Silver Game Guide

Total Page:16

File Type:pdf, Size:1020Kb

Silver Game Guide Silver Game Guide All the women of Jarrah have been taken captive by the vile sorcerer, Silver. He is looking for the perfect consort, or so he told his children. His plans are far more diabolical than anyone can imagine. He wishes to form an alliance with the dark god, Apocalypse, and his children have no clue as to what is really going on. His son, Fuge, stands by him and follows all orders to the letter. His daughter, Glass, is a little more pragmatic. She is not so foolhardy and even holds a grudge against her father for killing her mother. Now that you know the enemy, it is time to learn of good guys. David is the leader of the small group. His wife, Jennifer, was taken captive by Fuge, and he vowed revenge. He is a warrior at heart, with strong ideals and an even stronger heart. Over the course of his travels he meets up with five other heroes like himself who vow to help him until the end. These are Sekune, Vivienne, Jug, Cagen and Chiaro. Together, the six of them vow to put an end to Silver's ironfisted rule. The heroes travel through various realms that differ from each other like night from day. They go to the land of the dead, an arctic land, a vile swamp and even to a cathedral at the bottom of the sea! Over the course of their travels they collect many weapons and artifacts, all of which will be put to use. Using these, they will have to fight monsters both great and small, including a pair of dragons! The game hosts beautifully made backgrounds and wonderful music. It even sports a full-voice script (which I couldn't listen to, due to driver conflicts with Windows 2000), which is both entertaining and interesting. It is hard to find time to get bored (unless you are waiting to recharge your special moves), since there is fast-paced action everywhere. This game originally came out for the PC, and was of no interest to me. This all changed when the Dreamcast release was announced and the demo came out. I fell in love with the game immediately and decided to write a guide on it. I used the PC version of the game for this guide, but both versions are identical in story, weapons and tactics. I will include instructions for both versions in the magic and combat sections of the guide. Anyway, you may want to get to the meat of the guide at this moment, so I'll stop rambling now and say goodbye, and see you next time! Lord Haart As always, feel free to send me comments about the game or guide, or to correct me if I'm wrong with anything that I said. Send all comments to [email protected]. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Silver Guide/silver.html (1 of 42) [7/19/2000 10:41:27 PM] Silver Game Guide Characters There are six heroes in the game that you will have the chance to play with. The six of them are going to be described here. Included in each entry is a brief list of tactics that should be used for each of them, as well as what they are particularly good at. David David is a headstrong soldier that vows revenge on Silver for kidnapping his wife. He is the leader of the band and a very influential member of the rebels. David is a well rounded character. He is a good fighter, mage and archer, but he is not the best in any of the three fields. He is best used as a front-line fighter who can use magic in a tight situation. he is with you the entire game, so get used to his strengths and weaknesses as early on as possible. His favorite weapons are the Dual Knightly Swords. He does extra damage when using them. Sekune Sekune is the first person to join David's band. She joins as David's partner when attacking rain. Sekune is an archer, there is no doubt about it. She has incredible speed and accuracy, as well as an uncanny power with the projectiles. She is best armed with any ranged weapon, especially the bows, and later, the Glaive. When forced to she can be a passable spellcaster. When out of ammo and magic points, send her to the front with the rest of your heroes - but watch out to her health, since it tends to deplete quickly. Vivienne Vivienne is a friend of David's. She is a strong warrior with moderate spellcasting ability. She is another great front-line fighter whose favorite weapon is the Bastard Sword, which she wields with incredible skill. Never underestimate her - she tends to survive most situations that lays the others low. She has moderate skill with ranged weapons and magic, so she should just stick to melee weapons. Jug Jug is a very powerful warrior that you meet in the Rainbow End Tavern. He is best suited to using melee weapons at all times, especially his favorite weapon, the War Hammer. When needed to use spells, he is better off using the Ice Wand, Fire Sword, or Lightning Staff, since his spells lack both number of uses and power. He is a passable archer, but should never drop his shield and weapon. He has a high strength, armour class and hit points, so it is hard to get him down! He is a larger target than the others, but that doesn't harm him any. It is a good idea to keep this staunch ally with you at all times - both to deal huge amounts of damage, and to defend your other heroes. