Guide to the Laws of Mini-Mod Footy

Total Page:16

File Type:pdf, Size:1020Kb

Guide to the Laws of Mini-Mod Footy NEW ZEALAND RUGBY LEAGUE® GUIDE TO THE LAWS OF MINI-MOD FOOTY NZRL Publication January 2010 THIS BOOKLET IDENTIFIES THE MAJOR MODIFICATIONS TO THE MINI FOOTY LAWS OF MODIFIED GAMES. WHERE NO MODIFICATIONS ARE (Under 6 - Under 9 Years) MENTIONED, INTERNATIONAL LAW APPLIES. The Mini-Mod programme is unashamedly about young players first, Classification of Players in the relevant age group to be their interests and needs as a child – then, and importantly their Groups by age under that age prior to 1st January development and preparation for the International Law game and 68 x 30 metres. its demands. Size of Field U9 Yrs. Only in exceptional For physically bigger teams U9 – In this way children can develop a ‘love’ of the game. circumstance 68 x 40m. But, both teams must agree otherwise regulation field to be used. Mini-Mod has two strands. No. of Players on Maximum 8; Minimum 6. Mini is an introductory phase that emphasises a positive experience Field Teams must have equal playing numbers through fun and enjoyment, participation, a safe playing environment on the field (the referee can direct a and the development of basic movement skills. player be replaced) Mod, still emphasising all those aspects mentioned above, now focuses Coaches As a guide coaches may be present on on technical skills. the field to assist their young players in the following circumstances: The League has taken great care to ensure youngsters experience • All year for under 6’s their football in a controlled way that reflects their needs. • The first half of the season for Under 7’s Mini-Mod games are designed so that the player’s development can be matched gradually, progressively and sequentially to the complexities 4 Tackles The game is of 4 tackles and demands of the adult game. No Scrums There are no scrums in Mini Footy All of this, a child oriented philosophy, is conditioning bright and happy children to be drawn to Rugby League through rewarding and satisfying No Finals No finals are played. Competition points experiences. In this way Mini-Mod is a recruitment and retention tool are not applied in these grades which must necessarily be supported by good club climate, coaches and Periods of Play 3 x 10 minute periods parents. Intervals 3 minutes between periods This booklet should be read in conjunction with the Minimum Playing Each player to play a minimum of Time per Player one unbroken period of 10 minutes Contributors: Steve Briant, John McKeown, Kevin Bailey, Dennis Ward Injury Time No time off for injury Replacement A player may only be replaced as Goal Line Drop-out • Ball made dead by defending team. a result of injury or after playing one full Ball must travel 5 metres forward 10 minute ‘period’ of play 20 Metre Tap • Ball made dead by opposition. Player Misconduct Sin Bin is not applicable. The referee Restart with a tap kick at the centre may direct that a player be replaced of the 20 metre line Play the Ball P.t.B • No markers allowed Ball into Touch – When the ball is required to travel Team not in • Team not in position must retire From Starts & 5 metres forward and it lands in the field possession 5 metres from the P.t.B. and, Restarts of play and then enters touch, the kicking side will P.t.B 10 metres in field opposite • Cannot advance unless the acting half- where the ball entered touch, with a back runs or the ball has been passed zero tackle and is in the hands of the first receiver Try All tries scored are worth 4 points Passing from P.t.B 2 or more passes to retain possession Goal Kicks • Only after a try has been scored Passing within 20m One pass only. The acting half-back of own Goal Line must pass the ball for the team to retain • Place or drop kick in front of goal posts possession, or run and score (hard yards) • Goal kicks to be taken in rotation by all Zero Tackle Count • A player fields a kick from (1) the start members of the team No count at first of play; (2) restart of play; (3) a penalty tackle if - kick Change of • The 4th tackle • A player (1) picks up the ball dropped Possession by an opponent; (2) intercepts a pass; Occurs after - • Knock-on or forward pass (3) gains possession after the ball has been deliberately touched by an • Acting half-back or 1st receiver runs opponent with the ball and is tackled before scoring (refer Passing within 20 metres Starts of Play • The non-kicking side to retire 5 metres