The Art of the Uncharted Trilogy Ebook

Total Page:16

File Type:pdf, Size:1020Kb

The Art of the Uncharted Trilogy Ebook THE ART OF THE UNCHARTED TRILOGY PDF, EPUB, EBOOK Naughty Dog | 240 pages | 17 Jun 2016 | DARK HORSE COMICS | 9781616554873 | English | Milwaukee, United States The Art Of The Uncharted Trilogy PDF Book The Art of Mirror s Edge Catalyst. Illustrations 1 Illustrations, unspecified. A masterfully designed hardcover collecting over pages of art and commentary from the creators of the brutal and thrilling Days Gone! This volume, compiled in honour of Prof. The Art of ReCore 0. In Solar Dance, acclaimed writer and scholar Modris Eksteins uses Vincent van Gogh as his lens for this brilliant survey of Western culture and politics in the last century. A marriage ended, and gave way to a furious competition for dominance in Canadian art. Yet dangers lurk in this ocean of 1s and 0s—threats to privacy and the specter of ubiquitous government surveillance. Search for: Search. I've included a few different types of art in the gallery, from rough pieces simply outlining the general setting and mood to detailed environmental designs to the 3D models that essentially "play" the role of Drake and co. Overige kenmerken Verpakking hoogte 22 mm. Disasters are compounded when the ship is sabotaged by an enemy agent, and Jean-Claude is separated from the expedition. Wat ik vooral goed vind: Toegankelijk, Praktisch, Compleet. It can be used anywhere in the world to help deal with the increasing uncertainty and complexity for the next millennium and can also be used as a framework for economic policy. Best Books Mrs. Send Feedback If you think we've made a mistake or omitted details, please send us your feedback. Hardback Published 28 Jul Which writers had their works most effectively censored by the Nazis? The Art Of Doom brings together concept artwork, sketches and screenshots from every classic instalment of the series, including Bethesda's most recent addition, Doom 3 An attitude of humility is one that fits the present development of our field. Pages But Isabelle, as a result from a previous attack that tried to subsume her body and soul, suffers from increasingly disturbing and disruptive hallucinations. Encompassing Drake's Fortune, Among Thieves, and Drake's Deception, this epic volume offers a look at hundreds of never-before-seen designs and pieces of concept art from the creation of one of the most exciting game series of this generation, along with insightful commentary from the games' creators! Shows the unseen art that helped make Uncharted 2: Among Thieves the best game of the year. Shows the evolution of the art of the video game "The Last of Us," including concept art and commentary from the creators. The Art of Unchartend 4 will be released by Dark Horse simultaneoulsy with the new game, Uncharted 4. Doom is unquestionably one of the most influential videogames ever created, widely regarded as the original FPS First-Person Shooter and remains a touchstone for countless action games today. The Art of Naughty Dog 0. Thinking Like a Mountain. In Uncharted, Erez Aiden and Jean-Baptiste Michel tell the story of how they tapped into this sea of information to create a new kind of telescope: a tool that, instead of uncovering the motions of distant stars, charts trends in human history across the centuries. Thinking Like a Mountain is printed on per cent ancient-forest-free paper that is per cent post- consumer recycled and has been processed chlorine free. Hardback Published 27 Aug Now, former outlaw biker turned bounty hunter Deacon St. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. Bridgerton Collection Volume 1 by Julia Quinn. S… lees meer. The Art of Doom. Search for: Search. He painted like clockwork, each stroke precise and measured with exquisite care, leaving no angle unchecked and no subtlety of tone unattended. Solar Dance Book Review:. As a youth at Mount Allison University in New Brunswick, Mary pursued her future husband, a prodigious art talent, and supported his determination to study painting instead of medicine. Sites Darkhorse. Don't miss out on an opportunity to own a piece of video game history with The Art of Naughty Dog! The Art Of Doom brings together concept artwork, sketches and screenshots from every classic instalment of the series, including Bethesda's most recent addition, Doom 3 The Art of Unchartend 4 will be released by Dark Horse simultaneoulsy with the new game, Uncharted 4. Big data is revolutionizing the sciences, transforming the humanities, and renegotiating the boundary between industry and the ivory tower. Country of Publication United States. At what age do the most famous people become famous? Art therapy is young, and we are working in territory which is largely uncharted and The Art Of The Uncharted Trilogy Writer The Art of Unchartend 4 will be released by Dark Horse simultaneoulsy with the new game, Uncharted 4. Search for: Search. