Andrea Adams Los Angeles Writer and Illustrator 626.676.3798 [email protected]
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Andrea Adams Los Angeles Writer and Illustrator 626.676.3798 [email protected] www.andreaadamswriter.com I am a published writer with a deep passion for storytelling in video games and film. I have over twenty years of experience in the industry as a story artist, designer, and arts educator. Experience Writer, The Small Army Games, 2017 - ongoing Writer and developer on Arro for an independent game studio based in Los Angeles. Responsible for story creation, script writing, and visual development for 2D platformer. Works collaboratively with the game engine, creative director, and company founder to build a story-driven game experience rooted in high-fantasy storytelling which embraces complex mechanics in support of character-driven story lines. Instructor, Blur Studio, 2018 - 2019 Animal science instructor for the modeling and animation departments at Blur Studio. Instructor, DreamWorks Animation, 2018 - 2019 Animal science instructor for the DreamWorks Development Program. Writer and Illustrator, Rivet Literary Journal, 2018 Writer and illustrator of The Sexton Queen, published June 2018 in Rivet Literary Journal. Writer and Illustrator, Dark Lane Books, 2016 Writer and illustrator of Wolves in Winter, published September 2016 in Dark Lane Books. Director of Education: BFA, The Gnomon School of Visual Effects, Games + Animation, 2015 - 2018 Responsible for the oversight and management of Gnomon’s baccalaureate program. Writing, story development, and visual development instructor. Works collaboratively with faculty, staff, and students on curriculum development and educational effectiveness to maintain a creative environment conducive to supporting developing artists in the industry. Writing and Story Instructor, The Gnomon School of Visual Effects, Games + Animation, 2008 - 2018 Writing instructor, Language Arts 2: advanced story development course on writing adaptations for games, film, and comics Story instructor, Visual Structure: advanced story and visual development course on creating fully-realized projects for games and film based on the Hero’s Journey. Character design instructor, Character Development: advanced character design course on creating fully-realized, story-driven characters for games and film Storyboarding instructor, Storyboarding: survey course on production skills in storyboarding and visual story development Film instructor, Film History: survey course on the history of film, focusing on storytelling in science fiction and fantasy films Animal science instructor, Animal Drawing: development course on creature design for games and film Writing and Story Instructor, The Art Center College of Design, 2004 - 2008 Production design and storytelling instructor, Production Design for Film: development course in visual storytelling for games and film. Costume Designer, BODYTRAFFIC, 2011 - 2012 Costume designer for Los Angeles-based dance company. Set Designer, Project Accessory, 2011 Set designer for Project Accessory, a Project Runway spin-off show. Concept Designer, Van Cleef & Arpels, 2008 - 2010 Concept designer for holiday window displays for Van Cleef & Arpels’ New York flagship store. Graphic Designer, Sanzaru Games, 2007 Graphic and packaging design for Ninja Reflex, a Nintendo Wii game. Concept Designer, NASA/JPL, 2000 Designed a conceptual deep-space radio telescope for NASA/JPL R&D in conjunction with the Art Center College of Design’s product design program. Education The University of Southern Maine, 2013 - 2015 Master of Fine Arts in Popular Fiction with an emphasis on science fiction and fantasy. The Art Center College of Design, 1997 - 2000 Bachelor of Fine Arts with honors in Entertainment Design and Illustration. Wellesley College, 1990 - 1994 Bachelor of Arts with honors in Studio Art and Art History with a concentration in Music and Medieval/Renaissance Studies. Skills Prose writing, screenplay writing, story development, research, literary development and instruction, technical and administrative writing, curriculum writing Photoshop, illustration, painting, sculpting, visual development, concept design, storyboarding, set design and construction, costume design and construction .