of own Goal Line – ‘hard yards’) Commencement of • Player in possession runs into or is • The ball to travel 5 metres forward each period of play tackled into touch before either side touches the ball Kicking Is not allowed Restarts of Play In all following instances the non-kicking In general play team is to retire 5 metres Held up in Goal • Play is restarted by the player in After Points Scored • Non-scoring team to restart play with possession. P.t.B. 5 metres out from a place-tap kick from the centre of half the goal line and opposite where held way up Held up in Goal • If a player in possession is held up on MOD LEAGUE Cont’d the 4th tackle, the opposition will P.t.B. (Under 10 - Under 11 Years) 5 metres out and the tackle count is zero Stripping of the No stripping or stealing of the ball in Ball a tackle Classification of Players in the relevant age group to be Groups by age under that age prior to 1st January NOTES Size of Field 80 x 48 metres No. of Players on Maximum 11; Minimum 8. Teams must Field have equal playing numbers on the field At any one time (unless a player has been dismissed without replacement) Coaches Not permitted on the field at any time during play Finals Points are not awarded for fixtures/ matches. No Finals are Played. 6 Tackles The game is of 6 tackles Periods of Play 2 x 20 minute halves Intervals 5 minutes Minimum Playing Each player to play a minimum of one Time per Player unbroken half, 20 minutes, of the match Injury Time No time off for injury Replacement A player may only be replaced as a result of injury or after playing one full 20 minute half of the match Player Misconduct Sin Bin is not applicable. The referee may direct that a player be replaced Play the Ball P.t.B • Only one marker allowed and must 20 Metre Tap • Ball made dead by opposition. Restart Team not in always be present with a tap kick at the centre of the possession 20 metre line • T eam not in possession must retire 5 metres from the P.t.B. and, Ball into Touch – When the ball is required to travel From Starts & 10 metres forward and it lands in the • Cannot advance unless the acting half- Restarts field of play and then enters touch, the back runs or the ball has been passed kicking side will P.t.B 10 metres in field and is in the hands of the first receiver opposite where the ball entered touch, with a zero tackle Passing from P.t.B 2 or more passes to retain possession Try All tries scored are worth 4 points Passing within One pass only. The acting half-back 20m of own Goal must pass the ball for the team to retain Goal Kicks • Only after a try has been scored Line possession or run and score (hard yards) • Place or drop kick in front of goal posts Zero Tackle Count • A player fields a kick from (1) the start No count at first of play; (2) restart of play; (3) a penalty • Goal kicks to taken in rotation by all tackle if - kick members of the team • A player (1) picks up the ball dropped Change of • The 6th tackle by an opponent; (2) intercepts a pass; Possession (3) gains possession after the football Occurs after – • Knock on or forward pass has been deliberately touched by an opponent • Acting half-back or first receiver runs with the ball and is tackled before Starts of Play • The non kicking side to retire scoring (refer Passing within 20 metres Commencement of 10 metres of own Goal Line – ‘hard yards’) each period of play • The ball to travel 10 metres forward • Ball kicked in general play and before either side touches the ball bounces into touch. P.t.B 10 metres in from where the ball crossed the touch Restarts of Play In all following instances the non kicking line – zero tackle team is to retire 10 metres • Ball kicked in general play goes into After Points Scored • Non scoring team to restart play with touch on the full. P.t.B where kicked a place kick from the centre of half way –zero tackle Goal Line Drop-out • Ball made dead by defending team. Ball must travel 10 metres forward Change of • Ball ricochets or rebounds from a Scrum Formation • Scrums are completely de-powered Possession Cont’d player of the non-kicking team and Refer Safe Play and form up to the instruction: goes into touch. Non-kicking team Code Form – Engage – Hold P.t.B. 10 metres in-field from where the ball crossed the touch line – • All players, except the hooker, to keep 1st tackle both feet on the ground • ‘Bombs’ or attempted field goals, • No pushing, pulling or rotating change over where kick took place • Ball to go into the tunnel, i.e.
