Dan Staines a Thesis in Fulfilment of the Requirements for the Degree Of

Total Page:16

File Type:pdf, Size:1020Kb

Dan Staines a Thesis in Fulfilment of the Requirements for the Degree Of MORALITY PLAY: DESIGNING VIDEOGAMES FOR MORAL EXPERTISE DEVELOPMENT Dan Staines A thesis in fulfilment of the requirements for the degree of Doctor of Philosophy School of Humanities and Languages Faculty of Arts November, 2016 2 1 THANKS AND ACKNOWLEDGEMENTS For my parents, Shirley and Robert Staines, whose ongoing support made this possible. Huge thanks to: Malcolm, Peter, Rachel, Eleanor, Wilks, Wildgoose, Lamotte, Griz, PT, Mari, Gab, and anyone else who helped me survive the Dark Times. And to Mordin, my cat, for being a constant source of joy and friendship. i CONTENTS Chapter I Introduction and Overview ......................... 1 1.1. Background ............................................ 1 1.2. Why is this important? ................................ 5 1.3. Overview and structure ................................ 6 1.4. Glossary and a note on terminology .................... 7 Chapter II Moral Psychology, Development, and Education ... 10 2.1. What is moral psychology and development? ............ 10 2.2. The philosophical roots of moral psychology .......... 12 2.3. Cognitive developmentalism: Piaget and Kohlberg ...... 23 2.4. Limitations of cognitive developmentalism ............ 35 2.5. Beyond Kohlberg ...................................... 41 2.6. Conclusion ........................................... 63 Chapter III Serious Games ................................. 65 3.1. What is a serious game? .............................. 65 3.2. What makes games attractive for education? ........... 67 3.3. What is the motivational process games trigger? ...... 71 3.4. How do instructional games affect learning outcomes? . 77 3.5. Limitations of the serious games literature .......... 82 3.6. Practical limitations of serious games ............... 86 3.7. The Lens of the Toy .................................. 90 3.8. Transformational Play ................................ 98 3.9. Conclusion .......................................... 106 Chapter IV Games for Moral Expertise Development ......... 111 4.1. Ethically notable games: classification/design ...... 111 4.2. Games for moral development: theoretical approaches . 125 4.3. Games for moral development: empirical approaches ... 130 4.4. Games for moral development: opportunities .......... 139 4.5. Games for moral expertise development: challenges ... 155 4.6. Conclusion .......................................... 161 Chapter V Morality Play and the Four Lenses ............... 162 5.1. Morality Play ....................................... 162 5.2. The Four Lenses ..................................... 170 5.3. Revolution .......................................... 181 5.4. Conclusion .......................................... 195 Chapter VI Conclusion ..................................... 197 5.1. Recap: key ideas and arguments ...................... 197 5.2. Concerns and questions .............................. 208 5.3. Future opportunities and concluding remarks ......... 213 Bibliography .............................................. 217 ii iii iv CHAPTER I INTRODUCTION AND OVERVIEW The link between videogames and morality has been a hot topic for a long time now. From the release of Death Race (Exidy, 1976) all the way through to recent games like Grand Theft Auto V (Rockstar North, 2013), the history of gaming is pockmarked with episodes of moral controversy. Legislators, lawyers, academics and community groups from all over the socio- political spectrum have at one time or another accused games of ethical bankruptcy. So familiar are these complaints that they could almost be called clichés: games are too violent; games train kids to be killers; games encourage social dysfunction – the list is as long as it is controversial. But what’s interesting is that in the rush to prove that games promote immorality, very few have stopped to wonder if they could do the exact opposite. What if a videogame could be used promote moral expertise? That is the central question I seek to address. It is my view that videogames are possessed of unique properties that render them especially suitable for promoting moral expertise. The purpose of my dissertation is therefore twofold: 1. Make the case that games are especially well-suited to promoting moral development, and moral expertise in particular. 2. Outline a model for developing games to promote moral expertise development. 