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Silver Guide/silver.html (2 of 42) [7/19/2000 10:41:27 PM] Silver Game Guide Cagen Cagen is a monk that was away from the Monastery when the well was poisoned. He joins the group to get revenge on Silver. Being a monk, Cagen is great at unarmed fighting, but later in the game you'll find him needing more striking power. At that time it's good to give him a Mace. Cagen is a great spellcaster, second only to Chiaro. He can use many spells before running out of magic points. With his abilities the way they are spread about, it's a good idea to have him around only until you get Chiaro. Chiaro Chiaro was Reuben's apprentice and joins your group upon hearing of his master's death. Welcome him with open arms, for he is the best spellcaster in the game! He has alot of magic points and great power behind every spell that he casts. He is a weak fighter, however, and should stay out of harm's way. When out of magic to use, he should equip a ranged weapon instead. Due to his large pool of magic points, he is a great character to have around at all times. Combat and Controls Combat is at the core of Silver. More often than not, you'll find yourself in a situation where you have only your weapons to rely on. This section is dedicated to hand-to-hand combat and ranged combat. Basic Moves There are several basic moves that you should learn before you set out on your adventure. The first is the very basic slash - the hero simply slashes with the sword. This is done by left-clicking on an enemy, or holding the Trigger (Control on the keyboard, or the R button for Dreamcast players) and pressing the Attack button (left mouse button, or the A button on the Dreamcast Controller). While holding the Trigger (Control on the keyboard, or the R button for Dreamcast players), you can't move from the spot you are standing in. Dreamcast players can also just press the A button to attack. The next two moves are side slashes. With these you can attack a 120 degree angle to the left or right. Hold the Trigger (Control on the keyboard, or the R button for Dreamcast players), and move to the left or right with the mouse or control stick to do this move. The lunge is the next move. With it you'll double the reach of your weapon. Hold the Trigger (Control on the keyboard, or the R button for Dreamcast players), and move up with the mouse or the control stick. The last basic weapon technique is the backslash. You'll do a 180 and slash any enemies behind you. Hold the Trigger (Control on the keyboard, or the R button for Dreamcast players) and move the mouse or control stick down. Now's the time to learn how to use the shield. The shield can be set in front of you by holding the Trigger (Control on the keyboard, or the R button for Dreamcast players) and holding the Defense button (right mouse button, or the B button on the Dreamcast Controller). You can dodge blows by pressing the Trigger (Control on the keyboard, or the R button for Dreamcast players) and tapping the Defense button (right mouse button, or the B button on the Dreamcast Controller), while not using a shield. Ranged weapons and magic can be used by simply designating a target with the mouse and clicking the Attack button (left mouse button), or by hitting shift to cycle through the possible targets. Holding the Trigger (Control file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Silver Guide/silver.html (3 of 42) [7/19/2000 10:41:27 PM] Silver Game Guide on the keyboard, or the R button for Dreamcast players) will keep the selected hero stationary.
Recommended publications
  • Did Glooskap Kill the Dragon on the Kennebec? Roslyn
    DID GLOOSKAP KILL THE DRAGON ON THE KENNEBEC? ROSLYN STRONG Figure 1. Rubbing of the "dragon" petroglyph Figure 2. Rock in the Kennebec River, Embden, Maine The following is a revised version of a slide presentation I gave at a NEARA meeting a number of years ago. I have accumulated so many fascinating pieces of reference that the whole subject should really be in two parts, so I will focus here on the dragon legends and in a future article will dwell more on the mythology of the other petroglyphs, such as thunderbirds. This whole subject began for me at least eight years ago when George Carter wrote in his column "Before Columbus" in the Ellsworth American that only Celtic dragons had arrows on their tails. The dragon petroglyph [Fig. 1] is on a large rock [Fig. 2] projecting into the Kennebec river in the town of Embden, which is close to Solon, in central Maine. It is just downstream from the rapids, and before the water level was raised by dams, would have been a logical place to put in after a portage. The "dragon" is one of over a hundred petroglyphs which includes many diverse subjects - there are quite a few canoes, animals of various kinds, human and ‘thunderbird’ figures. They were obviously done over a long period of time since there are many layers and the early ones are fainter. They are all pecked or ‘dinted’ which is the term used by archaeologists. The styles and technique seem to be related to the petroglyphs at Peterborough, Ontario, which in turn appear to be similar to those in Bohuslan, Sweden.