Recommended publications
  • Guide to the Laws of Mini-Mod Footy
    NEW ZEALAND RUGBY LEAGUE® GUIDE TO THE LAWS OF MINI-MOD FOOTY NZRL Publication January 2010 THIS BOOKLET IDENTIFIES THE MAJOR MODIFICATIONS TO THE LAWS OF MODIFIED GAMES. WHERE NO MODIFICATIONS ARE MENTIONED, INTERNATIONAL LAW APPLIES. The Mini-Mod programme is unashamedly about young players first, their interests and needs as a child – then, and importantly their development and preparation for the International Law game and its demands. In this way children can develop a ‘love’ of the game. Mini-Mod has two strands. Mini is an introductory phase that emphasises a positive experience through fun and enjoyment, participation, a safe playing environment and the development of basic movement skills. Mod, still emphasising all those aspects mentioned above, now focuses on technical skills. The League has taken great care to ensure youngsters experience their football in a controlled way that reflects their needs. Mini-Mod games are designed so that the player’s development can be matched gradually, progressively and sequentially to the complexities and demands of the adult game. All of this, a child oriented philosophy, is conditioning bright and happy children to be drawn to Rugby League through rewarding and satisfying experiences. In this way Mini-Mod is a recruitment and retention tool which must necessarily be supported by good club climate, coaches and parents. This booklet should be read in conjunction with the MINI FOOTY Replacement A player may only be replaced as a result of injury or after playing one full (Under 6 - Under 9 Years) 10 minute ‘period’ of play Classification of Players in the relevant age group to be Player Misconduct Sin Bin is not applicable.
    [Show full text]
  • Zerohack Zer0pwn Youranonnews Yevgeniy Anikin Yes Men
    Zerohack Zer0Pwn YourAnonNews Yevgeniy Anikin Yes Men YamaTough Xtreme x-Leader xenu xen0nymous www.oem.com.mx www.nytimes.com/pages/world/asia/index.html www.informador.com.mx www.futuregov.asia www.cronica.com.mx www.asiapacificsecuritymagazine.com Worm Wolfy Withdrawal* WillyFoReal Wikileaks IRC 88.80.16.13/9999 IRC Channel WikiLeaks WiiSpellWhy whitekidney Wells Fargo weed WallRoad w0rmware Vulnerability Vladislav Khorokhorin Visa Inc. Virus Virgin Islands "Viewpointe Archive Services, LLC" Versability Verizon Venezuela Vegas Vatican City USB US Trust US Bankcorp Uruguay Uran0n unusedcrayon United Kingdom UnicormCr3w unfittoprint unelected.org UndisclosedAnon Ukraine UGNazi ua_musti_1905 U.S. Bankcorp TYLER Turkey trosec113 Trojan Horse Trojan Trivette TriCk Tribalzer0 Transnistria transaction Traitor traffic court Tradecraft Trade Secrets "Total System Services, Inc." Topiary Top Secret Tom Stracener TibitXimer Thumb Drive Thomson Reuters TheWikiBoat thepeoplescause the_infecti0n The Unknowns The UnderTaker The Syrian electronic army The Jokerhack Thailand ThaCosmo th3j35t3r testeux1 TEST Telecomix TehWongZ Teddy Bigglesworth TeaMp0isoN TeamHav0k Team Ghost Shell Team Digi7al tdl4 taxes TARP tango down Tampa Tammy Shapiro Taiwan Tabu T0x1c t0wN T.A.R.P. Syrian Electronic Army syndiv Symantec Corporation Switzerland Swingers Club SWIFT Sweden Swan SwaggSec Swagg Security "SunGard Data Systems, Inc." Stuxnet Stringer Streamroller Stole* Sterlok SteelAnne st0rm SQLi Spyware Spying Spydevilz Spy Camera Sposed Spook Spoofing Splendide