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. Now, former outlaw biker turned bounty hunter Deacon St. Paul Allain, an experienced practitioner of the Suzuki method, re-evaluates Suzuki's work, giving a lucid overview of his development towards an international theater aesthetic. But balance off the canvas rarely makes great art, and the Pratts' art was spectacular. Hardback Published 05 Nov John must fight for survival against all odds. Get your order now, pay in four fortnightly payments. It provides practical instruction on creating world-class games that will be played again and again. Don't miss out on this opportunity to own a piece of Uncharted history! She painted as if with pure light, radiant colours making quotidian kitchen scenes come alive with sublimated drama. Who is better known—Bill Clinton or the rutabaga? Simultaneously, the shift to achromatic, or non-color, painting is traced. But, is it ready to take on the challenge? E-book is direct beschikbaar na aankoop E-books lezen is voordelig Dag en nacht klantenservice Veilig betalen. But balance off the canvas rarely makes great art, and the Pratts' art was spectacular. Author : Jennifer M. I scaled these like two hours ago! Author : Jennifer M. Expert Roger Kneebone auth Delivery included to Germany. Encompassing Drake's Fortune, Among Thieves, and Drake's Deception, this epic volume offers a look at hundreds of never-before- seen designs and pieces of concept art from the creation of one of the most exciting game series of this generation, along with insightful commentary from the games' creators! Game Guides. In a race against time, Isabelle must figure out how to ward off her ailment before it destroys her and reunite with Jean-Claude to seek the fabled treasure as ancient secrets and a royal conspiracy threaten to undo the entire realm. The effect on the art world is hardto underestimate. Innovators usually have amazing ability to focus on the art to the exclusion of practically everything else. Bridgerton Collection Volume 1 by Julia Quinn. Learn more or Continue. Overige kenmerken Verpakking hoogte 22 mm. The biggest Ballistic Publishing art book to date weighs in at pages and features some of the hundreds of drawings, paintings, and sculpts that began the process of making Nathan Drake's world real, and helped make Uncharted 2: Among Thieves Game of the Year. The Art of Naughty Dog. This wonderful collection of quips, quotes and instruction comes from a variety of people and from all eras of history. Follow Ellie's profound and harrowing journey of vengeance through an exhaustive collection of original art and intimate creator commentary in the full-color hardcover volume: The Art of The Last of Us Part II. Boot, offers eleven essays that explore the intellectual scene of Edo-period Japan from a variety of perspectives. Collect the thrilling art of Uncharted with this exciting new poster collection. Toon meer Toon minder. Thinking Like a Mountain. The Art of Doing Good is an essential companion for anyone looking to start an organization that makes a real difference. How fast does grammar change? The Art Of Doom brings together concept artwork, sketches and screenshots from every classic instalment of the series, including Bethesda's most recent addition, Doom 3 Here's hoping 3 will right those minor wrongs, but if 2 is any indicator, it's just gonna be even longer. The Art Of The Uncharted Trilogy Reviews Adventure alongside Nathan Drake, as Dark Horse Books and Naughty Dog team up to bring you this breathtaking, comprehensive exploration into the Uncharted saga! Adventure alongside Nathan Drake, as Dark Horse Books and Naughty Dog team up to bring you this breathtaking, comprehensive exploration into the Uncharted saga! But as Mary's own talents became evident and she sought her own hours at the easel, when not raising their four children, and as rumours of Christopher's affair with a young model spread, the Pratts' harmonious exterior slowly cracked, to scandal in Newfoundland and fascination across the country. Featuring concept art, character designs, and astonishing settings, landscapes, and technology, this book provides a unique look at one of the gaming industry's most intriguing games. From the Hardcover edition. Web-based Chinese management, a new paradigm in business studies, explains the dynamism of private Chinese enterprises and demonstrates the crucial role of micro-level organizational practices for economic development. Hardback Published 12 Nov Art therapy is young, and we are working in territory which is largely uncharted and Correspondences Book Review:.
