress. org © 2006 by New York University All rights reserved Library of Congress Cataloging-in-Publication Data Jenkins, Henry, 1958- Convergence culture : where old and new media collide / Henry Jenkins, p. cm. Includes bibliographical references and index. ISBN-13: 978-0-8147-4281-5 (cloth : alk. paper) ISBN-10: 0-8147-4281-5 (cloth : alk. paper) 1. Mass media and culture—United States. 2. Popular culture—United States. I. Title. P94.65.U6J46 2006 302.230973—dc22 2006007358 New York University Press books are printed on acid-free paper, and their binding materials are chosen for strength and durability. Manufactured in the United States of America c 15 14 13 12 11 p 10 987654321 Skenovano pro studijni ucely Contents Acknowledgments vii Introduction: "Worship at the Altar of Convergence": A New Paradigm for Understanding Media Change 1 1 Spoiling Survivor: The Anatomy of a Knowledge Community 25 2 Buying into American Idol: How We are Being Sold on Reality TV 59 3 Searching for the Origami Unicorn: The Matrix and Transmedia Storytelling 93 4 Quentin Tarantino's Star Wars? Grassroots Creativity Meets the Media Industry 131 5 Why Heather Can Write: Media Literacy and the Harry Potter Wars 169 6 Photoshop for Democracy: The New Relationship between Politics and Popular Culture 206 Conclusion: Democratizing Television? The Politics of Participation 240 Notes 261 Glossary 279 Index 295 About the Author 308 V Skenovano pro studijni ucely Acknowledgments Writing this book has been an epic journey, helped along by many hands.
    [Show full text]
  • Solo Skirmish the Cult of Mol’Goroz
    Solo Skirmish The Cult of Mol’goroz A Solo Campaign for Dungeons & Dragons (fifth edition) by PAUL BIMLER CREDITS: All text by Paul Bimler Art by Dean Spencer, Liu Xishan, Storn Cook, William McAusland, Tithi Laudthong, Matthew Richmond, Stinky Goblin, DM’s Guild Creator Resources. Cover design by Paul Bimler, image by Dean Spencer. All maps by Paul Bimler Playtested by: Christopher Logue, David La Boon, Fitzgerald Limisella, Jessica Laurent Sam McClintock, Joshua Roenfeldt, John Todsen, Martin Srpon DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All otherSample original material in this work is copyright 2020 by Paul Bimler and 5e Solo Gamebooks and published under the Community Content fileAgreement for Dungeon Masters Guild. SOLO SKIRMISH – THE CULT OF MOL’GOROZ INTRODUCTION THE CULT OF MOL’GOROZ - A Solo Skirmish is for the type of player who likes a CAMPAIGN OF FIVE QUESTS bit of quick combat-based solo action. This is not a This campaign, The Cult of Mol-goroz, consists of traditional game of D&D where a Dungeon Master five separate quests, which progress as follows: tells the players what is going on and they react accordingly. In the Solo Skirmish system, an in- 1: A Devilish Dilemma (Level 1) game AI controls the action, and players respond.
    [Show full text]
  • Abecedni Izpis
    COBISS Kooperativni online bibliografski sistem in servisi COBISS Abecedni izpis 1. ABBOTT, Edwin Abbott, 1838-1926 Dežela Ravnina : pripovedka o več dimenzijah z avtorjevimi ilustracijami / Edwin A. Abbott ; prevedel Sandi Kodrič. - 1. natis. - Ljubljana : UMco, 2018 ([Ljubljana] : Primitus). - 159 str. : ilustr. ; 21 cm. - (Zbirka Angažirano) Prevod dela: Flatland. - 400 izv. - Dežela Ravnina za 21. stoletje / Sandi Kodrič: str. 153-159. - O avtorju na zadnjem zavihku ov. ISBN 978-961-6954-55-6 : 16,90 EUR 821.111-313.1 COBISS.SI-ID 284055296 2. ABERCROMBIE, Joe Na vešalih : druga knjiga trilogije Prvi zakon / Joe Abercrombie ; [prevedel Sergej Hvala]. - 1. izd. - Ljubljana : Mladinska knjiga, 2018 ([Nova Gorica] : Grafika Soča). - 590 str. ; 21 cm. - (Zbirka Srednji svet) Prevod dela: Before they are hanged. - 700 izv. ISBN 978-961-01-5204-0 : 39,99 EUR 821.111-312.9 COBISS.SI-ID 295996928 3. ACCENTUS Sephardic romances [Zvočni posnetek] : traditional Jewish music from Spain / Ensemble Accentus ; director Thomas Wimmer. - Munich : MVD music and video distribution GmbH, p 1995, cop. 1996. - 1 CD (59 min, 15 sek) : stereo ; 12 cm + spremno besedilo ([20] str.). - (Early music = Alte Musik) Posneto v W*A*R Studio pri Lutheran Stadtpfarrkirche A.B. na Dunaju, 17., 18. in 20. septembra 1995. - Iz vsebine: Avrix mi galanica = Let me in, my love ; La Serena = Calm ; Sa'dâwî ; Partos trocados = Babes exchanged 8.553617 783(086.76) COBISS.SI-ID 14626361 4. ADAMS, Taylor Brez izhoda / Taylor Adams ; [prevedla Maja Lihtenvalner]. - 1. izd. - Tržič : Učila International, 2018 (natisnjeno v EU). - 313 str. ; 20 cm Prevod dela: No exit. - Tiskano po naročilu.
