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TABLE OF CONTENTS

Expansion Overview ...... 2

Expansion Components ...... 2

New Rules ...... 4

Khan’s Rules ...... 4

Scenarios ...... 8

Variant Rules ...... 8

EXPANSION RULEBOOK Scenario List ...... 10

“No, Kirk... the game’s not over...”

hese were the words of Khan Noonien After hearing the transmissions himself, however, the Reliant’s bridge was transported through the Singh moments before activating the Kirk felt directly responsible for whatever fate narrow rift, which contracted to a microscopic TGenesis Device, a powerful apparatus oppressed those in the world beyond. Moreover, wormhole. As the remains of Reliant swept whose explosive detonation created a new world Commander Uhura picked up a new incoming through the wormhole conduit, Khan dragged from the matter of the Mutara Nebula. Khan transmission: “Khan’s power has grown... soon he himself into one of the Reliant’s nearby escape and his stolen starship, the U.S.S. Reliant, were will fi nd that which he seeks... and nothing in the pods before the rest of the ship was destroyed. obliterated in the process. universe will stop him!” On the other side of the wormhole, Khan had been Or was he? Kirk turned to the bridge crew and looked for discovered and revived by Jem’Hadar scouts, who answers, for he knew he could not be objective retrieved the escape pod and brought it aboard Two years later, the U.S.S. Oberth, a Federation where it concerned Khan. “Captain,” proposed their battle cruiser. Within days, Khan’s health science vessel visiting the site of the destroyed . “Whatever Khan is about to achieve recovered, in part due to his rapid genetic healing, Genesis planet, discovered a temporal anomaly threatens not only the reality beyond, but our but also because he was further enhanced they called the Mutara Wormhole. This temporal own existence as well. What will stop him from in body and mind due to his proximity to the rift had begun as a small tear in the fabric of returning and carrying out his revenge upon those Genesis effect. The stability of his revitalization space-time, presumably from the detonation of who have defeated him in the past?” Kirk and his is unknown, however, due to the nature of the the Genesis Device and its unstable protomatter companions knew precisely what Spock’s words device’s unstable matrix. matrix, and the rift had slowly grown over time. meant. With a heavy heart, Kirk gave the order to enter the volatile rupture in space-time. Soon after recovering, Khan won the loyalty of The scientists aboard the Oberth were attempting his rescuers by employing his superior intellect to to determine whether the doomed planet’s With Commander Sulu at its helm, the Enterprise replicate the effects of ketracel-white, an addictive accelerated growth and subsequent destruction navigated the dangerous conduit with great substance that kept the Jem’Hadar dependent had been caused by the presence of this nearby skill, but shortly before emerging through the on their Vorta masters. Freed from their forced temporal rift. During their research, they began wormhole’s far terminus, the ship was struck loyalty, the Jem’Hadar aboard the battle cruiser to receive and monitor strange transmissions, by micro ripples in time. As a result, turbulent betrayed the Founders and yielded command of initially very faint and diffi cult to discern, that waves of space displacement penetrated the hull their ship to their new master, Khan. were being broadcast from the wormhole and struck several crew members aboard the itself. Eventually key phrases were heard that Enterprise, including some of those aboard the Khan’s supreme acumen was more than a match included cries of alarm and despair. The clearest bridge, tearing them from their places in space- for those in the sector, and he has now dared to transmission included the words, “Save us... save time and casting them through the terminus challenge the themselves. Khan has also us... from Khan...” prematurely. learned of a mysterious power existing within a Borg cube that he believes will assure his Starfl eet Command, aware of the sensitive Now, emerging through the wormhole aboard the domination of the entire galaxy. nature of the Mutara region, commanded Captain Enterprise, Kirk learns that his ship has arrived James T. Kirk of the newly commissioned U.S.S. nearly a hundred years in the future in a sector of Overwhelmed by this news, Kirk is now faced with Enterprise-A to covertly investigate the incident space newly discovered by the allied Federation three tasks: negotiate with the Federation and due to his experience in the region. However, and Empire of the 24th century. This Klingon ships of the future; discover the fate of his Starfl eet warned Kirk, who was still in a delicate sector of space had already been beleaguered by missing crewmates; and fi nd a way to destroy his position following his demotion to Captain, an incursion from the Borg, but now it is suffering nemesis, Khan, once and for all! to merely gather intel and stay as far from the under the tyranny of Khan as well. unstable wormhole as possible. The Enterprise’s mission was to scan the area for information and Kirk learns that after the Genesis Device erupted, then leave swiftly to avoid further controversy. it tore a small hole in space-time. A portion of EXPANSION OVERVIEW

The Return of Khan is the fi rst expansion The Return of Khan introduces a new to represent Khan’s movement, actions, for : Frontiers. In this expansion, player ship, the U.S.S. Enterprise-A, and and schemes as he traverses the space players will be able to control the U.S.S. its captain, James T. Kirk. The Enterprise map. Enterprise-A under the command of James is represented on the board by its own New Crew Members represent personnel T. Kirk while he seeks to restore his crew ship fi gure, and the ship’s Starting Deck from the Enterprise-A, as well as popular and defeat the tyrant Khan. includes 2 unique cards and 12 Skill Tokens crew members from the 24th century that that represent Captain Kirk’s abilities. Each The displaced crew of the U.S.S. Enterprise, were not included in the base set (Beverly of the captains in the base set of Star Trek: including Spock, McCoy, Scotty, Uhura, Crusher, Deanna Troi, Wesley Crusher, Frontiers also receives 1 new Starting Deck Chekov, and Sulu, fi nd themselves Kurn, Nu’Daq and Kang). New Map Tiles Card (bringing them up to 2 unique cards) scattered throughout the sector. The lucky and Encounter Tokens representing and 2 new Skill Tokens. There are also new ones materialize aboard friendly Outposts, vessels (Jem’Hadar, , Advanced Actions and Undiscovered Cards but some are imprisoned by the and ) are also included. These that represent many of the strategies of and Dominion forces in the area. Others Encounter Tokens feature unique attack and the Enterprise-A and the less conventional still are stranded on various planets and are defense options that add new challenges tactics of the 23rd century. in need of rescue. to the players’ adventures throughout the The Pequod is represented on the board sector. The nefarious Khan, hatching new schemes by its own ship fi gure, a Jem’Hadar battle aboard his renamed Jem’Hadar battle The game also includes new scenarios cruiser, that acts as a nemesis against the cruiser, the Pequod, travels throughout the that feature the return of Khan, including players, and Khan himself has a special sector seeking a supreme device held by new options for solo, cooperative, and token that represents his special abilities the Borg. Captain Kirk must join forces with competitive play. There is also a new deck in battle. Khan’s goal is to unite the forces Captains Picard and Sisko to overcome of cards, the Challenge Deck, that can be in the region that are opposed to the Khan, and Kirk must even bargain with used optionally to increase the diffi culty of Federation and Klingon Empire, and then General Martok and the Duras Sisters to the game so that players can face the level use his powerful armada to destroy all destroy their common foe. of challenge that they desire right from the those who seek to thwart his plans. Two start of the game. new missions feature a special Action Deck EXPANSION COMPONENTS KHAN U.S.S. ENTERPRISE-A NEW UNIQUE BASIC A product of late 20th century genetic ACTIONS AND SKILL engineering, the ambition of the tyrant TOKENS Khan knows no bounds. Khan will be your nemesis in the new Cooperative and Solo scenarios; there is no need for an impersonal dummy player in these scenarios. He can also spice up your Conquest games. To offer a new experience to the previous • 1 Pequod miniature with Having restored the life and memories of four Captains of Star Trek: Frontiers, and Clix base (Khan’s new to distinguish each of the original ships in starship) their crew member, Spock, and having saved the Earth from destruction at the the base game more fully, we enhanced • 1 large Khan Token Pequod miniature hands of an alien probe, the crew of the the starting decks of the Enterprise-D, the • 1 Khan Round Order Token destroyed U.S.S. Enterprise is given a Defi ant, the Negh’Var, and the D-12 Bird of Prey. • 1 Khan’s Fleet Tile new commission: the U.S.S. Enterprise-A. Reference Card Admiral Kirk, demoted to the rank of • 4 Basic Action Cards for the base game ships • 1 Pequod Tile Reference Captain for disobeying the orders of a Card (double-sided) superior offi cer, assumes command of the • 8 New Skill Tokens (2 for each of the Khan Token new vessel and her legendary crew. • 1 Khan Action Deck (used base game Captains) to determine Khan’s • 1 Ship Figure • 1 Skill Token Reference Card (for all 4 activities during the Captains) “Return of Khan” and • 1 Ship Card “Khan’s Quest” scenarios) Each of the original ships has one new Round Order Token • 16 Basic Action Cards Basic Action Card in this expansion. You • 1 Skill Token Reference Card can recognize them by the ship’s icon in You will fi nd out more • 12 Skill Tokens the upper right corner. Each such card about how to use these replaces the Basic Action Card with the components in the “Khan’s • 6 Level / Command Tokens same number in that ship’s deck. Remove Rules” chapter on page 4, • 15 Faction Tokens U.S.S. Enterprise-A the replaced cards from the game to make and in the Scenarios section fi gure • 1 Round Order Token sure they do not get shuffl ed back into the of this rulebook. deck accidentally. Khan Action Deck • 1 Away Team Token 2 Each player’s Starting Deck should still • 6 Regular Crew Members CHALLENGE DECK have 16 cards, but now, each hero has two • 6 Elite Crew Members Regardless of whether you are playing unique cards that no other hero can access. Competitive, Cooperative, or Solo, you Note that the unique cards are slightly Shuffl e these into each of their respective can choose to increase the diffi culty of better than the cards they replaced, so with decks. the game using the new Challenge Deck, the expansion, the ships start a bit stronger which provides bonuses to all of the than in the base game. This is a good thing, NEW SPACE MAP TILES Encounter Tokens in the base game. See because the new elements and scenarios the “Challenge Deck” section on page 9, in this expansion are very challenging, and under the “Variants” header. there is also an entire deck of Challenge Cards that can make things even more CORRECTED CARDS formidable. Small errors appear on some of the cards in Each Captain from the base game also the fi rst printing of Star Trek: Frontiers. The receives 2 new Skill Tokens to add greater Return of Khan expansion includes these variety to the game. Shuffl e these in with cards so that owners of the fi rst printing can each Captain’s normal stack of Skill Tokens. have the corrected versions of these cards. NEW SHIP DECK CARDS • 4 Basic Action Cards • 1 Advanced Action Card • 2 Tile Reference Cards • 1 Skill Token Reference Card More and more Dominion ships have been If you have the fi rst print run, just replace arriving in this region of space because of the corresponding cards with the new ones, the rise of the Pequod and the mutiny of and remove the older ones from the game her Jem’Hadar crew. These ships enter play permanently. through new Space Map tiles. • 3 Frontier Tiles EXTRA COMPONENTS • 1 Core non-Borg Cube Tile For your convenience, we added these components, so the chance of running out • 1 Khan’s Fleet Tile of them during your game is reduced. Add the new Frontier and Core Tiles to • 1 Data Die their original piles. Khan’s Fleet Tile is only Captain Kirk and his famous crew bring added if a scenario calls for it, either in a • 6 Data Tokens (one of each color) with them a host of tactics and tricks that predefi ned position or in place of one of the • 6 Round Tracker Tokens (to assist are considered unconventional in the Borg Cube Tiles. players in keeping track of the passing 24th century. New Advanced Actions and of Rounds) Undiscovered Cards are now available to NEW ENEMY SHIP represent these various methods. TOKENS • 6 Advanced Action Cards • 6 Undiscovered Cards Shuffl e these into each of their respective decks. Data Die NEW CREW MEMBER CARDS