Recommended publications
  • The First but Hopefully Not the Last: How the Last of Us Redefines the Survival Horror Video Game Genre
    The College of Wooster Open Works Senior Independent Study Theses 2018 The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre Joseph T. Gonzales The College of Wooster, [email protected] Follow this and additional works at: https://openworks.wooster.edu/independentstudy Part of the Other Arts and Humanities Commons, and the Other Film and Media Studies Commons Recommended Citation Gonzales, Joseph T., "The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre" (2018). Senior Independent Study Theses. Paper 8219. This Senior Independent Study Thesis Exemplar is brought to you by Open Works, a service of The College of Wooster Libraries. It has been accepted for inclusion in Senior Independent Study Theses by an authorized administrator of Open Works. For more information, please contact [email protected]. © Copyright 2018 Joseph T. Gonzales THE FIRST BUT HOPEFULLY NOT THE LAST: HOW THE LAST OF US REDEFINES THE SURVIVAL HORROR VIDEO GAME GENRE by Joseph Gonzales An Independent Study Thesis Presented in Partial Fulfillment of the Course Requirements for Senior Independent Study: The Department of Communication March 7, 2018 Advisor: Dr. Ahmet Atay ABSTRACT For this study, I applied generic criticism, which looks at how a text subverts and adheres to patterns and formats in its respective genre, to analyze how The Last of Us redefined the survival horror video game genre through its narrative. Although some tropes are present in the game and are necessary to stay tonally consistent to the genre, I argued that much of the focus of the game is shifted from the typical situational horror of the monsters and violence to the overall narrative, effective dialogue, strategic use of cinematic elements, and character development throughout the course of the game.
    [Show full text]
  • Playstation's Coronavirus Contribution: Stay Home and Play Free 'Uncharted,' 'Journey' PS4 Video Games 16 April 2020, by Mike Snider, Usa Today
    PlayStation's coronavirus contribution: Stay home and play free 'Uncharted,' 'Journey' PS4 video games 16 April 2020, by Mike Snider, Usa Today The game maker's Play At Home initiative also includes a $10 million fund to support independent game developers, Ryan said. "Independent developers are vital to the heart and soul of the gaming community and we understand the hardships and financial struggles that many smaller gaming studios are facing," he said. The Uncharted games—"Uncharted: Drake's Fortune," "Uncharted 2: Among Thieves," and "Uncharted 3: Drake's Deception"—are action- adventure games starring treasure-hunting hero Nathan Drake. Originally released between 2007 and 2011 for the PlayStation 3, each has been remastered for the PS4. Credit: CC0 Public Domain "Journey" is a single-player exploration game from thatgamecompany, in which the player navigates a nondescript cloaked character through a magical Need some video game pursuits to keep you desert world. "The game's life-affirming message is occupied during the stay-at-home measures to timeless and perhaps more important now than combat the spread of the coronavirus? Sony has a ever before," Ryan said. giveaway for PlayStation 4 players. Sony is working with internet service providers in Starting Wednesday at 11 p.m. ET/8 p.m. PT, PS4 the U.S. and Europe to manage download traffic, owners can download "Uncharted: The Nathan so game downloads "may take a little longer," he Drake Collection" and the game "Journey" for free. said. Once you download the games, you can keep them. But you must download the games by May "During these days of physical distancing, fans 5.
