Chapter 3 Object Types and Subtypes
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A Proof of Cantor's Theorem
Cantor’s Theorem Joe Roussos 1 Preliminary ideas Two sets have the same number of elements (are equinumerous, or have the same cardinality) iff there is a bijection between the two sets. Mappings: A mapping, or function, is a rule that associates elements of one set with elements of another set. We write this f : X ! Y , f is called the function/mapping, the set X is called the domain, and Y is called the codomain. We specify what the rule is by writing f(x) = y or f : x 7! y. e.g. X = f1; 2; 3g;Y = f2; 4; 6g, the map f(x) = 2x associates each element x 2 X with the element in Y that is double it. A bijection is a mapping that is injective and surjective.1 • Injective (one-to-one): A function is injective if it takes each element of the do- main onto at most one element of the codomain. It never maps more than one element in the domain onto the same element in the codomain. Formally, if f is a function between set X and set Y , then f is injective iff 8a; b 2 X; f(a) = f(b) ! a = b • Surjective (onto): A function is surjective if it maps something onto every element of the codomain. It can map more than one thing onto the same element in the codomain, but it needs to hit everything in the codomain. Formally, if f is a function between set X and set Y , then f is surjective iff 8y 2 Y; 9x 2 X; f(x) = y Figure 1: Injective map. -
Linear Transformation (Sections 1.8, 1.9) General View: Given an Input, the Transformation Produces an Output
Linear Transformation (Sections 1.8, 1.9) General view: Given an input, the transformation produces an output. In this sense, a function is also a transformation. 1 4 3 1 3 Example. Let A = and x = 1 . Describe matrix-vector multiplication Ax 2 0 5 1 1 1 in the language of transformation. 1 4 3 1 31 5 Ax b 2 0 5 11 8 1 Vector x is transformed into vector b by left matrix multiplication Definition and terminologies. Transformation (or function or mapping) T from Rn to Rm is a rule that assigns to each vector x in Rn a vector T(x) in Rm. • Notation: T: Rn → Rm • Rn is the domain of T • Rm is the codomain of T • T(x) is the image of vector x • The set of all images T(x) is the range of T • When T(x) = Ax, A is a m×n size matrix. Range of T = Span{ column vectors of A} (HW1.8.7) See class notes for other examples. Linear Transformation --- Existence and Uniqueness Questions (Section 1.9) Definition 1: T: Rn → Rm is onto if each b in Rm is the image of at least one x in Rn. • i.e. codomain Rm = range of T • When solve T(x) = b for x (or Ax=b, A is the standard matrix), there exists at least one solution (Existence question). Definition 2: T: Rn → Rm is one-to-one if each b in Rm is the image of at most one x in Rn. • i.e. When solve T(x) = b for x (or Ax=b, A is the standard matrix), there exists either a unique solution or none at all (Uniqueness question). -
Abstract Data Types
Chapter 2 Abstract Data Types The second idea at the core of computer science, along with algorithms, is data. In a modern computer, data consists fundamentally of binary bits, but meaningful data is organized into primitive data types such as integer, real, and boolean and into more complex data structures such as arrays and binary trees. These data types and data structures always come along with associated operations that can be done on the data. For example, the 32-bit int data type is defined both by the fact that a value of type int consists of 32 binary bits but also by the fact that two int values can be added, subtracted, multiplied, compared, and so on. An array is defined both by the fact that it is a sequence of data items of the same basic type, but also by the fact that it is possible to directly access each of the positions in the list based on its numerical index. So the idea of a data type includes a specification of the possible values of that type together with the operations that can be performed on those values. An algorithm is an abstract idea, and a program is an implementation of an algorithm. Similarly, it is useful to be able to work with the abstract idea behind a data type or data structure, without getting bogged down in the implementation details. The abstraction in this case is called an \abstract data type." An abstract data type specifies the values of the type, but not how those values are represented as collections of bits, and it specifies operations on those values in terms of their inputs, outputs, and effects rather than as particular algorithms or program code. -
5. Data Types