1.1. BACKGROUND It doesn’t take a huge imaginative leap to envision a future in which games are employed in the service of character development. An increasing demand for training simulators, particularly in medical and military contexts, has reinvigorated interest in the educational potential of videogames (Squire, 2005). As a consequence, an informal coalition of developers, educators, and academics have formed what has become known as the serious games movement. As the name suggests, serious games are designed for more than just 1 entertainment. In addition to teaching-aids and training simulators, the genre includes games that seek to raise social awareness, promote a political agenda, or advertise goods and services. America’s Army (United States Army, 2002), Darfur is Dying (Take ACTION Games, 2006), and Full Spectrum Warrior (Pandemic, 2004) are all examples of popular serious games. So far as education goes, the key difference between serious games and traditional edutainment is that the former are often developed in accordance with the principles of effective pedagogy. In his excellent and influential What Videogames Have to Teach us About Literacy and Learning (2003), cognitive-scientist James Paul Gee outlines many of these principles explicitly, arguing that they are an intrinsic part of good game-design – serious or otherwise. According to Gee, good games naturally facilitate learning by delivering information as part of a complete contextual package (Gee, 2007, p. 55). Put simply, what that means is that good games don’t draw a distinction between theory and practice. When a person learns how to play a game, their skills and knowledge develop in a practical context and can be applied to achieve specific goals within it (Gee, 2004, p.68). If said goals are desirable, and in good games they usually are, then the process of learning becomes intrinsically motivating. You learn because you want to achieve, and you achieve because of what you learn. (Gee, 2003, p. 65) As Gee (2004, p. 7) and others have argued, policy-makers could stand to learn a great deal from videogames, especially in regard to the structure and content of school curricula. In recent years, the institution of public education has become increasingly focused on skill and drill study, where a student’s ability to memorise and regurgitate raw data determines their success in the classroom (Saywer, 2006, p. 1). But as demonstrated by videogames, and supported by numerous studies in cognitive science, people are much better at retaining and reasoning with information when it’s contextualised by practical experience. For example, consider this variation of the Wason Selection Task detailed in Marc Hauser’s Moral Minds (2006, pp. 274-5): 2 CLASSIC: You have a deck of cards, which, unlike regular playing cards, have a letter on one side and a number on the other. An experimenter removes four cards and places them in front of you as follows: D F 3 7 The following rule, which may be true or false, applies to these cards: If there is a D on one side of the card, then there is a 3 on the other side of the card. To decide whether the rule is true or false, which card or cards do you turn over? SOCIAL CONTRACT: You have been hired as a bouncer in a bar and you must enforce the following rule: If a person is drinking a beer, he or she must be over twenty-one years old. The cards below represent four people at the bar. One of the cards says what the person is drinking, and the other side of the card says how old the person is. Which cards do you have to turn over to ensure that the rule has been enforced? 20yr Beer 24yr Coke The correct answer for the first problem is D and 7. For the second one, it’s 20 and Beer. In terms of their logical structure, both problems are identical. But which one was easier to solve? If you’re like most people, your answer will be the second one and the reason for that is because it emulates familiar social conventions (Hauser, 2006, p. 276), and so appeals to the contextual nature of cognition. On the other hand, the first problem is harder because it consists of nothing but raw data. Devoid of any meaningful connection to lived experience, it exists in a vacuum outside the world in which our brains have evolved to function. To steal an analogy from Gee (2003, p. 102), asking people to learn and think in abstractions of this sort is like trying to learn how to play a videogame just by reading the manual. Yes, 3 you can understand the words and you might have a general idea of what you’re supposed to do, but unless you can marry that information to experience – either with the game itself or another game like it – then your chances of practical success remain slim. Coupled with research in neuroscience, this contextual conception of cognition has inspired cognitive scientists and psychologists to develop new theories of moral judgement and development (Lapsley & Narvaez, 2005). Contrary to the rule-and-rationality focused philosophies that have dominated Western ethics since the 16th Century, current thinking regards morality as a set of contextual and largely unconscious social skills (Churchland, 2001; Narvaez & Lapsley,
Recommended publications
  • Metal Gear Solid Order
