Power Profile: Dream Powers

“To sleep, perchance to dream...” Dreams have been • Dream Dimension: In many comic book settings, omens and harbingers throughout history and power the realm of dreams is an entire alternate reality char- over dreams means near-omnipotence in that misty acters may visit, complete with its own rules, native nighttime world of sleep and imagination. Dream powers inhabitants, and dangers. The dream dimension is range from crafting cunning illusions to nightmares able commonly thought of as a version of the “collective to traumatize, or even kill. unconscious”—a psychic realm connecting individu- al dreamscapes at a deep, fundamental level. All dreamers might visit the dream dimension, Dream Descriptors at least at some level, although individual dreams- The following are important descriptors associated with capes are often separate and distinct from the greater dream powers. expanse of the dimension. “Travel” to the dream di- mension may be purely mental/sensory, and limited • Dream: A series of images and sensations that occurs to effects like Remote Sensing and Mind Reading, or while asleep (see Sleep, following). Although there are it may be possible to go there bodily using the Di- numerous theories concerning the causes and purposes mensional Travel effect of Movement, translating the of dreams, apart from evidence of brain activity during physical into a “dream-stuff” and back again as part of certain stages of sleep, there is no definitive under- the transition. standing about them. Dreams may be anything from As dream dimensions are imaginary realms, even psychological processing of information and experi- those lacking dream powers may have unusual abili- ences to psychic insight into another layer of reality (see ties or options there. After all, the “physical laws” of a the Dream Dimension, following) or some measure of dream are arbitrary, and lucid or strong-willed dream- both, with other elements mixed in. The key elements of ers may be able to alter them. Gamemasters should the dream descriptor are the internal imagery and their consider loosening the guidelines for power stunts, occurrence while asleep, although “daydreams” may editing scenes, and heroic feats (Hero’s Handbook, occur when in a light waking trance (essentially the en- page 20) for characters in a dream dimension, allow- tranced condition, Hero’s Handbook, page 19). ing for anything the character can imagine (and the If a power requires dreaming—either on the part of player can describe) perhaps using Will as a base rank the user or the subject—and that requirement is no for some power stunts, such as gaining an entirely longer fulfilled (the subject wakes, for example) then new power, or non-powered characters exhibiting the power stops working. What that means may vary; superpowers in the dream dimension! As with all in- for some, the power just stops, in other cases, a dream stances of extra effort and hero point spending, these traveler might be lost in the depths of the dream di- options are primarily limited by the character’s avail- mension or face other complications. able fatigue and hero points.

