Modernizing the Digital Millennium Copyright Act After Lenz V
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Evolution of the Video Content Business in the Era of Mobile and Social Networks in the U.S
Evolution of the Video Content Business in the Era of Mobile and Social Networks in the U.S. Prepared by Orange Silicon Valley SG/OSV April 5, 2016 Orange Silicon Valley | April 5, 2016 1 Contents 4 Key Takeaway 6 Recommendation: 8 Origin of the Big Content Shift 8 1. New Behaviors -> Transitioning from one form of distribution to another 8 The continuous decline of linear TV 10 The Cort Cutters 11 Economics of Content 12 Mobile Mobile Mobile 14 New Content - the rise of the new creators 15 New Content Approach 16 New Monetization Approach 17 US TELCO RESPONSE 19 Rise of New Studios and New Media Companies 29 Telco and Cable Operator Initiatives 34 Conclusions Orange Silicon Valley | April 5, 2016 2 Evolution of the Video Content Business in the Era of Mobile and Social Networks in the U.S. Key Takeaways • Video consumption behaviors are shifting. Live linear TV remains the primary way video content is being consumed but is losing its relevance to over-the-top services such as Netflix, Hulu or Amazon, that are offering consumers access to “Whatever” content they want, “Whenever,” and “Wherever” they want it. • Cracks are appearing in the traditional content distribution model amidst an explosion in mobile-centric content consumption. Content consumption is growing as well as content acquisition cost. • TV is even less relevant to the newer generation of consumers, the millennials (being born from early 1980s to around 2000) and generation Z (being born from early 2000s to 2010), who use primarily smartphones to access video content. • Smartphone users 24 and younger use an average of 6.2 GB of data (cellular and WiFi combined) every month for video streaming versus older smartphone users that use an average of 4.9 GB of data per month. -
Viacom Boosts Direct-To-Consumer Pitch with $340 Million Acquisition
Publication date: 24 Jan 2019 Author: Kia Ling Teoh Senior Research Analyst, Advertising and Television Media Viacom boosts direct- to-consumer pitch with $340 million acquisition of Pluto TV Brought to you by Informa Tech Viacom boosts direct-to-consumer pitch with 1 $340 million acquisition of Pluto TV Viacom has revealed its intentions to go direct-to-consumer via the acquisition of ad-supported streaming service Pluto TV. The deal is worth a reported $340m and will see Pluto TV operate as an independent subsidiary of Viacom. The transaction is expected to close in the first quarter of 2019. Viacom is the owner of MTV, Comedy Central, Nickelodeon and Paramount Pictures. In 2017, it reported annual revenues of $13 billion from media networks and filmed entertainment businesses. Pluto TV was founded in 2013 and had received several rounds of funding from investors including broadcasters ProsiebenSat.1 and Scripps Networks in 2016. Our analysis The acquisition came at a time when Viacom’s media networks advertising revenues were under pressure. Nearly half of its media networks revenues are advertising and in the first nine months of 2018, advertising revenues dropped 3.5% year-on-year from $3.57 billion to $3.44 billion, largely due to lower linear impressions. The ad-supported streaming market is becoming intensely competitive, with each player trying to counter the influence of global giants Google and Facebook as advertising budgets continue to focus more on cross- border growth. Alongside Awesomeness TV, the youth-targeted video service Viacom acquired in July 2018, Pluto TV will complement Viacom’s advertising strategy. -
Dave Lougee, President and CEO, TEGNA, Inc
