Subtyping, Declaratively an Exercise in Mixed Induction and Coinduction
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Metaobject Protocols: Why We Want Them and What Else They Can Do
Metaobject protocols: Why we want them and what else they can do Gregor Kiczales, J.Michael Ashley, Luis Rodriguez, Amin Vahdat, and Daniel G. Bobrow Published in A. Paepcke, editor, Object-Oriented Programming: The CLOS Perspective, pages 101 ¾ 118. The MIT Press, Cambridge, MA, 1993. © Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. Metaob ject Proto cols WhyWeWant Them and What Else They Can Do App ears in Object OrientedProgramming: The CLOS Perspective c Copyright 1993 MIT Press Gregor Kiczales, J. Michael Ashley, Luis Ro driguez, Amin Vahdat and Daniel G. Bobrow Original ly conceivedasaneat idea that could help solve problems in the design and implementation of CLOS, the metaobject protocol framework now appears to have applicability to a wide range of problems that come up in high-level languages. This chapter sketches this wider potential, by drawing an analogy to ordinary language design, by presenting some early design principles, and by presenting an overview of three new metaobject protcols we have designed that, respectively, control the semantics of Scheme, the compilation of Scheme, and the static paral lelization of Scheme programs. Intro duction The CLOS Metaob ject Proto col MOP was motivated by the tension b etween, what at the time, seemed liketwo con icting desires. The rst was to have a relatively small but p owerful language for doing ob ject-oriented programming in Lisp. The second was to satisfy what seemed to b e a large numb er of user demands, including: compatibility with previous languages, p erformance compara- ble to or b etter than previous implementations and extensibility to allow further exp erimentation with ob ject-oriented concepts see Chapter 2 for examples of directions in which ob ject-oriented techniques might b e pushed. -
CS 61A Streams Summer 2019 1 Streams
CS 61A Streams Summer 2019 Discussion 10: August 6, 2019 1 Streams In Python, we can use iterators to represent infinite sequences (for example, the generator for all natural numbers). However, Scheme does not support iterators. Let's see what happens when we try to use a Scheme list to represent an infinite sequence of natural numbers: scm> (define (naturals n) (cons n (naturals (+ n 1)))) naturals scm> (naturals 0) Error: maximum recursion depth exceeded Because cons is a regular procedure and both its operands must be evaluted before the pair is constructed, we cannot create an infinite sequence of integers using a Scheme list. Instead, our Scheme interpreter supports streams, which are lazy Scheme lists. The first element is represented explicitly, but the rest of the stream's elements are computed only when needed. Computing a value only when it's needed is also known as lazy evaluation. scm> (define (naturals n) (cons-stream n (naturals (+ n 1)))) naturals scm> (define nat (naturals 0)) nat scm> (car nat) 0 scm> (cdr nat) #[promise (not forced)] scm> (car (cdr-stream nat)) 1 scm> (car (cdr-stream (cdr-stream nat))) 2 We use the special form cons-stream to create a stream: (cons-stream <operand1> <operand2>) cons-stream is a special form because the second operand is not evaluated when evaluating the expression. To evaluate this expression, Scheme does the following: 1. Evaluate the first operand. 2. Construct a promise containing the second operand. 3. Return a pair containing the value of the first operand and the promise. 2 Streams To actually get the rest of the stream, we must call cdr-stream on it to force the promise to be evaluated. -
Chapter 2 Basics of Scanning And
Chapter 2 Basics of Scanning and Conventional Programming in Java In this chapter, we will introduce you to an initial set of Java features, the equivalent of which you should have seen in your CS-1 class; the separation of problem, representation, algorithm and program – four concepts you have probably seen in your CS-1 class; style rules with which you are probably familiar, and scanning - a general class of problems we see in both computer science and other fields. Each chapter is associated with an animating recorded PowerPoint presentation and a YouTube video created from the presentation. It is meant to be a transcript of the associated presentation that contains little graphics and thus can be read even on a small device. You should refer to the associated material if you feel the need for a different instruction medium. Also associated with each chapter is hyperlinked code examples presented here. References to previously presented code modules are links that can be traversed to remind you of the details. The resources for this chapter are: PowerPoint Presentation YouTube Video Code Examples Algorithms and Representation Four concepts we explicitly or implicitly encounter while programming are problems, representations, algorithms and programs. Programs, of course, are instructions executed by the computer. Problems are what we try to solve when we write programs. Usually we do not go directly from problems to programs. Two intermediate steps are creating algorithms and identifying representations. Algorithms are sequences of steps to solve problems. So are programs. Thus, all programs are algorithms but the reverse is not true. -