Power Profile: Dream Powers 1 For examples of dream dimensions, see Book of entranced condition (Hero’s Handbook, page 19), Magic (pages 35–37), the Imageria from the Paragons keeping your eyes open and maintaining your posi- sourcebook (pages 32–41), and the Dreamtime from tion (sitting up, even riding a walking mount, but not the Wild Cards sourcebook (page 45). moving under your own power). Daydreamer fulfills the requirement for dream powers where you must • Mental: Dreams are mental phenomena, making be asleep. most dream powers mental in nature as well. See the Mental Powers profile for additional descrip- • Fast Sleeper: You can go into the asleep condition tors related to mental effects. In particular, dream at-will with just one round to prepare, and choose powers are often Subtle, and perhaps Insidious, when you will come out of it (from one minute to leaving no noticeable sign of their effects, and they several hours) barring some other circumstance tend to be Perception Ranged, often in conjunction waking you. with an accurate mental sense, able to influence sleeping targets from afar. See the Dream Touch • Light Sleeper: You only need one degree of success power in Utility Powers for an example. “Limited to on a hearing Perception check to awaken from the Dreams” is a suitable flaw for many mental powers, asleep condition, rather than three. turning them into dream powers, usable only while • Lucid Dreamer: When you sleep, you can choose the wielder is asleep. Similarly, “Limited to Sleeping what you dream and you remain conscious and Targets” can apply to mental powers that only work aware that you are dreaming while you dream. Ad- on sleeping subjects in their dreams. ditionally, each rank grants you one use of Edit Scene • Nightmare: A nightmare is simply a dream with (Hero’s Handbook, page 20) while dreaming. unpleasant, frightening, or traumatizing imagery or sensations. Nightmares often have fear or terror de- Offensive Powers scriptors, working primarily through scary images. Thus characters with the Fearless advantage or other Offensive dream powers combine disturbing nightmare Immunity to fear effects may be able to ignore night- images with control over sleep for effects ranging from mares or their effects. mental shock and fatigue to putting targets to sleep against their will. • Sleep: Asleep is a condition defined in the Hero’s Handbook (page 19) wherein a character is defense- Dream Trap less, stunned (unable to take actions) and unaware, however a hearing Perception check with three or You cause a sleeping target to go into a coma, trapped in more degrees of success can wake a character who the dream-world and unable to wake. Although the tar- is asleep, as can any sudden movement or any effect get’s condition is asleep, until the transformed condition requiring a resistance check of any kind. Thus asleep is removed, the target cannot awaken. A more gradual differs from incapacitated (unconsciousness). Many version of this power may have the Cumulative or Pro- dream powers require either the user to be asleep, gressive modifier. the subject to be asleep, or both. • Countering: Given the ephemeral nature of dreams, Dream Trap: Perception Ranged Affliction (Resisted and Overcome by Will; Transformed—Asleep), Limited Degree dream powers would not seem overly useful for coun- (third only), Limited to Sleeping Targets • 1 point per rank. tering any effects other than their own. However, dreams are deeply connected with both the mind (particularly the unconscious or subconscious) and Nightmare Blast perception. Therefore, dream powers may be useful in countering some mental powers, particularly mind- Putting your target through a terrible nightmare, you or emotion control, or illusion powers. They “awaken” are able to inflict psychic trauma so profound as to have the subject from those effects, much like waking real consequences in the waking world. The exact nature from a dream, pitting the power of the dreaming of the trauma and its effects depend on the nightmare mind against the foreign power. Similarly, illusion and imagery, ranging from the classic “if you fall to your death mental powers might be able to counter some dream in a dream, you die in reality” to inducing coma (incapaci- powers, extending their influence past the conscious tated), psychological conditioning (controlled), or even mind into the unconscious or dreaming self. changes in personality (transformed). This power is nor- mally limited to affecting a sleeping target’s dreams. If you remove the Limited modifier, you can project a Nightmare Dream Features Blast into the mind of any target you can perceive, waking or sleeping. This power uses the Variable Conditions extra In addition to an Enhanced Trait version of the Trance advan- from the Illusion Power profile. tage (Hero’s Handbook, page 88), potential Feature effects associated with Dream Powers include the following: Nightmare Blast: Perception Ranged Affliction (Resisted and • Daydreamer: You need the Light Sleeper Feature Overcome by Will; conditions vary), Variable Conditions, (following) to have this one. You can enter the asleep Variable Descriptor 1 (nightmares), Limited to Sleeping condition while in a light trance state similar to the Targets • 1 point + 4 points per rank. 2 Power Profile: Dream Powers Sleep Sleepless

You can place a target into a deep sleep, simply by looking You do not ever need to sleep or dream, although you at them. In addition to the usual resistance check to over- may choose to do so, if you wish (as a descriptor of the come the asleep condition, the target can be awakened Immunity effect). If you are incapable of dreaming, then by normal means (see Sleep under Dream Descriptors). you also have the Dream Immunity power (previously). This power may be both Subtle and Insidious, meaning Note that this power does not grant immunity to physical the target is unaware you are causing sleep; they simply fatigue: you still tire from exertion and need to rest, you feel more and more drowsy until they finally drop off. simply do not sleep or tire from mental activity.