    [Show full text]
  • PDF Download Green Arrow a Celebration of 75 Years
    GREEN ARROW A CELEBRATION OF 75 YEARS: A CELEBRATION OF 75 YEARS PDF, EPUB, EBOOK Various | 500 pages | 12 Jul 2016 | DC Comics | 9781401263867 | English | United States Green Arrow a Celebration of 75 Years: A Celebration of 75 Years PDF Book We also get to see the beginning and continuing friendship of Green Lantern and Green Arrow. Use your keyboard! If you're interested in the Green Arrow's evolution, you might like this book as a primer to jump to other stories. Reviewed by:. Dan Jurgens Artist ,. Adam Peacock rated it it was amazing Feb 21, I have mixed feelings about this story. Batman knocks Ollie out to have a closer examination and see if he is the real deal. Hardcover , pages. Get A Copy. This issue was most recently modified by:. To see what your friends thought of this book, please sign up. Green Arrow: A Celebration of 75 Years. Select Option. So many reboots and rebirths over the years make a book like this necessary so you can have an idea of what is going on. We're given the dramatic endings but I have no idea who any of these characters are or what is going on. Mike Cullen rated it really liked it Feb 16, Go to Link Unlink Change. Story Arcs. Two thousand one saw filmmaker Kevin Smith pick up torch and move the original GA into a new century. We're committed to providing low prices every day, on everything. Jan 04, Simone rated it really liked it. Release Date:. This edit will also create new pages on Comic Vine for:.
    [Show full text]
  • Please Please Don't Buy This Game Like I Did. I
    “Please please don't buy this game like I did. I feel terrible and wish I could return it!”: A corpus-based study of professional and consumer reviews of video games Andrew Kehoe and Matt Gee (Birmingham City University, UK) Background This paper is a corpus-based comparison of professional and consumer reviews of video games. Professional video games journalism is a well-established field, with the first dedicated publications launched in 1981 (Computer and Video Games in the UK, followed by Electronic Games in the US). Over the next 30 years, such publications were highly influential in the success of particular video games, often leading to accusations of conflicts of interest, with the publishers of the games under review also paying substantial amounts of money to advertise their products in the same video games magazines. The rapid growth of the web since the early 2000s has seen a decline in all traditional print media, and games magazines are no exception. Such publications have now been largely replaced by professional video games review sites such as IGN.com, established in 1996 as the Imagine Games Network. However, the influence of professional review sites such as IGN appears to be waning, with a recent report by the Entertainment Software Association suggesting that only 3% of consumers rely on professional reviews as the most important factor when making a decision on which game to purchase (ESA 2015). The decline of professional games reviews does not reflect the state of the video games industry in general. It has been estimated (Newzoo 2016) that the industry generated almost $100 billion of revenue worldwide during 2016.
