Contents Created and Adapted by /U/Aerondrake

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Contents Created and Adapted by /U/Aerondrake Credits Contents Created and adapted by /u/AeronDrake. Part 1: Subclasses ............................................................3.............................................................. Inspired on the Modern System Reference Document and the Barbarian: Path of the Dreadnought .........................................3................................................................................. Modern Magic UA article. Bard: College of Fame ..................................................................3........................................................ Cover Art: Tangent by M Wayne Miller Cleric: Technology Domain .........................................................4................................................................. Interior Art: Druid: Circle of the City ................................................................5.......................................................... The World We Discovered by RobinTran Fighter: Veteran .............................................................................5............................................. Industrial by stgspi Monk: Way of the Gun Fu ............................................................6.............................................................. Shadowrun Hong Kong by CeruleanRaven Paladin: Oath of the Vigilante .....................................................7..................................................................... Mercenary - Transhuman Eclipse Phase by Hideyoshi Ranger: Shadow Hunter Conclave ............................................8.............................................................................. Dresden and the Denarian by DSillustration Rogue: Infiltrator ...........................................................................9............................................... Harry Dresden by thegryph Sorcerer: The Network ................................................................9.......................................................... Calypso, the Illuminati Shadow by Eddy-Shinjuku Warlock: The Superintelligence ...............................................1..0......................................................................... Office Days by JonasDeRo Wizard: School of Technomancy .............................................1...1.......................................................................... Corporation Uniform - The Secret World by HongQi ZH Part 2: Modern Equipment .................................1...2...................................................................................... Shadowrun Noir by JarrodOwen Armor .............................................................................................1..2........................... Cyclone by Atomhawk Weapons ........................................................................................1..3................................ The Dragon Lehr by Zephyri Explosive Devices ........................................................................1..4................................................ Personal concept - Guardian Robot by Nahelus Gear ................................................................................................1..5........................ Gun Fight by Skaya3000 Tools ...............................................................................................1..8......................... Akachi by Jackson Tjota Vehicles .........................................................................................2...1.............................. Nightfall - Martial Law by JakeMurray .................................2..3....................................................................................... Swat by Hokunin Part 3: Character Options Feats ...............................................................................................2..3......................... Part 4: New Spells .........................................................2..4............................................................... Spell List .......................................................................................2..4................................. Spell Descriptions .......................................................................2..4................................................. Part 5: Creatures ..........................................................2...7............................................................. City Guardian ...............................................................................2..7......................................... Appendix A: Nonplayer Characters .........2...8.............................................................................................................. Driver .............................................................................................2..8........................... Hitman ...........................................................................................2..8............................. Sniper ............................................................................................2...9........................... Police Officer ...............................................................................3...0........................................ Police Riot Control Unit (PRCU) .............................................3..0........................................................................... Heavy Response Unit (HRU) ....................................................3...1................................................................... Light Response Unit (LRU) ......................................................3...1................................................................. Security Guard .............................................................................3..2........................................... ON THE COVER M. Wayne Miller illustrates a sorcerer in a rainy alley using her network strikes, ready to defeat any foe in her path. Disclaimer: I'm not responsible for making deals with a kobold gang for illegally buying a grenade launcher without owning the required training and licenses. If a special response unit breaks into your house, you probably made something illegal in that city, and you should go to jail for that (perhaps using the grenade launcher in the streets is the cause of your problems with the law). CONTENTS 2 Part 1: Subclasses his section presents a series of new subclasses for any modern campaign as an alternative to the subclasses found in the Player's Handbook. Make sure your DM allows them in your Tcampaign first. Primal Path Bard College Rage burns in every barbarian's heart, a furnace that drives The way of the bard is gregarious. Bards seek each other out him or her toward greatness. Different barbarians attribute to swap songs and stories, boast of their accomplishments, their rage to different sources, however. and share their knowledge. Bards form loose associations, which they call colleges, to facilitate their gatherings and Path of the Dreadnought preserve their traditions. You are a merciless, destructive and unstoppable force. When it comes to fighting, you are at the forefront. A dreadnought College of Fame generally approach combat in the most direct way possible, Bards of the College of Fame are in the public's eye by day, rarely carrying only one gun and leaving a path of devastation while working for an agency or organization by night. These behind. bards might simply be famous because who they are, or they In the midst of battle, you are capable to take a great deal may have earned their status because what they've done. of punishment while dealing out far more to any who dares to go against you. Bonus Proficiencies When you join the College of Fame at 3rd level, you gain Juggernaut proficiency with the Deception, Performance and Persuasion Starting when you select this path at 3rd level, when you are skills. targeted by an attack or a spell while you're raging, you can use your reaction to gain a bonus to your Armor Class equal Winning Smile to your rage damage until the end of this turn. Also at 3rd level, while you are not wearing any armor, your Additionally, you gain advantage in saving throws against AC equals to 10 + your Dexterity modifier + your Charisma being knocked prone or moved against your will. modifier. Additionally, choose one skill from Deception, Performance or Persuasion. You add twice your proficiency Draw Fire bonus to any check you make with that skill. At 6th level, you can use your reaction to distract opponents You learn the enthrall and suggestion spells. and convince them that you are the most dangerous target in the area. Choose one creature that you can see within 15 feet Compelling Performance of you which is attacking one friendly creature. If the creature At 6th level, as a bonus action, you can expend one use of can see or hear you, it must succeed on a Charisma saving Bardic Inspiration. If you do so, for the next minute you can throw (DC equals to 8 + your proficiency bonus + your cast the command spell at 1st level as a bonus action on each Charisma modifier) or attack you instead. of your turns without using a spell slot a number of times equal to your Charisma modifier. Body Guard Additionally, whenever any of your charm spells ends while At 10th level, while you're raging, any creature within 5 feet of using this feature, the creature or creatures affected don't you that's hostile to you have disadvantage on attack rolls realize
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