A December 2020
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Collection of Products Made Through Affrinnovation ‐ 6Th Industrialization of Agriculture,Forestry and Fisheries ‐
Collection of Products made through AFFrinnovation ‐ 6th Industrialization of Agriculture,Forestry and Fisheries ‐ January 2016 Ministry of Agriculture, Forestry and Fisheries In Japan, agricultural, forestry and fisheries workers have been making efforts to raise their income by processing and selling their products in an integrated manner to create added value. These efforts are called the “AFFrinnovation,” and agricultural, forestry and fisheries workers throughout the country have made the best use of inventiveness to produce a variety of products. This book introduces products that were created through the efforts to promote the AFFrinnovation. We hope this book would arouse your interest in the AFFrinnovation in Japan. Notes ○ Information contained in this book is current as of the editing in January 2016, and therefore not necessarily up to date. ○ This book provides information of products by favor of the business operators as their producers. If you desire to contact or visit any of business operators covered in this book, please be careful not to disturb their business activities. [Contact] Food Industrial Innovation Division Food Industry Affairs Bureau Ministry of Agriculture, Forestry and Fisheries URL:https://www.contact.maff.go.jp/maff/form/114e.html Table of Contents Hokkaido Name of Product Name Prefecture Page Business Operator Tomatoberry Juice Okamoto Nouen Co., Ltd. Hokkaido 1 Midi Tomato Juice Okamoto Nouen Co., Ltd. Hokkaido 2 Tokachi Marumaru Nama Cream Puff (fresh cream puff) Okamoto Nouen Co., Ltd. Hokkaido 3 (tomato, corn, and azuki bean flavors) Noka‐no Temae‐miso (Farm‐made fermented soybean Sawada Nojo LLC Hokkaido 4 paste) Asahikawa Arakawa Green Cheese Miruku‐fumi‐no‐ki (milky yellow) Hokkaido 5 Bokujo LLC Asahikawa Arakawa Farm Green Cheese Kokuno‐aka (rich red) Hokkaido 6 LLC Menu at a farm restaurant COWCOW Café Oono Farm Co., Ltd. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
The Evolving Heroine in Nintendo Adventure Games
The Princess and the Platformer: The Evolving Heroine in Nintendo Adventure Games Katharine Phelps Humanities 497W December 15, 2007 Just remember that my being a woman doesn't make me any less important! --Faris Final Fantasy V 1 The Princess and the Platformer: The Evolving Heroine in Nintendo Adventure Games Female characters, even as a token love interest, have been a mainstay in adventure games ever since Nintendo became a household name. One of the oldest and most famous is the princess of the Super Mario games, whose only role is to be kidnapped and rescued again and again, ad infinitum. Such a character is hardly emblematic of feminism and female empowerment. Yet much has changed in video games since the early 1980s, when Mario was born. Have female characters, too, changed fundamentally? How much has feminism and changing ideas of women in Japan and the US impacted their portrayal in console games? To address these questions, I will discuss three popular female characters in Nintendo adventure game series. By examining the changes in portrayal of these characters through time and new incarnations, I hope to find a kind of evolution of treatment of women and their gender roles. With such a small sample of games, this study cannot be considered definitive of adventure gaming as a whole. But by selecting several long-lasting, iconic female figures, it becomes possible to show a pertinent and specific example of how some of the ideas of women in this medium have changed over time. A premise of this paper is the idea that focusing on characters that are all created within one company can show a clearer line of evolution in the portrayal of the characters, as each heroine had her starting point in the same basic place—within Nintendo. -