    [Show full text]
  • NWN Community Expansion Project Pack V2.0
    NWN Community Expansion Project Pack v2.0 Bioware-CEP forums: http://nwn.bioware.com/forums/viewforum.html?forum=83 CEP Website: http://cepteam.dyndns.org/forums/index.php Introduction Welcome to the Community Expansion Pack (CEP) version 2.0! After a long and twisted road you finally have in your hands on the most up to date collection of community work for NWN. I’m sure what you create with this content will far exceed anything we have imagined! For those of you who are new to the CEP, let me take a moment to describe its contents. This is a collection of hak packs from the previous six years of custom content, designed to work with BioWare's Neverwinter Nights. These hak packs have been grouped and modified to work together for the betterment of the NWN community as a whole. You’ll find some of the best and most popular work available for NWN. Please join me and the rest of the CEP Team in thanking every person who has created this content for the community’s use. Now, the CEP Team hasn't just sat back and mashed these haks into one huge collection of material. As you look through the content you’ll notice model, animation and texture corrections, new scripts, and completely new content unique to the CEP itself. All of this has been designed to work alongside the official content of Neverwinter Nights and all patch updates by BioWare; so you will be able to enjoy their high quality with as little fuss as possible.
    [Show full text]
  • See Page 19 for Details!!
    RRegionegion 1177 SSummit/Marineummit/Marine MMusteruster MMayay 220-220-22 128 DDenver,enver, CColoradoolorado APR 2005/ MAY 2005 SSeeee ppageage 1199 fforor ddetails!!etails!! USS Ark Angel’s CoC and Marines’ Fall Muster ’04 see pages 19 & 20 for full story! “Save Star Trek” Rally see page 28 for more great pics! Angeles member Jon Lane with the “Enterprise” writing staff. From left to right: Jon Lane, “Enterprise” writers Judith and Garfi eld Reese-Stevens, and producer Mike Sussman. Many of the the show’s production staff wandered out to see the protest and greet the fans. USPS 017-671 112828 112828 STARFLEET Communiqué Contents Volume I, No. 128 Published by: FROM THE EDITOR 2 STARFLEET, The International FRONT AND CENTER 3 Star Trek Fan Association, Inc. EC/AB SUMMARY 3 102 Washington Drive VICARIOUS CHOC. SALUTATIONS 4 Ladson, SC 29456 COMM STATIC 4 Kneeling: J.R. Fisher THE TOWAWAY ZONE 5 (left to right) 1st Row: Steve Williams, Allison Silsbee, Lauren Williams, Alastair Browne, The SHUTTLEBAY 6 Amy Dejongh, Spring Brooks, Margaret Hale. 2nd Row: John (boyfriend of Allison), Katy Publisher: Bob Fillmore COMPOPS 6 McDonald, Nathan Wood, Larry Pischke, Elaine Pischke, Brad McDonald, Dawn Silsbee. Editor in Chief: Wendy Fillmore STARFLEET Flag Promotions 7 Layout Editor: Wendy Fillmore Fellowship...or Else! 7 3rd Row: Colleen Williams, Jonathan Williams. Graphics Editor: Johnathan Simmons COMMANDANTS CORNER 8 Submissions Coordinator: Wendy Fillmore SFI Academy Graduates 8 Copy Editors: Gene Adams, Gabriel Beecham, New Chairman Sought for ASDB! 9 Kimberly Donohoe, Michael Klufas, Tracy Lilly, Star Trek Encyclopedia Project 9 STARFLEET Finances 10 Bruce Sherrick EDITORIALS 11 Why I Stopped Watching..