Participant Biographies Ty Ahmad-Taylor, Vice President, Business Product Marketing, Facebook, Inc. As Vice President of Business Product Marketing, Ty leads Facebook’s monetization strategy and global go-to- market efforts for products that connect people and businesses on the platform. Prior to Facebook, Ty served as CEO of THX Ltd., a global media and entertainment company. Ty brings to Facebook 25+ years of information design, 20+ years of consumer-facing software and product development leadership, along with interactive television services development experience. Ty has a diverse portfolio of technology and hardware patents, and has held roles at several startups and large media and consumer electronic companies, including Viacom, Comcast, The New York Times, and Samsung. Kevin Arrix, Senior Vice President, DISH Media Kevin Arrix, Senior Vice President of DISH Media Sales, is responsible for DISH TV’s and Sling TV’s advertising sales, analytics and operations. He leads the team spearheading the company’s advanced advertising initiatives, which include cross-platform addressable, programmatic sales and dynamic ad insertion. Arrix is a seasoned revenue executive with 20+ years of experience leading Sales, Operations, Client Services and Strategy teams. He is a recognized thought-leader fluent in the various disciplines of digital and mobile advertising and marketing. Prior to joining DISH in 2018, Arrix served as Chief Revenue Officer of Verve, leading the mobile marketing platform’s Direct and Enterprise sales, customer success and advertising operations teams. Prior to Verve, Arrix served as Chief Revenue Officer at mobile rewards entertainment platform Viggle, where he arrived prior to product launch to build out the sales team, the operational infrastructure and revenue foundation. -
Celeb Secrets Media
Celeb Secrets is a digital organization specializing in entertainment. About The media outlet covers breaking news in verticals such as culture, celebrity, fashion, lifestyle, movies, music, politics, sports, and television, making it a one-stop shop for its Millennial and Gen Z the Site audience. The organization also has a website specifically catered to Country news titled Celeb Secrets Country and a YouTube channel, CelebSecretsTV. Our Audience 54.5K+ | 38M+ 50K+ 42K+ 23K+ Age Interests 13-17 Digital & Tech Festivals 35-44 13.1% 10.5% 12.2% 17.3% Beauty & Fashion 11% Travel 11.7% Sports 9.4% Music 25-34 11.9% 26.6% 18-24 Gossip 10.6% 43% Awards Movies & TV 11.6% 11.1% 4 0 8 - 8 0 0 - 2 7 4 8 • c e l e b s e c r e t s . c o m • @ c e l e b s e c r e t s Celeb Secrets Country Celeb Secrets Country sticks to Celeb Secrets' core values, country style. Covering the biggest talent of today and tomorrow, the special vertical features news, exclusive interviews and more. @celebsecretscountry celebsecretscountry.com CelebSecretsTV Celeb Secrets houses over 2,000 short-form videos on their YouTube channel, CelebSecretsTV. Featuring top-tier talent, daily videos include red carpet interviews, exclusive movie, television, sports, and music festival coverage as wells as chats with celebrities at either The YouTube Space or on- location. 54.5K+ subscribers 38M+ views 500K+ monthly visitors @celebsecrets4u About the Owner Created by Juliet Schroder in 2010 at the age of fifteen, the organization has become one of the fastest rising media outlets in its niche, making the homemade project become a bi-coastal business that’s had representation at high-profile media events in North America. -
Estado Diario Subdirección De Marcas 20/05/2021 1
Estado Diario Subdirección de Marcas 20/05/2021 Sección M1: Observaciones de Forma Solicitud Representante Tipo signo Marca Observaciones 1355767 AZ Y COMPAÑÍA, en representación de Monster Mixta M MONSTER ENERGY CARES Energy Cares 1374851 CLAUS KREBS POULSEN, en representación de Denominativa TIME TO ROLL OXYGENTRACK LLC 1375493 JOHANSSON & LANGLOIS, en representación de Mixta Vital Spaces Sodexo SODEXO 1375693 CARLA ANDREA JACQUELINE MUÑOZ SILVA, Mixta M MUSIL INGENIERIA Y en representación de INGENIERÍA Y CONSTRUCCIÓN CONSTRUCCIÓN MUSIL LIMITADA 1384587 CHRISTIAN GUSTAVO ERNST SUÁREZ, en Denominativa MYSTERY.ORG representación de MYSTERY ORGANIZATION, INC. 1385862 CLAUS KREBS POULSEN, en representación de Figurativa Apple Inc. 1385863 CLAUS KREBS POULSEN, en representación de Figurativa Apple Inc. 1385984 CLAUS KREBS POULSEN, en representación de Mixta SONGS for LIFE Apple Inc. 1387395 JUAN ALBERTO LUCIANO DÍAZ WIECHERS, en Mixta QG QATARGAS representación de Qatargas Operating Company Limited 1388637 ESTUDIO CAREY LTDA., en representación de Mixta b: Bazaarvoice, Inc. 1390799 Jacqueline Magaly Cornejo Calderón, en Mixta SINDICATO NACIONAL DE representación de Sindicato Interempresa TRABAJADORES DE LA Nacional de Trabajadores de la Construccion CONSTRUCCION, MONTAJE