Fall 2014 Concert Series
Fall 2014 ConCert SerieS NIGEL HORNE, MUSIC DIRECTOR LAURA STAYMAN, CONCERT LEADER Saturday, December 13 - Herndon, VA Saturday, December 20 - Rockville, MD [Classical Music. Play On!] WMGSO.org | @WMGSO | fb/MetroGSO about the WMGSo The WMGSO is a community orchestra and choir whose mis- sion is to share and celebrate video game music with as wide an audience as possible, primarily by putting on affordable, accessi- ble concerts in the area. Game music weaves a complex, melodic thread through the traditions, values, and mythos of an entire culture, and yet it largely escapes recognition in professional circles. Game music has powerful meaning to millions of people. In it, we find deep emotion and basic truths about life. We find ourselves — and we find new ways of thinking about and expressing ourselves. We find meaning that transcends the medium itself and stays with us for life. WMGSO showcases this emerging genre and highlights its artistry. Incorporated in December 2012, WMGSO grew from the spirit of the GSO at the University of Maryland. About a dozen members showed up at WMGSO’s inaugural rehearsal. Since then, the group has grown to more than 60 musicians. The WMGSO’s debut at Rockville High School in June attracted an audience of more than 500. Also in June, the IRS accepted WMGSO’s appli- cation to become a 501(c)(3) tax-exempt organization, opening even more opportunities for the orchestra to grow. adMiniStration Music Director, Nigel Horne Chorusmaster, Jacob Coppage-Gross President, Ayla Hurley Vice President, Joseph Wang Secretary, Laura Stayman Treasurer, Chris Apple Public Relations, Robert Garner Webmaster, Jason Troiano Event Coordinator, Diana Taylor Assistant Treasurer, Patricia Lucast supporters From securing rehearsal space and equipment rentals, to print- ing concert programs and obtaining music licenses, we rely on the support of our members and donors. -
Festiwal Chlebów Świata, 21-23. Marca 2014 Roku
FESTIWAL CHLEBÓW ŚWIATA, 21-23. MARCA 2014 ROKU Stowarzyszenie Polskich Mediów, Warszawska Izba Turystyki wraz z Zespołem Szkół nr 11 im. Władysława Grabskiego w Warszawie realizuje projekt FESTIWAL CHLEBÓW ŚWIATA 21 - 23 marca 2014 r. Celem tej inicjatywy jest promocja chleba, pokazania jego powszechności, ale i równocześnie różnorodności. Zaplanowaliśmy, że będzie się ona składała się z dwóch segmentów: pierwszy to prezentacja wypieków pieczywa według receptur kultywowanych w różnych częściach świata, drugi to ekspozycja producentów pieczywa oraz związanych z piekarnictwem produktów. Do udziału w żywej prezentacji chlebów świata zaprosiliśmy: Casa Artusi (Dom Ojca Kuchni Włoskiej) z prezentacją piady, producenci pity, macy oraz opłatka wigilijnego, Muzeum Żywego Piernika w Toruniu, Muzeum Rolnictwa w Ciechanowcu z wypiekiem chleba na zakwasie, przedstawiciele ambasad ze wszystkich kontynentów z pokazem własnej tradycji wypieku chleba. Dodatkowym atutem będzie prezentacja chleba astronautów wraz osobistym świadectwem Polskiego Kosmonauty Mirosława Hermaszewskiego. Nie zabraknie też pokazu rodzajów ziarna oraz mąki. Realizacją projektu będzie bezprecedensowa ekspozycja chlebów świata, pozwalająca poznać nie tylko dzieje chleba, ale też wszelkie jego odmiany występujące w różnych regionach świata. Taka prezentacja to podkreślenie uniwersalnego charakteru chleba jako pożywienia, który w znanej czy nieznanej nam dotychczas innej formie można znaleźć w każdym zakątku kuli ziemskiej zamieszkałym przez ludzi. Odkąd istnieje pismo, wzmiankowano na temat chleba, toteż, dodatkowo, jego kultowa i kulturowo – symboliczna wartość jest nie do przecenienia. Inauguracja FESTIWALU CHLEBÓW ŚWIATA planowana jest w piątek, w dniu 21 marca 2014 roku, pierwszym dniu wiosny a potrwa ona do niedzieli tj. do 23.03. 2014 r.. Uczniowie wówczas szukają pomysłów na nieodbywanie typowych zajęć lekcyjnych. My proponujemy bardzo celowe „vagari”- zapraszając uczniów wszystkich typów i poziomów szkoły z opiekunami do spotkania się na Festiwalu. -
