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Theescapist 065.Pdf
The game was not terribly complex: The were quite familiar, encompassing ideas point of the game is, as CEO, to keep of companies that were no more, such as your fledgling dot-com in business. The “Butler-Hosted search engine,” or “Dot- Allen, I’m in the same boat as you on gameplay emerges through a careful Com Card Game” – whatever that is. this collectible card game thing – I don’t balance of personnel cards and skill And it was these cards that made the To The Editor: If Christian game get it. For those of you wondering, go cards, the personnel cards each carrying game really quite fun in a quirky sort of producers want to be taken seriously by have a read through Allen Varney’s an individual’s burn rate and his skill way, inspiring comments such as, “Wow, the mainstream market (in particularly article in this week’s issue of The level, and the skill cards representing an that really was a bad idea,” and “Yes! I the overseas European and Japanese Escapist, and you’ll see what I mean. action and the personnel skill required to remember the sock puppet!” market) they’re going to have to stop Perhaps this makes me a dimwit, as perform that action. designing their games as blatant well; certainly I’ll admit to some level of But I guess it’s easy to laugh in propaganda and misinformation. dimness on the topic, as many of these During the first couple of dot-com eras hindsight, knowing that these ideas were card games are a smashing success. -
ORB QUEST™ Is a Programmed Adventure for the Instruction, It W I 11 Give You Information and FANTASY TRIP™ Game System
0RB QUEST™ More adventures in the service of Thorsz. A programmed Microquest® for use with ME LEE'" and WIZARD'" or ADVANCED MELEE'" and ADVANCED WIZARD'". Game Design: Paul c. Wagner Playtesting: Ron Hopkins Editing: Kevin Hendryx Cover Art: Robert Phillips V COPYRIGHT© 1982 Games Research Group, Inc. Al I Rights Reserved 3 2 from agai~ Enough prospered, however, to establish INTRODUCTION the base of the kingdom and dynasty of the Thorsz as it now stands. During evening rounds outside the w i. zard's "With time and the excess of luxuries brought quarters at the Thorsz's pa I ace, you are. deta 1 n~~ b~ about by these successes, the fate of the ear I i er a red-robed figure who speaks to you 1 n a su ue orbs was forgotten. Too many were content with tone. "There is a task that needs to _be done," their lot and power of the present and did not look murmurs the mage, "which is I~ the service of the forward into the future. And now, disturbing news Thorsz. It is fu I I of hardsh 1 ps and d~ngers, but Indeed has deve I oped. your rewards and renown w i I I be accord 1 ng I Y great. "The I and surrounding the rea I ms of the Thorsz Wi II you accept this bidding?" has become darker, more foreboding, and more With a silent nod you agree. dangerous. One in five patrols of the border guard "Good," mutters the wizard. "Here 1 s a to~en to returns with injury, or not at al I. -
SPAEE Iiamer
$1 the NO.8 SPAEE IiAmER EVIL, MEAN, AND ROTTEN. A fantasy game for the bad guys? Yea, verily. Monsters! Monsters! is the new fantasy role-playing game from Metagaming Concepts. No more good-guy heroes. In Monsters! Monsters!, you become a monster character - come up from the dungeons - stalk into town - and wreak havoc. The eviller you are, the more experience points you'll earn... Monsters! Monsters! was designed by Ken SI. Andre, I lavishly illustrated by Liz Danforth, and edited by Steve Jackson of the Meta gaming staff. As with Our previous game, Stellar Conquest, every effort was made to provide a clear, complete rule system. Major omis sions and contradictions that plague other game systems 3re avoided by a carefully organized format. This is an excellent game for novice Game Masters and new fantasy bu rrs - and should be a relief for ex perienced garners exhausted by confusing rule systems. Monsters! Monsters! is a 52-page, 8 Y, by II rule book with Danforth's full color cover. Also included 3re four maps for the Game Master to use in setting up an initial adventure. Rulnsn"I(ofl5lf1dud~: IfI,roduC:liofl GomtMasln'lfI' ilfld :klUp CIw~ItrCrHIion £xpH~nc:rPoints :kqu~n(,'t ofPIQ)' Combill (indudin, Gtntrvl Discussion. Combilt Tum StqUtfl", WQndt"nl £lItmltS. Rtoe:lion TQbf" SilvlfII Rolls, UnusuQf Combfll, UIIQrmtt! Combfll, Qnd WtflpomJ MQltic: So put a new twist in your gaming - try Monsters! Monsters! Approved as an outlet for antisocial ten dencies by the American Psychologists and Crazies Association. I METAGAMING CONCEPTS Box 15346 Austin, Texas 18161 Subscribers to our maga zine The Space Gamer get a discount price - $5.00. -