Y OTROS Montaje y Otros SINTEC -CHile SINTEC CHILE 1396145 MAX FELIPE CANALES CASTRO, en Mixta Alto Impacto representación de MTK Spa 1396759 SARGENT & KRAHN, en representación de Denominativa NATURECAN NATURECAN LTD 1396761 SARGENT & KRAHN, en representación de Denominativa NATURECAN NATURECAN LTD 1 Estado Diario Subdirección de Marcas 20/05/2021 Sección M1: Observaciones de Forma Solicitud Representante Tipo signo Marca Observaciones 1396821 Tomislav Marcelo Vucina Martínez, en Denominativa MEIER representación de Francisco José Rodríguez Lifschitz 1397552 NAYAT SANCHEZ PI, en representación de Inria Denominativa MAIA Chile 1398347 LUCY LORENA ESPINA FERNÁNDEZ Mixta Lorena Pastelería S.A. -
“Decreasing World Suck”
Dz dzǣ Fan Communities, Mechanisms of Translation, and Participatory Politics Neta Kligler-Vilenchik A Case Study Report Working Paper Media, Activism and Participatory Politics Project AnnenBerg School for Communication and Journalism University of Southern California June 24, 2013 Executive Summary This report describes the mechani sms of translation through which participatory culture communities extend PHPEHUV¶cultural connections toward civic and political outcomes. The report asks: What mechanisms do groups use to translate cultural interests into political outcomes? What are challenges and obstacles to this translation? May some mechanisms be more conducive towards some participatory political outcomes than others? The report addresses these questions through a comparison between two groups: the Harry Potter Alliance and the Nerdfighters. The Harry Potter Alliance is a civic organization with a strong online component which runs campaigns around human rights issues, often in partnership with other advocacy and nonprofit groups; its membership skews college age and above. Nerdfighters are an informal community formed around a YouTube vlog channel; many of the pDUWLFLSDQWVDUHKLJKVFKRRODJHXQLWHGE\DFRPPRQJRDORI³GHFUHDVLQJZRUOGVXFN.´ These two groups have substantial overlapping membership, yet they differ in their strengths and challenges in terms of forging participatory politics around shared cultural interests. The report discusses three mechanisms that enable such translation: 1. Tapping content worlds and communities ± Scaffolding the connections that group members have through their shared passions for popular culture texts and their relationships with each other toward the development of civic identities and political agendas. 2. Creative production ± Encouraging production and circulation of content, especially for political expression. 3. Informal discussion ± Creating and supporting spaces and opportunities for conversations about current events and political issues. -
WICT Pulse: the Inside Scoop on Educational Opportunities & More
Click here to view this email in your web browser In this issue: NEWS FROM WICT GLOBAL WICT Celebrates 40 Years at the Signature Luncheon Nominate Outstanding Leaders for WICT's 2019 Woman of the Year and Woman to Watch Awards Meet the 2019 Rising Leaders EDUCATIONAL OPPORTUNITIES Registration Open for the 2019 WICT Leadership Conference 2019 Betsy Magness Graduate Institute: Join Us in Atlanta this November WICT SHINES ONLINE Access Members' Only Resources in WICT's Online Learning Library Help Your Colleagues Shine by Sharing www.wictnow.org ADVOCACY & INDUSTRY RELATIONS WICT's #LeadWithMore PSA Campaign Continues Through June 4 Adaptive Spirit Silent Auction Cable Hall of Fame Dinner 2019 WICT Signature Luncheon Thursday, May 2 | 12:00 pm | The Plaza Hotel New York The excitement is building as we prepare for the Signature Luncheon next month in New York! We will convene to honor the past, celebrate the present and imagine the future of WICT and the industry we represent. WICT has built on the strong foundation laid by its early leaders to become an organization that encompasses more than 10,500 members in 24 chapters worldwide, including the U.K., Latin America and Europe. WICT is the largest and oldest professional association serving women in media, representing the industry's most influential stakeholders. To help mark the occasion, we have invited some of our favorite Pearls of Wisdom speakers from the past to return and share their latest insights with us, including Kimberly Brooks, Abbe Raven and Egypt Sherrod. Tables and tickets are sold out, but you can learn more about the event by visiting our website. -
