1 | Encounters in the Savage Underdark Table of Contents
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Sample file 1 | Encounters in the Savage Underdark Table of Contents Encounters in the Savage Underdark Background: Nimgyu Cover Artist: Dante Ezio Cifaldi Internal Art: Matt DeMino, Liz Gist, Jean Lorber, Sadie Lowry, George Sutherland, Luiz Prado, Patrick E. Pullen, Ludovico Tellatin, Rick Hershey, Sinereous Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games Cartography: CHGuise, Goose Prints, Peter Harris, Jean Lorber, Jeff C. Stevens, Dyson Logos, Tal Aviezer & Carolyn Fox Editor: Christopher Walz Produced By: Jeff C. Stevens Layouts: Jeff C. Stevens www.jeffstevensgames.com DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. SampleAll other original material in this work is copyright [2020] by Jeff C. Stevens and published under the Community Content Agreementfile for Dungeon Masters Guild 2 | Encounters in the Savage Underdark Table of Contents About this Supplement Welcome to Encounters in the Savage Underdark – a supplement containing encounters and mini- adventures for use in your Underdark or subterranean campaign, or when the party decides to explore that mysterious cave they just passed. As with the other Savage Encounters supplements, I reached out to writers for encounter submissions. With these supplements, I want to give you a valuable resource for your gaming sessions, and I want to share the imagination, creativity, and the writing styles of various authors with you. A huge Thank You goes out to all the writers, artists, cartographers, and everyone else who had a hand in making this product what it is. Thanks for purchasing Encounters in the Savage Underdark. We hope you enjoy the encounters! Now – go play D&D! - Jeff C. Stevens Questions or comments? Find me on Twitter: @jcorvinstevens or send me an email via my website www.jeffstevensgames.com Additional Resources Several Dungeon Masters Guild writers have created resources which I think you might find useful: Amarune’s Almanac: The Underdark: gives an overview of Faerûn's "Realm Below"; and its flora, fauna, and some history. Journey Through the Center of the Underdark: The product that inspired me both to start writing DMs Guild material, and to produce the Savage Encounters supplements. A must have! The Mines of Chult: A supplement which details the mines of Chult. Storm King’s Barrows: Tombs and Crypts of the North: Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Jarlaxle’s Guide to Traps: A collection of vicious traps, maddening hazards, terrifying hauntings, and general lethal nastiness intended to turn greedy dungeon delvers into puree. Puzzles, Riddles, and Traps Set 1: This product is designed with no DCs or XP values purposely so that you can tweak the challenges to your specific needs for your game and campaign. Trinkets of the Underdark: The Underdark is home to many cultures and the sheer volume of trinkets and curiosities to be found in the Underdark is massive. This supplement represents the merest Samplefraction of what one can find while wandering the world below. file 3 | Encounters in the Savage Underdark Table of Contents Using this Supplement Average Party Level Although some encounters mention specific The Average Party Level (APL) can be used to locations, with a little adjustment, each could calculate the appropriate challenge level for be used in nearly every campaign and setting. your party. To calculate the APL, add the total levels of all characters and divide the sum by Text in these yellow boxes is to be read or the number of characters (rounding up for .5 or summarized to players. greater). Text in Purple boxes refers to Combat Scaling Skill Checks and Saving Throws and Location Features and is intended only Specific DCs are written for each of the for the DM. encounters. You may wish to change these DCs based on the APL of the adventuring party. We suggest the below range: Text in these boxes is additional information for the DM, some of which may be shared with APL Check / Save DC players. 