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Download Download ABSTRAK DICKY AMIRULLAH DARMAWAN IMPLEMENTASI METODE PROFILE MATCHING UNTUK KONSTRUKSI LAB KOMPUTER DALAM MENUNJANG U.N BERBASIS KOMPUTER 2020 Dalam pemilihan laptop yang baik dan benar yaitu calon pembeli diharuskan mengetahui spesifikasi dari laptop yang akan dibeli atau berdasarkan kebutuhan dalam penggunaanya, karena pemilihan laptop yang sesuai dengan kebutuhan dapat meningkatkan keefektifan perangkat tesebut. Oleh karena itu dibutuhkan suatu sistem informasi pendukung keputusan pemilihan laptop yang sesuai dengan kebutuhan agar pengguna bisa memilih perangkat laptop yang sesuai kebutuhan. Dalam menentukan pengambilan keputusan, sistem ini menggunakan metode Profile Matching, Profile Matching merupakan proses membandingkan Profile masing masing laptop yang tersedia dengan Profile laptop yang dibutuhkan pengguna sehingga dapat diketahui perbedaan Profilenya atau bisa disebut Gap, semakin nilai Gap yang dihasilkan mendekati dengan nol maka semakin besar bobot nilai yang dihasilkan yang berarti memiliki kriteria yang sama dengan apa yang dibutuhkan oleh pengguna. Metode Profile Matching sering digunakan sebagai mekanisme dalam pengambilan keputusan dengan mengansumsikan bahwa terdapat tingkat variable prediktor yang harus dipenuhi oleh subyek yang diteliti, bukan tingkat minimal yang harus dipenuhi atau dilewati. Pada sistem pendukung keputusan menggunakan metode Profile Matching ini juga nantinya akan membandingkan antara kriteria produk yang diinginkan atau diinputkan oleh pengguna dengan produk produk yang sudah terdaftar sehingga nantinya sistem akan memberikan saran maupun keputusan pemilihan perangkat laptop yang sesuai dengan keinginan dan kebutuhan pengguna. Kata kunci :SPK;Profile Matching;Pemilihan Laptop; UNBK; DAFTAR ISI Halaman KATA PENGANTAR .................................................................................. i DAFTAR ISI ................................................................................................ ii DAFTAR GAMBAR .................................................................................. iv DAFTAR TABEL ........................................................................................ v DAFTAR LAMPIRAN ............................................................................. vii BAB I PENDAHULUAN 1.1 Latar BelakangMasalah ............................................................................. 1 1.2 Rumusan Masalah ...................................................................................... 3 1.3 Batasan Masalah ........................................................................................ 4 1.4 Tujuan Penelitian ...................................................................................... 4 1.5 Manfaat Penelitian ..................................................................................... 5 BAB II LANDASAN TEORI 2.1 Pengertian Sistem Pendukung Keputusan ................................................. 6 2.2 Metode Profile Matching ......................................................................... 10 2.3 Pengertian Komputer ............................................................................... 11 2.4 Pengertian Sistem Komputer ................................................................... 12 2.5 Pengertian UNBK .................................................................................... 13 2.6 Pengertian Siswa ...................................................................................... 14 2.7 Pengertian Prestasi ................................................................................... 15 2.8 Visual Basic.Net ....................................................................................... 17 2.9 Unified Modeling Language (UML) ....................................................... 19 2.9.1 Pengenalan UML ..................................................................................... 19 2.9.2 Use caseDiagram .................................................................................... 21 2.9.3 Activity Diagram ...................................................................................... 24 2.9.4 Sequence Diagram ................................................................................... 25 2.9.5 Class Diagram ......................................................................................... 27 2.10 Pengertian VGA ..................................................................................... 29 2.11 Pengertian Prosessor ................................................................................ 30 2.12 Sekilas Tentang Sejarah Berdiri MAN 1 Stabat ...................................... 34 BAB III METODE PENELITIAN 3.1 Metode Penelitian .................................................................................... 39 3.1.1 Metode Pengumpulan Data ..................................................................... 39 3.1.2 Metode Pengembangan Perangkat Lunak ............................................... 39 3.2 Analisa Sistem ......................................................................................... 41 3.3 Rancangan Aplikasi ................................................................................. 43 3.3.1 Perancangan Arsitektur Navigasi ............................................................. 43 3.3.2 Use Case ................................................................................................... 44 3.3.3 Activity diagram....................................................................................... 46 ii 3.4 Diagram Sequence ...................................................................................... 47 3.5 Perancangan Aplikasi .................................................................................. 48 BAB IV HASIL DAN PEMBAHASAN 4.1 Perhitungan Dengan Profile Matching .................................................... 50 4.2 Bobot Kriteria .......................................................................................... 50 4.3 Proses Perhitungan Profile Matching ...................................................... 56 4.4 Implementasi Sistem yang Digunakan .................................................... 77 4.5 Spesifikasi Perangkat Keras .................................................................... 77 4.6 Spesifikasi Perangkat Lunak ................................................................... 78 4.7 Tampilan Aplikasi Pemilihan Tipe Laptop.............................................. 78 4.8 Tampilan Profile Matching ..................................................................... 79 4.9 Tampilan Kode Program ......................................................................... 79 4.10 Hasil Program .......................................................................................... 80 4.11 Pengujian Aplikasi dengan Blackbox ...................................................... 81 BAB V PENUTUP 5.1 Kesimpulan .............................................................................................. 84 5.2 Saran ........................................................................................................ 84 DAFTAR PUSTAKA BIOGRAFI PENULIS LAMPIRAN-LAMPIRAN iii DAFTAR GAMBAR Halaman Gambar 2.1 Sekolah MAN 1 Stabat .................................................................. 36 Gambar 3.1 Paradigma Waterfall(Classic Life Cycle) ...................................... 40 Gambar 3.2 Struktur Arsitektur Navigasi ......................................................... 43 Gambar 3.3 Use Case Diagram Aplikasi Pemilihan Laptop ............................ 44 Gambar 3.4 Activity Diagram Profile Matching ............................................... 46 Gambar 3.5 Diagram Sequence Profile Matching ............................................ 47 Gambar 3.6 Rancangan Tampilan Profile Matching ........................................ 49 Gambar 3.7 Flowchart Sistem ........................................................................... 49 Gambar 4.1 Tampilan Profile Matching ......................................................... 79 Gambar 4.2 Tampilan Kode Aplikasi ............................................................. 80 Gambar 4.3 Tampilan Hasil Program ............................................................. 81 iv DAFTAR TABEL Halaman Tabel2.1 Simbol Use Case Diagram ................................................................ 22 Tabel 2.2Simbol Activity Diagram ................................................................... 25 Tabel 2.3 Simbol Sequence Diagram................................................................ 26 Tabel 2.4Simbol Class Diagram ..................................................................... 28 Tabel 2.5 Data Umum Madrasah ...................................................................... 36 Tabel 3.1 Definisi Aktor .................................................................................. 45 Tabel 3.2 Defenisi Use Case ............................................................................ 45 Tabel 3.3 Skenario Use Case ........................................................................... 46 Tabel 3.4 Activity Diagram.............................................................................. 46 Tabel 3.5 Diagram Sequence ........................................................................... 47 Tabel 3.6 Rancangan tampilan Profile Matching ............................................ 49 Tabel 3.7 Flowchart Sistem.............................................................................
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