IEEE FOR THE FUNCTIONAL VERIFICATION LANGUAGE e Std 1647-2011 5. Data types The e language has a number of predefined data types, including the integer and Boolean scalar types common to most programming languages. In addition, new scalar data types (enumerated types) that are appropriate for programming, modeling hardware, and interfacing with hardware simulators can be created. The e language also provides a powerful mechanism for defining OO hierarchical data structures (structs) and ordered collections of elements of the same type (lists). The following subclauses provide a basic explanation of e data types. 5.1 e data types Most e expressions have an explicit data type, as follows: — Scalar types — Scalar subtypes — Enumerated scalar types — Casting of enumerated types in comparisons — Struct types — Struct subtypes — Referencing fields in when constructs — List types — The set type — The string type — The real type — The external_pointer type — The “untyped” pseudo type Certain expressions, such as HDL objects, have no explicit data type. See 5.2 for information on how these expressions are handled. 5.1.1 Scalar types Scalar types in e are one of the following: numeric, Boolean, or enumerated. Table 17 shows the predefined numeric and Boolean types. Both signed and unsigned integers can be of any size and, thus, of any range. See 5.1.2 for information on how to specify the size and range of a scalar field or variable explicitly. See also Clause 4. 5.1.2 Scalar subtypes A scalar subtype can be named and created by using a scalar modifier to specify the range or bit width of a scalar type. -
Lecture 2: Variables and Primitive Data Types
Lecture 2: Variables and Primitive Data Types MIT-AITI Kenya 2005 1 In this lecture, you will learn… • What a variable is – Types of variables – Naming of variables – Variable assignment • What a primitive data type is • Other data types (ex. String) MIT-Africa Internet Technology Initiative 2 ©2005 What is a Variable? • In basic algebra, variables are symbols that can represent values in formulas. • For example the variable x in the formula f(x)=x2+2 can represent any number value. • Similarly, variables in computer program are symbols for arbitrary data. MIT-Africa Internet Technology Initiative 3 ©2005 A Variable Analogy • Think of variables as an empty box that you can put values in. • We can label the box with a name like “Box X” and re-use it many times. • Can perform tasks on the box without caring about what’s inside: – “Move Box X to Shelf A” – “Put item Z in box” – “Open Box X” – “Remove contents from Box X” MIT-Africa Internet Technology Initiative 4 ©2005 Variables Types in Java • Variables in Java have a type. • The type defines what kinds of values a variable is allowed to store. • Think of a variable’s type as the size or shape of the empty box. • The variable x in f(x)=x2+2 is implicitly a number. • If x is a symbol representing the word “Fish”, the formula doesn’t make sense. MIT-Africa Internet Technology Initiative 5 ©2005 Java Types • Integer Types: – int: Most numbers you’ll deal with. – long: Big integers; science, finance, computing. – short: Small integers. -
Functions and Inverses
Functions and Inverses CS 2800: Discrete Structures, Spring 2015 Sid Chaudhuri Recap: Relations and Functions ● A relation between sets A !the domain) and B !the codomain" is a set of ordered pairs (a, b) such that a ∈ A, b ∈ B !i.e. it is a subset o# A × B" Cartesian product – The relation maps each a to the corresponding b ● Neither all possible a%s, nor all possible b%s, need be covered – Can be one-one, one&'an(, man(&one, man(&man( Alice CS 2800 Bob A Carol CS 2110 B David CS 3110 Recap: Relations and Functions ● ) function is a relation that maps each element of A to a single element of B – Can be one-one or man(&one – )ll elements o# A must be covered, though not necessaril( all elements o# B – Subset o# B covered b( the #unction is its range/image Alice Balch Bob A Carol Jameson B David Mews Recap: Relations and Functions ● Instead of writing the #unction f as a set of pairs, e usually speci#y its domain and codomain as: f : A → B * and the mapping via a rule such as: f (Heads) = 0.5, f (Tails) = 0.5 or f : x ↦ x2 +he function f maps x to x2 Recap: Relations and Functions ● Instead of writing the #unction f as a set of pairs, e usually speci#y its domain and codomain as: f : A → B * and the mapping via a rule such as: f (Heads) = 0.5, f (Tails) = 0.5 2 or f : x ↦ x f(x) ● Note: the function is f, not f(x), – f(x) is the value assigned b( f the #unction f to input x x Recap: Injectivity ● ) function is injective (one-to-one) if every element in the domain has a unique i'age in the codomain – +hat is, f(x) = f(y) implies x = y Albany NY New York A MA Sacramento B CA Boston .. -
Csci 658-01: Software Language Engineering Python 3 Reflexive
CSci 658-01: Software Language Engineering Python 3 Reflexive Metaprogramming Chapter 3 H. Conrad Cunningham 4 May 2018 Contents 3 Decorators and Metaclasses 2 3.1 Basic Function-Level Debugging . .2 3.1.1 Motivating example . .2 3.1.2 Abstraction Principle, staying DRY . .3 3.1.3 Function decorators . .3 3.1.4 Constructing a debug decorator . .4 3.1.5 Using the debug decorator . .6 3.1.6 Case study review . .7 3.1.7 Variations . .7 3.1.7.1 Logging . .7 3.1.7.2 Optional disable . .8 3.2 Extended Function-Level Debugging . .8 3.2.1 Motivating example . .8 3.2.2 Decorators with arguments . .9 3.2.3 Prefix decorator . .9 3.2.4 Reformulated prefix decorator . 10 3.3 Class-Level Debugging . 12 3.3.1 Motivating example . 12 3.3.2 Class-level debugger . 12 3.3.3 Variation: Attribute access debugging . 14 3.4 Class Hierarchy Debugging . 16 3.4.1 Motivating example . 16 3.4.2 Review of objects and types . 17 3.4.3 Class definition process . 18 3.4.4 Changing the metaclass . 20 3.4.5 Debugging using a metaclass . 21 3.4.6 Why metaclasses? . 22 3.5 Chapter Summary . 23 1 3.6 Exercises . 23 3.7 Acknowledgements . 23 3.8 References . 24 3.9 Terms and Concepts . 24 Copyright (C) 2018, H. Conrad Cunningham Professor of Computer and Information Science University of Mississippi 211 Weir Hall P.O. Box 1848 University, MS 38677 (662) 915-5358 Note: This chapter adapts David Beazley’s debugly example presentation from his Python 3 Metaprogramming tutorial at PyCon’2013 [Beazley 2013a]. -