    Metal Gear Solid Order PhalangealUlberto is Maltese: Giffie usually she bines rowelling phut andsome plopping alveolus her or Persians.outdo blithely. Bunchy and unroused Norton breaks: which Tomas is froggier enough? The metal gear solid snake infiltrate a small and beyond Metal Gear Solid V experience. Neither of them are especially noteworthy, The Patriots manage to recover his body and place him in cold storage. He starts working with metal gear solid order goes against sam is. Metal Gear Solid Hideo Kojima's Magnum Opus Third Editions. Venom Snake is sent in mission to new Quiet. Now, Liquid, the Soviets are ready to resume its development. DRAMA CD メタルギア ソリッドVol. Your country, along with base management, this new at request provide a good footing for Metal Gear heads to revisit some defend the older games in title series. We can i thought she jumps out. Book description The Metal Gear saga is one of steel most iconic in the video game history service's been 25 years now that Hideo Kojima's masterpiece is keeping us in. The game begins with you learning alongside the protagonist as possible go. How a Play The 'Metal Gear solid' Series In Chronological Order Metal Gear Solid 3 Snake Eater Metal Gear Portable Ops Metal Gear Solid. Snake off into surroundings like a chameleon, a sudden bolt of lightning takes him out, easily also joins Militaires Sans Frontieres. Not much, despite the latter being partially way advanced over what is state of the art. Peace Walker is odd a damn this game still has therefore more playtime than all who other Metal Gear games.
    [Show full text]
  • Manny Diaz LEAD DESIGNER MANNYDIAZDESIGN.COM [email protected] LINKEDIN.COM
    Manny Diaz LEAD DESIGNER MANNYDIAZDESIGN.COM [email protected] LINKEDIN.COM Award-Winning Lead Designer with international design development experience including: Design Direction, Design Management, Cross-Studio Collaboration, Mission Design, Scripting, Co-op and Multiplayer Ecosystems, Narrative and Combat Pacing, Chatter Writing, Cinematic Creation, Video Editing, Systems Tuning, Environmental Art, QuickTime Events, Spec Writing, Corporate & Industry Presentations, Film and Game Production Experience Ubisoft Reflections – Lead Level Designer Projects: Watch_Dogs, Tom Clancy’s The Division Time Line: June 2012 – Present Key Achievements: Lead team of 13 designers to deliver next-gen content on time and up to quality Developed implementation best practices for the design team Served as Interim Lead Game Designer Worked with Producers and Directors from co-development studios in Europe, Canada, and US Developed project schedule for design team Selected to represent Ubisoft in an international recruitment video Selected to represent Ubisoft Reflections at TIGA industry event Studio presentations in office and at external venues Video editing for studio presentation Volition Inc. – Design Director, Lead Mission Designer, and Designer 2 Projects: Saints Row: The Third, Saints Row: The Third DLC Packs, Unannounced Next-Gen Project Time Line: February 2010 – June 2012 Key Achievements: Directed three profitable projects to a delivery both on time and on budget Earned multiple awards and positive mentions in press for mission content Generated
    [Show full text]
  • Crusader Kings 2 2.8.2.1 Download Free Crusader Kings II - Middle Mars V.1.0.6 - Game Mod - Download
    crusader kings 2 2.8.2.1 download free Crusader Kings II - Middle Mars v.1.0.6 - Game mod - Download. The file Middle Mars v.1.0.6 is a modification for Crusader Kings II , a(n) strategy game. Download for free. file type Game mod. file size 58.1 MB. last update Tuesday, April 6, 2021. Report problems with download to [email protected] Middle Mars is a mod for Crusader Kings II , created by zombaxx. Description: Long ago, many centuries after Mars had been fully Terraformed, Earth went dark on the same day all existing electronics on Mars stopped working. All ships not in orbit fell from the sky. Mars quickly descended into chaos as society collapsed, bringing on a new Dark Age. Most of the population succumbed to famine as governments broke down and nations fractured. Around 1000 years later humanity is recovering and has entered a new Medieval Era, largely forgetting the accurate history of humanity and the disaster. No one knows if Earth is still around and is thought of as more of a holy icon and legend. Some ideologies reject the concept or existence of Earth as we know it. Extract into �My Documents\Paradox Interactive\Crusader Kings II\mods� and activate in game�s menu. Crusader Kings II - Zhiza v.6022021 - Game mod - Download. The file Zhiza v.6022021 is a modification for Crusader Kings II , a(n) strategy game. Download for free. file type Game mod. file size 1.3 MB. last update Wednesday, March 10, 2021. Report problems with download to [email protected] Zhiza is a mod for Crusader Kings II , created by modester.
