An Augmented Vision Tool with Real- Time Sensing Ability in Tagged Environments
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RV - RA - RM Realidades Virtuales, Aumentadas Y Mixtas Índice General
RV - RA - RM Realidades virtuales, aumentadas y mixtas Índice general 1 Definiciones 1 1.1 Realidad virtual ............................................ 1 1.1.1 Virtualidad .......................................... 1 1.1.2 Relación realidad/irrealidad ................................. 1 1.1.3 Inmersión y navegación .................................... 2 1.1.4 Usos ............................................. 2 1.1.5 Productos ........................................... 3 1.1.6 Técnicas de realidad virtual ................................. 6 1.1.7 Problemas de la realidad virtual ............................... 7 1.1.8 Tecnoética realidad virtual .................................. 8 1.1.9 Véase también ........................................ 9 1.1.10 Referencias .......................................... 9 1.1.11 Enlaces externos ....................................... 10 1.1.12 Bibliografía .......................................... 10 1.2 Realidad aumentada .......................................... 10 1.2.1 Definiciones ......................................... 11 1.2.2 Cronología .......................................... 11 1.2.3 Tecnología .......................................... 12 1.2.4 Técnicas de visualización ................................... 13 1.2.5 Elementos de la realidad aumentada ............................. 13 1.2.6 Niveles ............................................ 14 1.2.7 Aplicaciones ......................................... 14 1.2.8 Aplicaciones futuras ..................................... 16 1.2.9 Literatura -
Augmented Reality Applied Tolanguage Translation
Ana Rita de Tróia Salvado Licenciado em Ciências da Engenharia Electrotécnica e de Computadores Augmented Reality Applied to Language Translation Dissertação para obtenção do Grau de Mestre em Engenharia Electrotécnica e de Computadores Orientador : Prof. Dr. José António Barata de Oliveira, Prof. Auxiliar, Universidade Nova de Lisboa Júri: Presidente: Doutor João Paulo Branquinho Pimentão, FCT/UNL Arguente: Doutor Tiago Oliveira Machado de Figueiredo Cardoso, FCT/UNL Vogal: Doutor José António Barata de Oliveira, FCT/UNL September, 2015 iii Augmented Reality Applied to Language Translation Copyright c Ana Rita de Tróia Salvado, Faculdade de Ciências e Tecnologia, Universi- dade Nova de Lisboa A Faculdade de Ciências e Tecnologia e a Universidade Nova de Lisboa têm o direito, perpétuo e sem limites geográficos, de arquivar e publicar esta dissertação através de ex- emplares impressos reproduzidos em papel ou de forma digital, ou por qualquer outro meio conhecido ou que venha a ser inventado, e de a divulgar através de repositórios científicos e de admitir a sua cópia e distribuição com objectivos educacionais ou de in- vestigação, não comerciais, desde que seja dado crédito ao autor e editor. iv To my beloved family... vi Acknowledgements "Coming together is a beginning; keeping together is progress; working together is success." - Henry Ford. Life can only be truly enjoyed when people get together to create and share moments and memories. Greatness can be easily achieved by working together and being sup- ported by others. For this reason, I would like to save a special place in this work to thank people who were there and supported me during all this learning process. -
Echtzeitübersetzung Dank Augmented Reality Und Spracherkennung Eine Untersuchung Am Beispiel Der Google Translate-App
ECHTZEITÜBERSETZUNG DANK AUGMENTED REALITY UND SPRACHERKENNUNG EINE UNTERSUCHUNG AM BEISPIEL DER GOOGLE TRANSLATE-APP Julia Herb, BA Matrikelnummer: 01216413 MASTERARBEIT eingereicht im Rahmen des Masterstudiums Translationswissenschaft Spezialisierung: Fachkommunikation an der Leopold-Franzens-Universität Innsbruck Philologisch-Kulturwissenschaftliche Fakultät Institut für Translationswissenschaft betreut von: ao. Univ.-Prof. Mag. Dr. Peter Sandrini Innsbruck, am 22.07.2019 1 Inhaltsverzeichnis Abstract ........................................................................................................................................................... 1 Abbildungsverzeichnis .................................................................................................................................... 2 1. Aktualität des Themas ............................................................................................................................. 4 2. Augmented Reality: die neue Form der Multimedialität ........................................................................ 7 a. Definition und Abgrenzung ................................................................................................................ 7 b. Anwendungsbereiche der AR-Technologie ...................................................................................... 11 3. Verbmobil: neue Dimensionen der maschinellen Übersetzung dank Spracherkennung ....................... 13 a. Besonderheiten eines Echtzeit-Übersetzungs-Projekts .................................................................... -
Machine Learning Is Going Mobile