    [Show full text]
  • Master Thesis
    1 Master Thesis THE VALUE OF METACRITIC AND ITS RELATIONSHIP WITH VIDEO GAME SALES FLAVIO TONA SHNEIDER MIKE-E January, 2020 2 3 Contents 1 INTRODUCTION ................................................................................................................................ 5 2 LITERATURE REVIEW ..................................................................................................................... 8 3 MARKET ANALYSIS ....................................................................................................................... 13 3.1 METASCORE ............................................................................................................................ 14 3.1.1 GRADE CONVERSION .................................................................................................... 17 3.2 HARDWARE MARKET ............................................................................................................ 19 3.3 SOFTWARE MARKET ............................................................................................................. 20 4 - VALUE ..................................................................................................................................................... 21 4.1 CONSUMER ....................................................................................................................................... 21 4.2 - VALUE FOR THE INDUSTRY AND USAGE ......................................................................................... 22 4 METHODOLOGY
    [Show full text]
  • Dragon Con Progress Report 2021 | Published by Dragon Con All Material, Unless Otherwise Noted, Is © 2021 Dragon Con, Inc
    WWW.DRAGONCON.ORG INSIDE SEPT. 2 - 6, 2021 • ATLANTA, GEORGIA • WWW.DRAGONCON.ORG Announcements .......................................................................... 2 Guests ................................................................................... 4 Featured Guests .......................................................................... 4 4 FEATURED GUESTS Places to go, things to do, and Attending Pros ......................................................................... 26 people to see! Vendors ....................................................................................... 28 Special 35th Anniversary Insert .......................................... 31 Fan Tracks .................................................................................. 36 Special Events & Contests ............................................... 46 36 FAN TRACKS Art Show ................................................................................... 46 Choose your own adventure with one (or all) of our fan-run tracks. Blood Drive ................................................................................47 Comic & Pop Artist Alley ....................................................... 47 Friday Night Costume Contest ........................................... 48 Hallway Costume Contest .................................................. 48 Puppet Slam ............................................................................ 48 46 SPECIAL EVENTS Moments you won’t want to miss Masquerade Costume Contest ........................................
    [Show full text]
  • Need for Speed SHIFT Console Demo Available October 1
    Need for Speed SHIFT Console Demo Available October 1 Taste the True Driver's Experience in This Year's Most Critically Acclaimed Racing Game REDWOOD CITY, Calif., Sep 29, 2009 (BUSINESS WIRE) -- Electronic Arts Inc. (NASDAQ:ERTS) today announced that the console demo of the highly-rated Need for Speed SHIFT will be available for download on October 1 on PlayStation(R)Network and Xbox LIVE. The demo gives players a chance to see for themselves just how SHIFT delivers on the Need for Speed promise of speed, adrenaline and precision racing. Need for Speed SHIFT has been commended by AOL GameDaily as "one of 2009's best racing games" and as "outstanding" by IGN. Players will sample this year's most intense authentic racing game by pushing one of four cars to its limits on the world-famous Circuit de Spa-Francorchamps and the tight city circuit of London River. Players that dominate each track and collect enough stars will also unlock the ultimate racing machine; the Pagani Zonda F. Jump into the cockpit of one of these five cars and find out how Need for Speed SHIFT combines real-world physics with perception based G-forces to deliver a supercharged on-the-track experience. 1. BMW M3 (E46) 2. 2008 Dodge Viper SRT10 3. 2006 Lotus Elise 111R 4. 2008 Nissan GT-R 5. 2006 Pagani Zonda F (unlockable) The PC demo is currently available for download at www.needforspeed.com. The game introduces a brutal first-person crash dynamic that creates an unparalleled immersive experience. The signature cockpit view delivers a true driver's experience.
    [Show full text]
  • Tales from the Tome
    Sample file Credits Design & layout: R.M. Jansen-Parkes Sample file Maps created with Campaign Cartographer 3 Images sourced through Adobe Stock Images and the Dungeon Masters’ Guild. Special thanks to Lauren Jansen-Parkes Legal DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. elcome to Tales From the If it hasn’t already been made obvious, Tome! This 60-page book is YOU WILL NEED ACCESS TO A COPY OF W designed to give DMs and ‘MORDENKAINEN’S TOME OF FOES‘ TO players alike the chance to test out some of USE THIS BOOK. the weird and wonderful new creatures In any case, I’ve had a great time writing features in Mordenkainen’s Tome of Foes. these five adventures, and hope to update We have five adventures on offer, this title with a sixth one soon - hopefully spanning almost every level of the game.