    [Show full text]
  • Um Natal Em Tons De Playstation Por: Luís Miguel
    Um Natal em Tons de Playstation por: Luís Miguel Era já noite escura quando um vulto entrou silvando pela janela de um famoso escritório na cidade dos arcebispos. Atrás dele seguia um colorido papagaio, seu fiel companheiro. - Craaah, craaah! Onde será que os guardaram? Talvez por este lado? – gritou o papagaio, até que exclamou: – Já vi! É aqui! Entraram num gabinete espaçoso com uma grande secretária, onde se destacava um enorme monitor 21:9 ligado a uma PS4PRO. Num dos cantos via-se uma estante com uma PS3, uma PSVita, e caixas e caixas de jogos! Noutro canto via-se um pinheirinho de Natal com algumas prendas, assim como o muito desejado embrulho do CARTÃO OFERTA PLAYSTATION, em que Kratos, GT Driver, AstroBot e Sackboy convidavam à diversão. A placa na secretária era indesmentível: Jorge Loureiro, Editor. O misterioso vulto acercou-se do embrulho, arrebatando-o de uma assentada enquanto deixava um cartão de visita. Disse gritando: - Vamos! ◊◊◊ Sully lia o jornal na companhia da Elena e do seu velho amigo, que tomavam o café da manhã. - Drake, olha só isto! Ontem à noite houve um assalto na Eurogamer.pt! – exclamou Sully. - A sério? E o que levaram os bandidos? Fizeram muitos estragos? – Perguntou Nathan Drake, enquanto se empanturrava com uma torrada! - Aí é que está o mistério. Não fizeram qualquer estrago, e a polícia nem consegue perceber por onde é que entraram. Nada estava arrombado, e a porta de entrada estava devidamente trancada como havia sido deixada. Uma das janelas estava aberta, mas a não ser que o ladrão voasse não a conseguiria alcançar devido à altura e à ausência de pontos onde se agarrar! – respondeu Sully.
    [Show full text]
  • Playing in the Continuum: Moral Relativism in the Last of Us
    Praxes of popular culture No. 1 - Year 9 12/2018 - LC.7 [sic] - a journal of literature, culture and literary translation Shalini Harilal, English and Foreign Languages University, India ([email protected]) Playing in the Continuum: Moral Relativism in The Last of Us Abstract Contrary to common understanding that an objective is a distinctive feature of every game, the success of process-oriented games (Nielson et al.) shows that linear narratives are not the only way to tell game stories. The Last of Us , despite being a goal-oriented video game, undermines the focus on its objective of “saving humanity” by refusing to let the player fulfil that goal. Saving humanity is a “noble” sentiment that is not only a “universal” moral value but one of import from a biological standpoint. This paper argues that the game’s insistence on making “questionable” choices on behalf of the player and its depiction of a selection of contrasting social structures are a narrative ruse to unsettle ethical complacencies of the generic player, who brings to the game such moral systems to analyze the game as are incompatible with its temporal and spatial specificity. The question of the admissibility of textual analyses based on external moral parameters is of relevance not exclusively to literary studies but to narratives in new audio-visual media as well. This paper attempts to place player reactions to the questionable character choices at the heart of the game story in a continuum between absolute player identification with narrative elements and complete detachment from the game narrative which facilitates play in an objective manner.