Capital Reporting Company U.S. Copyright Office Section 512 Public Roundtable 05-03-2016
Capital Reporting Company U.S. Copyright Office Section 512 Public Roundtable 05-03-2016 1 UNITED STATES COPYRIGHT OFFICE SECTION 512 STUDY + + + + + 9:00 a.m. + + + + + Tuesday, May 3, 2016 Thurgood Marshall United States Courthouse 40 Centre Street New York, New York U.S. COPYRIGHT OFFICE: CINDY ABRAMSON JACQUELINE C. CHARLESWORTH KARYN TEMPLE CLAGGETT RACHEL FERTIG BRAD GREENBERG KIMBERLEY ISBELL (866) 448 - DEPO www.CapitalReportingCompany.com © 2016 Capital Reporting Company U.S. Copyright Office Section 512 Public Roundtable 05-03-2016 2 1 P A R T I C I P A N T S: 2 ALLAN ADLER, Association of American Publishers 3 SANDRA AISTARS, Arts & Entertainment Advocacy Clinic 4 at George Mason University School of 5 JONATHAN BAND, Library Copyright Alliance and Amazon 6 MATTHEW BARBLAN, Center for the Protection of 7 Intellectual Property 8 GREGORY BARNES, Digital Media Association 9 JUNE BESEK, Kernochan Center for Law, Media and the 10 Arts 11 ANDREW BRIDGES, Fenwick & West LLP 12 WILLIAM BUCKLEY, FarePlay, Inc. 13 STEPHEN CARLISLE, Nova Southeastern University 14 SOFIA CASTILLO, Association of American Publishers 15 ALISA COLEMAN, ABKCO Music & Records 16 ANDREW DEUTSCH, DLA Piper 17 TROY DOW, Disney 18 TODD DUPLER, The Recording Academy 19 SARAH FEINGOLD, Etsy, Inc. 20 KATHY GARMEZY, Directors Guild of America 21 JOHN GARRY, Pearson Education 22 MELVIN GIBBS, Content Creators Coalition 23 DAVID GREEN, NBC Universal 24 TERRY HART, Copyright Alliance 25 MICHAEL HOUSLEY, Viacom (866) 448 - DEPO www.CapitalReportingCompany.com © 2016 Capital Reporting Company U.S. Copyright Office Section 512 Public Roundtable 05-03-2016 3 1 P A R T I C I P A N T S 2 SARAH HOWES, Copyright Alliance 3 WAYNE JOSEL, American Society of Composers, Authors 4 and Publishers 5 BRUCE JOSEPH, Wiley Rein LLP (for Verizon) 6 DAVID KAPLAN, Warner Bros. -
Not So Awesome a Record of Events While Working for That Guy with the Glasses
Not So Awesome A record of events while working for That Guy With The Glasses There are many different grievances that need to be shared, but the following points are what we feel are the most grievous and should be known by the public above all others. This is for record/organization and to help clarify and inform. This is not about defamation or destruction, but about clearing the air and correcting misconceptions. For an abridged, simplified account of all grievances, please refer to the condensed version here: https://docs.google.com/document/d/1d7UTXkL5HqywUqNMXwL 5nVG4R84Hr1GX7Phagi15mUo/edit?usp=sharing FOREWORD Thank you for taking the time to read the contents of this document. Within its many pages are lengthy stories from a number of contributors airing their grievances about the way they and others were handled by working professionally with Channel Awesome and the management, namely Mike Michaud, Doug Walker, and Rob Walker. Although the descriptions are vast, this very likely does not cover every possible story of mismanagement over the course of the last ten years. There are other content creators, both those who were previously partnered with Channel Awesome, and those who continue to be partnered with Channel Awesome, who have not contributed their stories to this document, though many of their stories can be found in other places if you look hard enough. There are numerous reasons why any of us would want to share these stories with you. The biggest one is simply a strong common belief that the public deserves the right to know about the dealings within this company. -
Annual Report 2015 Entertain. Inform. Engage