103 Email: Email: [email protected] Johnthepot [email protected]
AHIKS Europe Despatch Issue 10-3, November 2004 Secretary’s soapbox little spare time. I'll just have Chris Geggus to win the Lottery! Chris Geggus As we head toward the festive Swan Con is coming up in season (at time of writing), I March (see ad elsewhere in wonder how many this issue) and, once again, boardgames will be appear- highly recommended. Not the ing in Christmas stockings greatest culinary experience this year. To a degree you will ever have, but a good boardgames have been tradi- friendly weekend. For anyone tional fare for many young- who is nervous of trying their sters and some adults over first AHIKS weekend, just pop Picture re- the years, but what about in during the Saturday and moved to mini- nowadays? The success of you'll find a game very quick- mize file size Trivial Pursuit, Mensa Con- ly. We don't bite (I exclude nections and some of the Jackie here as a non-mem- more family-oriented " Ger- ber). If you're not sure, give man Games " has proved to War & Peace show 2004 - A StuG III Ausf G be good news for boardgam- ers in general. We must have brought some new converts me a call. into our hobby. Most people, with any modicum of intelli- We have been reviewing our membership list and have War & Peace Show 2004 A gence, enjoy games on an StuG III Ausf G occasional basis. As long as had to cull a few members for the games are fun, attractive, non-payment of subs for the easy to learn and quick-ish to last couple of years. -
A Special Preview of Classic Fantasy for Mythras & Runequest 6
Classic Fantasy Dungeoneering Adventures, d100 Style! A Special Preview of Classic Fantasy for Mythras & RuneQuest 6 CLASSIC FANTASY 0: Introduction lassic Fantasy is a return to the golden age of roleplaying, particularly authors Lawrence Whitaker and Pete Nash, without a period between the late 1970s through the 1980s. During whose excellent work, this game would not be possible. this time, the concept of roleplaying was relatively new and Without the aforementioned games and their creators, Classic Fan- Cit had an almost magical feel. There were only a handful of popu- tasy would be but a shadow of the game I hope it will become. lar fantasy games on the market during this time, with Advanced Dungeons and Dragons and RUNEQUEST being two of the biggest. Rip open the Cheetos and pass out the Mountain Dew. It’s Classic Fantasy takes us back to a time when we would gather with time to play some Classic Fantasy! our friends and spend countless hours bashing down doors, slaying Rodney Leary, December 2015 hordes of orcs and goblins, and throwing another +1 Ring of Pro- tection into our Bag of Holding. Those were the “classic” adven- tures that my friends and I still talk about to this day. Those were the days of Classic Fantasy. Which Rules? This is not the first iteration of Classic Fantasy, which had its start This is not a standalone game. Game Masters and players will need as a Monograph for Chaosium’s versatile Basic Roleplaying sys- access to either the RUNEQUEST 6th Edition or Mythras rules to tem. -
Fine Games 2020 Annual Clearance
12/5/2020 11:10:05AM Fine Games' 2020 Annual Clearance Catalog Page 1 of 52 Great Games at Really GREAT Prices ! www.FineGames.com/eoy_clear.htm Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: [email protected] 541-756-4711 10am-9pm PST Fine Games' 2020 Annual Clearance Catalog is Big, Really BIG!. The largest sale we have ever offered. Initially, it includes a wide-ranging assortment of 672 games, magazines & gaming accessories -- nearly a third of the games we stock. Most are new & undamaged games or mags we simply have a few too many of; many are new games that suffered some minor damage at the hands of UPS. Many are too difficult to sell in the limited time before we begin to retire. Together, these sale items offer a thousand opportunities for great Xmas gifts for yourself or a significant other, some fun reading about game products from your past & others you might not know of. All at especially attractive prices. The Deal is this: We list 672 1056 items here with a special, clearance price good only during this sale, once each year. Choose as many or as few games as you wish. Contact us by phone (at 541-756-4711) or email ([email protected]) to place your order by 11/30/2020, and deliver payment to us promptly thereafter. In as little as 2 days later, your goodies will arrive in your awaiting hands. All bought at especially attractive Clearance Sale prices. Just act fast as these are offered first-come, first served, and are generally available in quantities of one, each (or sometimes 2 or 3). -