Sleep: Perception Ranged Cumulative Affliction (Resisted and Sleepless: Immunity 1 (Sleep) • 1 point. Overcome by Will; Fatigued, Exhausted, Asleep) • 4 points per rank. Movement Powers Sleep Deprivation Most dream movement powers are concerned with shift- ing in or out of a dreaming state or the dream dimension. You leave a target unable to sleep, or at least unable to In addition to those powers, characters in a dream may rest, their sleep troubled by disturbing images and night- possess movement capabilities they do not in waking mares such that it provides no recovery from fatigue. life—as anyone who has experienced a “flying dream” knows. It is up to the GM whether the “ground rules” of Sleep Deprivation: Perception Ranged Affliction (Resisted a particular dream grant characters additional movement and Overcome by Will; Fatigued, Exhausted, Incapacitated), Progressive, Subtle, Limited to one check per day • 1 point + abilities or if they are best handled as power stunts (see 4 points per rank. the Dream Dimension under Dream Descriptors). Defensive Powers Dreamport You can bodily transport yourself over great distances Defensive dream powers primarily protect against other in the waking world by traveling through the dreams of dream powers or the effects of fatigue or sleeplessness. sleepers. You must be within about arm’s reach of a sleep- ing dreamer and you emerge into the waking world about Dream Dissipation the same distance from another sleeping dreamer within range of your Teleport effect. Other Teleport modifiers, You can counteract the effects of dream powers, either al- particularly Extended, are common for this power. lowing a subject to return to wakefulness (if something prevented them from doing so) or slip into a normal Dreamport: Teleport, Accurate, Medium (dreamers) • 2 points asleep condition. This power affects a single subject by per rank. default but the Area modifier allows it to affect multiple subjects at once. The GM may allow an area use of this Dream Projection power in the dream dimension to affect a group within the designated area there, regardless of how far apart You project a mental image of yourself into another per- their sleeping physical forms may be. son’s dreams. You cannot perceive the content of the dream unless you also have Dream Reading (see Utility Powers) Dream Dissipation: Nullify Dream Powers, Simultaneous but you can communicate with the dreamer and anyone • 2 points per rank. else present within the dream. You will tend to blend into the context of the dream, although with a modest effort of Dream Immunity will you can exert your normal appearance. If the power is Insidious, then your dream projection fits into the dream You are unaffected by dream powers, either due to some and is taken as just another element of it, granting you a sort of shielding or protection or simply because you do circumstance bonus to use the projection for interaction not dream (see the Sleepless power, following, if you also checks like Deception against the dreamer. do not sleep). Dream Projection: Communication (Mental), Limited to Dream Immunity: Immunity 2 (Dream Powers) • 2 points. Dreamers • 3 points per rank. Healing Trance Dream Travel

While you sleep, you quickly recover from any damage or You can travel bodily into the dimension or realm of dreams. injury. If you can bring others along with you, apply the Increased Mass extra, or the Portal modifier from Teleport to the Healing Trance: Regeneration, Source (Sleep) • 1 point per 2 power. See Dream Dimension under Dream Descriptors ranks. for details about what to expect at your destination. If the Power Profile: Dream Powers 3 setting features multiple dream dimensions, you can travel An occasional Feature for Dream Reading is Dream to any of them with two ranks of Dimension Travel. Note Viewing: the ability to project the subject’s dreams as a that traveling bodily into a subject’s dreams allows you to visible and audible “playback” others can perceive. This is perceive them and communicate, but also exposes you to a rank 1 Feature added onto the cost of Dream Reading. whatever is happening in that dream, since you are actually “there” rather than just perceiving or communicating. Dream Touch

Dream Travel: Movement 1 (Dimensional Travel) • 2 points. You can “reach out” with your mind to “touch” the sleep- ing mind of another being known to you, sufficient for you to connect with their dreams and use other Percep- Utility Powers tion Ranged dream powers on them. This is a particularly useful power, in spite of working only on sleeping minds, The power over dreams has many potential uses, from and Gamemasters should be careful about allowing player- learning about a person’s innermost thoughts to influenc- controlled characters to have and use it, since it can poten- ing them or even controlling the otherworldly realm of tially unbalance the game and may leave other characters dreams itself. largely out of the activity that occurs on the dream level.

