Skripsi Dendy Herlambang 131402080 Program Studi S1 Teknologi Informasi Fakultas Ilmu Komputer Dan Teknologi Informasi Universit

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Skripsi Dendy Herlambang 131402080 Program Studi S1 Teknologi Informasi Fakultas Ilmu Komputer Dan Teknologi Informasi Universit PEMODELAN DAN ANIMASI 3D INTERAKTIF BERBASIS MIXED REALITY UNTUK PENGENALAN SEJARAH SULTAN DAN PENINGGALAN KESULTANAN DELI DI ISTANA MAIMUN SKRIPSI DENDY HERLAMBANG 131402080 PROGRAM STUDI S1 TEKNOLOGI INFORMASI FAKULTAS ILMU KOMPUTER DAN TEKNOLOGI INFORMASI UNIVERSITAS SUMATERA UTARA MEDAN 2019 UNIVERSITAS SUMATERA UTARA PEMODELAN DAN ANIMASI 3D INTERAKTIF BERBASIS MIXED REALITY UNTUK PENGENALAN SEJARAH SULTAN DAN PENINGGALAN KESULTANAN DELI DI ISTANA MAIMUN SKRIPSI Diajukan untuk melengkapi tugas dan memenuhi syarat memperoleh ijazah Sarjana Teknologi Informasi DENDY HERLAMBANG 131402080 PROGRAM STUDI S1 TEKNOLOGI INFORMASI FAKULTAS ILMU KOMPUTER DAN TEKNOLOGI INFORMASI UNIVERSITAS SUMATERA UTARA MEDAN 2019 UNIVERSITAS SUMATERA UTARA i UNIVERSITAS SUMATERA UTARA ii PERNYATAAN PEMODELAN DAN ANIMASI 3D INTERAKTIF BERBASIS MIXED REALITY UNTUK PENGENALAN SEJARAH SULTAN DAN PENINGGALAN KESULTANAN DELI DI ISTANA MAIMUN SKRIPSI Saya mengakui bahwa skripsi ini adalah hasil karya saya sendiri, kecuali beberapa kutipan dan ringkasan yang masing-masing telah disebutkan sumbernya. Medan, Oktober 2019 Dendy Herlambang 131402080 UNIVERSITAS SUMATERA UTARA iii UCAPAN TERIMA KASIH Puji dan syukur penulis sampaikan kepada Allah SWT yang telah memberikan rahmat serta hidayah-Nya sehingga penulis dapat menyelesaikan skripsi ini sebagai syarat untuk memperoleh gelar Sarjana Teknologi Informasi. Pertama, penulis ingin mengucapkan terima kasih kepada keluarga penulis, Ibunda Martina Eka Septi, Ayahanda Suyatno dan Adik Muhammad Agung Surya Wibowo, beserta seluruh keluarga besar yang selalu memberikan dukungan, motivasi, serta doa kepada penulis sehingga dapat menyelesaikan skripsi ini. Penulis juga mengucapkan terima kasih kepada Bapak Mohammad Fadly Syahputra ,Bsc., M.Sc.IT selaku Dosen Pembimbing I dan Ibu Ulfi Andayani, S.Kom., M.Kom selaku Dosen Pembimbing II yang telah sabar meluangkan waktunya untuk membimbing penulis dalam penelitian serta penulisan skripsi ini. Terima kasih penulis ucapkan kepada Ketua dan Sekretaris Program Studi S1 Teknologi Informasi, Dekan dan Wakil Dekan Fakultas Ilmu Komputer dan Teknologi Informasi, dan seluruh dosen serta staf pegawai di lingkungan Program Studi S1 Teknologi Informasi, yang telah membantu dan membimbing penulis selama masa perkuliahan. Terima kasih penulis ucapkan kepada teman-teman penulis yang selalu memberikan dukungan dan semangat serta seluruh mahasiswa dan alumni Teknologi Informasi Universitas Sumatera Utara. Semoga Allah SWT membalas segala kebaikan kalian. Penulis menyadari bahwa skripsi ini masih terdapat kekurangan.Oleh sebab itu, penulis mempersilahkan apabila ada yang ingin memberikan kritik dan saran yang bersifat membangun. Akhir kata penulis ucapkan terima kasih. UNIVERSITAS SUMATERA UTARA iv ABSTRAK Kesulitan dalam mencari informasi dan dokumentasi mengenai Kesultanan Deli yang pernah berkuasa di Istana Maimun khususnya di Kota Medan menjadi kesulitan bagi masyarakat. Dari permasalahan tersebut, penelitian ini