    [Show full text]
  • Mod League & League Sevens
    DET NSW Sports Unit - DET NSW School Sports Unit Page 1 of 1 DET NSW School Sports Unit Rugby League - Mod League & League Sevens Rugby League has several versions depending on the age of the players and ranges from Mini Footy (7 – 9 years) through Mod League (10 - 12 years) to the full rules of 13 a-side League. Apart from the rules below all other laws are those of the international laws of Rugby League. MOD LEAGUE THE TEAM 11 players are on the field at any one time and all team members present are to play. More than 12 players can participate by interchange or substitution. THE GAME 1. The aim of the game is to score tries in the normal fashion. There are no kicks at goal. 2. The game is played on a field 80m x 50m over two halves of twenty minutes with a 5 minute break for half time. Each half is started with a place kick travelling 10m minimum. 3. Six ”tackles” are allowed for each team to try and score a try. A “tackle” is made by a simultaneous two- handed tag. NO BODY TACKLE IS ALLOWED. Once tackled (tagged) the player must ”play the ball”. After the sixth tackle (tag) the ball is “turned over” to the opposition who recommences play with a play-the-ball. NO SCRUMS ARE ALLOWED. 4. At the play-the-ball no markers are allowed and the ball must be played backwards. The “dummy-half” may either pass the ball or run. If the dummy-half runs, doesn’t score and is tackled, then a change of possession takes place.
    [Show full text]
  • Gunyama Park and Green Square Aquatic Centre Recreation and Park Uses Study CITY of SYDNEY: for ABA and GRIMSHAW REVISION 5 10/07/15
    Gunyama Park and Green Square Aquatic Centre Recreation and Park Uses Study CITY OF SYDNEY: FOR ABA and GRIMSHAW REVISION 5 10/07/15 About this document This document is the park uses study concerning the multipurpose field. It excludes the play BBQ, and skate moment facilities – as these are the responsibility of others. The document was revised on 9 July 2015. Note: the population study projects likely user numbers and outlines the assumptions underpinning these. Contents About this document ...................................... 1 Contents ......................................................... 1 1. Introduction ............................................ 2 The brief ............................................................. 2 Relationship with other spaces .......................... 3 Key trends relevant to the outdoor multipurpose field and associated parkland ...... 6 Secondary demand information ........................ 7 2. Multipurpose playing field .......................... 9 Priority Use ......................................................... 9 Field sizes and requirements ............................ 10 Support facilities .............................................. 12 Fencing and field netting .................................. 14 Goal posts ......................................................... 15 Operation ..................................................... 16 Likely level and program of use ........................ 16 Other use options ............................................. 17 Management ...............................................