Dream Control Dream Touch: Remote Sensing (mental), Senses 4 (Accurate Ranged Detect Dreamers, mental) • 4 points + 1 point per rank. You have the ability to control the content of a person’s dreams, dictating what they dream, creating nightmares, or soothing them, and so forth. If you can draw images Precognitive Dreams from the subject’s own mind, apply the Psychic modifier You receive visions of the future in your dreams. These may (see the Illusion Powers profile). be couched in symbolic dream imagery and require inter- pretation, but you always know the difference between Dream Control: Illusion (All Senses), Limited to Minds, Limited to Sleeping Subjects • 3 points per rank. a vision and an ordinary dream. This power is often Un- controlled in addition to only occurring while you dream, meaning the visions come unbidden, and only when the Dream Mastery Gamemaster chooses.

You are virtually omnipotent in the world of dreams, Precognitive Dreams: Senses 4 (Precognition), Limited to limited solely by your imagination and willpower in terms Dreaming • 2 points. of what you can accomplish. This power is significantly limited, in that both you and Sleep Substitute anyone you interact with must be asleep and dreaming, but otherwise it is capable of achieving real effects in that any- You can provide the benefits of sleep to someone without thing affecting dreamers on the mental level is reflected in them actually needing to sleep for any length of time. the waking world, including damage and other conditions. There may even be psychosomatic or mystical physical re- Sleep Substitute: Healing (Energizing, Limited to Energizing) • 1 percussions of your powers, depending on descriptors. point per rank.