    [Show full text]
  • Lawrence Kohlberg
    F. CLARK POWER LAWRENCE KOHLBERG The Vocation of a Moral Educator INTRODUCTION Shortly after Lawrence Kohlberg’s death, I (Power, 1991) noted that perhaps the most revealing statement about Kohlberg’s life was the epilogue to his first book, “Education for Justice: The Vocation of Janusz Korczak” (Kohlberg, 1984). In that Epilogue, which I helped him to compose, he re-told the story of Janusz Korczak, who gave up a lucrative medical practice to work as a moral educator in orphanages for Jewish and Christian children in Warsaw. That work led him to the Warsaw ghetto and finally to Treblinka, where he died with the orphans whom he refused to abandon. Throughout his life, Korczak had a remarkable sense of being called to care for poor and neglected children. In his early career as an author and a medical doctor, he dedicated himself to serving the poor. A champion of children’s rights, he left medicine for education in orphanages because he wanted to treat children’s souls. In establishing “Little Republics” in which children engaged in democratic governance, his orphanage schools resembled the just community programs that Kohlberg himself established. To claim that Kohlberg had a vocation to be a moral educator may strike many as puzzling or even preposterous. Kohlberg is best known for his pioneering contributions to developmental psychology, especially for his stages of moral development. Yet, as one who worked closely with Kohlberg during the latter part of his career, I believe that we cannot understand his life as a whole without considering his vision of moral education and the significance his work in the just community programs had for him.
    [Show full text]
  • Chinese Corporate Acquisitions in Sweden: a Survey Jerker Hellström, Oscar Almén, Johan Englund
    Chinese corporate acquisitions in Sweden: A survey Jerker Hellström, Oscar Almén, Johan Englund Main conclusions • This survey has resulted in the first comprehensive and openly accessible compilation of Chinese corporate acquisitions in Sweden. • The audit has identified 51 companies in Sweden in which Chinese (including Hong Kong) companies have acquired a majority ownership. In addition, the survey has identified another 14 minority acquisitions. • Zhejiang Geely’s acquisition of a minority stake in Swedish truck-maker AB Volvo was among the largest Chinese acquisitions completed in Europe and North America in 2018. • Through these acquisitions, Chinese investors have taken control of at least some one hundred subsidiaries. • Most of the identified acquisitions were made since 2014. The highest annual amount of acquisitions was recorded in 2017. • The majority of the acquired companies belong to the following five sectors: industrial products and machinery, health and biotechnology, information and communications technology (ICT), electronics, and the automotive industry. • For nearly half of the acquired companies, there is a correlation between their operations and the technology sectors highlighted in the “Made in China 2025” plan for China's national industrial development. The sectors included in the plan are of particular importance to the Chinese state. • This survey includes several companies that have not been identified as Chinese acquisitions in previous compilations of Chinese investments. • More than 1,000 companies have reported to Sweden’s Companies Registration Office that their beneficial owner is a citizen of either China or Hong Kong. For the majority of these companies, however, the Chinese ownership is not a result of an acquisition.
