Cub – Mini – Mod – Transition Rules & Guidelines

Cub League Mini Mod Mod Transition 1. The playing environment shall 1. The game is to be called Mini 1. The game shall be called 1. The game shall be called Mod be known as Tiny League and League and is a modified version Mod League and is a modified League (progression), and is a will be a “Free Play” exploration of League. version of modified version of Rugby League. framework. 2. The game to be played by all 2. The game to be played by all 2. The game to be played by all 2. The game to be played by all children at or below Year 2 children at Year 3 primary school children at Years 4 and 5 children at Years 6 primary school primary school which is under which is under the age of 8 years primary school which is under which is under the age of eleven the age of 7 years at midnight of at midnight of 31 August (at the the age of ten years at midnight years at midnight on the 31 August 31 August (at the start of each start of each season) on the 31 August (at the start of (at the start of each season) season) each season

3. The maximum number of 3. The maximum number of 3. The number of players per 3. The number of players per team players per team is four. All players per team shall be 9 and team is eleven (five forwards shall be a maximum of thirteen and a players are to be involved in all there is no limit to the amount of and six backs) with as many minimum of eleven. There is no limit games. There is no limit on substitutions, but each player substitutes as is needed but on the number of substitutes or substitutions. But coaches must play at least half a whole each player must play at least substitutions, but each player must should strive to have maximum game. half a whole game. play at least half a whole game. participation at all times.

4. Rule (a) 4. Rule (a) 4. The game will be played in 4. The game will be played in two All single games should be played two halves. The maximum halves. The maximum length of each in two halves of 15 minutes. length of each half to be 20 half to be 20 minutes with a 5 minute Rule (b) minutes with a 5 minute half half time interval. All Festival games should be time interval. played in two halves of 7 minutes maximum with a two minute interval. No player should be allowed to play for more than a total of 40 minutes in any one day.

5. The four different games shall 5. Size of the playing area 60 x 40 5. The pitch dimensions should 5. The game should be played on a be played on a full size pitch metres (maximum) with a be 80 metres in length and 50 pitch of Full dimensions. (Where the suitably divided into four playing minimum of 50 x 30 metres but metres in width maximum. The number of players in either one team areas. Actual dimension are the game can be played on any goal posts should be padded or both teams falls to the minimum discretionary and can be altered grassed area. If two games are to and situated outside the field of number of eleven it is recommended at any time by the players. be played on each half of a full play. that the mod field dimensions are pitch, consideration should be used). This being the case, the goal given to the following: posts should be padded and situated a. Safety: The goal posts should outside the field of play. be outside the playing area. b. Width: Too narrow an area should be avoided

6. Size of the ball: The game will 6. Size of the ball: The game will 6. Size of the ball: The game 6. Size of the ball: The game will be be played with a Mini League be played with a Mini League ball will be played with a Mod played with a Mod League ball or ball or size 3 standard Rugby or size 3 standard Rugby League League ball or size 4 standard size 4 standard Rugby League ball. League ball. ball. Rugby League ball.

N / A 7. The 6 tackle rule applies. 7. The 6 tackle rule applies. 7. The 6 tackle rule applies.

N / A 8. The game will commence with 8. The game will commence 8. The game will commence with a a play the ball on the centre line with a place kick off from the place kick off from the centre line at at the beginning of each centre line at the beginning of the beginning of each half by: half by: each half by: a. At the start of the first half the a. the team who win the toss of a a. At the start of the first half the team who loses the toss of a coin for coin, and team who loses the toss of a choice of playing ends. b. thereafter alternately coin for choice of playing ends. b. At the start of the second half, by After a try has been scored the b. At the start of the second their opponents. non-scoring team will restart with half, by their opponents. All starts and restarts, other than at a play the ball on the centre line. All starts and restarts, other the commencement of each half will All starts and restarts will be with than at the commencement of be with a play the ball as described a play the ball as described in each half will be with a play the in Rule 9. Rule 9. ball as described in Rule 9.

N / A 9. After each tackle all players 9. All defending players must 9. The must be played must retire 5 metres prior to the retire 8 metres at the play the backwards with the foot. The team in play the ball restart. (I.e. no ball except for a single marker possession must retire behind the square markers). The tackled who must be square to the play acting half-back. One (active) marker player should restart the game by the ball without interfering. The only to always be present at the ruck way of a play the ball. marker is not allowed to strike restarts. The team not in possession, The ball must be played for the ball or move until the ball except for the marker, once back the backwards in the correct manner is passed by the acting half 10 metres may advance forward and where the tackle occurred. back or the acting half back once the football clears the ruck. a. The defending side cannot clears the ruck (runs with the move until the ball is passed by ball). The tackled player should the acting half back or the acting restart the game by way of a half back clears the ruck (runs play the ball. The ball must be with the ball). played backwards in the correct b. The minimum distance the ball manner and where the tackle is played from the try line is 5 occurred. metres. N / A 10. If the acting half back is 10. If the acting half back is 10. Running from dummy half tackled, in possession of the ball, tackled, in possession of the Dummy half can run within their own it will result in a hand over of ball, it will result in a hand over 20 – without forfeiting possession if possession to the opposition. of possession to the opposition. tackled.

N / A 11. There will be no kicks allowed 11. a. Kicking is permissible 11. Kicking in general play is allowed except after a try has been after a try has been awarded. (no bombs or field goals) awarded when the scoring team The kick should be taken no Goal kicks only to be taken after a will take a place kick conversion more than 10 metres from each try as been scored in front of the goal posts. No side of the posts. No player is player is allowed to take more allowed a second kick at goal than one attempt at goal until until every other player in the every other player has had an team has had an attempt. attempt. b. Kicking in open play from the hands e.g. punt, chip, grubber is allowed, secondary kicking i.e. fly kicking – dribbling is not allowed x x x x x

Kicking points(x) for tries scored in areas indicated by arrows. Teams may nominate a kicker N / A 12. A try is scored in the normal 12. A try is scored in the normal 12. A try is scored in the normal way way by placing or touching the way by placing or touching the by placing or touching the ball down ball down on or over the ball down on or over the on or over the opponents try line. opponents try line. opponents try line.