Abstract Data Types
Chapter 2 Abstract Data Types The second idea at the core of computer science, along with algorithms, is data. In a modern computer, data consists fundamentally of binary bits, but meaningful data is organized into primitive data types such as integer, real, and boolean and into more complex data structures such as arrays and binary trees. These data types and data structures always come along with associated operations that can be done on the data. For example, the 32-bit int data type is defined both by the fact that a value of type int consists of 32 binary bits but also by the fact that two int values can be added, subtracted, multiplied, compared, and so on. An array is defined both by the fact that it is a sequence of data items of the same basic type, but also by the fact that it is possible to directly access each of the positions in the list based on its numerical index. So the idea of a data type includes a specification of the possible values of that type together with the operations that can be performed on those values. An algorithm is an abstract idea, and a program is an implementation of an algorithm. Similarly, it is useful to be able to work with the abstract idea behind a data type or data structure, without getting bogged down in the implementation details. The abstraction in this case is called an \abstract data type." An abstract data type specifies the values of the type, but not how those values are represented as collections of bits, and it specifies operations on those values in terms of their inputs, outputs, and effects rather than as particular algorithms or program code. -
5. Data Types
IEEE FOR THE FUNCTIONAL VERIFICATION LANGUAGE e Std 1647-2011 5. Data types The e language has a number of predefined data types, including the integer and Boolean scalar types common to most programming languages. In addition, new scalar data types (enumerated types) that are appropriate for programming, modeling hardware, and interfacing with hardware simulators can be created. The e language also provides a powerful mechanism for defining OO hierarchical data structures (structs) and ordered collections of elements of the same type (lists). The following subclauses provide a basic explanation of e data types. 5.1 e data types Most e expressions have an explicit data type, as follows: — Scalar types — Scalar subtypes — Enumerated scalar types — Casting of enumerated types in comparisons — Struct types — Struct subtypes — Referencing fields in when constructs — List types — The set type — The string type — The real type — The external_pointer type — The “untyped” pseudo type Certain expressions, such as HDL objects, have no explicit data type. See 5.2 for information on how these expressions are handled. 5.1.1 Scalar types Scalar types in e are one of the following: numeric, Boolean, or enumerated. Table 17 shows the predefined numeric and Boolean types. Both signed and unsigned integers can be of any size and, thus, of any range. See 5.1.2 for information on how to specify the size and range of a scalar field or variable explicitly. See also Clause 4. 5.1.2 Scalar subtypes A scalar subtype can be named and created by using a scalar modifier to specify the range or bit width of a scalar type. -
Lecture 2: Variables and Primitive Data Types
Lecture 2: Variables and Primitive Data Types MIT-AITI Kenya 2005 1 In this lecture, you will learn… • What a variable is – Types of variables – Naming of variables – Variable assignment • What a primitive data type is • Other data types (ex. String) MIT-Africa Internet Technology Initiative 2 ©2005 What is a Variable? • In basic algebra, variables are symbols that can represent values in formulas. • For example the variable x in the formula f(x)=x2+2 can represent any number value. • Similarly, variables in computer program are symbols for arbitrary data. MIT-Africa Internet Technology Initiative 3 ©2005 A Variable Analogy • Think of variables as an empty box that you can put values in. • We can label the box with a name like “Box X” and re-use it many times. • Can perform tasks on the box without caring about what’s inside: – “Move Box X to Shelf A” – “Put item Z in box” – “Open Box X” – “Remove contents from Box X” MIT-Africa Internet Technology Initiative 4 ©2005 Variables Types in Java • Variables in Java have a type. • The type defines what kinds of values a variable is allowed to store. • Think of a variable’s type as the size or shape of the empty box. • The variable x in f(x)=x2+2 is implicitly a number. • If x is a symbol representing the word “Fish”, the formula doesn’t make sense. MIT-Africa Internet Technology Initiative 5 ©2005 Java Types • Integer Types: – int: Most numbers you’ll deal with. – long: Big integers; science, finance, computing. – short: Small integers. -