Machine learning is going mobile By David Schatsky ACHINE learning—the process by which Signals Mcomputers can get better at perform- ing tasks through exposure to data, rather • Google has introduced language translation than through explicit programming—requires software, using small neural networks opti- massive computational power, the kind usu- mized for mobile phones, which can per- ally found in clusters of energy-guzzling, form well without an Internet connection.1 cloud-based computer servers outfitted with specialized processors. But an emerging trend • Lenovo announced a mobile phone that promises to bring the power of machine learn- uses multiple sensors, high-speed image ing to mobile devices that may lack or have processing hardware, and specialized only intermittent online connectivity. This will Google software to support capabili- give rise to machines that sense, perceive, learn ties such as indoor wayfinding, precision from, and respond to their environment and measuring, and augmented reality even their users, enabling the emergence of new when offline.2 product categories, reshaping how businesses engage with customers, and transforming how • NVIDIA, a maker of graphics processing work gets done across industries. technology, introduced an embeddable module for computer vision applications Machine learning is going mobile in devices such as drones and autono- systems run in the cloud on powerful serv- mous vehicles that the company says ers, processing data such as digitized voice or consumes one-tenth the power of a photos that users upload. competing offering.3 Until recently, a typical smartphone lacked the power to perform such tasks without con- • Qualcomm introduced a new processor and necting to the cloud, except in limited ways. -
Augmented Reality Based Word Translator Tabish Khan, Rishisingh Hora, Ashwin Bendre, Prof
International Journal of Innovative Research in Computer Science & Technology (IJIRCST) ISSN: 2347-5552, Volume-2, Issue-2, March 2014 Augmented Reality Based Word Translator Tabish Khan, Rishisingh Hora, Ashwin Bendre, Prof. Sneha Tirth developed for iOS. The translation it provides is not always Abstract— People travel to different places not knowing 100 percent accurate. It has a hit rate of 90-95 percent. the language used in that region. Hence there is a need to translate these unknown words to recognizable text. This application is developed to help travelers who can get the translated text as an output of our application. Our application is able to recognize the text captured by a mobile phone camera, translate the text and display the translation result back onto the screen of the mobile phone in an augmented manner. Index Terms— Android, Augmented Reality, Optical Character Recognition, Word Translator. NTRODUCTION I. I The motivation of our application is to help tourist FIG 1: Output of word lens navigate in a foreign language environment. The The above figure depicts an example of the word lens application we developed enables the users to get text application which translates the words “Bienvenido Al translated as easy as a button click. The camera captures the Futuro” to the desired English language, the output being, text and returns the translated result in the real time. “Welcome to the future”. The system we developed includes automatic text detection, OCR and text translation. Although the current version of our application is limited to translation of a few languages, III. PROPOSED SYSTEM we can add a feature of text-to-speech, as an extension in Inspired by the existing application, we will use the same our application. -
Final Thesis1
Chapter 3. HISTORICAL BACKGROUND OF QR CODE & AR APPLICATION 3.1. What is a QR Code QR code (abbreviated from Quick Response Code) is the trademark for a type of matrix barcode (or two-dimensional bar code) A QR code is a matrix barcode readable by smart phones and mobile phones with cameras. They are sometimes referred to as 2d codes, 2d barcodes, or mobile codes. QR codes can hold much more information than a regular barcode. The information encoded in a QR code can be a URL, a phone number, an SMS message, a V-card, or any text. They are referred to as QR because they allow the contents to be decoded at high speed. QR codes were developed in 1994 by Denso-Wave, a Toyota subsidiary In Catalog records to offer patrons basic information about location of books and call number, users can scan the code and head to the stacks rather than writing or printing, this means, for example, a student who scans QR codes from a library OPAC in the middle of the night in his or her dorm room could head to the library stacks the next day, click open the app to refer to the call numbers of the titles scanned the night before, and quickly find the books. Also, expect to see QR code scanner/reader apps that allow users to tag, share, comment, collaborate, and more in the future. Taped to video/DVD cases, linking to mobile-friendly video trailers, Codes in the library stacks/end caps or magazine/journal areas that point to online electronic holdings of print materials or related subject guides, linking to library audio tours for orientations etc. -
Arxiv:1611.08903V1 [Cs.LG] 27 Nov 2016 20 Percent Increases in Cash Collections [20]
