The Sentinel Mini-Campaign

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The Sentinel Mini-Campaign The Sentinel Mini-Campaign A Short Campaign Setting For DS9-era Starfleet Written By Roger Taylor Illustrated by: Roger Taylor , John D. Lees, and TFAndrews Special Thanks To: Play-testers: Rex, Jeremy, Justin, and Vicki Rouviere Daniel Hasselbach, and the Seventh Fleet (www.seventhfleet.org) Star Trek © Paramount Pictures, Star Trek The Role playing Game © Decipher, Inc. All Rights Reserved Introduction Sector has remained relatively quiet since the The “Sentinel” Mini-campaign is a ratification of the Khitomer Accords, collection of background data and a short although it never played more than a small series of an adventure for use with the Star role in intergalactic affairs. Trek: Role playing Game by Decipher. It is suitable for a crew of 2-6 players playing a Political Outlook: Starfleet crew during the Deep Space Nine Beginning with the Klingon Civil War and era. With some modification, these ending with the Klingon renunciation of the adventures could be adapted for other crews Khitomer Accords, relations between the and other eras. United Federation of Planets and the Klingon Narrators will require the use of the Star Empire have been steadily worsening for Trek: Player’s Guide, Star Trek: Narrator’s almost a decade. Guide, and may require the use of the Star The perceived stagnation of Klingon Trek: Starfleet Operations Manual in running culture, coupled with the new threat posed this adventure. A number of pre-generated by the Dominion has inflamed tensions characters are available at the end of the throughout the Alpha and Beta Quadrants. mission. Alternately, players may substitute A new atmosphere of suspicion and their own characters with the approval of the mistrust dominates every facet of political Narrator. and military planning- and Starfleet has These adventure takes place near the found itself unprepared to fight on all of the Federation/Klingon border around the year different fronts where hostilities are looming. 2371. Players who wish to take part in this It is only a matter of time before war adventure should not read any further. breaks out in earnest... Campaign Synopsis Other Places and The three adventures contained in the Times mini-campaign revolve around the crews of This campaign can be modified for VMU-12 a Federation Medium Utility different settings and times with relative ease- Squadron. although the technology and locales might In The Codex, the crew and a party of change, the people and stories remain pretty Vulcan researchers are exposed to a much the same. dangerous artifact from Vulcan's past. During the NX-01 and Romulan War eras, starships lacked the range and speed to In The Skies of November, the crew must assist a Federation civilian vessel caught in a respond to threats quickly, making small, utilitarian outposts and patrol squadrons dangerous subspace anomaly. And finally, The Hunt brings the crews of essential to the defense of Earth and the three runabouts face to face with a Klingon fledgling Federation. commerce raider. A patrol squadron could be assigned to patrol between the monitoring stations along the Romulan Neutral Zone during the Cold Recommended War Era (the 2260 to 2290’s). Date/ With the ratification of the Khitomer Season/Stardate: Accords, a small patrol squadron would be 2371/DS9 3rd Season / 48283 the logical choice to provide security in areas once patrolled by front-line starships, or Setting: might provide rapid response to Cardassian The Kodura Sector Incursion during the 2350’s and 60’s. The Kodura Sector is a small, populous Finally, a Federation member world might area located in the Beta Quadrant near the field a patrol or utility squadron in lieu of (or Federation border with the Klingon Empire. in addition to) a full-sized starship either in Settled over the first century of Federation support of the Federation or its own interests. exploration and colonization, the Kodura 1 bunkers and are piped to the craft being Sentinel serviced. Antimatter storage is provided by armored underground vaults. VMU-12 The Operations Center West of the Flight VMU-12 is a Starfleet Medium Line is a two level circular building of Utility/Support Squadron operating six roughly the same dimensions as a Regula Danube Class runabouts and two Talon Class Class science module. The Operations scout ships, with a total crew of roughly 120 Center provides C3 (Command, Control, and officers and men. Communications) support for the Operating In 2371-2, VMU-12 is forward deployed at Base, and coordinates flight activities. Point Aransas and has twenty officers and Quartermaster, Administrative offices, and eighty men. In addition to routine patrol and Science and Medical Labs are contained in interdiction missions along the Federation / the Operations Center. The Operations Klingon border, VMU-12 has been tasked Center also houses a pair of compact with charting and exploring the Kodura computer cores, an auxiliary subspace