THE HANGOVER a Rat Queens Adventure for 3Rd-Level Characters
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THE HANGOVER A Rat Queens adventure for 3rd-level characters The evening started out with the greatest intentions. A few relaxed pints, lively conversation, and a good old-fashioned bar brawl. When the fisticuffs came, they were with a visiting noble named Sir Dandeleone of Lavender, a middling minor knight from a family of no consequence. All things being equal, it should have been a classic dust-up, forgotten by the morning. But no. Things escalated. Written by Kurtis J. Wiebe Art by Owen Gieni Development and Editing: Scott Fitzgerald Gray Warning: This material is intended for mature readers RAT QUEENS (including all prominent characters featured herein), its logo, and all character likenesses are trademarks of KURTIS J. WIEBE and JOHN UPCHURCH, unless otherwise noted. All names, characters, events, and locales in this publication are entirely fictional. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2017 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Not for resale. Permission granted to print or photocopy this document for personal use only. The Hangover 1 Hannah: A foul-mouthed half-elf/tiefling spellcaster Adventure Setup with a chip on her shoulder, Hannah is loud, crude, This adventure follows the aftermath of an insane and always lets friends and foe alike know what night of booze and general f--king debauchery. The she’s thinking. four characters—Betty, Violet, Dee, and Hannah— Violet: An honor-bound dwarf warrior descended started out the previous evening with the greatest from a noble line of artificers, Violet has abandoned intentions. A few relaxed pints, lively conversation, her traditions and home to find her own way. and (if the stars aligned) a good old-fashioned bar Dee: Having escaped the deranged cult of N’Rygoth (a brawl. When the fisticuffs came, they were with a reality squid god), human cleric Dee has left behind visiting noble named Sir Dandeleone of Lavender, a the trappings of religion. She sees that her powers middling minor knight from a family of no of healing and protection come from within, not consequence. All things being equal, it should have from some monstrous alien creature. She’s quiet been a classic dust-up, forgotten by the morning. and bookish, but not to be trifled with. But no. Things escalated. Betty: She’s the loving gel that holds the Rat Queens When the noble realized he was about to face together. A diminutive smidgen, Betty has a huge embarrassment at the hands of a group of rowdy heart and is accepting of everyone, almost to a fault. peasants, he took matters into his own hands and Her skills as a thief are, to this day, unexplained, but sent his armed guards to deliver resolution. Rather Betty excels at the sneaky. She has a penchant for than face the consequences of beating a noble to near candy and is known to partake in other treats. death, the characters all fled out the back door, From time to time. robbing an unsuspecting ale carter of his cargo, wagon, and horses, then tearing off into the night. Remember how I said it escalated? Well, this is the Location, Location, Location point when things REALLY escalated. After a series of This adventure takes place mostly in the woods and chaotic encounters, the crew wakes up in the middle on the road as the characters try to retrace their steps of unfamiliar woods, next to a shattered wagon, with of the previous forgotten night. If you use miniature a figure hogtied hanging from a tree, and sitting next figures and battle maps for combat, you should to a large, moaning wooden chest. prepare a couple of generic forest maps and a map of This is “The Hangover.” the outskirts of a small town with a few semidetached buildings for the combat encounters. The Rat Queens The players will be assuming the role of the Cast of Characters eponymous Rat Queens—a band of college-age • Sir Peter Dandeleone of Lavender: A rich human female adventurers in an original fantasy setting noble from across the seas, Dandeleone is looking to established in the comic of the same name. Rat make a profit in this pathetic frontier town of Queens is a comedic series that often lovingly pokes Palisade. He has serious regrets about not being fun at the tropes found in high fantasy fiction. As prepared for what the word ‘party’ means here. such, this adventure embraces the absurd, the • Dick the Word Dirk: A wandering wordsmith hilarious, and the crude. You have been warned. forever writing epic limericks of unrivaled Rat Queens features four main protagonists: wordplay. Middle-aged. Hopeful. Unemployed. Not for resale. Permission granted to print or photocopy this document for personal use only. The Hangover 2 • Larry Halfmandini: The proud leader of the Sequence of Events Wonderful Halfmandinis, a touring band of smidgen Though the characters will likely struggle to puzzle through ‘circus performers.’ Though mostly a criminal, Larry the events of the previous evening and put them into their has been known to work children’s parties. Kids proper order, you get early access to that secret information. fetch excellent ransom gold. After starting drinking at the Black Satyr, the characters got • Drake of the Forested Wood Bandits: Chieftain to into a wicked fight with visiting noble Sir Dandeleone and his one of the more useless raiding parties this side of guards—then ended up having to run when they found out Palisade, Drake is the former leader of a traveling who he was. After robbing the merchant Mark Hillman of his horses boy bard group called the Forested Wood. Before and wagon—a wagon loaded with barrels of booze—the the massacre. team fled out of town along Shore Road. Along the way, • Mark Hillman: Wagon owner. Carter. they encountered a troupe of smidgen circus performers Philanthropist. whose leader Larry offered an odd proposition. The smidgens would pay 20 gp to be smuggled into the town of Frontier inside a large chest. But even though the characters Introduction took the payment gladly, they promptly forgot to stop in As the adventure begins, read the following. town as they continued on. Drunk to the point of forgetting why they were even on It’s been a good godsdamn day. A fresh five hundred gold the road in a cart to begin with, the girls pulled off for a rest. pieces in your pocket after another successful adventure At that point, the traveling bard Dick the Word Dirk challenged them to a spelling contest. After defeating him killing something or other. mightily, they claimed their winning bet—the clothes off his You and the rest of the team have gathered in the very back. packed Black Satyr Tavern on the eastern edge of Palisade. It’s Carrying along the road for a few more hours, the team the usual crowd—alcoholics and the people who love them. came to a wooded side road where they were promptly As you settle in, you see a pretentious noble—likely of the attacked by bandits. Not to be messed with, they killed a few awful merchant variety—and his crew of lapdogs watching you of the bandits and captured their chief before taking off in from across the room. They are very clearly eyeing you up. For the wagon once more. But sometime after rolling off the forest road and taking the wagon overland, they smashed what reason, you’ve no clue. into a tree. With ale pouring out of the barrels broken open A heavyset bearded human comes to your table. He looks in the crash, the characters drank as fast as they could, hung tired and hung over. He places the drinks you ordered in front the bandit chieftain up in a tree—and then promptly passed of you. Those a##holes across the way still keep their eyes out until morning. locked on you, but you’ll worry about that in a moment. For now, you raise your drinks and prepare for a long night of harrowing debauchery. Opening: Hair of the Dog After whatever abrupt ending to the night’s festivities Allow the characters to roleplay their night at the you feel like creating, the scene fast-forwards to the Black Satyr as they wish. As the booze flows freely, a morning after the team’s nightlong bender. A Constitution saving throw should be made every so secluded, unfamiliar forest is the resting place of the often, escalating in difficulty. Once everyone has characters, and the adventure that brought them here failed the save, the scenario begins. saw them fighting bandits, transporting a gang of The characters can meet two of the adventure’s criminal smidgens, and circle-dirking with an NPCs at the Black Satyr: unemployed bard. It’s too bad they can’t remember any of it. • Sir Peter Dandeleone of Lavender can be found milling about the tavern with a group of his stuffy cronies.