Should I use TensorFlow? An evaluation of TensorFlow and its potential to replace pure Python implementations in Machine Learning Martin Schrimpf1;2;3 1 Augsburg University 2 Technische Universit¨atM¨unchen 3 Ludwig-Maximilians-Universit¨atM¨unchen Seminar \Human-Machine Interaction and Machine Learning" Supervisor: Elisabeth Andr´e Advisor: Dominik Schiller Abstract. Google's Machine Learning framework TensorFlow was open- sourced in November 2015 [1] and has since built a growing community around it. TensorFlow is supposed to be flexible for research purposes while also allowing its models to be deployed productively [7]. This work is aimed towards people with experience in Machine Learning consider- ing whether they should use TensorFlow in their environment. Several aspects of the framework important for such a decision are examined, such as the heterogenity, extensibility and its computation graph. A pure Python implementation of linear classification is compared with an im- plementation utilizing TensorFlow. I also contrast TensorFlow to other popular frameworks with respect to modeling capability, deployment and performance and give a brief description of the current adaption of the framework. 1 Introduction The rapidly growing field of Machine Learning has been gaining more and more attention, both in academia and in businesses that have realized the added value. For instance, according to a McKinsey report, more than a dozen European banks switched from statistical-modeling approaches to Machine Learning tech- niques and, in some cases, increased their sales of new products by 10 percent and arXiv:1611.08903v1 [cs.LG] 27 Nov 2016 20 percent increases in cash collections [20]. Intelligent machines are used in a variety of domains, including writing news articles [5], finding promising recruits given their CV [9] and many more. -
Applied Arts Department Cooks up a New Course
2 THE NEW TRIER NEWS FEATURES FRIDAY, SEPTEMBER 13, 2013 Applied Arts Department cooks up a new course by Marissa Rogina didn’t have room for it.” Outside traditional recipes from these regions of culinary courses, Applied Arts and learn about how these cultures This year, New Trier’s Applied is also expanding other areas of and regions influence their cuisine. Arts Department added a new course its department. “You can see this Since this course is only offered to to its repertoire—International firsthand with our newer courses seniors it wraps up with a unit on Food. This class has been popular, such as Human Growth and Child cooking in college. featuring four class sections this Development, Project Lead the Cooking and baking are not the year. International Foods is different Way Engineering Courses, and our only things that students do to fill from the other culinary courses at Architectural course sequence,” their forty minutes in International New Trier—Creative Cuisine and continued Boumstein. Foods. They also spend time learning Gourmet Foods—because the foods Many students are confusing the about the various cultures and students cook are centered on what addition of International Foods with countries from which they cook up culture and influence is being studied Gourmet Foods, yet the two courses cuisine. Teachers initiate discussions in class. are actually very different. about these cultures and countries International Foods was Gourmet foods, offered only to that spark students to ask questions added because of the Applied Arts sophomores and juniors, focuses on and explore more about where the departments’ vision to offer more different types of gourmet cooking foods they make come from. -
X-Vision: an Augmented Vision Tool with Real-Time Sensing Ability in Tagged Environments
X-Vision: An augmented vision tool with real-time sensing ability in tagged environments Yongbin Sun* , Sai Nithin R. Kantareddy* , Rahul Bhattacharyya , and Sanjay E. Sarma Auto-ID Labs, Department of Mechanical Engineering Massachusetts Institute of Technology Cambridge, USA fyb sun, nithin, rahul b, sesarmag at mit.edu Abstract—We present the concept of X-Vision, an enhanced Augmented Reality (AR)-based visualization tool, with the real- time sensing capability in a tagged environment. We envision that this type of a tool will enhance the user-environment interaction and improve the productivity in factories, smart- spaces, home & office environments, maintenance/facility rooms and operation theatres, etc. In this paper, we describe the design of this visualization system built upon combining the object’s pose information estimated by the depth camera and the object’s ID & physical attributes captured by the RFID tags. We built a Fig. 1. Left: A user wearing the system sees a cup with overlaid temperature information. Right: System components: an Intel RealSense D415 RGB-D physical prototype of the system demonstrating the projection of camera is attached on a HoloLens via a custom mount. 3D holograms of the objects encoded with sensed information like water-level and temperature of common office/household objects. The paper also discusses the quality metrics used to compare the pose estimation algorithms for robust reconstruction of the attributes can be wirelessly retrieved and mapped to a digital object’s 3D data. avatar. In this paper, we have designed a visualization framework I. INTRODUCTION called X-Vision, hoping to equip users with the ability to di- Superimposing information on to the real-world, the concept rectly see the physical attributes of surrounding objects (Figure commonly known to us as Augmented reality (AR), has been 1). -