Establishes and Spreads a New Food Culture
The Conversion of the Japanese Cuisine Finalized in the Edo Era to Japanese-style Western and Chinese Cuisine The Acceptance and Modification of Foreign Cuisine Establishes and Spreads a New Food Culture The Opening and Westernization of Japan Zenjiro Watanabe and the Influx of Western Foods Mr. Watanabe was born in Tokyo in 1932 and graduated from Waseda University in 1956. In 1961, he received his Ph.D in commerce from The history of Japanese cuisine is a history full of the the same university and began working at the acceptance and modification of foreign cuisine. Since the rice National Diet Library. Mr. Watanabe worked at the National Diet Library as manager of the culture of the Yayoi Period (200B.C.—250A.D.), Japan has department that researches the law as it applies to agriculture. He then worked as manager of skillfully accepted new food cultures—from Tang-style grand the department that researches foreign affairs, and finally he devoted himself to research at the banquet dishes to the vegetarian dishes of the Kamakura Library. Mr. Watanabe retired in 1991 and is now head of a history laboratory researching Period (1185—1333) to the Portuguese dishes of the Warring various aspects of cities, farms and villages. Mr. Watanabe’s major works include Toshi to States Period (1482—1558)—and adapted them to the Noson no Aida—Toshikinko Nogyo Shiron, 1983, Japanese palate as if they had always been a part of the Ronsosha; Kikigaki •Tokyo no Shokuji, edited 1987, Nobunkyo; Kyodai Toshi Edo ga Washoku Japanese food culture. wo Tsukutta, 1988, Nobunkyo; Nou no Aru Machizukuri, edited 1989, Gakuyoshobo; Tokyo The Edo Era saw the finalization of the Japanese food culture ni Nochi ga Atte Naze Warui, collaboration 1991, Gakuyoshobo; Kindai Nihon Toshikinko into what we today consider Japanese cuisine. -
Yoko Breckenridge
Japan America Society of Minnesota The Tsūshin is a membership publication of the Japan America Society of Minnesota February 2018 VOL. 27, No. 02 Shinnenkai Celebration Welcomes 2018 J-Quiz 2018: Students Test their with Fun for Everyone! Knowledge on Feb. 17th Despite the J-Quiz is an event for High School student teams snow and the from all over the upper Midwest to compete using incredible Vikings their knowledge of Japanese Language and Culture. game, JASM’s Increasing cultural awareness and understanding is annual 2018 one of JASM’s main goals, and by bringing together Shinnenkai Celebration on young people with an interest in Japan, we hope to Sunday, January encourage the next generation of Japan experts! 14th was well- J-Quiz will take place on February 17th at attended. The 2018 Normandale Community College with competing Shinnenkai was held at Washington Technology Magnet School in St. Paul, Minnesota. Shinnenkai is JASM’s High Schools from Minnesota and Wisconsin. annual traditional Japanese New Year’s celebration, an Students utilize their Japanese skills to write event in which cultural exchange is promoted through compositions, participate in cultural activities, and various activities. Shinnenkai is a fun environment filled compete against the other schools to win the Grand with delicious Japanese food, live performances, a silent Prize, a trip to the annual Cherry Blossom Festival in auction, and activities people of all ages can enjoy. Washington D.C., and a chance to compete in the The venue hosted a wide-array of exhibitors, such National Japan Bowl. as the JASM marketplace, where generously donated items (Japanese trinkets, ceramics, toys, etc.) could be Everyone is welcome to watch the Final Rounds in purchased. -
Game Review | the Legend of Zelda file:///Users/Denadebry/Desktop/Hpsresearch/Papersfromgreen