Subtyping Recursive Types
ACM Transactions on Programming Languages and Systems, 15(4), pp. 575-631, 1993. Subtyping Recursive Types Roberto M. Amadio1 Luca Cardelli CNRS-CRIN, Nancy DEC, Systems Research Center Abstract We investigate the interactions of subtyping and recursive types, in a simply typed λ-calculus. The two fundamental questions here are whether two (recursive) types are in the subtype relation, and whether a term has a type. To address the first question, we relate various definitions of type equivalence and subtyping that are induced by a model, an ordering on infinite trees, an algorithm, and a set of type rules. We show soundness and completeness between the rules, the algorithm, and the tree semantics. We also prove soundness and a restricted form of completeness for the model. To address the second question, we show that to every pair of types in the subtype relation we can associate a term whose denotation is the uniquely determined coercion map between the two types. Moreover, we derive an algorithm that, when given a term with implicit coercions, can infer its least type whenever possible. 1This author's work has been supported in part by Digital Equipment Corporation and in part by the Stanford-CNR Collaboration Project. Page 1 Contents 1. Introduction 1.1 Types 1.2 Subtypes 1.3 Equality of Recursive Types 1.4 Subtyping of Recursive Types 1.5 Algorithm outline 1.6 Formal development 2. A Simply Typed λ-calculus with Recursive Types 2.1 Types 2.2 Terms 2.3 Equations 3. Tree Ordering 3.1 Subtyping Non-recursive Types 3.2 Folding and Unfolding 3.3 Tree Expansion 3.4 Finite Approximations 4. -
Subtyping, Declaratively an Exercise in Mixed Induction and Coinduction
Subtyping, Declaratively An Exercise in Mixed Induction and Coinduction Nils Anders Danielsson and Thorsten Altenkirch University of Nottingham Abstract. It is natural to present subtyping for recursive types coin- ductively. However, Gapeyev, Levin and Pierce have noted that there is a problem with coinductive definitions of non-trivial transitive inference systems: they cannot be \declarative"|as opposed to \algorithmic" or syntax-directed|because coinductive inference systems with an explicit rule of transitivity are trivial. We propose a solution to this problem. By using mixed induction and coinduction we define an inference system for subtyping which combines the advantages of coinduction with the convenience of an explicit rule of transitivity. The definition uses coinduction for the structural rules, and induction for the rule of transitivity. We also discuss under what condi- tions this technique can be used when defining other inference systems. The developments presented in the paper have been mechanised using Agda, a dependently typed programming language and proof assistant. 1 Introduction Coinduction and corecursion are useful techniques for defining and reasoning about things which are potentially infinite, including streams and other (poten- tially) infinite data types (Coquand 1994; Gim´enez1996; Turner 2004), process congruences (Milner 1990), congruences for functional programs (Gordon 1999), closures (Milner and Tofte 1991), semantics for divergence of programs (Cousot and Cousot 1992; Hughes and Moran 1995; Leroy and Grall 2009; Nakata and Uustalu 2009), and subtyping relations for recursive types (Brandt and Henglein 1998; Gapeyev et al. 2002). However, the use of coinduction can lead to values which are \too infinite”. For instance, a non-trivial binary relation defined as a coinductive inference sys- tem cannot include the rule of transitivity, because a coinductive reading of transitivity would imply that every element is related to every other (to see this, build an infinite derivation consisting solely of uses of transitivity). -
Generic Programming