Sector. transceiver, uplinks to the Outer System Relay station, and the base’s transporters. Point Aransas Officer and enlisted quarters and the Mess Hall are contained in the Barracks, which is Starfleet Operating Base- Point Aransas is a small outpost constructed mostly of similar in design and layout to the prefabricated buildings set up by the Starfleet Operations Center. The Barracks also houses Corps of Engineers. The layout is very basic, the Recreation Center and a small dispensary. consisting of a central Flight Line bordered Set at the edge of the system, the Outer by six semi-submerged, armored revetments System Relay is a small subspace array built of reinforced permacrete. Each providing early warning and other sensor revetment can hold two Danube Class data to the Operating Base, as well as runabouts or similar vessels, and has subspace communications relays. Heavily provisions for limited maintenance and automated, the Relay is typically either resupply. unmanned or occupied by a crew of three. The Point Aransas layout is fairly typical, The Maintenance Shed on the north end of the Flight Line contains bays for servicing, and is designed for rapid deployment and modifying, and repairing up to three setup. Nearly all of the equipment and runabouts simultaneously. Runabout cargo systems incorporated in the base design are modules can be mounted or removed, modular and designed for ease of serviced, and restocked as needed in the maintenance, replacement, and transport. Maintenance Shed. A Supply Locker and an Starship grade recycling protocols, stores, industrial replicator provide equipment and caches allow the typical Starfleet support, while deuterium and other Operating Base to function for up to two consumables are stored in large underground years between resupply (depending upon VMU-12 Vessel Manifest V essel Name R egistration Class Crew Chie f USS Platte NCC-72385 Danube GMC Pike USS Medicine Bow NCC-72386 Danube ATC Rickenbacker USS Blacks Fork NCC-72401 Danube AT1 Wheeler USS Sevier NCC-72419 Danube AT1 Greene USS Laramie NCC-72545 Danube AT1 Barak USS San Rafael NCC-72557 Danube AT1 Nerud USS Blackhawk NCC-75251 Talon AT1 Sotok USS Wildcat NCC-75273 Talon ATC Nomura 2 local conditions and operation tempos). runabout can last considerably longer. Perimeter security is provided by a series Runabouts on patrol or remote missions are of sensor beacons fitted with ultrasonic generally required to remain in contact with generators. This is usually sufficient to deter their Operating Base, usually checking in at most wildlife and detect unauthorized least once every twelve hours or as mission breaches of the security perimeter. requirements dictate. At the Squadron Commander’s discretion, Missions can range from simple patrol and these can be supplemented with physical interdiction missions to scientific inquiry to barricades, foot patrols, and/or force fields. resupply and repair missions to squadron In some circumstances, these beacons may operations against heavily defended targets. be fitted with holographic emitters for visual camouflage, in accordance with the Treaty of Algeron. D anub e Class Runabou t The standard Federation runabout in 2371 Forward bases similar to Point Aransas may is the Danube Class. Essentially a long- also be fitted with as many as twelve range, warp capable shuttle, the Danube defensive phaser emplacements. Class is a compact, multi-mission starship In addition to the runabouts and scouts, designed for short-range missions in deep Point Aransas is currently home to a Type-8 space. The normal crew complement is shuttlecraft and a pair of Type-15 between 2 and 4, with up to six additional shuttlepods. passengers. The Danube Class runabouts feature 4 Squadron Operations customizable cargo pods which can In addition to the normal duties of a accommodate nearly any function the GM Starfleet officer, the officers and men of may desire, but the most common modules VMU-12 are routinely assigned operational are used for personnel or cargo transport. missions and patrols in the squadron’s Depending upon what the cargo module runabouts and scouts, regardless of rank. contains, special rules described in the The usual crew Starships manual may apply. More detailed complement on a given mission varies information about the cargo modules can according to the mission requirements, but also be found in the Deep Space Nine generally consists of six- one to four officers Technical Manual. and two or more enlisted men under the command of the Craft Commander (usually the senior officer aboard). Runabout Equipment Ideally, a Craft Commander is also a Runabouts (and indeed, all starships) Squadron Department head and operates the launch themselves into the night with a basic same craft consistently, but this is not always list of equipment, usually supplemented and the case. customized by their crews. Listed here is the The Crew Chief is the enlisted man (usually suggested basic loadout for Danube Class runabouts.
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