Data Tokens

The Dominion ships entering the region of space include Breen warships, Cardassian cruisers, Jem’Hadar fi ghters, Jem’Hadar battle cruisers, and Jem’Hadar battleships. • 15 Dominion Enemy Ship Tokens Shuffl e these tokens into a single pile and place them face down near the other Many of the Enterprise’s crew have been Encounter Tokens. See the “New Rules” scattered throughout the region of space section to understand the new icons and through displacement waves. Not only can symbols featured on these tokens. you recruit these classic characters for your Round Tracker Tokens crew, but you can also discover additional characters from the 24th century.

3 NEW RULES NEW SPACE MAP ENEMIES WITH TWO CUMBERSOME ATTACKS Cumbersome ships FEATURES have huge attacks, but Several Dominion Ships Review the new Tile Reference Cards. They the ships themselves feature two attack provide the complete rules for each new are large, unwieldy, and values. This means location type, but they are written and easier to avoid. When that they perform two explained in greater detail here. defending against a separate attacks. During Cumbersome ship’s the phase, you DEEP RESEARCH STATION attack during the have to handle these attacks separately, Shields Phase, you may play effects that Deep Research Stations one by one, in any order (as if coming generate Move Points and use the Move work the same way from multiple enemies). You cannot group Points as normal Shields (in addition to any as normal Research them and defl ect them with a single set of other Shields that you play). Stations, except that Shields. when taking a Data Note: You cannot use surplus Move Points from Crystal at the end of your Effects that prevent an enemy from the Move Phase for this effect. You have to play turn, you can choose any attacking stop all of its attacks. Effects the Move effects during the combat. that modify a ship’s attacks affect all of its one of the three basic colors (red, blue, or SUPERIOR INTELLECT gold). Note that according to the End of attacks. Turn sequence order, you have to decide Khan’s Token features An enemy is considered completely blocked the Superior Intellect which crystal to take before claiming (for purposes of cards like “Advanced combat rewards or performing a Level Up. Icon, and there are also Shields / Exploding Shields”) only if all the three Challenge Cards attacks of the enemy are blocked. DOMINION STARSHIP TOKENS that grant the benefi ts of Khan’s Superior Dominion Starship NEW ENEMY TOKEN Intellect to his followers. Tokens are a new type of ABILITIES These enemies are only Enemy Ship Token. They affected by card and token effects that follow all the traditional allow you to gain Attack, Shields, and/or rules for Enemy Ship ELUSIVE Diplomacy. Tokens, including being Elusive enemies are placed face up on the skilled at avoiding These enemies ignore any effects that map when revealed, Long Range Attacks. directly destroy an enemy, prevent it from and being provoked by passing ships. Their Defense Value attacking, reduce its Attack or Defense Instead of gaining Reputation for defeating is increased by the Value, or similar effects. It is possible that a Dominion Ship Token, you receive 1 indicated amount these enemies will be affected by part of a random Data Crystal. Roll a Data Die to against Long Range Attacks during the card’s abilities and not by the rest. determine the crystal’s color. If white or Long Range Attack Phase. Long Range purple is rolled, you choose the color (red, For example, a ship playing the “Exploding Attack cards used during the normal Attack Shields” effect would still gain Photon blue, or gold). If black is rolled, you gain Phase do not increase the ship’s Defense Experience +1 instead of a Data Crystal. Torpedo Shields 4, but would not destroy Value. the Enemy Token. KHAN’S RULES