Generic Programming July 21, 1998 A Dagstuhl Seminar on the topic of Generic Programming was held April 27– May 1, 1998, with forty seven participants from ten countries. During the meeting there were thirty seven lectures, a panel session, and several problem sessions. The outcomes of the meeting include • A collection of abstracts of the lectures, made publicly available via this booklet and a web site at http://www-ca.informatik.uni-tuebingen.de/dagstuhl/gpdag.html. • Plans for a proceedings volume of papers submitted after the seminar that present (possibly extended) discussions of the topics covered in the lectures, problem sessions, and the panel session. • A list of generic programming projects and open problems, which will be maintained publicly on the World Wide Web at http://www-ca.informatik.uni-tuebingen.de/people/musser/gp/pop/index.html http://www.cs.rpi.edu/˜musser/gp/pop/index.html. 1 Contents 1 Motivation 3 2 Standards Panel 4 3 Lectures 4 3.1 Foundations and Methodology Comparisons ........ 4 Fundamentals of Generic Programming.................. 4 Jim Dehnert and Alex Stepanov Automatic Program Specialization by Partial Evaluation........ 4 Robert Gl¨uck Evaluating Generic Programming in Practice............... 6 Mehdi Jazayeri Polytypic Programming........................... 6 Johan Jeuring Recasting Algorithms As Objects: AnAlternativetoIterators . 7 Murali Sitaraman Using Genericity to Improve OO Designs................. 8 Karsten Weihe Inheritance, Genericity, and Class Hierarchies.............. 8 Wolf Zimmermann 3.2 Programming Methodology ................... 9 Hierarchical Iterators and Algorithms................... 9 Matt Austern Generic Programming in C++: Matrix Case Study........... 9 Krzysztof Czarnecki Generative Programming: Beyond Generic Programming........ 10 Ulrich Eisenecker Generic Programming Using Adaptive and Aspect-Oriented Programming . -
Software II: Principles of Programming Languages
Software II: Principles of Programming Languages Lecture 6 – Data Types Some Basic Definitions • A data type defines a collection of data objects and a set of predefined operations on those objects • A descriptor is the collection of the attributes of a variable • An object represents an instance of a user- defined (abstract data) type • One design issue for all data types: What operations are defined and how are they specified? Primitive Data Types • Almost all programming languages provide a set of primitive data types • Primitive data types: Those not defined in terms of other data types • Some primitive data types are merely reflections of the hardware • Others require only a little non-hardware support for their implementation The Integer Data Type • Almost always an exact reflection of the hardware so the mapping is trivial • There may be as many as eight different integer types in a language • Java’s signed integer sizes: byte , short , int , long The Floating Point Data Type • Model real numbers, but only as approximations • Languages for scientific use support at least two floating-point types (e.g., float and double ; sometimes more • Usually exactly like the hardware, but not always • IEEE Floating-Point Standard 754 Complex Data Type • Some languages support a complex type, e.g., C99, Fortran, and Python • Each value consists of two floats, the real part and the imaginary part • Literal form real component – (in Fortran: (7, 3) imaginary – (in Python): (7 + 3j) component The Decimal Data Type • For business applications (money) -
C++ DATA TYPES Rialspo Int.Co M/Cplusplus/Cpp Data Types.Htm Copyrig Ht © Tutorialspoint.Com
C++ DATA TYPES http://www.tuto rialspo int.co m/cplusplus/cpp_data_types.htm Copyrig ht © tutorialspoint.com While doing prog ramming in any prog ramming lang uag e, you need to use various variables to store various information. Variables are nothing but reserved memory locations to store values. This means that when you create a variable you reserve some space in memory. You may like to store information of various data types like character, wide character, integ er, floating point, double floating point, boolean etc. Based on the data type of a variable, the operating system allocates memory and decides what can be stored in the reserved memory. Primitive Built-in Types: C++ offer the prog rammer a rich assortment of built-in as well as user defined data types. Following table lists down seven basic C++ data types: Type Keyword Boolean bool Character char Integ er int Floating point float Double floating point double Valueless void Wide character wchar_t Several of the basic types can be modified using one or more of these type modifiers: sig ned unsig ned short long The following table shows the variable type, how much memory it takes to store the value in memory, and what is maximum and minimum vaue which can be stored in such type of variables. Type Typical Bit Width Typical Rang e char 1byte -127 to 127 or 0 to 255 unsig ned char 1byte 0 to 255 sig ned char 1byte -127 to 127 int 4bytes -2147483648 to 2147483647 unsig ned int 4bytes 0 to 4294967295 sig ned int 4bytes -2147483648 to 2147483647 short int 2bytes -32768 to 32767 unsig ned short int Rang e 0 to 65,535 sig ned short int Rang e -32768 to 32767 long int 4bytes -2,147,483,647 to 2,147,483,647 sig ned long int 4bytes same as long int unsig ned long int 4bytes 0 to 4,294,967,295 float 4bytes +/- 3.4e +/- 38 (~7 dig its) double 8bytes +/- 1.7e +/- 308 (~15 dig its) long double 8bytes +/- 1.7e +/- 308 (~15 dig its) wchar_t 2 or 4 bytes 1 wide character The sizes of variables mig ht be different from those shown in the above table, depending on the compiler and the computer you are using .