Game Review | The Legend of Zelda file:///Users/denadebry/Desktop/HPSresearch/PapersFromGreen... Matt Waddell STS 145: Game Review Table of Contents: Da Game Story Line & Game-play Technical Stuff Game Design Success Endnotes In 1984 President Hiroshi Yamauchi asked apprentice game designer Sigeru Miyamoto to oversee R&D4, a new research and development team for Nintendo Co., Ltd. Miyamoto's group, Joho Kaihatsu, had one assignment: "to come up with the most imaginative video games ever." 1 On February 21, 1986, Nintendo Co., Ltd. published The Legend of Zelda (hereafter abbreviated LoZ) for the Famicom in Japan. It was Miyamoto's first autonomous attempt at game design. In July 1987, Nintendo of America published LoZ for the Nintendo Entertainment System in the United States, this time with a shiny gold cartridge. Origins: where did LoZ come from? Miyamoto admits that LoZ is partly based on Ridley Scott's movie Legend. Indeed, Miyamoto's video game shares more than just a title with Scott's 1985 production. But Miyamoto's fundamental inspiration for LoZ remains his childhood home, with its maze of rooms, sliding shoji screens, and "hallways, from which there seemed to be a medieval castle's supply of hidden rooms." 2 Story Line: a brief synopsis. In the land of Hyrule, the legend of the "Triforce" was being passed down from generation to generation; golden triangles possessing mystical powers. One day, an evil army attacked Hyrule and stole the Triforce of Power. This army was led by Gannon, the powerful Prince of Darkness. Fearing his wicked rule, Zelda, the princess of Hyrule, split the remaining Triforce of Wisdom into eight fragments and hid them throughout the land. -
Turkish Cultural Diplomacy
OCTOBER 5, 2019 Mirror-SpeTHE ARMENIAN ctator Volume LXXXX, NO. 12, Issue 4605 $ 2.00 NEWS The First English Language Armenian Weekly in the United States Since 1932 INBRIEF Kim Kardashian Turkish Reveals ‘Big Plans’ For Armenia LOS ANGELES (RFE/RL) — American reality Cultural TV star Kim Kardashian has pledged to explore the possibility of manufacturing her new shapewear line in Armenia and other business opportunities during her upcoming trip to the country. Diplomacy Kardashian has been invited to participate as a “special keynote speaker” and panelist in the World Congress on Information Technology (WCIT) that Ara Güler Photography will be held in Yerevan on October 6-9. The forum Exhibit in NY Inaugurated by is expected to bring together 2,500 tech profes- sionals from more than 70 countries. President Erdo an “I will be visiting Armenia in the next 2 weeks g and hope to seek ways I can help increase trade and hopefully create jobs for Armenians which By Aram Arkun Cutting the ribbon to inaugurate the exhibition (Sarkis Baharoglu photo) includes @skims production there in the future,” Mirror-Spectator Staff Kardashian said late on Thursday, September 26. “I’ve been working extremely hard on this matter Erdogan, and continues until October 10. poser Fahir Atakoglu, who used a photo- and hope my trip to Armenia will bring some amaz- NEW YORK — An exhibition of the President Erdo an entered the hall with graph of Istanbul by Güler on his 2008 ing news because I have big plans!” the Armenian- works of award-winning Turkish-Armenian his wife, Emine gGülbaran, and a large album, “Istanbul in Blue.” John Bailey, American celebrity added in a series of tweets. -
Video Gaming and Death
Untitled. Photographer: Pawel Kadysz (https://stocksnap.io/photo/OZ4IBMDS8E). Special Issue Video Gaming and Death edited by John W. Borchert Issue 09 (2018) articles Introduction to a Special Issue on Video Gaming and Death by John W. Borchert, 1 Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games by Frank G. Bosman, 12 No Sympathy for Devils: What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment by Vincent Gonzalez, 53 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo by Rex Barnes, 107 “You Shouldn’t Have Done That”: “Ben Drowned” and the Uncanny Horror of the Haunted Cartridge by John Sanders, 135 