    [Show full text]
  • The Last of Us Honored with 10 Awards Including Game of the Year at 17Th Annual D.I.C.E
    THE LAST OF US HONORED WITH 10 AWARDS INCLUDING GAME OF THE YEAR AT 17TH ANNUAL D.I.C.E. AWARDS Top Honors Celebrating the Creative Accomplishments in Interactive Entertainment Also Went to Bioshock Infinite, Grand Theft Auto V, Plants vs. Zombies 2, and More LAS VEGAS – Feb. 6, 2014 – Suspense, horror, and surreal worlds dominated the 17th Annual D.I.C.E. Awards, the video game industry’s most prestigious honors. Naughty Dog’s dystopian, post-apocalyptic reimagining of the zombie thriller, The Last Of Us, stole the show with 10 awards, including Outstanding Achievement in Story, Outstanding Innovation in Gaming, Adventure Game of the Year, Outstanding Achievement in Game Direction and the industry’s top honor, Game of the Year. The evening’s other big winners included Irrational Games’ provocative alternate-historical FPS, Bioshock Infinite, which took home Action Game of the Year and Outstanding Achievement in Original Music Composition. PopCap’s runaway mobile hit Plants vs. Zombies 2 won both Casual Game of the Year and Mobile Game of the Year, while EA Canada’s FIFA 14 continued the FIFA franchise’s run of five consecutive wins with Sports Game of the Year. Brothers – A Tale of Two Sons, Starbreeze Studios’ touching, story-driven adventure, took home the hardware for Downloadable Game of the Year. Wargaming’s multiplayer online game World of Tanks took home the honor for the D.I.C.E. Awards’ newest category, Online Game of the Year. “Tonight’s big winner, The Last of Us, is a prime example of how today’s modern video game studios expertly blend art, game play, and storytelling to transcend the traditional notion of video games,” said Martin Rae, president, Academy of Interactive Arts & Sciences.
    [Show full text]
  • Ellie: Buddy AI in the Last of Us
    35 Ellie: Buddy AI in The Last of Us Max Dyckhoff 35.1 Introduction 35.5 Combat Utility 35.2 Starting from Scratch 35.6 Armed Combat 35.3 Ambient Following 35.7 Finishing Touches 35.4 Taking Cover 35.8 Conclusion 35.1 Introduction In the last couple of chapters, you have read about the hunter and infected AI from Naughty Dog’s third-person action adventure game The Last of Us. This chapter moves on to discuss the buddy AI. The whole game focuses on relationships between characters and none more strongly than that of Ellie and Joel, the player’s avatar. Ellie accompanies the player throughout most of the game, and we needed the player to love her companionship. We were acutely aware of the common pitfalls with AI companions: the risk of them turning into a tedious “escort” quest, generally getting underfoot, or turning into mindless drones with no agency in the world. We had to make sure that Ellie never annoyed or frustrated the player and that she remained a compelling entity throughout the game. Most importantly, we had to build a character that the player cared for. Ellie is new to the world outside the military safe zone in which she grew up and new to the brutality and violence of the infected and humanity at large. She is seeing landscapes, cities, and actions as the player would, instead of through the world weary eyes of Joel. She is a young and fragile character in a dangerous world, and we wanted the AI to highlight this as well as support her growth and strength later in the game.
    [Show full text]
  • Uncharted: the Lost Legacy Showing Signs of Slowing
    technology TUESDAY, AUGUST 22, 2017 KAR Group and Siemens to operate Khormala plant in Iraq KURDISTAN: Demonstrating the com- Kurdistan Regional Government plans 100A generators along with the associ- pany’s commitment to supporting to increase capacity by building new ated auxiliary and ancillary systems. It Iraq’s power sector, Siemens has power plants and increasing the effi- also includes the implementation of expanded the company’s existing serv- ciency of existing facilities. Siemens Power Diagnostics, which is ice agreement with KAR Group in Iraq “With more than 20 years of experi- part of the company’s “Digital Services to provide comprehensive operations ence in O&M of power plants, we cur- for Energy” portfolio, to improve asset and maintenance (O&M) for two newly rently manage approximately 2,800 visibility, reliability and availability. added units “SSC5-2000E” at Khormala MW across the Middle East and North Siemens data-driven services enable power plant in Kurdistan region. The Africa region and over 16,000 MW valuable data from different assets to approximately 930-megawatt (MW) globally. Our global resources and fleet be analyzed. From there, data is trans- natural gas-fired power plant meets expertise enable us to provide com- formed into actionable insights-such as almost 30 percent of the power plete plant services and management,” diagnostics, troubleshooting and con- demand targeted by the Kurdistan said Gianluigi Di Giovanni, Senior dition forecasting-that can help Regional Government (KRG), supplying Executive Vice President of Siemens improve plant reliability and reduce more than three million Iraqi people Power Generation Services in the downtime.
