Tales from the Tome

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Tales from the Tome Sample file Credits Design & layout: R.M. Jansen-Parkes Sample file Maps created with Campaign Cartographer 3 Images sourced through Adobe Stock Images and the Dungeon Masters’ Guild. Special thanks to Lauren Jansen-Parkes Legal DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. elcome to Tales From the If it hasn’t already been made obvious, Tome! This 60-page book is YOU WILL NEED ACCESS TO A COPY OF W designed to give DMs and ‘MORDENKAINEN’S TOME OF FOES‘ TO players alike the chance to test out some of USE THIS BOOK. the weird and wonderful new creatures In any case, I’ve had a great time writing features in Mordenkainen’s Tome of Foes. these five adventures, and hope to update We have five adventures on offer, this title with a sixth one soon - hopefully spanning almost every level of the game. an epic-level encounter with some of the Several of these also offer advice on how to really deadly monsters in the book. bump the dificulty up to a higher level, or Thank you for picking this little turning it down a little so that less collection of adventures up. I hope you experienced parties can get a chance to enjoy it. play. R.M. Jansen-Parkes Contents Heart of Stone Page 3 Level 1-2 Sample file When the Stars Align Page 13 Level 4-6 Death in the Dark Page 25 Level 7-10 Like Clockwork Page 37 Level 11-13 Upsetting the Balance Page 47 Level 14-16 1 Sample file Heart of Stone ~ A three-hour adventure for levels 1-2 ~ omething strange lurks within the stony confines of an abandoned wizard’s tower. Part One: Keeping S The sole surviving member of a forlorn adventuring party is desperate to find out what Hope Alive happened to his friends and is willing to provide a The adventure begins with the party meeting Kness generous reward to anybody willing to launch a Shatterbone. If they’re in a tavern she approaches second expedition. them after spotting their weapons and other Will the heroes uncover the secrets of the tower, equipment. Otherwise, they likely go to find her after or will they also disappear into the darkness? reading a note or being told about her need for stout- Summary hearted heroes. Part One: Keeping Hope Alive Kness is a fairly young female dwarf, only a few years into full adulthood. She looks tough, with In the wake of a disastrous trip to a local wizard’s broad shoulders and powerful arms, but it’s obvious tower, Kness Shatterbone is reconsidering her plans that she’s both bone-weary and deeply upset. to become an adventurer. However, she is still desperate to find out what happened to her erstwhile Any adventurer proficient in Medicine is fairly allies. certain she hasn’t slept in more than a day. Part Two: The Wizard’s Tower She explains that she urgently needs help from some people who know how to handle themselves in The adventurers explore the former tower of the a fight. The details are: egomaniacal wizard Millano the Magnificent. Along the way they find a band of insectoid Kruthik ● She is also an adventurer – or at least she was, as tearing through the walls, as well as hints that the she’s now reconsidering her profession. mage was planning to find a way to guard his tower ● Her group was formed of a band of friends from from beyond the bounds of death. Sample filetheir village. There were five of them all told, As they realise Millano’s plan to turn himself and all were very new to the adventuring life. into a living statue known as a stone cursed, the ● A couple of days ago they were hired to dispose former mage attacks of a band of Kruthik – large insectoid monsters – Part Three: Falling Down that had escaped the extermination of their nest and had been seen roaming some nearby After Millano is defeated the tower begins to sink moorland. into the earth. Will the adventurers be able to find Kness’ comrades in time? ● They tracked the monsters to an abandoned wizard’s tower Beginning the Adventure As with so many quests aimed at fresh-faced young Cast adventurers, Heart of Stone begins in a tavern. It is ● here that Kness Shatterbone begins her desperate Kness Shattbone: Female dwarf Guard. A search for anybody brave enough to find out what brand new adventurer, and the only one of happened to her friends. her party to escape the wizard’s tower. ● Alternatively, the adventurers could see a note Millano the Magnificant: Former male she has posted to a job board or hear about the human Wizard who had himself transformed dwarven woman looking for help from shopkeepers into a Stone Cursed in a bid to preserve his or other friendly NPCs. tower, and with it his legacy. 3 The tower itself is built on the top of a low hill. ● The tower was weird. It didn’t seem as though As the adventurers approach, read aloud or anybody had been there in ages, but it was still paraphrase the following: clean and tidy. ● They had a poke around the place, and After having to push your way past thick bushes eventually discovered some of the monsters and weeds that threatened to overgrow the lurking in the upper levels. It was a tough fight, narrow path entirely, it comes as a relief when you and they made a bit of a mess of the tower, but enter the open ground surrounding the looming they killed most of the Kruthik. tower. The building is perhaps a little shorter than ● As they continued exploring, however, you expected, sitting at only three stories, but the something started picking her friends off. It sky-grey stones that make up its great bulk seem attacked from the shadows and before she knew much sturdier that the narrow, twisting spires that what was happening, Kness was the only one some mages seem to favour. remaining. Narrow windows dot the masonry here and ● Unsure of what to do, Kness fled the tower in a there, and over the wooden doorway you can panic. Now she’s trying to find people to head read the words “ etched back there, find out what happened to her into the stone. friends and destroy whatever or whoever The doorway is locked. It can be picked with a DC10 attacked them. Dexterity check using Thieves’ Tools or forced with a ● If the party help out, she is willing to pay the DC13 Strength (Athletics) check. 200gp down payment she and her friends received for the Kruthik disposal, as well as the The Gallery extra 100gp they will get from the town council As the adventurers open the door, read aloud or for a successful job. paraphrase the following: Details of the Tower You step into the building, feeling a comfortable If asked, Kness can provide a rough description of warmth as you move from the cold moorland to a the first two levels of the tower (see Part Two). She large, high-roofed chamber. Judging by the size also knows that: Sample file you’d guess that it takes up the entire ground ● The tower belonged to a mage known as Millano floor of the tower. the Magnificent. He was a human wizard who Just as Kness claimed, the tower radiates an died about 10 years ago. air of tidiness and well-scrubbed organisation that ● Nobody seems to have a claim on the tower, borders on the oppressive. There are no muddy ● He seems to be very proud of his work, and the footprints on the floorboards, nor any trace of the inside of the tower is stuffed with portraits and battle the dwarven woman claimed to have fought even a statue. here less than a day ago. ● The front door was locked, but her friend picked While there is little furniture in the room it. She did not lock it behind her when she left. beyond an expensive-looking table, the walls groan under the weight of paintings. All of them Part Two: the Wizard’s seem to show the same person – a pale human man in green robes – and in all of them he is Tower shows committing some incredible deed; The wizard’s tower is several miles from town, and communing with a god here, rescuing a child from Kness’ directions lead the adventurers down a trolls there. narrow trail that winds its way through thick At the rear of the room you can see a statue patches of heather and skirts around dark peat bogs. of the same man mounted on a plinth, and though he’s a little older than he is in the paintings he still bears the same knowing smirk.
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