In most scenarios involving Khan, some so. Khan has his own unique methods for in Cooperative scenarios with more common rules apply, unless the scenario bypassing such challenges. players), set it to half the required level and specifi cally mentions otherwise. give him twice as many units. The Pequod fi gure has a Clix base that COMPONENTS works in a similar way to Borg Cubes - you Example: You want to face Level 16 Khan. set it to a particular level according to Set the Clix wheel to Level 8. It shows 2 THE PEQUOD the scenario specifi cations and chosen Borg Spheres, 3 Dominion Starships, and 2 diffi culty, and the window of the Clix base Romulan Warbirds. For Level 16, therefore, Khan’s commandeered Jem’Hadar battle tells you how many Enemy Ship Tokens of give Khan 4 Borg Spheres, 6 Dominion cruiser, the Pequod, is represented by a each type are in Khan’s fl eet. Unless stated Starships, and 4 Romulan Warbirds. ship fi gure on the Space Map. Depending otherwise by the scenario, the tokens of on the scenario, the fi gure may be static If you want an even higher level or an odd Khan’s fl eet are placed face down. For your (similar to Borg Cubes), or it may move over level, then feel free to be creative. It is your convenience, the Pequod’s double-sided the map following certain rules. If moving, scenario and your diffi culty choice. Tile Reference Card lists all of the possible the ship ignores all map features and does fl eet combinations that appear on its Clix Example: For Level 36 Khan, you may set not provoke Enemy Ship Tokens. The ship base. the base to Level 12 and give him triple the can enter any space (including black holes number of ships in his fl eet, or add up ships and asteroid fi elds), and move costs do The Pequod’s Clix base (and Tile Reference for Levels 15, 15, and 6. The results will be a not apply to it. The scenario just directs Card) displays Levels 4 - 15. Khan is never bit different, but of similar diffi culty. the Pequod to move one or two spaces in lower than Level 4. If you want to set him to a particular direction, and the ship does a Level the dial does not contain (especially 4 In addition to a fl eet of ships, Khan also No matter how the combat begins, it has a Assign Damage Phase: The total amount of has a remarkable crew to defend him similar structure to a usual space combat unblocked damage from Khan and his fl eet from boarding actions, and this crew may with enemies. It has the same four phases is applied to your ship. Do not forget that increase as Khan “recruits” new Crew of combat, and you follow the same rules. Khan’s own attack is considered to employ Members using his Ceti eels (see “Boarding When fi ghting Khan, you are facing all of Antimatter Weapons in addition to any the Pequod” on page 6). the Enemy Ship Tokens that comprise his other effects listed. fl e e t . KHAN’S TOKEN Attack Phase: Any amount of Attacks of KHAN’S ATTACK any types may target one or more ships in In addition to his fl eet, Khan’s battle cruiser Khan’s fl eet (but not the Pequod itself). If also participates in the battle. Before the you eliminate all of the ships in Khan’s fl eet, combat, roll Khan’s Data Die and place it on the space combat is over. his token, next to the corresponding data symbol. This shows what attack Khan will COMBAT SITUATIONS use against you. KHAN ATTACKS A PLAYER Note that the Pequod is always armed In some scenarios, a nearby player may with Antimatter Weapons, so during space be attacked by Khan’s fl eet. As with Khan’s Token space battles Khan’s personal attack always movement, Khan can attack a player battle side up. includes this feature. The strength and regardless of map features. The scenarios other abilities of his attack vary according usually give the player two options - to What makes Khan’s fl eet so powerful is to the roll. fl ee (and suffer certain consequences) not only its sheer numbers, but Khan’s or to face Khan. For the fi rst case, see ability to coordinate attacks from within The Pequod attacks alongside the rest of the scenario description. Facing Khan is his Jem’Hadar battle cruiser, the Pequod. the fl eet, and you treat the Attack in the described below. When playing with Khan, place his large same way. You may block some portion of token near the map with the “space battle” it with Shields, and any unblocked damage Attention to the Combat side face up (see token image above). Place causes you to receive Damage Cards and Khan’s Enemy Ship Tokens around the big possibly suffer from Biogenic Weapons or When attacked by Khan, a player can token. It not only looks impressive, but also Energy Dissipators, depending on Khan’s choose whether to take their full turn in represents the fact that in order to defeat die roll. advance (like when attacked by another player) to attend the combat fully or Khan, you must fi rst defeat all of his loyal DESTROYING KHAN’S FLEET followers. not. Follow the same rules - if the player The Pequod cannot be targeted with your chooses to take their turn, they fl ip KHAN’S FLEET TILE attacks, neither in the Long Range Attack their Round Order Token and may use There is a Core Space Map Tile containing Phase nor in the Attack Phase. To defeat everything as if it is their turn, and then Khan’s fl eet. Some scenarios require the Khan, you must fi rst defeat his entire fl eet. perform the end of turn sequence (but then use of this tile. In others, you can use it in The only way to avoid Khan’s attack is to they skip their next turn). If they decide to place of a Borg Cube Tile (see “Khan’s Fleet destroy Khan’s entire fl eet during the Long not take their turn, they cannot use their Tile in Place of a Borg Cube Tile” on page Range Attack Phase, in which case the normal one Data Die or Skills that are 8). In all other cases, leave this tile out of Pequod is considered to have sustained useable once per turn, and they do not the game. critical damage and is unable to return fi re. perform their end of turn sequence. KHAN’S ACTION DECK SUPERIOR Note that there are no limitations on When playing the “Return INTELLECT Khan’s ability to attack. Khan can even of Khan” or “Khan’s Quest” Note the Superior attack a player that has their token fl ipped scenarios, Khan’s Action Intellect icon on Khan’s face down (because of participation in Deck determines his activities Token. This means that a Cooperative Assault, or because of an during each of his turns. the Khan Token ignores attack by another player). In that case, the During these scenarios, any effects that directly player does not have the choice of taking shuffl e the deck well and destroy an enemy, prevent the enemy from their full turn. place it face down beside the Khan Token. attacking, reduce the enemy’s Attack or Combat Outcome During the game, the cards from this deck Defense Values, or similar effects. There are two possible outcomes - you are fl ipped over and form Khan’s face up COMBAT WITH KHAN OVERVIEW discard pile. either eliminate Khan’s fl eet and thereby Khan’s Die: Roll 1 Data Die to determine disable the weapons and shields on the KHAN’S DATA DIE Khan’s attack for this battle. Pequod, or you don’t. What happens in Khan also needs 1 Data Die. Keep it on or Long Range Attack Phase: Any amount of each case depends on the scenario. close to the Khan Token. Long Range Attack may target one or more ships in Khan’s fl eet (but not the Pequod ASSAULTING KHAN COMBAT VERSUS KHAN itself). If you eliminate all enemy ships, the The second option is that a player attacks Every new scenario specifi es during which Pequod’s weapons are disabled and the Khan from an adjacent space as the player’s conditions one or more players engage in combat is immediately over. Action for the turn. If Khan is on a space combat with Khan and his fl eet. Generally, with other enemies or planets, you must it happens in two cases - because Khan Shields Phase: The remaining enemies and face Khan instead of those other enemies attacked them, or because they attacked Khan himself now attack. You can block and planets. They do not participate in the Khan (as an assault). any portion of each of these attacks, one by battle. Check the scenario description to one, in any order. determine what happens if Khan’s fl eet is destroyed. 5 COOPERATIVE ASSAULT Special Case attacks during the ground battle. Every player must suffer this attack unless that ON KHAN If a player defeats their entire portion of player is able to defeat their share of the Players can agree on a Cooperative Assault enemy ships during the Long Range Attack Planet Tokens entirely through Diplomacy on Khan the same way that they do when Phase, their part of the space combat and / or Long Range Attack. Remember attacking a Borg Cube. All conditions of ends. They do not have to face Khan’s that you cannot use Shields to defl ect any Cooperative Assaults on a Borg Cube apply, attack, even if the rest of Khan’s fl eet is not damage, including from Khan’s attack, unless stated otherwise. For example, all defeated by the other players. during an Away Mission. If Khan’s roll players have to agree with the attack and indicates a “Diplomacy bonus” icon, it proposed distribution of enemies, and all BOARDING THE PEQUOD means that he is reinforcing the morale of except the active player forfeit their next his companions and the players will need turn. All players joining the assault have to spend +2 Diplomacy on each Planet to be adjacent to Khan’s space. In the Token they seek to overcome during the scenarios where Khan moves, it is more Diplomacy Phase of the Away Mission. diffi cult to synchronize a Cooperative Assault against him. KHAN’S THRALLS In the “Return of Khan” scenario, if all of Distributing Enemies the Planet Tokens are defeated, the players Contrary to Borg Cube Assaults, players must continue to fi ght past Khan’s Ceti have more control over enemy distribution. eel thralls (see “Ceti Eels” on page 12). Khan’s Token ground Split the tokens of Khan’s fl eet into three battle side up. Players must now assign leftover damage groups. One group contains the Borg to the captured Crew Members, using Spheres, the second contains the Dominion As soon as Khan’s Fleet is destroyed, draw the Crew Members’ Defense Numbers to Starships, and the third contains the a number of Planet Tokens equal to Khan’s determine how much damage is needed to Romulan Warbirds. Count the number of Level divided by 2 (round down), which overcome them. Any Crew Member whose tokens in each group, and then agree how represents the loyal followers aboard the Defense Number is overcome is considered many of each group that each player is Pequod that Khan has attained since his captured and able to be rescued from his or going to face. You have to distribute all the return. Draw alternately from the Class L her terrible fate. tokens amongst the assaulting players. and Class K Planet Tokens (fi rst Class L, then Class K, etc.). These Planet Tokens Players cannot assign damage to the Afterwards, shuffl e each group and deal have been scanned by the player ships and captured Crew Members until their share the tokens randomly. Each player then are fl ipped face up beside Khan’s Token. of the Planet Tokens have been overcome. faces the ship tokens that have been dealt Also, fl ip the Khan Token itself over to its Crew Members can only be defeated during to them. ground battle side (see illustration above). the Long Range Attack Phase and the normal Attack Phase, not the Diplomacy Course of the Battle After Khan’s fl eet is destroyed, the Phase, because their minds are under As with a Cooperative Borg Cube Assault, Pequod’s weapons and shields are Khan’s complete control. Note that the players solve their parts of the combat considered to be disabled. If the scenario Crew Members themselves do not attack independently, one by one, starting with calls for the players to board the Pequod, and are not assigned to individual players. the active player and continuing in Round then all players participating in the space Once a player has defeated all of their Order. Each player battles their own portion assault must immediately conduct an assigned Planet Tokens, they may choose of the enemy ships. Away Mission against Khan’s defenders. to assign leftover damage to any captured If Khan’s ground forces (represented by Crew Members that remain. Each part of the combat goes as a separate the Planet Tokens) are not eliminated fi ght according to the rules above (as a during the Away Mission, then the players If the players do not succeed in overcoming usual space battle). Khan participates in all may choose to beam aboard again during all of the Planet Tokens and Crew Members of these fi ghts - each player has to face his future turns, following the normal rules during the Away Mission, then they have attack. Roll the Data Die only once (after for Away Missions. During each of these been repelled and are forced to beam back the distribution of enemies, but before the Away Missions, other player ships that are to their ships, bringing any defeated Crew fi rst player starts their part of the turn). All adjacent to the Pequod may choose to join Member thralls with them to be treated by players face the same type of attack. the boarding action, fl ipping their Round the medical staff (remove them from the game). In order to defeat Khan, the players Combat Outcome Order Tokens face down as for a normal Cooperative Assault. will have to continue to board the ship until To defeat Khan, you must fi rst eliminate all all of the Planet Tokens and Crew Members Each player involved in the Away Mission of the ships in his fl eet. If one of the players have been overcome. Khan himself chooses if their Captains and / or ready does not eliminate all the enemy ships continues to roll his Data Die to attack Crew Members will be joining the Away that were assigned to them, Khan is not during every Away Mission, even if his only Mission, and then assigns a certain number defeated. remaining defenders are the captured Crew of Planet Tokens to each participating Members. If all players defeat their portion of the player. The Planet Tokens are shuffl ed face enemies, the Pequod’s shields and down (without their backs visible), and are SUBDUING KHAN weapons are disabled. Most scenarios then dealt to each player in the agreed- If the players eventually manage to defeat require you to board the Pequod upon quantities. Each participating player all of the Planet Tokens (and, if applicable, immediately after destroying Khan’s fl eet must be assigned at least one Planet Token, Khan’s captured Crew Members), then in order to bring Khan to justice. Check the if possible, even if they have only beamed they succeed in subduing Khan himself. scenario description to see exactly what aboard a basic security force. Check the scenario description to see what happens after Khan’s fl eet is eliminated. happens next. At the start of the Away Mission, roll Khan’s Data Die to determine how he himself 6 COOPERATIVE DEFENSE COURSE OF THE BATTLE sooner may use effects that manipulate the Core for those playing after them, but note In the “Return of Khan” scenario, Khan can The battle goes exactly the same way as for that the dice are not returned until the end attack player ships when they are gathered a Cooperative Assault. of the turn. together at a destroyed Borg Cube space, COMBAT OUTCOME even though battles do not normally take Reverting See the scenario description for what place there. Players can take advantage of happens if the players defeat Khan, and this and agree on a Cooperative Defense. The usual rules for reverting your actions what happens if they don’t. apply. You can plan the entire combat in AGREEMENT advance - except for random effects and The defending players have to agree on A FEW WORDS ABOUT revealing new information. When those how to distribute the enemies. If they don’t, COOPERATIVE BATTLES occur, the things that happened before are the Cooperative Defense fails (see scenario Cooperative scenarios presume that the fi x e d . description to see what happens). players will attack Khan together. That is For example, if you are using an effect Usually, all the players will agree on how to why his fl eet is so huge. Even when split that allows you to re-roll Data Dice, all the defend. It may happen that a more separate into several groups, his fl eet is big enough things that you did before that are fi xed. to cause serious challenges for players, and group of players (or a lone player) is willing Describing the Combat to face Khan themselves. In such a case, it usually requires more than one turn to the group containing the player that plays defeat them all (that is, multiple combats). When the fi rst player (in Round Order) is soonest after Khan is chosen. When distributing enemies before a done planning, they announce that and then they show the combat, phase by DISTRIBUTION OF ENEMIES Cooperative battle, consider the strength of the players carefully. Some players may phase, to the other players. Do not forget Players distribute the enemies in the have a better way of facing some types of about Khan’s attack! same way as in a Cooperative Assault enemy ships than others, and in different on Khan - each player may be assigned When one player describes their combat, quantities. certain enemies from each of the three the other players should pay attention. It groups (Borg Spheres, Dominion Starships, SIMULTANEOUS PLANNING is easy to forget or overlook some enemy abilities when dealing with such large and Romulan Warbirds). If a player is not After you distribute enemies, roll the Data battles. assigned any enemies, they do not take Die for Khan’s attack. Now, all players part in the Cooperative Defense. reveal the tokens assigned to them and A player should not describe their part of ATTENTION TO THE COMBAT may start to plan their part of the combat. the combat until all players playing before Even when his fl eet is split among the them have fi nished their combats. As with usual defense, a player has a player ships, these battles may be the choice to take their turn in advance to biggest ones you have encountered in Star With a bit of imagination, the description of attend the combat fully (in which case the Trek: Frontiers so far, so solving the battles these combats may lead to a great story of player fl ips their Round Order Token face simultaneously is recommended. an epic battle! down) or not. If the player’s token is already fl ipped face down, or if the player has no THE DATA CORE non-Damage Cards in their hand, then the During the planning, you may agree on player cannot choose to attend the combat who uses which die from the Core. It helps fully. if you plan simultaneously. Players playing