13. No scrums 13. No scrums 13. A passive scrum shall be 13. A passive scrum shall be formed formed by no less than 5 with a maximum of 6 players or a players from each team. The minimum 5 players from each team. scrum shall The scrum shall be formed no nearer than 10 be formed no nearer than 10 metres metres from all lines or from all touch lines or the try lines the try lines after the following after the following situation: situation: • If the ball goes out of play in • If the ball goes out of play in touch touch (not touch in goal) the (not touch in goal) the scrum to form scrum to form 10 metres in from 10 metres in from touch opposite touch opposite where the ball where the ball last made contact with last made contact with the field the field of play or a player (but no of play or a player (but no nearer than 10 metres to the goal nearer than 10 metres to the line). goal line). • The team not responsible for the • The team not responsible for first or only infringement or making the first or only infringement or the ball go out of play will have the making the ball go out of play head and feed. will have the head and feed. • The ball must enter the tunnel of • The ball must enter the tunnel the scrum and both scrum halves of the scrum and both scrum must retire behind their forwards’ halves must retire behind their rear feet. forwards’ rear feet. • The scrum half must feed the ball • The scrum half must feed the in the correct manner, it is then ball in the correct manner, it is struck (won) by the hooker of the then struck (won) by the hooker feeding team, to enable the ball to of the feeding team, to enable leave the scrum through a legitimate the ball to leave the scrum route and according to the rules of through a legitimate route and the game. according to the rules of the • The scrum shall be formed. No game. pushing is allowed and the team • The scrum shall be formed. No without the feed of the ball cannot pushing is allowed and the team strike for the ball. without the feed of the ball cannot strike for the ball.

N / A 14. All infringements will result in 14. All other infringements 14. All other infringements (knock a hand over to the non-offending (knock on, forward passes, off on, forward passes, off side etc.) will team at the place the infringement side etc.) will result in a hand result in a hand over to the non- occurred except in the following over to the non-offending team offending team and they will resume situations: and they will resume play using play using a play the ball restart If the ball goes into touch the a play the ball restart which will which will not count as part of the six restart will take place 5 metres in not count as part of the six tackle count. from touch opposite the place that tackle count. the ball crossed the line?

N / A 15. Any infringement in the in goal 15. Any infringement in the in 15. When an attacking player is area will result in play restarting goal area will result in play held-up in his opponent’s in-goal 10 metres from the goal line in a restarting 15 metres from the area and is unable to ground the central position. goal line in a central position. ball, play will be restarted by a 20metre tap restart to the defending side. Any ball carrier tackled in the field of play and forced into their own in goal play will restart with a scrum 20 head and feed to defence If a defender defuses an attacking kick into the in goal area and is unable to bring the ball back into play (tackled in goal) play is restarted by a 20 metre tap restart by the side that defused the kick

N /A 16. No ball stealing 16. No ball stealing 16. No ball stealing

N / A 17. Any act of foul play will result 17. Any act of foul play will 17. Any act of foul play will result in a in a 5 metre advance up the field result in a 8 metre advance up 10 metre advance up the field of play of play to the non-offending side. the field of play to the non- to the non-offending side. The game The game will recommence with a offending side. The game will will recommence with a tap restart tap restart 10 metres infield from recommence with a tap restart 10 metres infield from the nearest the nearest touchline. 10 metres infield from the touchline. nearest touchline.

N / A 18. Sin Bin Does not apply. 18. Sin Bin Does not apply. 18. Sin Bin Does not apply. However a player may be However a player may be However a player may be replaced replaced (sent off) for the balance replaced (sent off) for the (sent off) for the balance of a period of a period of play or for the rest balance of a period of play or of play or for the rest of the game of the game (referees discretion). for the rest of the game (referees discretion). However, any However, any player replaced for (referees discretion). However, player replaced for a half who a half who resumes playing in a any player replaced for a half resumes playing in a later half AND later half AND is guilty of further who resumes playing in a later is guilty of further misconduct MUST misconduct MUST be dismissed half AND is guilty of further be dismissed without replacement. without replacement. misconduct MUST be dismissed without replacement.

N / A 19. No Technical Area. 19. No Technical Area. 19. Coaches must remain in the technical area (a marked out 10m x 5m square situated adjacent to the half way line) during play, they are not allowed onto the field of play.

20. The players can make any 20. Any rule not covered will be 20. Any rule not covered will be 20. Any rule not covered will be as alteration to rule they feel as per international rules. as per international rules. per international rules. appropriate and should be encouraged to problem solve.

21. Coach Qualification 21. Coach Qualification 21. Coach Qualification 21. Coach Qualification A minimum of a RLCEP A minimum of a RLCEP Modified A minimum of a RLCEP A minimum of a RLCEP Modified Modified Games Coach Games Coach certificate valid Modified Games Coach Games Coach certificate valid until certificate valid until June 2009 until June 2009 and/ or a current certificate valid until June 2009 June 2009 and/ or a current Level 1 and/ or a current Level 1 or Level 1 or Level 2 R.L and/ or a current Level 1 or or Level 2 R.L qualification is Level 2 R.L qualification is qualification is required to coach Level 2 R.L qualification is required to coach teams in the required to coach teams in the teams in the modified games required to coach teams in the modified games sector. modified games sector. sector. modified games sector.