    [Show full text]
  • Read Ebook {PDF EPUB} Never Enough by Ashley Johnson "Never Enough" Lyrics
    Read Ebook {PDF EPUB} Never Enough by Ashley Johnson "Never Enough" lyrics. I'm tryin' to hold my breath Let it stay this way Can't let this moment end You set off a dream in me Gettin' louder now Can you hear it echoing? Take my hand Will you share this with me? 'Cause darling without you. All the shine of a thousand spotlights All the stars we steal from the night sky Will never be enough Never be enough Towers of gold are still too little These hands could hold the world but it'll Never be enough Never be enough. For me Never, never Never, never Never, for me For me Never enough Never enough Never enough For me For me For me. All the shine of a thousand spotlights All the stars we steal from the night sky Will never be enough Never be enough Towers of gold are still too little These hands could hold the world but it'll Never be enough Never be enough. For me Never, never Never, never Never, for me For me Never enough Never, never Never enough Never, never Never enough For me For me For me. Ashley Johnson Biography. Ashley Suzanne Johnson is a singer, voice actress and actress of American nationality who was born in Camarillo, California. She has been known for her portrayal of Chrissy Seaver in Growing Pains and as Mel Gibson in What Women Want. She has been active in the entertainment fraternity since 1990 and started her career as a guest actress for several hit TV series.
    [Show full text]
  • Uncharted Is a Video Game Series That Possibilities
    Writing has nothing to do with signifying. It task for teacher and learner as explorers is to has to do with surveying, mapping, even allow for realms that are yet to come. -(Deleuze & territorialization/deterritorialization/re- Guattari, 1987, p.5 ) territorialization as real life circumstances and experiences impede or open up Uncharted is a video game series that possibilities. For Drake, the video game follows the journey of a contemporary protagonist, the final assessment of his treasure hunter. In the game, the player as success is whether or not he retrieves the the avatar Nathan Drake travels to uncharted treasure. In teaching and learning, multiple islands in search of historical treasures. In treasures can be discovered along the way video gaming, game characters or avatars that are often undervalued by educators, allow players to interact with the digital treasures such as student observations, world; however, the term avatar can be more reflections, and newly formed connections broadly defined as a performable between the student and the larger network embodiment of self. The term avatar of the world. These treasures or avatars can (avatara or incarnation in Sanskrit) already be assessed in order to provoke and engage exists within the collective cultural learners in the process of creating their own consciousness. In fact, any manifestation of learning networks. Avatars as a performance an understanding, concept, or idea in a of self produce formative instances as visual, verbal, and/or tangible form and its fragments of understanding and summative performance is an avatar. In Uncharted, the measures as a big picture map of these player, traveling around the world as the instances over time (Naughty Dog, 2007; avatar Nathan Drake, charts a journey.
    [Show full text]
  • Ludic Dysnarrativa: How Can Fictional Inconsistency in Games Be Reduced? by Rory Keir Summerley
    Ludic Dysnarrativa: How Can Fictional Inconsistency In Games Be Reduced? by Rory Keir Summerley A Thesis submitted in partial fulfilment of the requirements for the Degree of Doctor of Philosophy (PhD) at the University of the Arts London In Collaboration with Falmouth University December 2017 Abstract The experience of fictional inconsistencies in games is surprisingly common. The goal was to determine if solutions exist for this problem and if there are inherent limitations to games as a medium that make storytelling uncommonly difficult. Termed ‘ludic dysnarrativa’, this phenomenon can cause a loss of immersion in the fictional world of a game and lead to greater difficulty in intuitively understanding a game’s rules. Through close textual analysis of The Stanley Parable and other games, common trends are identified that lead a player to experience dysnarrativa. Contemporary cognitive theory is examined alongside how other media deal with fictional inconsistency to develop a model of how information (fictional and otherwise) is structured in media generally. After determining that gaps in information are largely the cause of a player feeling dysnarrativa, it is proposed that a game must encourage imaginative acts from the player to prevent these gaps being perceived. Thus a property of games, termed ‘imaginability’, was determined desirable for fictionally consistent game worlds. Many specific case studies are cited to refine a list of principles that serve as guidelines for achieving imaginability. To further refine these models and principles, multiplayer games such as Dungeons and Dragons were analysed specifically for how multiple players navigate fictional inconsistencies within them. While they operate very differently to most single-player games in terms of their fiction, multiplayer games still provide useful clarifications and principles for reducing fictional inconsistencies in all games.