    [Show full text]
  • Table of Contents
    © 2014, Justin Gerard, www.gallerygerard.com Table of Contents Welcome to Dragon Con! ........................................................3 Fantasy Literature (FL) ....................................................23 XTrack (X) ......................................................................102 Convention Policies .................................................................4 Filking (FILK) ....................................................................24 Young Adult Literature (YA) ...........................................103 Vital Information .....................................................................4 Film Festival and Film Track (FILM) .................................25 Guests Alphabetical Listing ..................................................104 Courtesy Buses and MARTA Schedules ....................................5 High Fantasy ...................................................................26 Pull-out Section, page 39–95: Hours of Operation ..................................................................6 Horror (HT) .....................................................................26 Special Events ..........................................................................7 Kaleidoscope (KT) ...........................................................27 Quick References ...................................................................39 Hotel Floor Level Reference ....................................................7 Live Performances (LIVE) ................................................28
    [Show full text]
  • It Is in the Area Properties That You Can Customize an Area
    THE BUILDERS PROJECT’S GUIDE TO BUILDING *** THE AURORA TOOLSET MANUAL VERSION 1.06 TABLE OF CONTENTS CHAPTER 1 USING THE TOOLSET.......................................................................................................................11 1.1 THE TOOLSET WINDOWS ....................................................................................................................... 11 1.1.1 The Module Structure Window.............................................................................................................. 11 1.1.2 The Main View Window ........................................................................................................................ 12 1.1.3 The Palette............................................................................................................................................. 13 CHAPTER 2 MODULES .............................................................................................................................................16 2.1 CREATING A NEW MODULE ................................................................................................................... 16 2.2 THE PROPERTIES OF A MODULE............................................................................................................. 20 2.2.1 The Basic Properties of a Module......................................................................................................... 20 2.2.2 The Events Properties of a Module......................................................................................................
    [Show full text]
  • Die Unternehmensgeschichte Von Bioware
    DIE UNTERNEHMENSGESCHICHTE VON BIOWARE „BIOWARE CREATES GAMES FOCUSED ON RICH STORIES, UNFORGETTABLE CHARACTERS AND VAST WORLDS“ BioWare wurde im Februar 1995 von Ray Muzyka, Greg Zeschuk und Augustine Yip, der das Unternehmen bereits zwei Jahre später wieder verließ, in Edmonton, Kanada, gegründet. Mittlerweile besitzt das Unternehmen dort sowie in Montreal und Austin, Texas, Entwick- lungsstudios, in denen etwa 800 Mitarbeiter beschäftigt sind. Der Name BioWare ist dabei sowohl eine Anspielung auf das abgeschlossene Medizinstudium der drei Gründer als auch ein Ausdruck des Gründungsziels, Software für Menschen zu entwickeln. In den ersten Jah- ren entwickelte BioWare zunächst tatsächlich medizinische Lehrsoftware für die University of Alberta. Das erste Projekt war ein Programm namens Gastroenterology Patient Simulator, das angehenden Medizinern bei der Diagnose und Behandlung von Magen-Darm-Erkrankun- gen unterstützen sollte. Recht schnell wandte man sich aber der Spieleentwicklung zu und veröffentlichte 1996 mit Shattered Steel das erste Videospiel. BioWare entwickelte die Infinity-Engine, die auch zur Entwicklung des ersten Teils von Baldur’s Gate diente, das 1998 auf den Markt kam und den bis heute gültigen Ruf von BioWare als stark storylastiges Entwicklungsstudio begründete. In den folgenden zehn Jahren folgten fünf weitere Titel, die in Edmonton entwickelt wurden: Baldur’s Gate II (1999), MDK2 (2000), Neverwinter Nights (2002/2003), Star Wars: Knights of the Old Republic (2003) und Jade Empire (2005/2007). BioWare legte dabei von Beginn an extrem großen Wert auf die außergewöhnliche Qualität der eigenen Spiele mit anspruchsvol- len und emotional berührenden Geschichten, unvergleichlich tiefgründigen Charakteren und großen, einzigartigen Welten. Diese Grundsätze gelten bis zum heutigen Tage und sind Teil der DNA jedes einzelnen BioWare Titels.
    [Show full text]