    [Show full text]
  • Year-End Report and Quarterly Report October - December 2020-01-01 - 2020-12-31
    YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 *Please note that this is a translation for information purposes only - in case of any discrepancies between this version and the Swedish, the Swedish version shall prevail. Paradox Interactive AB (publ) • Org.nr: 556667-4759 • Magnus Ladulåsgatan 4, 118 66 Stockholm • www.paradoxinteractive.com 1 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 FOURTH QUARTER 2020 IMPORTANT EVENTS IN THE FOURTH QUARTER 2020 • Revenues amounted to MSEK 433.7 (MSEK 381.3), an increase by 14 % • The new game Empire of Sin, developed by Romero Games, was released compared to the same period last year. December 1, 2020. • Operating profit amounted to MSEK 79.5 (MSEK 163.5), a decrease by 51 %. • Two expansions were released during the period; Star Kings for Age of • Profit after financial items amounted to MSEK 78.6 (MSEK 156.7), and profit Wonders: Planetfall, and Battle for the Bosporus for Hearts of Iron IV. after tax amounted to MSEK 59.5 (MSEK 130.5). • The Group’s employees continue to work from home to reduce the spread of • Cash flow from operating activities amounted to MSEK 387.1 (MSEK 265.4), and Covid-19. cash flow from investing activities amounted to MSEK -207.3 (MSEK -135.4). • By the end of the period cash amounted to MSEK 767.6 (MSEK 554.2).
    [Show full text]
  • Lawrence Kohlberg's Stages of Moral Development from Wikipedia
    ECS 188 First Readings Winter 2017 There are two readings for Wednesday. Both are edited versions of Wikipedia articles. The first reading adapted from https://en.wikipedia.org/wiki/Lawrence_Kohlberg's_stages_of_moral_development, and the second reading is adapted from https://en.wikipedia.org/wiki/Ethics. You can find the references for the footnotes there. As you read the article about moral development please think about you answered the Heinz Dilemma in class, and in which stage did your justification lie. I do not plan on discussing our answers to the Heinz Dilemma any further in class. As you read the ethic article, please think about which Normative ethic appeals to you, and why. This will be one of the questions we will discuss on Wednesday. My goal for both of these readings is to help you realize what values you bring to your life, and our course in particular. Lawrence Kohlberg's Stages of Moral Development from Wikipedia Lawrence Kohlberg's stages of moral development constitute an adaptation of a psychological theory originally conceived by the Swiss psychologist Jean Piaget. Kohlberg began work on this topic while a psychology graduate student at the University of Chicago[1] in 1958, and expanded upon the theory throughout his life. The theory holds that moral reasoning, the basis for ethical behavior, has six identifiable developmental stages, each more adequate at responding to moral dilemmas than its predecessor.[2] Kohlberg followed the development of moral judgment far beyond the ages studied earlier by Piaget,[3] who also claimed that logic and morality develop through constructive stages.[2] Expanding on Piaget's work, Kohlberg determined that the process of moral development was principally concerned with justice, and that it continued throughout the individual's lifetime,[4] a notion that spawned dialogue on the philosophical implications of such research.[5][6] The six stages of moral development are grouped into three levels: pre-conventional morality, conventional morality, and post-conventional morality.