7 SCENARIOS With this expansion, we bring you more scenarios and variants. Some are tied to the content of this expansion, while others just add variability or adjust the mechanics of the base game. 1. VARIANT RULES KHAN’S FLEET TILE IN PLACE OF A BORG CUBE TILE (ANY FORMAT) Khan’s Fleet is a new Core Tile. In any Pequod and its accompanying fl eet never 1. Hand Limit: Every ship’s Hand Limit scenario that does not include Khan move, but sit surrounded by the Dominion is 1 higher for every 2 Faction Tokens but features unconquered Borg Cubes scout ships and Borg Sphere that begin that it has placed on the Khan Token (especially in Solo, Cooperative, and face up on the Fleet Tile. Khan will remain (round down). This occurs no matter where the player ships are located Conquest scenarios), Khan’s Fleet can be on the central space until the is Pequod on Khan’s Fleet Tile. This is not used instead of one Borg Cube. conquered by the players, or until the end cumulative with hand limit increases of the game. Game Setup from conquered Romulan Starbases or destroyed Borg Cubes. For the purposes of revealing Khan’s We recommend one of these three ways for defending ship tokens, treat them the same 2. Recruiting: Khan has fi lled the brig preparing the Core Tiles: way as the assimilated defenders of a Borg of the Pequod with many prisoners. 1. Deal one fewer Borg Cube Tile Cube. Place them face down on the table While on any space on Khan’s Fleet Tile, any ship may perform and add Khan’s Fleet Tile instead. until a player ship moves adjacent to the Shuffl e all the Core Tiles. This is an Interaction to recruit any Crew Pequod, in which case the player ship scans Members in the Crew Offer. Each recommended for your fi rst games the fl eet (for free) by fl ipping all of the ship with Khan to ensure that he and his player receives a Diplomacy Bonus tokens face up. fl eet are going to appear during the to these recruitments equal to the game. number of their own Faction Tokens Assaulting Khan’s Fleet located on the Khan Token, divided by 2. Deal one fewer Borg Cube Tile and You can assault Khan’s fl eet in the same 2 (round down). then shuffl e the Core Tiles. Then add way that you assault a Borg Cube. You Scoring Khan’s Fleet to the bottom. This is can do it alone or cooperatively (see recommended especially for your fi rst “Assaulting Khan” and “Cooperative For the purposes of scoring during a Cooperative or Solo scenarios with a high level for the fi nal Borg Cube - Assault on Khan” on pages 5 - 6). Conquest Scenario, the player who has the Khan’s Fleet will be the ultimate trial. most Faction Tokens on the defeated Khan In addition to the standard rules for combat Token is treated as having the most Faction 3. Shuffl e Khan’s Fleet among the Borg with Khan, place 1 Faction Token on the Tokens on a destroyed Borg Cube (if tied, Cube Tiles, and choose the required Khan Token for every defending Enemy then the tied player who fi rst played their amount of Borg Cube Tiles randomly. Ship Token that you defeat. This is recommended as the standard Faction Token on the Khan Token receives method for future games - you If you do not defeat all of Khan’s defending this bonus). can never be sure whether Khan is fl eet, nothing happens. You or someone Having at least 1 Faction Token (but not the present in the scenario until you start else can attempt to defeat the remaining revealing the Core Tiles. most Faction Tokens) on the Khan Token enemies later, as with Borg Cubes. is treated the same as having at least 1 Revealing Khan’s Fleet Tile If all of Khan’s defenders are defeated, Faction Token (but not the most Faction When Khan’s Fleet Tile is revealed, fi nd then you (and those who joined you Tokens) on a destroyed Borg Cube. the Khan’s Fleet Tile Reference Card and in a Cooperative Assault, if any) must place it beside the map, together with immediately lead an Away Mission to Khan’s large token. Set the Clix base of subdue Khan (see “Boarding the Pequod” the Pequod fi gure to the Borg Cube Level on page 6). Place 1 Faction Token on the specifi ed by the scenario (or by your choice Khan Token for every defending Planet of diffi culty level), draw Enemy Ship Tokens Token that you defeat during the Away as displayed on the Pequod’s Clix base (or Mission. Once all his defenders are on the Pequod’s Tile Reference Card for defeated and Khan is subdued aboard the that level), and place the ship tokens face Pequod, then remove the Pequod ship down around the Khan Token (see “Khan’s fi gure from the game. Rules” on page 4). If Khan is subdued, then every player who Finally, place the Pequod ship fi gure on the participated in Khan’s defeat reaps the center space of the Khan Fleet Tile. Ignore following benefi ts as long as they are on the arrows depicted on the Fleet Tile; the any space on Khan’s Fleet Tile:

8 CHALLENGE DECK Defense Against Long Range Attacks: The Encounter Token’s Defense Value gains the listed bonus against Long Range Attacks during the Long Range Attack Phase. The Encounter Token does not receive this bonus when facing Long Range Attacks that are used during the regular Attack Phase. Resistance to Normal Phasers: If the Encounter Token does not already have Resistance to Normal Phasers, it now possesses this defensive ability. Diplomacy Bonus: The It is important to note that the new Planet Token requires this Dominion Starship Tokens included in much more Diplomacy to be this expansion are not listed separately overcome during the Diplomacy Phase of on the Challenge Cards because they have an Away Mission. already been made more diffi cult relative to Diplomacy Directive: If their cost and reward. However, since the Diplomacy is not used to “Superior Intellect” Challenge Card affects overcome this Planet Token all Encounter Tokens without specifi c during an Away Mission, then Some players prefer to have a more mention of types, then the Dominion the player gains Reputation -1 at the end of diffi cult game right from the very start, Starship Tokens are also affected by the the turn, regardless of whether or not they even before meeting up with Borg Cubes “Superior Intellect” card. actually succeed at the Away Mission. or Khan’s Fleet, so simply increasing the At the end of a player’s turn, if the player Division Required: In order to levels of the game’s fi nal enemies does has faced any Encounter Tokens during that defeat the Encounter Token, not raise the diffi culty enough for these turn, then the player must discard their face the player must play at least players. For such players, we have created up Challenge Card and draw a new one, 1 card or use 1 effect (such a Challenge Deck that increases the regardless of whether or not the Challenge as on a Crew Member) of the specifi ed diffi culty of most of the Encounter Tokens Card actually boosted the Encounter color(s) during the encounter. It is okay if a in the game. Token. For example, the player receives player uses an Action Card of a particular If all players wish to play with the Challenge a new Challenge Card even if they faced color without actually paying data for the Deck, then shuffl e the deck during Setup a Dominion Ship Token or faced multiple stronger effect. However, any cards or and deal 1 card face up in front of each Encounter Tokens at the same time. effects that the player activates before the player at the start of the game. Each player At the end of a player’s turn, if the player encounter do not count for these purposes. keeps their Challenge Card face up on the has not faced any Encounter Tokens during This Challenge Card means effectively that table in front of them at all times for all that turn, then the player may choose to the player must still face the encounter, to see. The next time that a player faces discard their face up Challenge Card and but cannot defeat the encounter without a single Encounter Token, the Encounter draw a new one if the player wants to. But playing at least one card or effect of each of Token receives the bonus listed on the if the player does not face any Encounter the specifi ed color(s). Challenge Card for that token type. If the Tokens, then the player may choose to Superior Intellect: These player faces multiple Encounter Tokens retain their current Challenge Card at the enemies are only affected at the same time, then the Encounter end of the turn instead. by card and token effects Tokens do not receive this bonus (but see Challenge Card Bonuses that allow you to gain Attack, “Nightmare Challenge” on page 10). Shields, and/or Diplomacy. These enemies These enhanced Encounter Tokens are Here is a summary of the types of bonuses ignore any effects that directly destroy an not worth any bonus Experience Points that Challenge Cards can bestow on the enemy, prevent an enemy from attacking, during the game. They simply make the Encounter Tokens. reduce an enemy’s Attack or Defense Value, or similar effects. It is possible that these game more diffi cult for those looking for a No Bonus: The Encounter enemies will be affected by part of a card’s steeper challenge. The Challenge Cards can Token receives no bonus. also present an interesting way to balance abilities and not by the rest. Attack Bonus: The Encounter out the experience for newer players. You For example, a ship playing the “Exploding Token’s Attack Value gains the can choose to deal the Challenge Cards to Shields” effect would still gain Photon listed bonus, regardless of the only the experienced players, which will Torpedo Shields 4, but would not destroy attack type. give the new players a healthy advantage. the Enemy Token. Those who face the Challenge Cards will Defense Bonus: The Encounter still receive some bonus points at the end Token’s Defense Value gains of the game, however (see “Challenge the listed bonus. Bonus Scoring” on page 10).

9 Nightmare Challenge Challenge Bonus Scoring For some players, facing these extra Even though the Challenge Cards do not challenges will still not be enough. For offer bonus Experience Points during the these players, we suggest applying the game, any player who faces these extra Challenge Card bonuses no matter how cards earns some prestige at the end of many Encounter Tokens that the player the game. If you played with the Challenge faces at the same time. Please note that Cards, earn 10 bonus Experience Points at for major battles, especially against Khan’s the end of the game, no matter what type Fleet, this will give you quite a lot to keep of scenario you are playing. If you went for track of. But if you are a veteran Captain the Nightmare Challenge (see above), then seeking an enormous challenge, then the you earn another 10 bonus points (for a Nightmare Challenge is the variant for you! total of 20), and you well deserve them!