6/21/2014 Games Inventory List Page 1 Game Name Game Type Genre
Games Inventory List 6/21/2014 Game Name Game Type Genre # of Players 7 Wonders Board Game Ancient Civilization 2 - 7+ Acquire (3M Company 1968) Board Game Finance / Strategy 2 - 6 Advanced Squad Leader + various scenarios Board Game World War II 2+ Air Cav (West End Games - Mordern Warfare 1985) Board Game Modern / Wargame 2 All Things Zombie Board Game Post Apocalypse 1 - 6 Betrayal at House on the Hill Board Game Adventure / Horror 3 - 6 Cosmic Encounters + Expansions Board Game Sci-fi / Strategy 3 - 5 Eclipse + Rise of the Ancients Expansion Board Game Sci-fi / Strategy 2 - 6+ Feudal (3M Company 1968) Board Game Medieval / Strategy 2 - 6 Firefight (SPI / TSR reprint) Board Game Modern / Wargame 2 Forbidden Desert Board Game Adventure / Strategy 2 - 4 Forbidden Island Board Game Adventure / Strategy 2 - 4 Gears of War Board Game Sci-fi / Post Apoc 1 - 4 Hegemonic Board Game Sci-fi / Strategy 2 - 6 Level 7 - Omega Protocol Board Game Sci-fi / Horror 2 - 6 Lodz: Blitzkrieg in the East 1914 (Wargamer Mag 1984) Board Game World War I 2 Nuklear Winter 68 + Heart of Darkness Board Game Modern / Wargame 2 -3 Ogre - Designer Edition Board Game Sci-fi / Wargame 2+ Pandemic + One the Brink & In the Lab Expansions Board Game Modern 2 - 4+ Panzergruppe Guderian (SPI - 1976) Board Game World War II 2 Richthofen's War (Avalon Hill - 1972) Board Game World War I 2 Robinson Crusoe: Adventure on Cursed Island Board Game Adventure 1 - 4 Shadow Hunters Board Game Anime / Horror 4 - 8 Small World + Expansion Board Game Fantasy / Strategy 2 - 6 Starship -
THE FANTASY TRIP Character Creation, Skills, and Clarifications (V 6.0.1) Compiled by the Raving Gamer
THE FANTASY TRIP Character Creation, Skills, and Clarifications (v 6.0.1) Compiled by the Raving Gamer The Fantasy Trip (a.k.a., TFT ) is an excellent game, and in some ways arguably ahead of its time when first released in the late 1970s. Over the passage of time, however, newer systems have been introduced, with what many would call more detailed, objective ways to address tactical elements as well as the intricacies of role- playing. Without a publisher, TFT was unable to keep up with the gaming trends of the ‘80s, ‘90s, or the new millennium. Nonetheless, the little game that could (and did!) still has a lot of merit, and with a few alterations remains relatively as simple as it always has, yet better able to capture of the innovations of latter systems. With that preface out of the way, it is imperative to give credit where credit is due. Many of the inspirations for the changes in this document come from existing games – most notably TFT’s successor, Steve Jackson Games’ GURPS , as well as HERO Games’ HERO System and R. Talsorian Game’s FUZION , not to mention a slew of playing groups who suggested and tested these changes throughout the decades. At the end of the document several rule suggestions are list as optional . Note that this entire guide was initially drafted to capture the house rules of our group (and over time, groups ), not to dictate how other gamers should play TFT . Thus, the document presumes everything above the section on optional rules is in place by default, leaving each GM (i.e., FM) in charge of selecting any and all optional rules used. -
Ascend Online