Dream Mastery: Variable (dream powers, Free Action, Limited to while asleep, Limited to while in dreams) • 7 points per rank. Other Dream Powers Considering “the stuff of dreams” Illusion Powers are Dream Reading a natural outgrowth of creating or controlling dream images and “dreamweavers” may have dream powers You can connect to a sleeping subject’s dreams and per- in the sleeping world and illusion powers in the waking ceive them as they occur, as if they were happening to world, mixing the two to great effect, even to the point of you, but with a degree of psychological “distance” insulat- victims wondering if they are truly awake or asleep! ing you from their effects. You can even “direct” the dream to a degree to uncover particular information the subject Similarly, dream powers are essentially Mental Powers of knows, ranging from direct questioning of the subject’s a sort, and many characters with one also have the other. dreaming self, to revealing imagery, such as revisiting old Some mental powers can double as dream powers when memories. The subject may (with an Insight check versus used on sleeping minds: Dream Reading and Dream Pro- DC 10 + power rank) perceive you as a “presence” in the jection, for example, are just aspects of Telepathy with dream, perhaps cloaked in appropriate imagery, unless particular limitations, so a capable telepath could achieve your power is Subtle. The subject gets the usual Will resis- the same effects. tance check to prevent you from perceiving anything or Dreams—and especially the dream dimension—are also from increasing the information you receive. associated with Magic Powers. Sorcerers plumb the depths of the psyche and the mysteries hidden there, and venture Dream Reading: Mind Reading, Limited to Sleeping Subjects • 1 into the realm of dreams to confront nightmare creatures point per rank. 4 Power Profile: Dream Powers and protect sleeping innocents. As with mental powers, Phobia some magical powers may double as dream powers, allow- ing access to sleeping minds and their dreams. Phobias tend to function like weakness complications Lastly, depending on how dreams and the dream dimen- for dream characters, since a deep fear of something can sion work in the setting, some Summoning Powers could manifest as a very direct confrontation in a nightmare! also be dream powers, calling servants or minions from Phobias provide ammunition for foes in the dreamscape, the depths of the dream dimension or out of a target’s should they learn about them, and it is not unusual for an own worst nightmares. opponent to have the ability to sense or learn a charac- ter’s fears in some fashion. Dream Complications Power Loss Dreams can be fickle and mysterious, and characters The theme of “powerless outside of dreams” is largely dealing in them can face certain complications, like those handled by modifiers on dream powers rather than this described here. complication. It might apply in unusual circumstances when the character suffers power loss while in a dream, Accident due to the influence of the dreamer or some outside force. For example, the character—and any allies along It’s one thing for a hero to cause “collateral damage” in for the trip—becomes trapped in a nightmare or the the real world, but what do you do when you accidentally mind of a dying coma patient, and loses the ability to break something in someone’s mind? An accident in the influence the dream, forced to find a means of escape dream world could have serious psychological or even that fits the “logic” of the dream’s narrative and the host’s physical consequences in waking reality, giving heroes psyche. good reason to be careful when adventuring in others’ psyches and to return to clean up or repair any damage Additionally, characters might depend on something they might have done (an adventure unto itself). else to provide or “recharge” their dream powers, ranging from an experimental drug or exotic incense to a particu- lar bedtime ritual or talisman, maybe even a night-light! Addiction Deprived of the powers’ catalyst, the character suffers from this complication. The same concept applies to Re- Plenty of fiction has speculated about addiction of “dream movable devices granting dream powers (ranging from games” or similar recreational uses of lucid or directed circlets and medallions to electronic helmets or sleeping dreaming. Characters might become addicted to living chambers), save that they are also accounted for in the in a dream world where all of their fantasies seem com- flaw’s cost modifier rather than as a complication. pletely real and fulfilled, particularly if reality is harsh or uncompromising. Those with dream powers may suffer Responsibility from the same sort of addiction or to a need to interact with—or even “feed” on—the dreams of others. Characters with dream powers are sometimes healers of broken and scarred psyches. “Day jobs” as psycholo- Disability gists, counselors, or other mental health professionals are common, and the character may feel a sense of responsi- Dream powers do not require anything more than the bility to patients and those in need. ability to sleep and dream, so they may allow a character who is physically disabled to actively adventure in both Secret the dreaming and waking worlds. The character’s physical body might even be completely paralyzed or comatose! Like illusions, dreams are a subtle power. “It’s just a dream” In more extreme cases, the character could be a disem- is the mantra for warding off even their most frightening bodied brain sustained by life support machinery, or a effects. Characters with dream powers also often have sig- “conscious dream” completely unaware that he or she is nificant limitations in the waking world, giving them good not real, simply a figment of someone else’s imagination. reasons to keep the full nature and scope of their powers and identities secret. It’s one thing to deal with the myste- Enemy rious “Dream Master”—a cloaked and hooded figure who appears in dreams and wields great power—and learning Dream powered characters often pick up an enemy or two that the Dream Master is really a paraplegic mutant boy from the realm of dreams, anything from the living em- living in a shoddy apartment complex by day, only barely bodiment of nightmares or a rogue god of dreams to a aware of his own nighttime activities. Indeed, given the manifestation of the hero’s own repressed “shadow” side nature of dreams, it is possible some aspects about the or a rival dreamweaver with similar powers, but different character are secret even from his or her waking self! It all motives for using them. seems like “just a dream”.

Power Profile: Dream Powers 5 Credits & License

Mutants & Masterminds Power Profile: Dream Powers M&M, Green Ronin, and their associated logos are trade- marks of , LLC. Writing and Design: Steve Kenson Editing and Development: Jon Leitheusser The following is designated as Product Identity, in ac- Art Direction and Graphic Design: Hal Mangold cordance with Section 1(e) of the Open Game License, Interior Art: Storn Cook Version 1.0a: hero points, power points. All characters and Playtesters: Leon Chang, James Dawsey, Nathan Kahler, their associated images, descriptions, backgrounds, and Jack Norris, Aaron Sullivan related information are declared Product Identity. Publisher: Green Ronin Staff: Bill Bodden, Joe Carriker, Will The following text is Open Gaming Content: all game system Hindmarch, Steve Kenson, Jon Leitheusser, Nicole rules and material not previously declared Product Identity. Lindroos, Hal Mangold, Chris Pramas, Evan Sass, Marc Schmalz Green Ronin Publishing

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