CONTROL OVER THE OFFERS (SOLO) When playing a Solo Scenario (either against a Dummy player or Khan), the Advanced Action Offer and Undiscovered Offer change very slowly. We recommend using this variant to give you access to more cards during the game. At the end of each Round, you always remove the lowest card in each offer (and eventually process the Dummy player according to this), as described in the base game. In addition, you may also remove the middle card of one or both offers. So, in total, you replace 2 - 4 cards at your discretion. You have to decide before you start to reveal new cards for the offers (if you forget, just remove the lowest cards only). 2. SCENARIO LIST The main theme of this expansion is the The scenario offers high variety, as both on, gain enough strength by exploring the return of Khan and his ambition for total the players and Khan will reveal the Space map, and then chase and defeat him before galactic domination. The new scenarios Map in a race to reach the Borg Cube fi rst. he passes through the Wormhole. concentrate on the confrontation between This scenario also includes a shorter Blitz All of these scenarios are designed for Khan and the players. variant (see page 15). Cooperative or Solo play. If you want to “The Return of Khan” is the most epic In “Khan’s Quest,” the Space Map has a face Khan in Competitive games, try the scenario you have encountered yet. Players fi xed shape and the Pequod travels more “Khan’s Fleet Tile in Place of a Borg Cube must cooperate to conquer a Borg Cube, or less directly across it towards the Tile” variant in the Variants section. and then to defeat Khan’s massive fl eet. Wormhole. You need to avoid his fl eet early THE RETURN OF KHAN - EPIC PLAYERS: 1 - 4

TYPE: Solo or Cooperative BORG CUBE LEVELS KHAN’S LEVEL LENGTH: 6 Rounds Combat Solo 2 3 4 Solo 2 3 4 PURPOSE: A challenging Solo or Coop Level game with epic space battles and boarding actions. Time is measured by enemy Daring 4 6 8 10 5 10 15 20 progress instead of a Dummy Player.