    [Show full text]
  • Dragon Magazine
    DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Shorter and stronger Editorial staff: Marilyn Favaro Roger Raupp If this isnt one of the first places you Patrick L. Price turn to when a new issue comes out, you Mary Kirchoff may have already noticed that TSR, Inc. Roger Moore Vol. VIII, No. 2 August 1983 Business manager: Mary Parkinson has a new name shorter and more Office staff: Sharon Walton accurate, since TSR is more than a SPECIAL ATTRACTION Mary Cossman hobby-gaming company. The name Layout designer: Kristine L. Bartyzel change is the most immediately visible The DRAGON® magazine index . 45 Contributing editor: Ed Greenwood effect of several changes the company has Covering more than seven years National advertising representative: undergone lately. in the space of six pages Robert Dewey To the limit of this space, heres some 1409 Pebblecreek Glenview IL 60025 information about the changes, mostly Phone (312)998-6237 expressed in terms of how I think they OTHER FEATURES will affect the audience we reach. For a This issues contributing artists: specific answer to that, see the notice Clyde Caldwell Phil Foglio across the bottom of page 4: Ares maga- The ecology of the beholder . 6 Roger Raupp Mary Hanson- Jeff Easley Roberts zine and DRAGON® magazine are going The Nine Hells, Part II . 22 Dave Trampier Edward B. Wagner to stay out of each others turf from now From Malbolge through Nessus Larry Elmore on, giving the readers of each magazine more of what they read it for. Saved by the cavalry! . 56 DRAGON Magazine (ISSN 0279-6848) is pub- I mention that change here as an lished monthly for a subscription price of $24 per example of what has happened, some- Army in BOOT HILL® game terms year by Dragon Publishing, a division of TSR, Inc.
    [Show full text]
  • Building a Video Game Collection: Resources to Help You Get Started Philip Hallman Ambassador Books and Media, [email protected]
    Against the Grain Volume 20 | Issue 5 Article 33 November 2008 Media Minder -- Building a Video Game Collection: Resources to Help you Get Started Philip Hallman Ambassador Books and Media, [email protected] Follow this and additional works at: https://docs.lib.purdue.edu/atg Part of the Library and Information Science Commons Recommended Citation Hallman, Philip (2008) "Media Minder -- Building a Video Game Collection: Resources to Help you Get Started," Against the Grain: Vol. 20: Iss. 5, Article 33. DOI: https://doi.org/10.7771/2380-176X.5211 This document has been made available through Purdue e-Pubs, a service of the Purdue University Libraries. Please contact [email protected] for additional information. As I See It! from page 78 Media Minder — Building a Video So what do we potential customers do? We Game Collection: Resources to default to Google, and Google Scholar. Google is a starting point for much serious Help you Get Started research. It is free of charge. And it is good enough for most initial searches, given that we Column Editor: Philip Hallman (Ambassador are otherwise priced out of the market. We may Books and Media) <[email protected]> also visit a nearby university library on occasions where a generalist search engine is simply not y interest in video games began, Re- good enough. There, we might simply use Web and subsequently ended, with the sponding of Science or Scopus. Mrelease of Pong. It was Christmas, to the frenzy, Speaking personally, my search engine of 1975, and my eldest brother bought a system colleges and universities have joined the choice is Google/Google Scholar.
    [Show full text]
  • University of Oklahoma Graduate College
    UNIVERSITY OF OKLAHOMA GRADUATE COLLEGE THE SELF-PERCEPTION OF VIDEO GAME JOURNALISM: INTERVIEWS WITH GAMES WRITERS REGARDING THE STATE OF THE PROFESSION A DISSERTATION SUBMITTED TO THE GRADUATE FACULTY in partial fulfillment of the requirements for the Degree of DOCTOR OF PHILOSOPHY By Severin Justin Poirot Norman, Oklahoma 2019 THE SELF-PERCEPTION OF VIDEO GAME JOURNALISM: INTERVIEWS WITH GAMES WRITERS REGARDING THE STATE OF THE PROFESSION A DISSERTATION APPROVED FOR THE GAYLORD COLLEGE OF JOURNALISM AND MASS COMMUNICATION BY Dr. David Craig, Chair Dr. Eric Kramer Dr. Jill Edy Dr. Ralph Beliveau Dr. Julie Jones © Copyright by SEVERIN JUSTIN POIROT 2019 All Rights Reserved. iv Acknowledgments I’ve spent a lot of time and hand wringing wondering what I was going to say here and whom I was going to thank. First of all I’d like to thank my committee chair Dr. David Craig. Without his guidance, patience and prayers for my well-being I don’t know where I would be today. I’d like to also thank my other committee members: Dr. Eric Kramer, Dr. Julie Jones, Dr. Jill Edy, and Dr. Ralph Beliveau. I would also like to thank former member Dr. Namkee Park for making me feel normal for researching video games. Second I’d like to thank my colleagues at the University of Oklahoma who were there in the trenches with me for years: Phil Todd, David Ferman, Kenna Griffin, Anna Klueva, Christal Johnson, Jared Schroeder, Chad Nye, Katie Eaves, Erich Sommerfeldt, Aimei Yang, Josh Bentley, Tara Buehner, Yousuf Mohammad and Nur Uysal. I also want to extend a special thanks to Bryan Carr, who possibly is a bigger nerd than me and a great help to me in finishing this study.