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon by David McConeghy, 170 Death, Fabulation, and Virtual Reality Gaming by Jordan Brady Loewen, 202 The Self Across the Gap of Death: Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions by Joshua Wise, 222 reviews Graveyard Keeper. A Review by Kathrin Trattner, 250 interviews Interview with Dr. Beverley Foulks McGuire on Video-Gaming, Buddhism, and Death by John W. Borchert, 259 reports Dying in the Game: A Perceptive of Life, Death and Rebirth Through World of Warcraft by Wanda Gregory, 265 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo Rex Barnes Abstract This article examines the motif of death in popular electronic games and its imaginative applications when employing the Wolf Link Amiibo in The Legend of Zelda: Breath of the Wild (2017). -
Japanese Brunch
Japanese Brunch Teishoku Jikasei Tofu 15.00 CHF homemade soft tofu with condiments Enjoy our Teishoku style brunch and don't worry about anything: you will get a mix of Gari 3.00 CHF all the nice things to have a good and pickled ginger healthy start into the day. Nori 3.00 CHF dried nori seaweed Served with the following side dishes: miso 3 pc 3.00 CHF soup, nori seaweed, wakame salad, onsen Umeboshi salted, pickled plum egg, pickles and unlimited rice. Chawanmushi 8.00 CHF savoury egg custard Gyudon Set 32.50 CHF beef stew Wakame Salada 11.00 CHF wakame seaweed salad Shake Set 34.50 CHF grilled Salmon Natto 7.50 CHF fermented soybeans Sashimi Set 42.50 CHF 4 pc Tuna, 4 pc Salmon and 4 pc Shake Shio 20.00 CHF Hamachi grilled salmon Gyudon 22.00 CHF Ippin beef stew Gohan 4.00 CHF Sashimi steamed white rice 3.00 CHF Onsentamago Toro Sashimi 12 pc 85.00 CHF japanese-style poached egg fatty part of the tuna belly 9.00 CHF Tamagoyaki 1/2 Toro Sashimi 6 pc 55.00 CHF egg omelette fatty part of the tuna belly 9.00 CHF Miso Sashimi Mix 12 pc 32.50 CHF classic miso soup 4 pc Tuna, 4 pc Salmon and 4 pc Hamachi Edamame 9.00 CHF young, green soy beans Yasai Tsukemono 10.00 CHF mixed pickles Alle Preise inkl. 7,7% MwSt. Sala of Tokyo AG - Schützengasse 5 - 8001 Zürich Tel.: +41 44 271 52 90 - Fax: - E-Mail: [email protected] - www.gastronovi.com Pan/Sweets Coup Sala 1dl 12.00 CHF umeshu with prosecco JP Pan 2 slices 4.00 CHF japanese-style toasted bread Prosecco Nomihodai 19.00 CHF prosecco à discretion, per person Melonpan 6.00 CHF sweet melon-shaped -
Shoyu Take Away
SHOYU TAKE AWAY TAKE AWAY ÖFFNUNGSZEITEN: MO bis FR l 11:00 Uhr bis 15:00 Uhr Alle Bestellungen bitte per WhatsApp: + 43 650 2002 119 oder anrufen unter +43 1 941 5018. Bei größeren TAKE AWAY Aufträgen bitte ein bisschen früher bestellen. SHOYU TAKE AWAY OPENING HOURS: MO - FR l 11:00 AM until 3:00 PM ALL ORDERS PLEASE VIA WHATS APP TO +43 650 2002 119 or call +43 1 941 5018. Please contact us early in case of larger orders . VORSPEISEN STARTERS 前菜 EDAMAME (F) 枝豆 SALZIGE, GEKOCHTE SOJABOHNEN, IN IHRER SCHALE SERVIERT SALTED GREEN SOY BEANS SERVED IN THEIR PODS € 4,20 TORI KARAAGE (A, F) 鶏からあげ FRITTIERTES, SAFTIGES HÜHNERFLEISCH MIT JAPANISCHER MAYONNAISE DEEP FRIED CHICKEN, SERVED WITH JAPANESE MAYONNAISE € 6,90 GYOZA (A) 餃子 MIT GEMÜSE UND FLEISCH GEFÜLLTE TEIGTASCHEN VERFÜGBAR l AVAILABLE WHEAT FLOUR DUMPLINGS STUFFED WITH VEGETABLES & MEAT € 5,50 CHA SHIU (A, F) 炙りチャーシュー GEGRILLTES SCHWEINEFLEISCH 6 STÜCK l GRILLED PORK 6 PIECES € 6,50 OSHINKO (N, O) お新香 EINGELEGTES GEMÜSE l PICKLED VEGETABLES € 3,50 RAMEN ラーメン SELBST HERGESTELLTE WEIZENNUDELN IN HAUSGEMACHTEN SUPPENFONDS AUF SCHWEINE-, HÜHNERFLEISCH- UND GEMÜSE- BASIS, DAZU EINLAGEN AUS FLEISCH, MEERESFRÜCHTEN, GEMÜSE UND ABWECHSLUNGSREICHE TOPPINGS. HOME MADE WHEAT NOODLES IN FLAVOURFUL BROTHS BASED ON PORK, CHICKEN AND VEGETABLES PLUS TASTY MIX-INS OF MEAT, SEAFOOD, VEGETABLES & VARIOUS TOPPINGS. SHOYU CLASSIC (A, B, C, F) 醤油ラーメン SOJASAUCE-RAMEN MIT CHA SHIU SCHWEINEFLEISCH, EI, MOYASHI & JUNGZWIEBELN l SOY SAUCE RAMEN WITH CHA SHIU PORK, EGG, MOYASHI & SPRING ONIONS € 10,90 MISO