You are still recovering from your perilous Heroic 6 9 12 15 8 16 24 32 journey through the wormhole when you realize Khan’s endgame. He’s not after you... yet. There is a supreme weapon held Legendary 10 14 18 22 12 24 36 48 by the Borg whose full potential even the Borg have not realized. Khan knows this artifact will grant him lasting domination “PET” CARDS IN KHAN’S ACTION DECK VULNERABLE CREW MEMBERS over all those who oppose him. He must not acquire it! Race Level Solo 2 3 4 Solo 2 3 4 To stop him, you must fi rst destroy the Borg Cube that holds the supreme weapon. Even that will not be enough, as Khan will Fair 18 18 18 18 1 2 3 4 eventually fi nd a way to salvage the deadly artifact from the ruins of the destroyed Tight 15 15 15 15 2 3 4 5 vessel. Therefore, you must make a fi nal stand against Khan’s massive fl eet, and after destroying all of his allies, you must Thrilling 12 12 12 12 3 4 5 6 board the Pequod itself so that you may put a stop to Khan’s madness once and for all! 10 Scenario Diffi culty level of both diffi culties leads to a highly shown in the diagram above. The “Khan’s challenging game. Khan is never easy to Fleet” Tile is the leftmost of the starting The scenario diffi culty has two parameters defeat. To beat the highest levels, you tiles. Place it carefully in the position for this scenario. usually need both tremendous skill and a shown above, and place the Pequod in the Combat Level determines the diffi culty of good portion of luck. center space facing the direction indicated in red in the diagram. the combats against both Khan’s Fleet and After choosing both levels, use the values the Borg Cube. Choose a higher level only of the corresponding lines and columns FRONTIER TILES: 7 / 8 / 10 / 12 (in addition if you are ready for extraordinarily diffi cult from the tables on page 10 during Setup. to Khan’s Fleet Tile) battles at the end of the scenario, and if you are experienced enough to handle them. Note: The values in the table are just CORE NON-BORG CUBE TILES: 1 / 2 / 3 / 4 suggestions. You may interpolate or CORE BORG CUBE TILES: 1, always at the Race Level determines how much pressure extrapolate the values to make your own bottom of the stack Khan is exerting on you and how quickly diffi culties between the stated levels or you must act. Choose a higher level if you even under or above the scope of these BORG CUBE LEVELS: See scenario want a tight and thrilling race, or choose tables. diffi culty table table on page 10. a lower level if you want a more relaxed experience. Setup (1 [solo] / 2 / 3 / 4 players) CREW OFFER & DATA CORE: Unlike most scenarios, the number of Crew and the These two aspects are independent and The Starting Tile’s Asteroid Fields do not number of Data Dice in the Core is equal to you can choose any combination that defi ne the shape of the Space Map in this the number of players + 3. you like. Please note that even the lowest scenario. The Space Map can open up to 4 columns, reaching at maximum the shape 11 UNDISCOVERED CARDS: Remove the them and using Ceti eel larvae (his “pets”) an assault against the Pequod and Khan’s following Undiscovered Cards from the to make the Crew Members susceptible accompanying fl eet from an adjacent Undiscovered Deck: to his suggestions. You have a chance to space. recruit these Crew Members before Khan • Data Virus / Cascade Virus can get to them, if you can recruit them fast Khan’s Turn • Energy Flow / Energy Steal enough. When it is Khan’s turn to play, reveal the • Telepathy / Telepathic Assault fi rst card of his deck. This card will indicate Consult the diffi culty table to determine his actions for this turn. There is always • The Inner Light / Remembering Kataan how many Crew Members are vulnerable. a primary action that triggers fi rst, and • Nerve Pinch / (new) Take that many Data Crystals of different then secondary actions based upon which colors from the bank; the actual colors scenario you are playing. For this mission, SKILLS (SOLO PLAY): If you are playing a do not matter, as long as each color is follow the secondary actions related to the Solo game, choose one of the other ships different. Mark the fi rst several slots in the “Return of Khan.” at random, and grab the set of 12 Skills Crew offer with these crystals, so that each belonging to that ship’s Captain. Shuffl e of these slots has one color assigned to it Re-roll Data Die: Many cards force you to them and place them face down near for the entire game. re-roll a Data Die of a particular color if it the Common Skill offer. Every time your exists in the Data Core. If that color is not Captain gains a Skill Token, also reveal When revealing Crew Members at the start present, then the card instructs you to re- one of these other Skill Tokens and place of each Round, the fi rst Crew Members are roll a White Data Die instead, if possible. it in the Common Skill offer - it is available placed in the marked slots, leaving the rest to you the next time that you gain a Skill unmarked. Ceti Eels: When a “Pet” card is revealed, Token. If you choose such a Skill from the Khan seeks to capture and control an ally of Crew Members that may be added during Common Skill offer, then you have to take the players through the use of his insidious the Round (such as from an Interaction the lowest Advanced Action Card, as with Ceti eels. Roll Khan’s Data Die. If there is a at the destroyed Gold Borg Cube) are not usual Level Up rules. slot marked by a crystal of the rolled color added to marked slots and thus never have in the Crew offer, and if there is still a Crew Khan a color assigned to them. Member in that slot, remove the Crew Unless stated otherwise, the “Khan’s Khan’s Fleet Tile is not considered a Core Member from the offer and place it beside Rules” section applies. Khan replaces the Tile for the purposes of Crew dealing. You Khan’s Token. This Crew Member will Dummy Player in this scenario. Instead of do not put Elite Crew into the offer until defend Khan if the Pequod is later boarded using one of the other Ship Decks, shuffl e another Core Tile is revealed. by the players (see “Boarding the Pequod” Khan’s Action Deck and place it face down on page 6). beside the playing area. Only include the Tactic Selection (Solo Game) In addition, as per the “Pet” card’s text, if number of “Pet” cards in Khan’s Action When choosing Tactics, you always choose the Borg Cube has already been destroyed Deck that are specifi ed by the diffi culty fi rst. Khan then takes one random card by the players, the Pequod moves 1 space table on page 10. from those remaining. towards the destroyed Borg Cube space Place the Khan Token beside Khan’s Action At the end of the fi rst Round, temporarily in the hope of seizing the Borg artifact Deck, with the space combat side face remove both Tactic cards that were chosen from the wreckage before all is lost (see up. Place one Data Die on top of the Khan (by you and Khan), and set them aside. “Movement” below). Token. Those Tactics cannot be chosen during the Attack: When a card instructs Khan to following Round. Consult the diffi culty table to learn attack, he searches for an adjacent player Khan’s Level (and subsequently that of At the end of each subsequent Round, ship to battle (see “A Player Attacked by the Pequod), and use the Clix base of temporarily set aside both Tactics that Khan” on page 14). If there are no adjacent the Pequod (or the “Pequod’s Level” Tile were chosen during that Round, but return ships, then Khan’s turn ends. If there is Reference Card) to determine how many the ones that were removed at the end more than one adjacent ship, Khan attacks Enemy Ship Tokens comprise his fl eet. Deal of the previous Round. In this way, there the ship whose Captain has earned the the corresponding number of Enemy Ship will always be 4 different Tactics for you most Experience Points. In case of a tie, he Tokens, face down, beside Khan’s Token. to choose from at the start of each Round attacks the ship that is coming up sooner (after the fi rst). in the Round Order. Contrary to combat Note: If Khan and the Pequod are of a very high caused by movement (see below), Khan level, you may decide to not place all of his tokens Once both Tactics are chosen, use Khan’s does not move to the attacked ship’s at the start of the mission so that you will have Round Order Token to signify his place in enough tokens for the Space Map. You may choose space if victorious, and the player never to wait until your fi rst encounter with the Pequod the turn order. withdraws from combat. to place the Enemy Ship Tokens beside the Khan Tactic Selection (Cooperative Token. One special attack card even allows Khan Game) to attack a player ship that is up to 2 spaces The Khan’s Fleet Space Map Tile has no When choosing Tactics, the players always away if there are no adjacent ships. Khan special rules in this scenario, although choose fi rst. Khan then takes a random still remains in his original space after this the four Dominion Ship Tokens and Tactic from those that remain. Do not combat. Borg Sphere are placed face up in their remove any Tactics from play at the end of corresponding spaces as normal. each Round. Movement: Movement cards usually move Khan 1 or 2 spaces directly toward the Borg Crew Offer The Pequod Cube if it revealed. Otherwise During the game, the locations of some of The Pequod ship fi gure moves across the they will move the Pequod in a particular the Crew Members in the Crew Offer have map as determined by the cards in Khan’s direction (directly forward, forward left, been discovered by Khan, and he may Action Deck. The space with the Pequod is or forward right). Because of this, it is attempt to bring these members over to not considered safe. A player ship cannot very important that the Pequod is always his cause. He plans to do so by capturing enter the Pequod’s space, but may launch facing the same direction that it was facing 12 during Setup, at least until the Borg Cube is revealed, in which case its facing no longer matters. The Pequod ignores all special map features, including black holes and asteroid fi elds. While searching for the Borg Cube, if the Pequod’s move would lead to an unexplored part of the map, reveal the top tile from the stack fi rst, and then move the Pequod onto it. The Pequod must move in all cases. If its move would lead off the prescribed shape of the Space Map, then just move it in the closest direction that does not lead off the map. If there is a player ship on the space to which the Pequod intends to move, then the Pequod stops and attacks the ship fi rst. Unless Khan’s fl eet is completely defeated during this battle, the Pequod will enter the space and force the player ship to retreat (see “A Player Attacked by Khan” on page 14). Some cards move the Pequod two spaces in a particular direction. If the fi rst of these two moves reveals the Borg Cube, the second move will be in the direction of the Borg Cube. A double move may cause combat with two player ships, if are they both in the Pequod’s way. In this case, both player ships may be forced to withdraw. After the Borg Cube has been revealed: destroyed Borg Cube space or do not wish from the destroyed Borg Cube). On his next When the Pequod is moving towards the to defend it (usually because they have not turn, he continues the same rules for when revealed Borg Cube, there will often be fully gathered for a Cooperative Defense), the Borg Cube is revealed and he is not two different spaces that are equidistant then Khan searches the debris and blasts adjacent to it (see “After the Borg Cube has from the Borg Cube. In this case, examine all the remaining fragments of the Borg been revealed” above). the Space Map and look for the two linear Cube that the players might fi nd useful. Flip “spokes” (see diagram at right) that extend Note: If one of Khan’s cards instructs him to move the Borg Cube’s card face down. From now out from the Borg Cube across the Space two spaces, evaluate each space one at a time. In on, players may no longer interact with Map in the general direction of the Pequod. one turn, for example, Khan may move next to the the destroyed Borg Cube, and ships that Borg Cube and attack it, or attack an undefended If the Pequod is already on one of these participated in the Borg Cube’s destruction Borg Cube twice in a row and thereby win the spokes, then it moves directly along this do not have their hand limits increased for scenario, or retreat after being fended off, and spoke toward the Borg Cube. If the Pequod being in the vicinity of the destroyed Borg then make another move immediately to end up is not on one of these linear spokes, adjacent to the destroyed Borg Cube once again. Cube. If Khan again searches the destroyed then it moves towards the nearest spoke Borg Cube and no one opposes him, then Khan’s Wrath (out of cards): If Khan’s while also moving in the same general he fi nds the artifact he was seeking among Action Deck runs out of cards before the direction as the Borg Cube. If the Pequod is the debris and wins the scenario. scenario ends, do not shuffl e the discards equidistant to both spokes, then determine back in. On each following turn, Khan randomly which one he starts heading for. If there are one or more ships willing to moves twice in a row. If the Borg Cube protect the wreckage of the Borg Cube from Once the Borg Cube is revealed, the Pequod has not been revealed, he moves directly Khan, there is a space battle between the no longer reveals new Space Map Tiles. If forward. Otherwise, he moves directly player ships and Khan’s fl eet. Players may the shortest way to the Borg Cube leads toward the Borg Cube as normal. agree on a Cooperative Defense. If, during through an unrevealed area, just move the this combat, Khan’s fl eet survives and loses End of the Round Pequod through virtual spaces as if a tile fewer Enemy Tokens than there are actual were revealed. Khan never announces the End of the players in the game, he was not fended Round. When the End of the Round is When adjacent to the Borg Cube: When off and fi nds the artifact he was seeking, announced by a player, the other players the Pequod is adjacent to the Borg Cube thereby winning the scenario. each have one more turn, but Khan does and is instructed to move, Khan confronts If Khan’s fl eet is defeated or loses at least not. the Borg Cube. If the Borg Cube has not one token per player (it does not matter been destroyed by the players, then Do not reshuffl e Khan’s Action Deck at the which players actually eliminated these Khan defeats the Borg Cube, retrieves his End of the Round. On the following Round, tokens), he has to move one space away precious artifact, and wins the scenario. you just keep revealing one card on each of from the Borg Cube, opposite to the Khan’s turns. If the Borg Cube has been destroyed by direction from which he arrived (i.e. he the players, but they are not present on the ends up at a space that is two spaces away 13 A Player Attacked by Khan destroyed Borg Cube if there is a player • Score 20 points if you destroyed the If a single player ship was attacked by Khan ship there to defend it. Borg Cube. outside of the destroyed Borg Cube space, This changes if Khan’s Action Deck runs If you defeat Khan, you gain: that player has two options: out of cards (see “Khan’s Wrath” on page • Bonus of 30, 40 or 50 points (depending 1. Retreat: In this case, there is no 13). Khan would rather die than surrender, on your chosen Combat Level) so once he is out of cards he threatens combat, and the player does not take • Increase the bonus by 2 for each card left their next turn in advance. The player to ram the player ships as he surges in Khan’s Action Deck. just receives Damage Cards in their forward. Since this would cause the death hand depending on which Round it is. of his prisoners, the Pequod is able to • Increase the bonus by 10 if you played with the Challenge Cards (plus successfully surge forward two spaces per • Round 1 - 2: 2 Damage Cards an additional 10 if you played the • Round 3 - 4: 3 Damage Cards turn, forcing players in his way to retreat to Nightmare Challenge Variant). an adjacent safe space other than the one • Round 5 - 6: 4 Damage Cards that Khan moved from. If Khan engages the • Then multiply the result by 1, 1.5, or 2, depending on the chosen Race Level. 2. Fight: In this case, the player has Borg Cube during this frantic movement, to fi ght the Pequod and Khan’s then he searches the debris as normal, Strategy Tips entire fl eet, following the rules in which may eventually lead to his victory. In this scenario, you must move quickly, the “Khan’s Rules” section of the especially if you choose a higher Race rulebook (including the choice of The only way to defeat Khan after his fl eet whether or not to attend the combat is destroyed is to beam aboard the Pequod Level. Sometimes, it is better to play even fully). (see “Boarding the Pequod” on page 6). If good cards sideways to give Khan one fewer turn. In a Cooperative game, one When fi ghting or retreating, if Khan’s fl eet the fi nal Round of the scenario ends before the Pequod has been successfully boarded player may decide to not play the rest of survives and the Pequod intended to move their hand and end the Round sooner, if into the player’s space, the player’s ship and Khan subdued, then Khan slays his prisoners and the players lose the scenario. everyone else is ready to play their last must withdraw to any safe adjacent space turn. except the one that Khan came from. If the players eventually manage to defeat all of the Planet Tokens and captured Crew On the other hand, do not overdo your If the Pequod ends the battle outside of speed. You need to be powerful enough the player’s space because it was merely Members aboard the Pequod, then they subdue Khan himself and win the scenario! to destroy the Borg Cube and then defeat attacking a nearby ship as instructed by Khan’s fl eet. Specifi cally, make sure you a card, then the player is not forced to Scenario End do not end the fi nal Round before or at retreat. The scenario can end in one of the the moment that Khan arrives at the Borg Attack or Cooperative Attack following ways: Cube. against Khan’s Fleet 1. Khan confronts the Borg Cube before Good timing is the key. Watch Khan’s A player or players may also attack Khan the players have destroyed it. The progress closely. You must be at the height following the standard rules for attacking players lose. of your power when Khan’s fl eet arrives at Khan from the “Khan’s Rules” section 2. Khan searches the remains of the the Borg Cube. It is not good for Khan to of the rulebook. Khan is never moved destroyed Borg Cube twice without arrive at the Borg Cube immediately after or slowed down as the result of such an players putting up a defense (or while you destroy it, but it is also bad if you run attack. Khan’s Wrath has been incurred after out of your deck and have to discard great the Pequod’s weapons have been cards while waiting for Khan (remember Note: The intention of this scenario is that the fi rst disabled). The players lose. fi ght with Khan happens as a Cooperative Defense that you must play or discard at least one at the destroyed Borg Cube. You may attack Khan 3. The sixth Round ends, and the players card during each of your turns). on your own, but it may prove extremely diffi cult. have not completely defeated and On the other hand, in some cases, if you defeated subdued Khan. The players lose. Be prepared for it to take more than one most of Khan’s fl eet already, moving to meet him battle to defeat Khan’s Fleet, and also more 4. Khan’s fl eet is destroyed, the Pequod instead of waiting may be a reasonable choice. is boarded, and Khan is subdued. The than one boarding action to overcome his Destroying Khan’s Fleet players win. followers and thralls. If the fi rst encounter with Khan happens toward the end of the If you destroy all the ships in Khan’s fl eet, If you want to count up your score, every last Round, you will likely not have enough the Pequod’s weapons and shields are player may then play one more turn, but power and time to defeat Khan. disabled, but Khan and his loyal followers note that for most players, this just means aboard the ship remain undefeated. Upon that will they fl ip their face down Round Be careful where you reveal the Borg Cube. scanning the disabled Pequod, the players Order Token face up again. You know it is the last tile of the deck. You discover that Khan has many prisoners should not reveal it too soon, as Khan will Otherwise, just rejoice in your victory! aboard the ship, some coerced to his side veer directly towards it. But you should through the use of Ceti eels, and still other Scoring destroy it early enough, at least before the fi nal Round. It is unlikely that you will have innocent lives besides. He has even taken The goal is to defeat Khan, no matter what enough power to destroy the Borg Cube care to seize loyal to the House of it costs. If you want to score, however, and defeat Khan during the fi nal Round. Duras. Destroying the Pequod during this use a similar method to other Cooperative scenario would result in an immediate loss scenarios: Choosing a good position for the Borg Cube for the players. • Take the lowest Experience Points of all is the key to good timing. Reveal it so that While disabled, the Pequod continues to the players. you have enough time before Khan arrives. move when instructed by Khan’s cards, but Keep in mind that he will move toward it • Score the best player in all categories more consistently once it is destroyed. it will not engage any of the player ships. (the one with the most Damage Cards in The Pequod will not move if doing so would the case of the Greatest Disaster). Assign enter a player ship’s space, including the no titles. 14 THE RETURN OF KHAN - BLITZ PLAYERS: 1 - 4 TYPE: Solo or Cooperative Scenario Diffi culty

LENGTH: 4 Rounds BORG CUBE LEVELS KHAN’S LEVEL Setup (1 [solo] / 2 / 3 / 4 players) Combat Setup is the same as for the Epic Variant, Solo 2 3 4 Solo 2 3 4 Level with the following exceptions: FRONTIER TILES: 5 / 6 / 8 / 10 (in addition to Daring 3 4 5 6 4 8 12 16 Khan’s Fleet Tile) CORE NON-BORG CUBE TILES: 1 / 1 / 2 / 3 Heroic 4 6 8 10 6 12 18 24 CORE BORG CUBE TILES: 1, always at the bottom of the stack Legendary 5 8 11 14 8 16 24 32 Special Rules The rules are the same as for the Epic variant, except that there are fewer tiles and the diffi culty tables differ as noted here. “PET” CARDS IN KHAN’S ACTION DECK VULNERABLE CREW MEMBERS All of the Blitz rules from the Blitz Conquest scenario apply: Race Level Solo 2 3 4 Solo 2 3 4 • There is one extra Data Die in the Data Core (number of players + 4). Fair 16 16 16 16 1 2 3 4 • There is one extra Crew Member in the Crew Offer (number of players +4). • You each start with +2 Reputation (bonus Tight 13 13 13 13 2 3 4 5 of +1) and +1 Experience. • You gain +1 Experience each time that Thrilling 10 10 10 10 3 4 5 6 you gain a Level.