    [Show full text]
  • Markedness, Gender, and Death in Video Games
    Western University Scholarship@Western Electronic Thesis and Dissertation Repository 10-2-2020 1:00 PM Exquisite Corpses: Markedness, Gender, and Death in Video Games Meghan Blythe Adams, The University of Western Ontario Supervisor: Boulter, Jonathan, The University of Western Ontario : Faflak, Joel, The University of Western Ontario A thesis submitted in partial fulfillment of the equirr ements for the Doctor of Philosophy degree in English © Meghan Blythe Adams 2020 Follow this and additional works at: https://ir.lib.uwo.ca/etd Part of the Other Film and Media Studies Commons Recommended Citation Adams, Meghan Blythe, "Exquisite Corpses: Markedness, Gender, and Death in Video Games" (2020). Electronic Thesis and Dissertation Repository. 7414. https://ir.lib.uwo.ca/etd/7414 This Dissertation/Thesis is brought to you for free and open access by Scholarship@Western. It has been accepted for inclusion in Electronic Thesis and Dissertation Repository by an authorized administrator of Scholarship@Western. For more information, please contact [email protected]. Abstract This dissertation analyzes gendered death animations in video games and the way games thematize death to remarginalize marked characters, including women. This project combines Georg Wilhelm Friedrich Hegel’s work on the human subjection to death and Georges Bataille’s characterization of sacrifice to explore how death in games stages markedness. Markedness articulates how a culture treats normative identities as unproblematic while marking non-normative identities as deviant. Chapter One characterizes play as a form of death-deferral, which culminates in the spectacle of player-character death. I argue that death in games can facilitate what Hegel calls tarrying with death, embracing our subjection to mortality.
    [Show full text]
  • Rainbow Warriors
    Thought piece Rainbow warriors How the world of video games has (slowly) come to terms with the LGBT+ dimension ALPHA LTD St Andrew’s House St Andrew’s Road Cambridge CB4 1DL From kick-ass assassins who also happen to be gay (Kung Jin in Mortal Kombat X) United Kingdom to gender-fluid personalisation choices as standard in life simulators (The Sims 4), @thisisalphalive LGBT+ themes and characters have never had a higher profile in the video games industry. But, in 2018, just how far has the industry come in terms of representing thisisalpha.com realistic or aspirational LGBT+ diversity in its pixelated parallel universes? Straight shooters From Master Chief John-117 in Halo to Nathan Drake in Unchartered, a certain demographic still dominates the leading roles for many of the world’s biggest games. In an industry often criticised for its lack of in-game diversity, it’s all too easy to find evidence that the white, heterosexual male is still very much the default hero setting. In fact, a survey of recent games found that while straight males and females account for 66% and 31% of characters respectively, the number of LGBT+ characters is just under 3% of the total 1. Such a low figure is perhaps surprising given that LGBT+ representation in gaming has a long and colourful history dating back more than three decades. An English castle on the Cornish coast is the unlikely setting for a brief yet ground-breaking encounter. In Moonmist, released in 1986, the artist Vivian Pentreath has what appears to be a romantic quarrel with a character presumed to be her girlfriend.
    [Show full text]