    [Show full text]
  • Junior Sports Choices 2019
    Junior Sports Choices 2019 Name (printed): Form in 2019: The Pittwater House Schools believe that a regular programme of physical activity and extra-curricular activity is an integral part of your education. Our objective is to offer an appropriate level of instruction in individual and team sports and extra-curricular programmes to all students at Pittwater House so that they may discover in themselves, and in association with their peers, in team settings, the enjoyment and challenge of athletic endeavours in fair spirit. The Sports Department highly recommends that everyone participate in activities during the school year. Parents please note that some teams/activities are limited to a specific number of participants and there may a trial situation to select the team. Please place a tick next to activities that you would be interested to participating in. Term I: Term III: Advanced Board Riding Athletics Carnivals: ECC Games Basketball Academy Athletics Carnivals: K-6 Basketball Competitions Years 5-6 Basketball Academy Futsal Academy Basketball Competitions Years 5-6* HICES, CIS, PSSA Championships * Futsal Academy PISA: Boys & Girls Teeball Years 3&4* PISA: Junior Girls Soccer Years 3&4* PISA: Girls Softball Years 5&6* PISA: Senior Girls Soccer Years 5&6 * PISA: Senior Boys Cricket, Years 5&6 * PISA: Senior Boys Mod League Years 3&4* Soccer Academy PISA: Senior Boys Mod League Years 5&6* Swimming School Carnival: Years 3-6 PISA: AFL Mixed Senior Teams Years 5&6* QUAD Swimming Carnival: Years K-6 School Rugby Union Prep Years 3&4*
    [Show full text]
  • List of Sports
    List of sports The following is a list of sports/games, divided by cat- egory. There are many more sports to be added. This system has a disadvantage because some sports may fit in more than one category. According to the World Sports Encyclopedia (2003) there are 8,000 indigenous sports and sporting games.[1] 1 Physical sports 1.1 Air sports Wingsuit flying • Parachuting • Banzai skydiving • BASE jumping • Skydiving Lima Lima aerobatics team performing over Louisville. • Skysurfing Main article: Air sports • Wingsuit flying • Paragliding • Aerobatics • Powered paragliding • Air racing • Paramotoring • Ballooning • Ultralight aviation • Cluster ballooning • Hopper ballooning 1.2 Archery Main article: Archery • Gliding • Marching band • Field archery • Hang gliding • Flight archery • Powered hang glider • Gungdo • Human powered aircraft • Indoor archery • Model aircraft • Kyūdō 1 2 1 PHYSICAL SPORTS • Sipa • Throwball • Volleyball • Beach volleyball • Water Volleyball • Paralympic volleyball • Wallyball • Tennis Members of the Gotemba Kyūdō Association demonstrate Kyūdō. 1.4 Basketball family • Popinjay • Target archery 1.3 Ball over net games An international match of Volleyball. Basketball player Dwight Howard making a slam dunk at 2008 • Ball badminton Summer Olympic Games • Biribol • Basketball • Goalroball • Beach basketball • Bossaball • Deaf basketball • Fistball • 3x3 • Footbag net • Streetball • • Football tennis Water basketball • Wheelchair basketball • Footvolley • Korfball • Hooverball • Netball • Peteca • Fastnet • Pickleball
    [Show full text]
  • Cub – Mini – Mod – Transition Rules & Guidelines
    Cub – Mini – Mod – Transition Rules & Guidelines Cub League Mini Mod Mod Transition 1. The playing environment shall 1. The game is to be called Mini 1. The game shall be called 1. The game shall be called Mod be known as Tiny League and League and is a modified version Mod League and is a modified League (progression), and is a will be a “Free Play” exploration of Rugby League. version of Rugby League modified version of Rugby League. framework. 2. The game to be played by all 2. The game to be played by all 2. The game to be played by all 2. The game to be played by all children at or below Year 2 children at Year 3 primary school children at Years 4 and 5 children at Years 6 primary school primary school which is under which is under the age of 8 years primary school which is under which is under the age of eleven the age of 7 years at midnight of at midnight of 31 August (at the the age of ten years at midnight years at midnight on the 31 August 31 August (at the start of each start of each season) on the 31 August (at the start of (at the start of each season) season) each season 3. The maximum number of 3. The maximum number of 3. The number of players per 3. The number of players per team players per team is four. All players per team shall be 9 and team is eleven (five forwards shall be a maximum of thirteen and a players are to be involved in all there is no limit to the amount of and six backs) with as many minimum of eleven.