KHAN’S QUEST

PLAYERS: 1 - 4 BORG CUBE LEVELS KHAN’S LEVEL

TYPE: Solo or Cooperative Combat Solo 2 3 4 Solo 2 3 4 LENGTH: 6 Rounds Level

PURPOSE: A challenging Solo or Coop Daring 3 4 4 5 8 14 20 26 game where you have to avoid Khan at fi rst, and then pursue and stop him before he enters the Wormhole. Heroic 4 4 5 5 10 18 26 34 Khan has surprised everyone once again. While you and your allies were searching Legendary 4 5 5 6 14 26 38 50 for the Pequod, Khan achieved the supreme artifact that he was seeking. But it will take him time to unlock its secrets, and while he is attempting to master it, you must defeat “PET” CARDS IN KHAN’S ACTION DECK VULNERABLE CREW MEMBERS him! But Khan’s fl eet is still too mighty for you to Race Level Solo 2 3 4 Solo 2 3 4 engage. His ships move relentlessly toward the wormhole, which seems to hold the key to the artifact’s power. Once there, Khan Fair 20 20 20 20 1 2 3 4 will unlock the artifact’s full potential, and nothing in the past, present, or future will Tight 16 16 16 16 2 3 4 5 be able to stop him. You must seek allies and upgrades that will allow you to confront Khan before he reaches the wormhole and Thrilling 12 12 12 12 3 4 5 6 achieves his long-awaited victory.

15 SOLO 2 PLAYERS

3 PLAYERS 4 PLAYERS

Scenario Diffi culty you like. Please note that even the lowest players, reaching at maximum the shapes The scenario diffi culty has two parameters level of both diffi culties leads to a highly shown in the diagram above. challenging game. Khan is never easy to for this scenario. The “Khan’s Fleet” Tile starts on the defeat. To beat the highest levels, you opposite side as the players’ Starting Tile. 1. Combat Level determines the usually need both tremendous skill and a Place it carefully in the position shown diffi culty of the combats against both good portion of luck. Khan’s Fleet and the Borg Cubes. above, and place the Pequod in the center Choose a higher level only if you are After choosing both levels, use the values space facing the direction indicated in red ready for extraordinarily diffi cult of the corresponding lines and columns in the diagram. The tiles are face down battles at the end of the scenario, from the tables on page 15 during setup. except for Khan’s Fleet Tile, as well as the and if you are experienced enough to Starting Tile and its three adjacent tiles (see handle them. Note: The values in the table are just suggestions. You may interpolate or extrapolate the values to diagram). 2. Race Level determines how much make your own diffi culties between the stated pressure Khan is exerting on you and FRONTIER TILES: 8 / 9 / 11 / 12 levels or even under or above the scope of the how quickly you must act. Choose tables. a higher level if you want a tight CORE NON-BORG CUBE TILES: 4 / 3 / 4 / 3 and thrilling race, or choose a lower Setup (1 [solo] / 2 / 3 / 4 players) CORE BORG CUBE TILES: 2 / 2 / 3 / 3 (in level if you want a more relaxed experience. The Starting Tile’s Asteroid Fields do not addition to Khan’s Fleet Tile) defi ne the shape of the Space Map in this BORG CUBE LEVELS: See scenario These two aspects are independent and scenario. The Space Map can open up to diffi culty table on page 15. you can choose any combination that 3 - 4 columns, depending on the number of 16 CREW OFFER & DATA CORE: Unlike most Crew Offer The Pequod scenarios, the number of Crew and the During the game, the locations of some of The Pequod ship fi gure moves across the number of Data Dice in the Core is equal to the Crew Members in the Crew offer have map as determined by the cards in Khan’s the number of players + 3. been discovered by Khan, and he may seek Action Deck. The space with the Pequod is UNDISCOVERED CARDS: Remove the to obtain information from them regarding not considered safe. A player ship cannot following Undiscovered Cards from the the history of the artifact by using Ceti eel enter the Pequod’s space, but may launch Undiscovered Deck: larvae (his “pets”) to interrogate them. an assault against the Pequod and Khan’s He then disposes of anyone he questions. accompanying fl eet from an adjacent • Data Virus / Cascade Virus You have a chance to recruit these Crew space. • Energy Flow / Energy Steal Members before Khan can get to them, if Once the Pequod is within 3 spaces of you can recruit them fast enough. • Telepathy / Telepathic Assault the Wormhole, the rift begins to react • The Inner Light / Remembering Kataan Consult the diffi culty table to determine to the presence of Khan’s artifact. Now how many Crew Members are vulnerable. only Khan’s ship can pass through the • Nerve Pinch / Mind Meld (new) Take that many Data Crystals of different Wormhole. From now on, the Wormhole SKILLS (SOLO PLAY): If you are playing a colors from the bank; the actual colors space works as any other space - only one Solo game, choose one of the other ships do not matter, as long as each color is ship is allowed there, and the Pequod can at random, and grab the set of 12 Skills different. Mark the fi rst several slots in the be attacked there. belonging to that ship’s Captain. Shuffl e Crew offer with these crystals, so that each them and place them face down near of these slots has one color assigned to it Khan’s Turn the Common Skill offer. Every time your for the entire game. When it is Khan’s turn to play, reveal the Captain gains a Skill Token, also reveal fi rst card of his deck. This card will indicate one of these other Skill Tokens and place When revealing Crew Members at the start his actions for this turn. There is always it in the Common Skill offer - it is available of each Round, the fi rst Crew Members are a primary action that triggers fi rst, and to you the next time that you gain a Skill placed in the marked slots, leaving the rest then secondary actions based upon which Token. If you choose such a Skill from the unmarked. scenario you are playing. For this mission, Common Skill offer, then you have to take Crew Members that may be added during follow the secondary actions related to the lowest Advanced Action Card, as with the Round (such as from an Interaction “Khan’s Quest.” usual Level Up rules. at the destroyed Gold Borg Cube) are not Re-roll Data Die: Many cards force you to Khan added to marked slots and thus never have re-roll a Data Die of a particular color if it a color assigned to them. Unless stated otherwise, the “Khan’s exists in the Data Core. If that color is not Rules” section applies. Khan replaces the Khan’s Fleet Tile is not considered a Core present, then the card instructs you to re- Dummy Player in this scenario. Instead of Tile for the purposes of Crew dealing. You roll a White Data Die instead, if possible. using one of the other Ship Decks, shuffl e do not put Elite Crew into the offer until Ceti Eels: When a “Pet” card is revealed, Khan’s Action Deck and place it face down another Core Tile is revealed. Khan seeks to capture and interrogate an beside the playing area. Only include the Tactic Selection (Solo Game) ally of the players through the use of his number of “Pet” cards in Khan’s Action insidious Ceti eels. Roll Khan’s Data Die. When choosing Tactics, you always choose Deck that are specifi ed by the diffi culty If there is a slot marked by a crystal of the fi rst. Khan then takes one random card table on page 15. rolled color in the Crew offer, and if there is from those remaining. Place the Khan Token beside Khan’s Action still a Crew Member in that slot, remove the Deck, with the space combat side face At the end of the fi rst Round, temporarily Crew Member from the game. Do not place up. Place one Data Die on top of the Khan remove both Tactic cards that were chosen the Crew Member near the Khan Token as Token. (by you and Khan), and set them aside. in the “Return of Khan” scenario. Those Tactics cannot be chosen during the Attack: When a card instructs Khan to Consult the diffi culty table to learn following Round. Khan’s Level (and subsequently that of attack, he searches for an adjacent player ship to battle (see “A Player Attacked by the Pequod), and use the Clix base of At the end of each subsequent Round, Khan” on page 18). If there are no adjacent the Pequod (or the “Pequod’s Level” Tile temporarily set aside both Tactics that Reference Card) to determine how many were chosen during that Round, but return ships, then Khan’s turn ends. If there is Enemy Ship Tokens comprise his fl eet. Deal the ones that were removed at the end more than one adjacent ship, Khan attacks the corresponding number of Enemy Ship of the previous Round. In this way, there the ship whose Captain has earned the Tokens, face down, beside Khan’s Token. will always be 4 different Tactics for you most Experience Points. In case of a tie, he to choose from at the start of each Round attacks the ship that is coming up sooner Note: If Khan and the Pequod are of a very high (after the fi rst). in the Round Order. Contrary to combat level, you may decide to not place all of his tokens caused by movement (see below), Khan at the start of the mission so that you will have Once both Tactics are chosen, use Khan’s does not move to the attacked ship’s enough tokens for the Space Map. You may choose Round Order Token to signify his place in space if victorious, and the player never to wait until your fi rst encounter with the Pequod the turn order. to place the Enemy Ship Tokens beside the Khan withdraws from combat. Token. Tactic Selection (Cooperative One special attack card even allows Khan The Khan’s Fleet Space Map Tile has no Game) to attack a player ship that is up to 2 spaces special rules in this scenario, although When choosing Tactics, the players always away if there are no adjacent ships. Khan the four Dominion Ship Tokens and choose fi rst. Khan then takes a random still remains in his original space after this Borg Sphere are placed face up in their Tactic from those that remain. Do not combat. corresponding spaces as normal. remove any Tactics from play at the end of each Round. Movement: Movement cards usually move Khan 1 or 2 spaces across the Space Map, either forward or forward left (usually not 17 forward right). Because of this, it is very • Round 1 - 2: 2 Damage Cards immediately win the scenario. important that the Pequod is always facing • Round 3 - 4: 3 Damage Cards the same direction that it was facing during However, you may choose to board the Setup. • Round 5 - 6: 4 Damage Cards Pequod in order to attempt to bring Khan to justice (see “Boarding the ” 2. FIGHT: In this case, the player has Pequod If the Pequod is adjacent to the Wormhole, to fi ght the Pequod and Khan’s on page 6). This would be a truly heroic its movement always carries it onto the entire fl eet, following the rules in accomplishment, and you will be rewarded Wormhole space instead. If the Pequod was the “Khan’s Rules” section of the with many bonus points if you succeed! already on top of the Wormhole, then any rulebook (including the choice of movement allows Khan to cross through whether or not to attend the combat However, if you choose not to destroy the the Wormhole, activate the artifact, and fully). Pequod, then Khan will activate the artifact claim ultimate victory. without fully understanding how to use it. When fi ghting or retreating, if Khan’s fl eet From this point forward, he cannot attack The Pequod ignores all special map survives and the Pequod intended to move the players (ignore any card that instructs into the player’s space, the player’s ship features, including black holes and asteroid him to do so), but if he moves forward, must withdraw to any safe adjacent space fi elds. In this scenario, the Pequod moves any ship in his way will be forced to retreat except the one that Khan came from. through unexplored tiles without exploring automatically. If Khan moves onto the them. Just move the ship as precisely as If the Pequod ends the battle outside of Wormhole space and then moves again, you would onto the unseen hexagonal the player’s space because it was merely his attempt to control the artifact causes spaces that would normally be seen on the attacking a nearby ship as instructed by a cataclysmic explosion, destroying Khan, tile if it were revealed. a card, then the player is not forced to all of the players’ ships, and most of the The Pequod must move in all cases. If its retreat. sector, resulting in a catastrophic failure for move would lead off the prescribed shape Attack or Cooperative Attack the players. of the Space Map, then just move it in the against Khan’s Fleet Scenario End closest direction that does not lead off the map. If there is a player ship on the space A player or players may also attack Khan The scenario can end in one of the to which the Pequod intends to move following the standard rules for attacking following ways: Khan from the “Khan’s Rules” section of (including the Wormhole), then the Pequod 1. The Pequod enters the Wormhole the rulebook. stops and attacks the ship fi rst. Unless space, and then performs another Khan’s fl eet is completely defeated during Note: In a Cooperative game, a Cooperative move. The players lose. this battle, the will enter the space Assault is recommended in this scenario. But Pequod 2. Khan’s fl eet is completely destroyed, also note that it requires very good player and force the player ship to retreat (see “A and the players choose to board synchronization, as Khan moves and only players Player Attacked by Khan” below). the Pequod, but they are unable adjacent to the Pequod at the moment of the to subdue Khan before he moves Some cards move the Pequod two spaces assault may join it. onto the Wormhole space and then in a particular direction. If the fi rst of Disrupting Khan’s Fleet performs another move. The players these moves places Khan adjacent to the lose. Wormhole, the second move will move him If Khan’s fl eet loses at least twice as many onto the Wormhole. If Khan began his turn tokens as there are players in the game, 3. Khan’s fl eet is completely destroyed, adjacent to the Wormhole, a double move his progress is delayed (no matter who and the players choose to destroy the Pequod. The players win. could cause him to win the game (one initiated the combat). Turn his Round Order move onto the Wormhole, the next move Token face down (unless it was already 4. Khan’s fl eet is completely destroyed, through the Wormhole). face down). The next time it is Khan’s turn and the players choose to board the to play, he just fl ips his Round Order Token Pequod and then successfully subdue A double move may cause combat with back over and his turn ends. Khan. The players win a resounding two player ships, if are they both in the victory. If you defeat fewer enemy tokens, you may Pequod’s way. In this case, both player If you want to count up your score, every place them to the side. If another player ships may be forced to withdraw. player may then play one more turn, but attacks the Pequod before Khan’s next turn, note that for most players, this just means End of the Round add these to the amount that the player that will they fl ip their face down Round Khan never announces the End of the defeats. They get discarded when it is Order Token face up again. Round. When the End of the Round is Khan’s turn to play. announced by a player, the other players Otherwise, just rejoice in your victory! each have one more turn, but Khan does This means that if the players succeed in not. destroying twice as many ships as there are Scoring players in the game before Khan’s turn, he The goal is to defeat Khan, no matter what Do not reshuffl e Khan’s Action Deck at the will effectively miss his next turn. Surplus it costs. If you want to score, however, End of the Round. On the following Round, kills do not transfer to succeeding turns; use a similar method to other Cooperative you just keep revealing one card on each of players have to eliminate another set of scenarios: Khan’s turns. tokens if they want to disrupt Khan’s fl eet during subsequent turns. • Take the lowest Experience Points of all A Player Attacked by Khan the players. Destroying Khan’s Fleet If a single player ship was attacked by • Score the best player in all categories Khan, that player has two options: If you destroy all the ships in Khan’s fl eet (the one with the most Damage Cards in 1. RETREAT: In this case, there is no (no matter who initiated the combat), you the case of the Greatest Disaster). Assign combat, and the player does not take may choose to immediately destroy the no titles. their next turn in advance. The player Pequod. The threat of Khan’s artifact is too • Score 5 points for each destroyed Borg just receives Damage Cards in their great, and trying to subdue him aboard Cube. Not that destroying them is not a hand depending on which Round it is. his ship may require too much time or goal of this scenario. effort to succeed. In this case, the players 18 If you defeat Khan, you gain: The Pequod progresses relatively quickly, so his Round Order Token stays face so you have to hurry, especially if you down; if you let him play and he reveals a • Bonus of 30, 40 or 50 points (depending on your chosen Combat Level) choose a tighter level of race. Sometimes, movement card, you lose. it is better to play even good cards If you have conquered several Romulan • Increase the bonus by 2 for each card left sideways to give Khan one fewer turn. In a in Khan’s Action Deck. Starbases, try to coordinate your assault Cooperative game, one player may decide against Khan so that you end the previous • Increase the bonus by 10 if you to not play the rest of their hand and end turn adjacent to one of your conquered played with the Challenge Cards (plus the Round sooner, if everyone else is ready Romulan Starbases. This will allow you to an additional 10 if you played the to play their last turn. Nightmare Challenge Variant). draw several extra cards on the turn before • Increase the bonus by 20 if you The successful strategy for this scenario the battle. is to fi nd ways for leveling up and gaining successfully boarded the Pequod and It is possible to attack Khan individually, subdued Khan. enough strength to face Khan while but at least for the fi rst encounter, avoiding him on the Space Map, and then • Then multiply the result by 1, 1.5, or 2, a Cooperative Assault is highly succeed in returning before he crosses depending on the chosen Race Level. recommended. through the Wormhole. Good timing is the Strategy Tips key. A formidable ship and crew are useless This scenario is a bit more straightforward if you can’t make it back in time. than the “Return of Khan.” Khan’s strength Good movement cards can help you is fi xed since the Ceti eel victims are not signifi cantly and allow you to spend more added to his crew. The Pequod’s path is time exploring the rich locations of the more predictable, and it takes a similar Core Tiles. You may plan your return amount of turns each game; you cannot journey ahead of time and leave some slow it down by merely placing tiles in a locations unconquered, so you can start to clever pattern. return sooner, leveling and recruiting along Note: Khan should always have enough cards in the way back. his deck to win. If he fails to reach the Wormhole and perform his fi nal move before his deck runs Be sure you keep enough strength for the out, you probably made a mistake. combat. The combat may take several turns to fi nish, even on lower Combat Levels. The Borg Cubes are not a high level in If you prepare for one big fi ght but fail to this scenario, and conquering them is not destroy Khan’s fl eet, and your hand and the goal. However, they can boost your deck are now empty, you will lose. If you Captain’s Level and allow you to recruit allow Khan to move onto the Wormhole, strong Crew Members. you will have to attack him constantly