bertujuan menghasilkan sebuah media pembelajaran interaktif dalam bentuk model dan animasi 3D yang berisi dokumentasi pemerintahan dan peninggalan Kesultanan Deli dengan penerapan teknologi Mixed Reality. Pemodelan 3D untuk pada penelitian ini menggunakan metode image-based modelling dengan software Blender, yang kemudian disempurnakan dengan teknik subdivision modeling dan sculpting. Hasil yang diperoleh dari penelitian ini adalah pemodelan 3D Kesultanan Deli, peninggalan senjata, singgasana dan meriam puntung. Dari hasil pemodelan tersebut, dilakukan validasi model menggunakan kuesioner kepada pengguna di Istana Maimun dengan rata-rata kemiripan model dengan dokumentasi asli sebesar 92,59% dan pengujian usability dengan hasil akhir kepuasan pengguna sebesar 90,28%. Kata kunci : mixed reality,3D, hololens, kesultanan deli, image-based modelling, subdivision modeling, sculpting, blender, usability UNIVERSITAS SUMATERA UTARA v INTERACTIVE 3D APPLICATION BASED ON MIXED REALITY FOR DELI SULTANANTE HISTORY INTRODUCTION IN MAIMUN PALACE ABSTRACT Difficulties in finding information and documentation about the Sultanate of Deli who had been in power in the Maimun Palace, especially in the city of Medan, became a difficulty for the community. From these problems, this study aims to produce an interactive learning media in the form of 3D models and animations that contain government documentation and relics of the Sultanate of Deli with the application of Mixed Reality technology. 3D modeling in this study uses image-based modeling method with Blender software, which is then refined with subdivision modeling and sculpting techniques. The results obtained from this study are 3D models of the Deli Sultanate, weapon relics, thrones and cannon. From the results of the modeling, the model was validated using a questionnaire to users at Maimun Palace with an average similarity of the model to the original documentation of 92.59% and usability testing with the final result of user satisfaction of 90.28%. Keywords: mixed reality, 3D, hololens, deli sultanate, image-based modeling, subdivision modeling, sculpting, blender, usability UNIVERSITAS SUMATERA UTARA vi DAFTAR ISI Hal. ABSTRAK iv ABSTRACT v DAFTAR ISI vi DAFTAR GAMBAR xi DAFTAR TABEL xiv BAB 1 PENDAHULUAN 1 1.1 Latar Belakang 1 1.2 Rumusan Masalah 3 1.3 Tujuan Penelitian 3 1.4 Batasan Masalah 4 1.5 Manfaat Penelitian 4 1.6 Metodologi 5 1.7 Sistematikan Penulisan 6 BAB 2 LANDASAN TEORI 7 2.1 Kesultanan Deli 7 2.1.1 Sultan Mahmud Al-Rasyid 8 2.1.2 Sultan Ma'moen Al Rasyid 9 2.1.3 Sultan Amaluddin Al Sani Perkasa Alamsyah 10 2.1.4 Sultan Osman Al Sani Perkasa Alamsyah 11 2.1.5 Sultan Azmy Perkasa Alam Alhaj 12 2.1.6 Sultan Otteman Mahmud Perkasa Alam 13 UNIVERSITAS SUMATERA UTARA vii 2.1.7 Sultan Mahmud Lamanjiji Perkasa Alam 14 2.2 Multimedia 15 2.3 Pemodelan 16 2.3.1 Image Based Modeling (IBM) 16 2.3.2 Software Pemodelan 17 2.4 Texturing 18 2.5 Lighting 18 2.6 Rigging 18 2.7 Animating 18 2.8 Rendering 19 2.9 Mixed Reality 19 2.10 Spatial Mapping 19 2.11 Unity 19 2.12 Penelitian Terdahulu 20 BAB 3 ANALISIS DAN PERANCANGAN 23 3.1 Arsitektur Umum 23 3.2 Pengumpulan Data 24 3.2.1 Survei Lapangan 24 3.2.2 Naskah Sejarah 25 3.2.3 Storyboard Aplikasi 25 3.2.4 Activity Diagram 27 UNIVERSITAS SUMATERA UTARA viii 3.3 Modeling 3D 28 