2015-Nmc-Technology-Outlook-Brazilian-Universities-PT.Pdf
Panorama Tecnológico NMC 2015 Universidades Brasileiras Uma Análise Regional do Horizon Project Resumo Executivo ........................................................................................................................................................................................ 3 Introdução .............................................................................................................................................................................................................. 3 Principais Tendências que Aceleram a Adoção de Tecnologia ........................................................ 6 Desafios Significativos que Impedem a Adoção de Tecnologia ................................................. 10 Desenvolvimentos Importantes em Tecnologia Educacional Período para Adoção: 1 Ano ou Menos § Computação na Nuvem (Cloud Computing) ...................................................................................... 12 § Publicação Eletrônica ..................................................................................................................................... 13 § Aprendizagem On-line ................................................................................................................................. 14 § Redes Sociais ..................................................................................................................................................... 15 Período para Adoção: 2 a 3 Anos § Traga Seu Próprio Dispositivo (Bring Your Own Device) .............................................................. -
L'avenir DE L'innovation Chroniques Digitales D'un Tour Du Monde
L'AVENIR DE L'INNOVATION Chroniques digitales d'un tour du monde Francis Pisani Publié par l’Observatoire Netexplo © Netexplo. 2016 Tous droits réservés ISBN : 978-2-9546672-2-5 Note de l’auteur : Les textes mentionnés en bleu font référence à des informations complémentaires disponibles sur le web. La version numérique de ce livre, consultable sur www.netexplo.org, permet un accès direct à ces informations. A Colette, ma mère et à Henri, mon beau-père qui m’ont donné l’envie de connaître d’autres terres. A Edgard, mon père qui m’a aidé à comprendre qu’il venait d’ailleurs, comme nous tous. A Fabien, Émilia, et Yara mes enfants nomades. A Catherine, qui me donne le goût de voyages différents. A ceux, qui maintiennent la tête hors des « boîtes » dans lesquelles il est si facile de trouver ses aises… et à ceux, qui courent le risque de se mettre en marge, pratiquent la désobéissance créatrice, poussent le nez dehors et s’inspirent de ce qu’ils rencontrent pour mieux faire bouger le schmilblick… PARTIR … Mes tours du monde de l'innovation sont d'abord la continuation naturelle des 15 ans que j'ai passés au Mexique (de 1980 à 1995) et des 15 ans qui ont suivi en Californie (1996-2010). Dans un cas comme dans l'autre, j'étais en quête de ce qui peut changer le monde. J'avais choisi Mexico pour suivre les bouleversements d'Amérique centrale lancés par l'insurrection du Nicaragua (quand les sandinistes portaient encore un plus de démocratie). J'ai déménagé à San Francisco pour couvrir l’essor des technologies de l'information, telles qu'on les conçoit et qu'on les crée autour de Silicon Valley. -
Computer Vision News
The magazine of the algorithm community December 2017 Challenge DCER & HPE - Emotions Recognition and Head-Pose Estimation Women in Computer Vision: Spotlight News Sarah Ostadabbas Project Management: Navigation through the early stages of the project by Ron Soferman Upcoming Events Image Processing: There is no bad OCR, there is OCR which wasn’t served well Review of Research Paper by ETH Zürich: DSLR-Quality Photos on Mobile Devices A publication by with Deep Convolutional Networks 2 Read This Month Computer Vision News Research by ETH Project Woman in Computer Vision DSLR-Quality Photos on Mobile There is No Bad OCR Sarah Ostadabbas 04 24 Applications Eyes of Things - Bonseyes 18 Upcoming Events with Oscar Deniz Meet us at… Challenge: DCER & HPE Emotions Recognition and Head-Pose Estimation 12 20 29 Project Management Spotlight News by Ron Soferman Workshop CoBCoM Winter School 16 23 30 Editorial Challenge - with Sylwia Hyniewska 03 by Ron Soferman 20 Emotions Recogn. and Head-Pose Est. Research Paper - by ETH Zürich Project Management Tip 04 DSLR-Quality Photos on Mobile Devices 23 Lecture by Ron Soferman Applications - with Oscar Deniz Women in Computer Vision 12 Eyes of Things - Bonseyes 24 Sarah Ostadabbas - ACLab Spotlight News Computer Vision Events 16 From Elsewhere on the Web 29 Upcoming events Dec - Feb Project - by RSIP Vision Workshop - CoBCoM 18 There is No Bad OCR, there is … 30 Computational brain connectivity mapping Welcome 3 Computer Vision News Dear reader, December is the right time to reflect on the past year and