STAR TREK FRONTIERS BOARD GAME A GAME BY ANDREW PARKS AND VLAADA CHVÁTIL

GAME DESIGN: Andrew Parks, Vlaada Chvátil EXPANSION GAME DEVELOPMENT: Andrew Parks, Manny O’Donnell www.necaonline.com EXECUTIVE PRODUCERS: Bryan Kinsella and Justin Ziran WIZKIDS/NECA, LLC 603 Sweetland Ave. GRAPHIC DESIGN: Patricia Rodriguez Hillside, NJ 07205 USA www.wizkids.com EDITING: Summer Mullins ADDITIONAL DEVELOPMENT / PLAYTESTING: Benjamin Cheung, © 2017 WIZKIDS/NECA, LLC. All rights reserved. Geoff Engelstein, Christopher Guild, Norman Hill, Chuck Kleinberg, TM & © 2017 CBS Studios Inc. © 2016 Paramount Pictures HeroClix and WizKids are trademarks of WIZKIDS/NECA, Rob Lardiere, Kyle Volker, Gene Miller Corp. STAR TREK and related marks and logos are trademarks of LLC. Products shown may vary from actual product. CBS Studios Inc. All Rights Reserved. Please retain our address for your records. 19 ENEMY TOKEN ABILITIES MULTIPLE ATTACKS DEFENSIVE ABILITIES OFFENSIVE ABILITIES During the Shields Phase, ELUSIVE CUMBERSOME you must handle each of the The Defense Value of Elusive During the Shields phase, when enemy’s attacks separately, one enemies is increased by the defending against this enemy, you by one, in any order. Effects indicated amount against Long may play effects that generate that prevent an enemy from Range Attacks during the Long Range Move Points and use the Move Points as attacking stop all of its attacks. Attack Phase. Long Range Attack cards normal Shields (in addition to any other Effects that modify a ship’s used during the normal Attack Phase do not Shields that you play). You cannot use attacks affect all of its attacks. increase the ship’s Defense Value. surplus Move Points from the Move Phase For card text purposes, an for this effect. You have to play the Move enemy is considered completely SUPERIOR INTELLECT effects during the combat. blocked only if all the attacks of the enemy are blocked. The enemy is only affected by card and token effects that allow you to gain Attack, Shields, and/ or Diplomacy. The enemy ignores any effects that directly destroy an enemy, prevent it from attacking, reduce its Attack or Defense Value, or similar effects. It is possible that these enemies will be affected by part of a card’s abilities and not by the rest.

ENCOUNTER TOKENS

DOMINION STARSHIP

x3 x3 x3 x3 x3