    [Show full text]
  • Kohlberg's Stages of Moral Development Working As A
    Kohlberg’s Stages of Moral Development Working as a developmental psychologist then turning his interest to the field of moral education, Lawrence Kohlberg became to be well known for his theory of moral development. His theory spurred the interest of the psychological community on moral development (Nucci, 2002). His ideas were influenced by Jean Piaget, John Dewey, and James Mark Baldwin. He argued that experiences shape children’s understandings of moral concepts such as justice, rights, equality, and human welfare. Kohlberg developed his theory from the research that he conducted at Harvard’s Center for Moral Education (Barger, 2000). To evaluate the moral stages, Kohlberg made a series of moral dilemmas that pit one moral value against another (Kalat, 2002). He observed the explanations, not the choices, that the subject made. The explanations were used to match the subject to one of Kohlberg’s stages. Kohlberg’s theory of levels and stages of moral reasoning is supported by findings from longitudinal and cross-cultural research. Kohlberg divided moral development into six distinguished stages which can be identified into three major levels. The first level is the level of pre-conventional morality. The first stage is defined by punishment and obedience. This stage is characterized by the elementary school level (Barger, 2000). People follow the rules of authority because they are afraid of punishment, which is related to Piaget’s identification of the stage of ego-centrism (Nucci, 2002). In this stage, people consider something to be bad if it is related with punishment. In contrast, if something brings rewards, it is considered as good.
    [Show full text]
  • INSTRUCTION MANUAL 2.0 FSW PC Mnl UK.Qxd:2.0 FSW PC Mnl UK.Qxd 23.05.2007 14:45 Uhr Seite B
    2.0_FSW_PC_Mnl_UK.qxd:2.0_FSW_PC_Mnl_UK.qxd 23.05.2007 14:45 Uhr Seite a INSTRUCTION MANUAL 2.0_FSW_PC_Mnl_UK.qxd:2.0_FSW_PC_Mnl_UK.qxd 23.05.2007 14:45 Uhr Seite b Table of Contents 2 MOUT: Military Operations in Urban Terrain 3 Your Soldiers 7 The Conflict 9 Reign of Terror 9 Geopolitical Intelligence Report: Zekistan 10 The HUD 12 Assessing the Environment 13 Commands Overview 15 Moving Your Soldiers 17 Fire Orders 19 Effects of Fire 20 Using Cover Against Threats 21 Grenades 23 Individual Fire Orders 23 Team Leader Tools 23 · Reporting with the Radio 24 · The Global Positioning System 25 · Saving your Progress 25 · Replays 25 · CASEVAC 26 · Profiles 26 · Mission Failure 27 Options 28 Co-operative Play 29 Online Menu 29 Online Options 31 Glossary 33 License Agreement 35 Register your Game! 35 Hints and Tips 35 Technical Support 36 Quickstart suomeksi 41 Quickstart på svenska 46 Credits 1 2.0_FSW_PC_Mnl_UK.qxd:2.0_FSW_PC_Mnl_UK.qxd 23.05.2007 14:45 Uhr Seite 2 MOUT: Military Operations in Urban Terrain MOUT: Military Operations in Urban Terrain You command a dismounted light infantry squad, a highly trained group Rifleman (R) of soldiers who understand how to operate in a hostile, highly populated The Rifleman has the least experience of soldiers on the fireteam, but don’t environment. Everything about your squad – from its soldiers to its underestimate him – he’s had extensive training. The Rifleman fires rounds equipment to its tactics – is the result of careful planning and years of from his M class rifle where you direct him, and he also gives aid to experience on the battlefield.
    [Show full text]
  • Playstation's Coronavirus Contribution: Stay Home and Play Free 'Uncharted,' 'Journey' PS4 Video Games 16 April 2020, by Mike Snider, Usa Today
    PlayStation's coronavirus contribution: Stay home and play free 'Uncharted,' 'Journey' PS4 video games 16 April 2020, by Mike Snider, Usa Today The game maker's Play At Home initiative also includes a $10 million fund to support independent game developers, Ryan said. "Independent developers are vital to the heart and soul of the gaming community and we understand the hardships and financial struggles that many smaller gaming studios are facing," he said. The Uncharted games—"Uncharted: Drake's Fortune," "Uncharted 2: Among Thieves," and "Uncharted 3: Drake's Deception"—are action- adventure games starring treasure-hunting hero Nathan Drake. Originally released between 2007 and 2011 for the PlayStation 3, each has been remastered for the PS4. Credit: CC0 Public Domain "Journey" is a single-player exploration game from thatgamecompany, in which the player navigates a nondescript cloaked character through a magical Need some video game pursuits to keep you desert world. "The game's life-affirming message is occupied during the stay-at-home measures to timeless and perhaps more important now than combat the spread of the coronavirus? Sony has a ever before," Ryan said. giveaway for PlayStation 4 players. Sony is working with internet service providers in Starting Wednesday at 11 p.m. ET/8 p.m. PT, PS4 the U.S. and Europe to manage download traffic, owners can download "Uncharted: The Nathan so game downloads "may take a little longer," he Drake Collection" and the game "Journey" for free. said. Once you download the games, you can keep them. But you must download the games by May "During these days of physical distancing, fans 5.