File I/O Stream Byte Stream
File I/O In Java, we can read data from files and also write data in files. We do this using streams. Java has many input and output streams that are used to read and write data. Same as a continuous flow of water is called water stream, in the same way input and output flow of data is called stream. Stream Java provides many input and output stream classes which are used to read and write. Streams are of two types. Byte Stream Character Stream Let's look at the two streams one by one. Byte Stream It is used in the input and output of byte. We do this with the help of different Byte stream classes. Two most commonly used Byte stream classes are FileInputStream and FileOutputStream. Some of the Byte stream classes are listed below. Byte Stream Description BufferedInputStream handles buffered input stream BufferedOutputStrea handles buffered output stream m FileInputStream used to read from a file FileOutputStream used to write to a file InputStream Abstract class that describe input stream OutputStream Abstract class that describe output stream Byte Stream Classes are in divided in two groups - InputStream Classes - These classes are subclasses of an abstract class, InputStream and they are used to read bytes from a source(file, memory or console). OutputStream Classes - These classes are subclasses of an abstract class, OutputStream and they are used to write bytes to a destination(file, memory or console). InputStream InputStream class is a base class of all the classes that are used to read bytes from a file, memory or console. -
Csci 658-01: Software Language Engineering Python 3 Reflexive
CSci 658-01: Software Language Engineering Python 3 Reflexive Metaprogramming Chapter 3 H. Conrad Cunningham 4 May 2018 Contents 3 Decorators and Metaclasses 2 3.1 Basic Function-Level Debugging . .2 3.1.1 Motivating example . .2 3.1.2 Abstraction Principle, staying DRY . .3 3.1.3 Function decorators . .3 3.1.4 Constructing a debug decorator . .4 3.1.5 Using the debug decorator . .6 3.1.6 Case study review . .7 3.1.7 Variations . .7 3.1.7.1 Logging . .7 3.1.7.2 Optional disable . .8 3.2 Extended Function-Level Debugging . .8 3.2.1 Motivating example . .8 3.2.2 Decorators with arguments . .9 3.2.3 Prefix decorator . .9 3.2.4 Reformulated prefix decorator . 10 3.3 Class-Level Debugging . 12 3.3.1 Motivating example . 12 3.3.2 Class-level debugger . 12 3.3.3 Variation: Attribute access debugging . 14 3.4 Class Hierarchy Debugging . 16 3.4.1 Motivating example . 16 3.4.2 Review of objects and types . 17 3.4.3 Class definition process . 18 3.4.4 Changing the metaclass . 20 3.4.5 Debugging using a metaclass . 21 3.4.6 Why metaclasses? . 22 3.5 Chapter Summary . 23 1 3.6 Exercises . 23 3.7 Acknowledgements . 23 3.8 References . 24 3.9 Terms and Concepts . 24 Copyright (C) 2018, H. Conrad Cunningham Professor of Computer and Information Science University of Mississippi 211 Weir Hall P.O. Box 1848 University, MS 38677 (662) 915-5358 Note: This chapter adapts David Beazley’s debugly example presentation from his Python 3 Metaprogramming tutorial at PyCon’2013 [Beazley 2013a]. -
Kind of Quantity’
NIST Technical Note 2034 Defning ‘kind of quantity’ David Flater This publication is available free of charge from: https://doi.org/10.6028/NIST.TN.2034 NIST Technical Note 2034 Defning ‘kind of quantity’ David Flater Software and Systems Division Information Technology Laboratory This publication is available free of charge from: https://doi.org/10.6028/NIST.TN.2034 February 2019 U.S. Department of Commerce Wilbur L. Ross, Jr., Secretary National Institute of Standards and Technology Walter Copan, NIST Director and Undersecretary of Commerce for Standards and Technology Certain commercial entities, equipment, or materials may be identifed in this document in order to describe an experimental procedure or concept adequately. Such identifcation is not intended to imply recommendation or endorsement by the National Institute of Standards and Technology, nor is it intended to imply that the entities, materials, or equipment are necessarily the best available for the purpose. National Institute of Standards and Technology Technical Note 2034 Natl. Inst. Stand. Technol. Tech. Note 2034, 7 pages (February 2019) CODEN: NTNOEF This publication is available free of charge from: https://doi.org/10.6028/NIST.TN.2034 NIST Technical Note 2034 1 Defning ‘kind of quantity’ David Flater 2019-02-06 This publication is available free of charge from: https://doi.org/10.6028/NIST.TN.2034 Abstract The defnition of ‘kind of quantity’ given in the International Vocabulary of Metrology (VIM), 3rd edition, does not cover the historical meaning of the term as it is most commonly used in metrology. Most of its historical meaning has been merged into ‘quantity,’ which is polysemic across two layers of abstraction. -
C++ Input/Output: Streams 4