    [Show full text]
  • National Rugby League Mod User Guide
    USER GUIDE TO THE MODIFIED GAME Introduction This Guide has been prepared to assist players, Referees, Coachers and Supporters of Rugby League in better understanding the Laws of Mini Footy and Mod League – our introductory games for players in the 6 to 12 year age group. The Guide should be read in conjunction with both the Laws of the Modified Games and the Laws of the International Game of Rugby League. The Scenario’s outlined have been designed to reflect a myriad of situations in which The Referee may need to make a decision during a match; the answers are based on the Laws of the Game, and a common-sense approach to officiating within our introductory games. Thanks to the panel of contributors, listed below, for their efforts throughout the process of construction what we hope will be a useful tool for all involved in the Modified Games. The Modified Games of Rugby League have been designed to maximise participation time, fun and enjoyment for all players. This can only be achieved with coaches, parents, players and match officials ensuring the best possible environment in which matches are played….we all have a part to play to ensure that young people are both attracted to, and are retained, because of this positive, fun, safe and inclusive Rugby League experience. Brad Levy NRL Education, Training & Research Manager Contributors: Peter D. Corcoran OAM Barry Ruttle Ian Parnaby Kasey Badger Steve Brown Brad Levy USER GUIDE TO THE MODIFIED GAMES Mini Footy: The Field and Ball MINI FOOTY FIELD MINI FOOTY FIELD DIMENSIONS: The field measures 68 metres x 30 metres for ages up to 8 years.
    [Show full text]
  • Rugby Football League Mini / Mod Course Steve Taylor
    Rugby Football League Mini / Mod Course Steve Taylor Match Officials Development Officer Introduction TODAY • Clarification and understanding of laws • Important skills of officiating Mini Mod • Safe Play Code • Understanding Referee Signals – important in the development of a player. Why have a Modified Game? • Small sided activities are the key to teaching games to children • It is important the small sided game mimics the full blown game but has reduced numbers, reduced field size and simplified rules • In any 20 minute section of a modified game, involvement is 3 times more than in a fully blown game • More involvement • Leads to better technique. Why have a Modified Game? • Develops concentration levels because the action is never far away • Decision making skills are enhanced as individuals are involved in situations more often • Success becomes easier to achieve. MINI LEAGUE RULES • Age – Played by children under the 8 years of age as at midnight of the 31st of August • Number of Players – Maximum number of players is 9 – Unlimited substitutions – Each player MUST play at least half a game. MINI LEAGUE RULES • Length of Game – Single games should be played in two halves of 15 minutes – Festival games should be played in two halves of 7 minutes. No player should be allowed to play for more than a total of 40 minutes in any one day. MINI LEAGUE RULES • Size of Playing Field – The size of the playing area is to be a maximum of 60 x 40 metres and a minimum of 50 x 30 metres • Size of the Ball – A mini league ball or size 3 Rugby League Ball is to be used.
    [Show full text]
  • DRAFT Coaching Schedule
    Norths Devils – NDRLFC Coach’s Information 2018 NORTHERN BRONCOS COACH DEVILOPMENT BOOKLET 1 Norths Devils – NDRLFC Coach’s Information Contents About The Manual 3 Age Skill Progression 4 Roles Of The Coach 8 Coaching What is it About 9 How To Teach - ‘The Skill’ 11 Grip / Catch / Pass 12 Draw The Man - 2v1 14 Front On Tackle 16 Skill to Focus On 18 Skill Application 22 Défense 23 Markers 24 Kickers 25 Principals of Attack 26 Specific Player Requirements 28 National Code of Conduct 31 National Safe Play Code 32 Coach Accreditation 32 Mini Mod & International Rules 32 2 Norths Devils – NDRLFC Coach’s Information About the Booklet On behalf of the Norths Devils I would like to firstly thank you for taking on the responsibility of a coaching position at your rugby league club or school. This is a role that requires both time and effort but can be very rewarding. This skills information booklet will assist you with the processes and coaching techniques required to teach basic rugby league skills to your players. Teaching rugby league fundamentals to your players in one of the most import challenges that you will face as a coach. For a coach to teach effectively you must have knowledge of the game and knowledge of the basic skills that are required for you as a coach to transfer to your player or players. Rugby League at any level is not complicated and requires it’s players to perform basic skills such as grip / catch / pass, draw and pass (2v1), tackle technique and kicking.