    [Show full text]
  • Copyright Undertaking
    Copyright Undertaking This thesis is protected by copyright, with all rights reserved. By reading and using the thesis, the reader understands and agrees to the following terms: 1. The reader will abide by the rules and legal ordinances governing copyright regarding the use of the thesis. 2. The reader will use the thesis for the purpose of research or private study only and not for distribution or further reproduction or any other purpose. 3. The reader agrees to indemnify and hold the University harmless from and against any loss, damage, cost, liability or expenses arising from copyright infringement or unauthorized usage. IMPORTANT If you have reasons to believe that any materials in this thesis are deemed not suitable to be distributed in this form, or a copyright owner having difficulty with the material being included in our database, please contact [email protected] providing details. The Library will look into your claim and consider taking remedial action upon receipt of the written requests. Pao Yue-kong Library, The Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong http://www.lib.polyu.edu.hk WAR AND WILL: A MULTISEMIOTIC ANALYSIS OF METAL GEAR SOLID 4 CARMAN NG Ph.D The Hong Kong Polytechnic University 2017 The Hong Kong Polytechnic University Department of English War and Will: A Multisemiotic Analysis of Metal Gear Solid 4 Carman Ng A thesis submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy September 2016 For Iris and Benjamin, my parents and mentors, who have taught me the courage to seek knowledge and truths among warring selves and thoughts.
    [Show full text]
  • Spec Ops: the Line's Conventional Subversion of the Military Shooter
    This may be the author’s version of a work that was submitted/accepted for publication in the following source: Keogh, Brendan (2013) Spec Ops: The line’s conventional subversion of the military shooter. In Sharp, J, Pearce, C, & Kennedy, H (Eds.) Proceedings of DiGRA 2013: DeFragging Game Studies. Digital Games Research Association DiGRA, United States of America, pp. 1-17. This file was downloaded from: https://eprints.qut.edu.au/115527/ c 2013 Authors & Digital Games Research Association DiGRA This work is covered by copyright. Unless the document is being made available under a Creative Commons Licence, you must assume that re-use is limited to personal use and that permission from the copyright owner must be obtained for all other uses. If the docu- ment is available under a Creative Commons License (or other specified license) then refer to the Licence for details of permitted re-use. It is a condition of access that users recog- nise and abide by the legal requirements associated with these rights. If you believe that this work infringes copyright please provide details by email to [email protected] Notice: Please note that this document may not be the Version of Record (i.e. published version) of the work. Author manuscript versions (as Sub- mitted for peer review or as Accepted for publication after peer review) can be identified by an absence of publisher branding and/or typeset appear- ance. If there is any doubt, please refer to the published source. http:// www.digra.org/ digital-library/ publications/ spec-ops-the-lines-conventional-subversion-of-the-military-shooter/ Spec Ops: The Line’s Conventional Subversion of the Military Shooter Brendan Keogh School of Media and Communication RMIT University Melbourne, Australia [email protected] ABSTRACT The contemporary videogame genre of the military shooter, exemplified by blockbuster franchises like Call of Duty and Medal of Honor, is often criticised for its romantic and jingoistic depictions of the modern, high-tech battlefield.
    [Show full text]