1st thru 3rd 11 4th thru 6th 13 Most of the creatures in these adventures are 7th thru 9th 16 found in the 5th Edition Monster Manual. Page 10th thru 12th 19 numbers have been included for easy reference 13th thru 15th 22 but depending on the printing edition of your Monster Manual, they may not match. In addition, if you feel a skill check or save is too low or too high, feel free to adjust the DC as This supplement uses creatures from: you wish. Out of the Abyss (OotA) Maps Monster Manual (MM) Volo’s Guide to Monsters (VGtM) Unless otherwise noted, for all maps: Tomb of Annihilation (ToA) 1 square = 5 feet. Mordenkainen’s Tome of Foes (MToF) You Are Empowered In addition, several new creatures have been As mentioned above, you do not have to run created for this supplement. You can find these these encounters as written. You (as the DM) creature stat blocks at the end of the adventure are empowered to make changes as you wish – in which they are mentioned. adjusting the encounters as the game is played, if you like. You are part of the collaborative Unless otherwise noted, all NPCs have the stats storytelling that is Dungeons & Dragons and you of a commoner. know best how to adjust the encounters so that your adventurers get the most out of the session and story. Sample file 4 | Encounters in the Savage Underdark Table of Contents Table of Contents Title Character Level Author Page Annarei's Garden Any Tony Petrecca 6 Breastplate Any Jeff C. Stevens 24 Cause & Effect 4 to 6 Joshua Barbeau 27 City of Blades Any Hiten Dave 33 The Derro Devourer 4 to 6 Hiten Dave 37 Gracklstugh’s Zeitgeist 6 to 10 Hiten Dave 41 Dark Dealings 10 to 12 Peter Harris 48 Dr. Plposclopski's Monster Mash 5 to 10 Drew Dawes 55 Far from Moonlight 6 to 10 Catherine Evans 64 Feydark Filch Any Jimmy Meritt 70 Fire Fest 1 to 5 Jessica Marcrum 76 The Fleeing Market 3 to 10 Andrew Bishkinskyi 84 Forgotten 5 Christopher Walz 92 Hauntspore Hollow 10 JVC Parry 97 The Itsy-Bitsy Spider 6+ Michelle Churchill 100 The King's Highway 6 to 8 Paul Bimler 107 Larry, the Insane Aboleth 7 Joshua Barbeau 117 The Long Salt Tavern 1 to 8 Drop the Die 124 Lost Beauty 7 Rae Pietrzak 128 The Mutated Drider 4 to 6 Christian Eichhorn 133 One Thing About the Underdark… 5+ Jimmy Meritt 136 Sapricot's Caravan 1 to 3 Christian Eichhorn 140 Serpent Kings 5 to 10 Sadie Lowry 144 Through the Devil's Veins 4 Tal Aviezer 150 Sample file 5 | Encounters in the Savage Underdark Table of Contents into Annarei’s pendant. From there, the surge Annarei’s Garden flowed into and through the crystals of the By Tony Petrecca garden, and the cavern broke loose from reality, Artist: Matt DeMino & Luiz Prado with Annarei at its helm. Cartography: CHGuise Tethers of reality remain, anchoring this Estimated run-time: 2 to 3 Hours demiplane to the Underdark… for now. Annarei’s Garden is a demiplane that wanders The Garden is a Demiplane the Underdark seeking refugees and misfits. An When the Demon Lords were banished, abyssal Underdark settlement with a dark twist, energy surged throughout the Underdark. The Annarei’s Garden can provide a welcome crystals within Annarei’s Garden acted as foci respite for open-minded adventurers of any for her pendant, The Gift of Graz’zt, and the level who are journeying through the center of explosive power of the Dark Prince tore the the Underdark. Those with violent intent, cavern and a 100-foot-thick layer of however, should be powerful indeed — or have surrounding crystal-infused granite from the a fool proof escape plan — to have any hope of Material Plane, giving control of it to Annarei. surviving an assault on the enclave. Now a demiplane that serves as Annarei’s native plane of existence, The Garden is DMs Note: tethered to the Material by its Welcoming Annarei and the Garden first appeared, in noticeably Tunnel, its front door anchored to the less powerful forms, in the Out of the Abyss Underdark. supplement Journey Through the Center of the Underdark. Here, we explore what Annarei’s Garden Annarei, who is permanently attuned to the is like after the Rage of Demons. cavern, can move the Welcoming Tunnel’s entrance from one Underdark point to another. Background To do so, she must sit atop her mushroom home and meditate. After one minute of During the chaos of The Rage of Demons, the concentration, the Welcoming Tunnel’s current succubus Annarei established a colony of misfits connection to the Underdark closes, and then amongst a gorgeous, crystal-infused fungal reopens one minute later at a new location forest set within a large limestone gallery.