3.3.1 Modeling 3D Sultan Deli 30 3.3.2 Modeling Pakaian Adat yang Dikenakan Sultan 31 3.3.3 Modeling Singasana Sultana 31 3.3.4 Modeling Senjata Peninggalan Kesultanan 32 3.3.5 Modeling meriam puntung 32 3.4 Rigging 33 3.5 Materializing dan Texturing 33 3.6 Lighting 39 3.7 Animasi 39 3.8 User Interface Design 41 3.8.1 Home Menu 41 3.8.2 Main Menu 42 3.8.3 Panel Penjelasan 42 3.8.4 Setting 43 3.8.5 Help 44 3.8.6 Credits 44 3.8.7 Dialog Box 45 3.9 Audio Dubbing 45 3.10 Mixed Reality Environtment 46 UNIVERSITAS SUMATERA UTARA ix BAB 4 IMPLEMENTASI DAN PENGUJIAN 48 4.1 Implementasi Sistem 48 4.1.1 Perangkat Keras 48 4.1.2 Perangkat lunak yang digunakan 50 4.2 Tampilan Aplikasi 51 4.2.1 Dialog Box 51 4.2.2 Home Menu 51 4.2.3 Main Menu 52 4.2.4 Sultan ke 8 – Sultan Mahmud Al-Rasyid 53 4.2.5 Sultan ke 9 – Sultan Ma’moen Al-Rasyid 53 4.2.6 Sultan ke 10 - Sultan Amaluddin Al Sani 54 4.2.7 Sultan ke 11 - Sultan Osman Al Sani 55 4.2.8 Senjata 55 4.2.9 Meriam Puntung 56 4.2.10 Setting 57 4.2.11 Help 57 4.2.12 Credit 58 4.3 Pengujian Sistem 58 4.3.1 Pengujian Model 58 4.3.2 Pengujian Jarak dan Ukuran 60 UNIVERSITAS SUMATERA UTARA x 4.3.3 Pengujian Posisi 62 4.3.4 Usability Testing 64 4.3.5 Validasi Model 71 BAB 5 KESIMPULAN DAN SARAN 83 5.1 Kesimpulan 83 5.2 Saran 83 DAFTAR PUSTAKA 84 UNIVERSITAS SUMATERA UTARA xi DAFTAR GAMBAR Gambar 2.1 Singasana Kesultanan Deli 7 Gambar 2.2 Sultan Mahmud Al Rasyid 9 Gambar 2.3 Sultan Ma’moen Al Rasyid Perkasa Alamsyah 10 Gambar 2.4 Sultan Amaluddin Al Sani Perkasa Alamsyah 11 Gambar 2.5 Sultan Osman Al Sani Perkasa Alamsyah 12 Gambar 2.6 Sultan Azmy Perkasa Alam Alhaj 13 Gambar 2.7 Sultan Otteman Mahmud Perkasa Alam 14 Gambar 2.8 Sultan Mahmud Lamanjiji Perkasa Alam 15 Gambar 3.1 Arsitektur Umum 23 Gambar 3.2 Dokumentasi Survei Lapangan 24 Gambar 3.3 Buku Sejarah Kesultanan Deli dan Peradaban Masyarakatnya 25 Gambar 3.4 Activity Diagram 28 Gambar 3.5 Pemodelan Sultan ke-8 di Makehuman 29 Gambar 3.6 Pemodelan Sultan di Software Blender 30 Gambar 3.7 Modeling Sultan Amaludin Al Sani Perkasa Alamsyah 31 Gambar 3.8 Pemodelan Pakaian Sultan 31 Gambar 3.9 Model Awal Singasana Sultan 32 Gambar 3.10 Senjata Peninggalan Sultan di Istana Maimun 32 Gambar 3.11 Pemodelan Meriam Puntung 33 UNIVERSITAS SUMATERA UTARA xii Gambar 3.12 Rigging pada Makehuman 34 Gambar 3.13 Pemberian Material pada Senjata 34 Gambar 3.14 Pembuatan Pola Baju Tradisional di Adobe Illustrator 35 Gambar 3.15 Proses UV Mapping di Blender 36 Gambar 3.16 Hasil Materializing & Teksturing 36 Gambar 3.17 Proses Lighting pada Model Singasana dan Sultan Deli 41 Gambar 3.18 Setiap bagian tulang digerakkan untuk membentuk pose tertentu 42 Gambar 3.19 Proses perpindahan dari pose berdiri menjadi duduk 42 Gambar 3.20 Home Menu 44 Gambar 3.21 Main Menu 44 Gambar 3.22 Panel Penjelasan 45 Gambar 3.23 Halaman Setting 46 Gambar 3.24 Halaman Help atau Bantuan 46 Gambar 3.25 Halaman Disclaimer 47 Gambar 3.26 Dialog Box 47 Gambar 3.27 Proses Penyuntingan Suara di Adobe Premiere Pro CC 48 Gambar 3.28 Aset di dalam software Unity 49 Gambar 4.1 Dialog Box 54 Gambar 4.2 Home Menu 55 Gambar 4.3 Main Menu 56 Gambar 4.4 Tampilan Scene Sultan Mahmud Al-Rasyid 57 UNIVERSITAS SUMATERA UTARA xiii Gambar 4.5 Tampilan Scene Sultan Ma’moen Al-Rasyid 58 Gambar
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