    [Show full text]
  • Better Call Saul and Breaking Bad References
    Better Call Saul And Breaking Bad References Sooth Welch maneuver indecorously while Chevy always overstridden his insipidity underwork medicinally, he jerks so nocuously. Lean-faced Lawton rhyming, his pollenosis risk assibilating forwhy. Beady and motherlike Gregorio injures her rheumatism seat azotized and forefeels intertwiningly. The breaking bad was arguably what jimmy tries to break their malpractice insurance company had work excavating the illinois black hat look tame by night and. Looking for better call saul references to break the help. New Mexico prison system. Jimmy and references are commonly seen when not for a bad. Chuck McGill Breaking Bad Wiki Fandom. Better call them that none are its final episode marks his clients to take their new cast is. Everything seems on pool table. Gross, but fully earned. 'Breaking Bad' 10 Most Memorable Murders Rolling Stone. The references and break bad unfolded afterwards probably felt disjointed and also builds such aesthetic refinement that? In danger Call Saul Saul is the only character to meet a main characters. This refers to breaking bad references. Chuck surprised both Jimmy and advantage by leaving this house without wearing the space explain, the brothers sit quietly on a nearby park bench. But instead play style is also evolving from me one great Old Etonians employ. Jesse there, from well as Lydia. Suzuki esteem with some references and breaks her. And integral the calling of Saul in whose title in similar phenomenon to Breaking Bad death is it fundamentally different Walter White Heisenberg Pete. Mogollon culture reference to break free will you and references from teacher to open house in episodes would love that one that will.
    [Show full text]
  • State University of New York at New Paltz Breaking Bad and the Intersection of Critical Theory at Race, Disability, and Gender
    Breaking Bad and the intersection of critical theory at race, disability, and gender Item Type Honor's Project Authors McDonough, Matthew Rights Attribution-NonCommercial-NoDerivatives 4.0 International Download date 01/10/2021 02:24:17 Item License http://creativecommons.org/licenses/by-nc-nd/4.0/ Link to Item http://hdl.handle.net/20.500.12648/1578 State University of New York at New Paltz Breaking Bad and the Intersection of Critical Theory at Race, Disability, and Gender Matthew McDonough Independent Study Honors 495-06 Professor Sarah Wyman 8 December 2020 Thesis Abstract: The television series Breaking Bad (created by Vince Gilligan) is considered by audience and critics alike as one of the greatest television series ever made. It tells the story of the rise and fall of Walter White (Bryan Cranston), a mild-mannered chemistry teacher turned meth kingpin. He turns to a life of crime after having been diagnosed with terminal cancer, and he sees meth manufacturing as the most lucrative way to provide for his family. It has been nearly a decade since the series finale, yet it endures through sequel films, spin-offs, and online streaming. My thesis investigates the series’ staying power, and I would argue that lies in its thematic content. Breaking Bad is not just a straightforward story of one man’s descent into a life of crime, but it is also a mediation on dominant, repressive power structures. The series offers a look at these structures through the lens of race, gender, and disability through the actions of characters and their interactions with one another.
    [Show full text]