    [Show full text]
  • Nrl League Tag Laws of the Game
    NRL LEAGUE TAG LAWS OF THE GAME Official 2018 Rugby League’s Values Excellence Inclusiveness » Valuing the importance of every » Engaging and empowering everyone decision and every action to feel welcome in our game » Striving to improve and innovate » Reaching out to new participants and in everything we do supporters » Setting clear goals against which » Promoting equality of opportunity in we measure success all its forms » Inspiring the highest standards in » Respecting and celebrating diversity in ourselves and others culture, gender and social background Courage Teamwork » Standing up for our beliefs and » Encouraging and supporting others empowering others to do the same to achieve common goals » Being prepared to make a » Committing to a culture of honesty dierence by leading change and trust » Putting the game ahead of » Motivating those around us to individual needs challenge themselves » Having the strength to make the » Respecting the contribution of right decisions, placing fact ahead every individual of emotion The NRL acknowledges the contribution of those who have assisted with the publication of the (initial) 2016, 2017 and 2018 League Tag Law Books: • Willy Barnes • Brad Levy (Chair) • Deerne McGregor • Pat Walsh • Bev Adams • Shailyn Williams • Dean Whymark • Kylie Hilder • Damian Kennedy INTERNATIONAL LEAGUE TAG LAWS 13 years and above The Laws of the International Game of Rugby League shall apply in League Tag subject to modifications, where applicable. INTERNATIONAL LEAGUE TAG LAWS 3 CONTENTS PAGE SECTION 1 PLAYING FIELD / FIELD OF PLAY 5 SECTION 2 THE BALL 6 SECTION 3 THE PLAYER/PLAYERS EQUIPMENT 6 SECTION 4 MODE OF PLAY 8 SECTION 5 SCORING/TRIES AND GOALS 8 SECTION 6 STARTS/RE-STARTS OF PLAY 10 SECTION 7 “TAGGING” 11 SECTION 8 PLAY-THE-BALL 13 SECTION 9 TOUCH AND TOUCH IN-GOAL 14 SECTION 10 PENALTY KICK 15 SECTION 11 OFFSIDE 17 4 INTERNATIONAL LEAGUE TAG LAWS The Laws of the International Game of Rugby League shall apply in League Tag subject to modifications, where applicable.
    [Show full text]
  • What's the Score? a Survey of Cultural Diversity and Racism in Australian
    What’s the score? A survey of cultural diversity and racism in Australian sport © Human Rights and Equal Opportunity Commission, 2006. ISBN 0 642 27001 5 This work is copyright. Apart from any use permitted under the Copyright Act 1968, no part may be reproduced without prior written permission from the Human Rights and Equal Opportunity Commission. Requests and enquiries concerning the reproduction of materials should be directed to the: Public Affairs Unit Human Rights and Equal Opportunity Commission GPO Box 5218 Sydney NSW 2001 [email protected] www.humanrights.gov.au Report to the Department of Immigration and Citizenship. The report was written and produced by Paul Oliver (Human Rights and Equal Opportunity Commission). Cover photograph: Aboriginal Football, © Sean Garnsworthy/ALLSPORT. Aboriginal boys play a game of Australian Rules football along the beach in Weipa, North Queensland, June 2000. Contents Foreword 5 Introduction 7 Project Overview and Methodology 1 Executive Summary 19 National Sporting Organisations Australian rules football: Australian Football League 2 Athletics: Athletics Australia 41 Basketball: Basketball Australia 49 Boxing: Boxing Australia Inc. 61 Cricket: Cricket Australia 69 Cycling: Cycling Australia 8 Football (Soccer): Football Federation Australia 91 Hockey: Hockey Australia 107 Netball: Netball Australia 117 Rugby league: National Rugby League and Australian Rugby League 127 Rugby union: Australian Rugby Union 145 Softball: Softball Australia 159 Surf lifesaving: Surf Life Saving Australia
    [Show full text]