C++ Input/Output: Streams 4. Input/Output 1 The basic data type for I/O in C++ is the stream. C++ incorporates a complex hierarchy of stream types. The most basic stream types are the standard input/output streams: istream cin built-in input stream variable; by default hooked to keyboard ostream cout built-in output stream variable; by default hooked to console header file: <iostream> C++ also supports all the input/output mechanisms that the C language included. However, C++ streams provide all the input/output capabilities of C, with substantial improvements. We will exclusively use streams for input and output of data. Computer Science Dept Va Tech August, 2001 Intro Programming in C++ ©1995-2001 Barnette ND & McQuain WD C++ Streams are Objects 4. Input/Output 2 The input and output streams, cin and cout are actually C++ objects. Briefly: class: a C++ construct that allows a collection of variables, constants, and functions to be grouped together logically under a single name object: a variable of a type that is a class (also often called an instance of the class) For example, istream is actually a type name for a class. cin is the name of a variable of type istream. So, we would say that cin is an instance or an object of the class istream. An instance of a class will usually have a number of associated functions (called member functions) that you can use to perform operations on that object or to obtain information about it. The following slides will present a few of the basic stream member functions, and show how to go about using member functions. -
Subtyping Recursive Types
ACM Transactions on Programming Languages and Systems, 15(4), pp. 575-631, 1993. Subtyping Recursive Types Roberto M. Amadio1 Luca Cardelli CNRS-CRIN, Nancy DEC, Systems Research Center Abstract We investigate the interactions of subtyping and recursive types, in a simply typed λ-calculus. The two fundamental questions here are whether two (recursive) types are in the subtype relation, and whether a term has a type. To address the first question, we relate various definitions of type equivalence and subtyping that are induced by a model, an ordering on infinite trees, an algorithm, and a set of type rules. We show soundness and completeness between the rules, the algorithm, and the tree semantics. We also prove soundness and a restricted form of completeness for the model. To address the second question, we show that to every pair of types in the subtype relation we can associate a term whose denotation is the uniquely determined coercion map between the two types. Moreover, we derive an algorithm that, when given a term with implicit coercions, can infer its least type whenever possible. 1This author's work has been supported in part by Digital Equipment Corporation and in part by the Stanford-CNR Collaboration Project. Page 1 Contents 1. Introduction 1.1 Types 1.2 Subtypes 1.3 Equality of Recursive Types 1.4 Subtyping of Recursive Types 1.5 Algorithm outline 1.6 Formal development 2. A Simply Typed λ-calculus with Recursive Types 2.1 Types 2.2 Terms 2.3 Equations 3. Tree Ordering 3.1 Subtyping Non-recursive Types 3.2 Folding and Unfolding 3.3 Tree Expansion 3.4 Finite Approximations 4. -
Generic Programming
Generic Programming July 21, 1998 A Dagstuhl Seminar on the topic of Generic Programming was held April 27– May 1, 1998, with forty seven participants from ten countries. During the meeting there were thirty seven lectures, a panel session, and several problem sessions. The outcomes of the meeting include • A collection of abstracts of the lectures, made publicly available via this booklet and a web site at http://www-ca.informatik.uni-tuebingen.de/dagstuhl/gpdag.html. • Plans for a proceedings volume of papers submitted after the seminar that present (possibly extended) discussions of the topics covered in the lectures, problem sessions, and the panel session. • A list of generic programming projects and open problems, which will be maintained publicly on the World Wide Web at http://www-ca.informatik.uni-tuebingen.de/people/musser/gp/pop/index.html http://www.cs.rpi.edu/˜musser/gp/pop/index.html. 1 Contents 1 Motivation 3 2 Standards Panel 4 3 Lectures 4 3.1 Foundations and Methodology Comparisons ........ 4 Fundamentals of Generic Programming.................. 4 Jim Dehnert and Alex Stepanov Automatic Program Specialization by Partial Evaluation........ 4 Robert Gl¨uck Evaluating Generic Programming in Practice............... 6 Mehdi Jazayeri Polytypic Programming........................... 6 Johan Jeuring Recasting Algorithms As Objects: AnAlternativetoIterators . 7 Murali Sitaraman Using Genericity to Improve OO Designs................. 8 Karsten Weihe Inheritance, Genericity, and Class Hierarchies.............. 8 Wolf Zimmermann 3.2 Programming Methodology ................... 9 Hierarchical Iterators and Algorithms................... 9 Matt Austern Generic Programming in C++: Matrix Case Study........... 9 Krzysztof Czarnecki Generative Programming: Beyond Generic Programming........ 10 Ulrich Eisenecker Generic Programming Using Adaptive and Aspect-Oriented Programming .