Ascend Online: The Microgame Want to experience your own story in the world of Ascend Online? In this collaborative storytelling microgame, you and your friends create a party of Adventurers and brave the virtual reality world. Can you build a home and help it prosper? What dangers await you in your quest? WHAT YOU NEED TO PLAY CREATE YOUR STARTING LOCATION y 1-4 players. The game can be played solo, in person with friends, Every group of Adventurers needs a place to call home. In Ascend via voice or video conference, or even via text chat. Online, Marcus–known as Lyrian Rastler in the game–begins by the y A deck of playing cards with jokers removed. Each player can use village of Aldford, a farming community threatened by goblins that their own deck if desired. lies near an ancient Nafarran ruin. As a group, draw four cards and y A pen and note paper, or a character sheet (included at the end of refer to the Starting Location table to determine the basic facts about this microgame) to record your party’s story as it unfolds. how your adventure begins. Take turns and cooperatively decide how y About 2 hours. This play time can vary significantly depending these elements work together, then add details. What’s the name of how involved your group is in describing the world and developing this community? What are its people like? How does the complication your story. affect it? Have your Adventurers been welcomed by locals, or do you need to prove yourself? CREATE YOUR CHARACTERS Each player needs to create their own Ascend Online character. -
1540355802564.Pdf
OCTOBER 23rd 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
SPI Assume Responsibility for My Taste May Be a Minority
MOVES nr. 37, published February/March 1978 opening A/lqw Subjectivity and Style -or- What Have I Been Doing All These Years This issue I ask you to bear with me as I Circulation: 9100 engage in a little righteous indignation and artistic defensiveness. See, I get this letter Editor/Executive Art Director Redmond A. Simonsen from Tom Oleson (a very nice fellow from Managing Editor Robert J. Ryer California whom I've had the pleasure of Art Director Manfred F. Milkuhn meeting a few times). And although Tom is Contributing Editors very gentlemanly and a swell person, one of Richard Berg, James F. Dunnigan, the paragraphs in his otherwise laudatory let- Phil Kosnett, Mark Saha, Jerrold Thomas ter reads as follows: MOVES Magazine is copyright O 1978, Simulations Publications, Inc. Printed in U.S.A. All rights reserved. All You say "I am primarily a gamer and ...could editorial andgeneralmail should beaddressed t~ Simulations Publications Inc.. 44East 23rd Street, N.Y., N.Y. 10010. care less about the subject or historical lesson of a MOVES is published by-monthly. One year subscriptions (six issues) are available for $8.00 (U.S.). Back issues or game." It certainly shows! I crave bright colors, singlecopiesofthecurrent issueareavailableat $2.50percopy. Pleaseremit by check or money order(U.S. fundsonly) the more historical flavor and detail in 00B and Printing and Binding by Wellesley Press. Inc.. Framingham. Mass. maps the better, and the illusion of realism if that's ARTICLE SUBMISSIONS: Readers are invited to submit articles for possible publication in MOVES Magazine. what I have to settle for. -
Dungeon Trips
TM TM Stock #37-2718 CONTENTS ® FROM THE EDITOR ....................3 THE SHIELD-BEARER ..................4 by Sean Punch I N THIS IT’S AN ENCOUNTER! .................11 by Christopher R. Rice EIDETIC MEMORY: ISTVAN’S HOLE ........22 ISSUE by David L. Pulver Getting together with friends, exploring new places, and MAP OF THE OPAL MINES ..............32 returning home with loot . what could be better than that? With this month’s issue of Pyramid, we’re looking at two clas- THE 60-MINUTE HEROES ..............34 by Steven Marsh sics: the Dungeon Fantasy Roleplaying Game, and – cur- rently on Kickstarter – The Fantasy Trip. We’ve got support MAP OF THE VOLCANO COMPLEX . .37 for both, in some surprising ways! Sometimes the best offense is a good defense . especially RANDOM THOUGHT TABLE: when you’re The Shield-Bearer! Dungeon Fantasy architect FANTASY DUNGEONS Sean Punch brings a new profession – the shield-bearer – to your tomb-touring heroes. Protect allies, bash heads, and hurl VIA DIGITAL CITIES................38 your shield at unsuspecting enemies! This feature includes by Steven Marsh, Pyramid Editor new traits, rules, and options for your shield-wielder, plus a sample character and tips for using these possibilities with ABOUT GURPS ....................40 GURPS Dungeon Fantasy. It’s a quick challenge to spice up your dungeon-delv- ing heroes’ lives . it’s a delivery system for a key piece of information . It’s an Encounter! Dungeon Fantasy Traps co-author Christopher R. Rice offers an assortment of flavor- ARTICLE COLORS ful tables that can be used individually or collectively to craft Each article is color-coded to help you find your a memorable random encounter.