Annual Report 2015 Entertain. Inform. Engage. Key fi gures SHARE PRICE PERFORMANCE 30/04/2013 – 31/12/2015* + 42.7 % )RTL GROUP + 54.5 % MDAX + 48.1 % DJ STOXX 600 INDEX = 100 * RTL Group shares have been listed in the Prime Standard of the Frankfurt Stock Exchange since 30 April 2013. RTL GROUP REVENUE SPLIT In 2015, TV advertising accounted for 49.4 per cent of RTL Group’s total revenue, making the Group one of the most diversified groups when it comes to revenue. Content represented 22 per cent of the total, while greater exposure to fast-growing digital revenue streams and higher margin platform revenue will further improve the mix. 11.8 % OTHER 8.4 % DIGITAL 49.4 % TV ADVERTISING 22.0 % CONTENT 4.1 % PLATFORM REVENUE 4.3 % RADIO ADVERTISING Key fi gures REVENUE 2011 – 2015 (€ million) EBITA 2011 – 2015 (€ million) 15 6,029 15 1,167 14 5,808 14 1,144* 13 5,824* 13 1,148** 12 5,998 12 1,078 11 5,765 11 1,134 * Restated for IFRS 11 * Restated for changes in purchase price allocation ** Restated for IFRS 11 NET PROFIT ATTRIBUTABLE TO RTL GROUP SHAREHOLDERS 2011 – 2015 (€ million) EQUITY 2011 – 2015 (€ million) 15 789 15 3,409 14 652* 14 3,275* 13 870 13 3,593 12 597 12 4,858 11 696 11 5,093 * Restated for changes in purchase price allocation * Restated for changes in purchase price allocation TOTAL DIVIDEND/ MARKET CAPITALISATION* 2011 – 2015 (€ billion) DIVIDEND YIELD PER SHARE 2011 – 2015 (€ )(%) 15 11.9 15 4.00* 4.9 14 12.2 14 5.50** 6.8 13 14.4 13 7.00*** 10.0 12 11.7 12 10.50 13.9 11 11.9 11 5.10 6.6 * As of 31 December * Including -
Double Dare (CBS Game Show)
Double Dare (CBS game show) A âœDouble Dare Live!â tour will launch in October, bringing a live version of the show to cities across the country. Former host Marc Summers will join the tour, and audience members may get chosen to to answer trivia questions, completely physical stunts and run the showâ™s obstacle course. ANAHEIM, CA â“ JUNE 22: Youtube personality Josh Killacky experiences the Double Dare obstacle course at Nickelodeonâ™s booth at 2018 VidCon at Anaheim Convention Center on June 22, 2018 in Anaheim, California. (Photo by Charley Gallay/Getty Images for Nickelodeon). The tour will be at the Benedum Center in d Double Dare is an American television game show, produced by Mark Goodsonâ”Bill Todman Productions, that ran from 1976 to 1977 on CBS. Alex Trebek was the host, with Johnny Olson and later Gene Wood announcing. The show was created by Jay Wolpert. Two contestants, each in separate isolation booths, attempted to correctly identify a person, place or thing based on one-sentence clues that were given to them, one at a time, on an electronic gameboard. The correct response was shown to the home audience This short lived game show ran on CBS from December 13, 1976 through April 29, 1977 with host Alex Trebek and announcer Johnny Olson. The following year after cancellation, Card Sharks debuted on NBC with the exact same music soundtrack. Description Edit. This short lived game show ran on CBS from December 13, 1976 through April 29, 1977 with host Alex Trebek and announcer Johnny Olson. -
Gaming Critics
Aidan Cole 1 Validity of Gaming Critics Every art form has critics and judges. Movie critics, photography critics, music judges: these are people whom the public rely on to help differentiate between mediocre and master- pieces. As a species, we want to see the best of what we can create; therefore we rely on critics and judges to help guide us in our search of praising others’ artistic expression. In recent years, there has been a new realm of critics who have surfaced: gaming critics. The official definition of video game is “any of various interactive games played using a specialized electronic gaming device or a computer or mobile device and a television or other display screen, along with a means to control graphic images.” (“video game”). Since the age of the classic arcade games such as Pac-Man, Galaga, and Donkey Kong, we have loved playing video games. They gave us a rush of excitement as we competed with one another to see who could score the highest, or reach the highest level. Jason Gastrow, a popular video game critic on Youtube known as Videogamedunkey, or Dunkey, says in a video, “Arcades were brimming with looping endless games that demanded one knee-jerk reaction after another…These were games designed to kill you (the player) fast and suck down quarters, and people loved them. Then in the mid 1980s we see the focus shifting back towards consoles with the NES (Nintendo Entertain- ment System).” (Dunkey “Difficulty in Videogames Part 2”). As technology grew, video games went through a rather quick transformation, from a passing form to a must have form of enter- tainment, and for some, an actual career choice.